GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 59 Metascore
    • 58 Critic Score
    If you're the type who gets angry when you lose because of something like “my arm twitched” or “the sensor bar didn't register that,” stay far away from Evasive Space; it's just going to tick you off. If you have the patience to deal with the occasional annoyance, though, Evasive Space is a unique, clever title that will make a decent addition to your Wiiware library.
    • 59 Metascore
    • 58 Critic Score
    Saw
    The puzzles are easily the game’s most enjoyable aspect, as the combat is underwhelming with few exceptions and exploring the linear facility isn’t tense or frightful.
    • 59 Metascore
    • 50 Critic Score
    The good news is that the developers of the respective franchises are trying to regain the glory they once held. The bad news is there’s still a long way to go, especially for our purple dragon friend.
    • 59 Metascore
    • 50 Critic Score
    Overall, while it's nice to see someone try to make a baseball game that's a little different from the norm, it still needs to be user friendly and easy to play; instead it's an extremely frustrating game for lefties and a barely passable game for right handed players and is best saved for the younger crowd as a rental.
    • 59 Metascore
    • 42 Critic Score
    After War for Cybertron released there was a brief moment of hope that licensed games would no longer be sub-par experiences. High Moon has dashed those hopes against Transformers: Dark of the Moon and erased their earned good will in the process. If the promise of a quality movie tie-in still exists, it'll take a lot more than this incomplete, graceless game to keep that promise alive.
    • 58 Metascore
    • 25 Critic Score
    Steel Diver is a very odd choice as a launch game. It's a new IP, which is great, but it doesn't exactly scream mass appeal. The 3D is used effectively, making it look like you're peering into a fish tank, complete with beautifully done dynamic backgrounds, but you can also turn it off and not have the experience change much at all. Mostly though, the biggest problem is that it's short, dull and entirely too easy. While any one of those would cause the game to spring a leak, all three sinks it right to the bottom.
    • 58 Metascore
    • 67 Critic Score
    A fun romp mimicking the action of the movies; it looks good and captures the essence of the films – but it's just too easy for seasoned gamers and the lack of co-op multiplayer is a real bummer.
    • 58 Metascore
    • 58 Critic Score
    While I couldn't recommend this game to anyone not looking for a slow-paced grindfest, Black Sigil has a few redeeming aspects if you're able to stomach its encounter rate.
    • 58 Metascore
    • 42 Critic Score
    All of this hammers home the notion that you're playing a really nice tech demo and not a complete football game-and the $10 discount price of $49.99 isn't enough to warrant a purchase.
    • 58 Metascore
    • 67 Critic Score
    Sega's Arcade Hits Pack is like a great piece of gum: it's not exactly fulfilling, but it's fine while it lasts.
    • 58 Metascore
    • 58 Critic Score
    The critical flaw made by the developers however was in not paying close enough attention to their community, and realizing that in order to create a worthwhile sequel, they’d have to do more than just update the graphics and add a couple of features, which ultimately means that there’s little point to picking up Enemy Engaged 2 unless you’re new to the series.
    • 58 Metascore
    • 74 Critic Score
    Perhaps the biggest failing in Black Mirror is that the ending comes too soon. After spending so much time building up this great story, the end, while logical, doesn't have the same narrative buildup as the rest of the game.
    • 58 Metascore
    • 42 Critic Score
    Drawn to Life: The Next Chapter for the Wii has a lot of good ideas within it, unfortunately most of them aren't executed upon well enough to warrant a recommendation.
    • 58 Metascore
    • 25 Critic Score
    It's just a shame that the developers couldn't balance implementing authentic rules with playability.
    • 58 Metascore
    • 67 Critic Score
    I was happy to see that Propaganda at least put forward a decent effort and with a bigger budget and more development time, they might have been able to smooth out the game's edges and turn in something that could have been less of a "fans only" proposition and more of a mainstream contender.
    • 58 Metascore
    • 67 Critic Score
    I was happy to see that Propaganda at least put forward a decent effort and with a bigger budget and more development time, they might have been able to smooth out the game's edges and turn in something that could have been less of a "fans only" proposition and more of a mainstream contender.
    • 58 Metascore
    • 50 Critic Score
    Being able to store weapons in the new Bank is also nice and with the ability to purchase extra storage slots you'll run out of good weapons before you run out of places to stick them. Still though, the sheer time sink involved to best every bit of the Underdome isn't balanced out by the rewards for doing so.
    • 58 Metascore
    • 50 Critic Score
    Sure it’s only 320 points on Xbox Live but there’s just no real reason to grab this unless you want to hear that countess of Forli lady talk about touching and kissing her breasts and flashing her privates as she taunts some guards.
    • 58 Metascore
    • 58 Critic Score
    If there's one true complaint we could lodge against Over The Hedge, it's the game's real lack of camera control.
    • 58 Metascore
    • 33 Critic Score
    There are way too many game elements that hinder the game's overall fun factor – and without a patch, you may have problems with a variety of bugs - including the ability to save your game.
    • 58 Metascore
    • 80 Critic Score
    There's a lot of replay value, and although the game could have mixed up its level variety a bit more, it certainly gets the job done.
    • 58 Metascore
    • 75 Critic Score
    Enough Family-friendly platform action with responsive controls that's true to the spirit of the movie.
    • 58 Metascore
    • 50 Critic Score
    Still hamstrung by the lack of voice communication among human players online and workman-like AI for non-human-controlled allied characters in the single-player mode, the game just fails to differentiate itself enough to avoid a comparison with the new "Resident Evil 4" kid on the block.
    • 58 Metascore
    • 58 Critic Score
    In the end, as previously mentioned, Bleach: Soul Resurrecion is a lot like the actual show -- it's got some great fights and awesome moments, but it also has its share of filler. In this case, the filler is the mind-numbingly simple act of running in a straight line to the map in the top right corner of the screen, killing everything in sight, and then doing it again.
    • 58 Metascore
    • 50 Critic Score
    I really liked Fortix until I discovered I could cheese my way to victory. Of course, you don’t have to play that way, but once you know you can, it’s basically over. Since Fortix isn’t a particularly long game in the first place, being able to blaze through every level takes some of the fun out of it.
    • 58 Metascore
    • 54 Critic Score
    With the control totally screwed, graphics, sound, and other bells and whistles don't matter.
    • 58 Metascore
    • 50 Critic Score
    Sure it’s only 320 points on Xbox Live but there’s just no real reason to grab this unless you want to hear that countess of Forli lady talk about touching and kissing her breasts and flashing her privates as she taunts some guards.
    • 58 Metascore
    • 58 Critic Score
    It’s definitely worth a rental; especially if you have enjoyed the original game as it tells the story of how the characters got to that point, and frustrations and limitations aside, the time spent playing the game is enjoyable – it’s just over way too soon.
    • 58 Metascore
    • 75 Critic Score
    For fans of the series, Samurai Warriors 2 is a sure bet, the best of the regular series since Dynasty Warriors 3. For newcomers, don’t be afraid to try this one out, it has a lot of new features and great replay value.
    • 58 Metascore
    • 50 Critic Score
    In the end analysis the game just does not hold up. The broken frame rate makes it difficult to control and it just can't deliver on its promise of a massive online fighting game.
    • 58 Metascore
    • 60 Critic Score
    What could cause such a winning formula to fall from grace? Camera... the bane of third party titles everywhere. And Obi Wan throws out all over-the-shoulder camera conventions and makes a totally static, completely uncontrollable camera.
    • 58 Metascore
    • 42 Critic Score
    The adventure and RPG mode could have been creative and fun. Instead it is very tedious.
    • 58 Metascore
    • 33 Critic Score
    If you aren't a fan of the series or haven't delved into the SS series in the past, chances are you won't take too kindly to the dated graphics and unbalanced gameplay.
    • 58 Metascore
    • 33 Critic Score
    The problem is that the constant resource gathering and caring for these two characters is more work than fun - perhaps if this was toned down to a level where it wasn't as ridiculous the game would be a slam dunk.
    • 58 Metascore
    • 56 Critic Score
    Shame on Capcom for giving it's fighting games a bad track record by putting out this piece of crap!
    • 58 Metascore
    • 25 Critic Score
    I appreciate Team Ninja's attempts at revisionism and editorial design, but I think most Ninja Gaiden fans- myself included- would have been happier with an elaborate, over-the-top design like the first two games rather than such a pared down, over-simplified one.
    • 58 Metascore
    • 60 Critic Score
    With uninspired level design and a lacking audio presentation, the game has little to offer hardcore fans of the series.
    • 58 Metascore
    • 50 Critic Score
    Unfortunately being forced to play through the storyline mode is what really brings this game down.
    • 58 Metascore
    • 67 Critic Score
    Offers a wide variety of things to do, but no real direction in a lot of important areas. Romancing SaGa is ultimately a role-playing game with a lot of gameplay substance but no cohesive storyline to back it up.
    • 58 Metascore
    • 46 Critic Score
    A snail in an Olympic sized pool moves faster than this game, and it gets to the point where it becomes too frustrating to play.
    • 57 Metascore
    • 42 Critic Score
    This is a sad day for The King of Fighters. The combat is as taught as ever, but everything else is a comedic misinterpretation of “less is more.”
    • 57 Metascore
    • 67 Critic Score
    The problem really is that most Final Fantasy Fans won't be interested in the game's core gameplay.
    • 57 Metascore
    • 91 Critic Score
    Undercover: Operation Wintersun may have its flaws, but that doesn’t prevent it from being a very satisfying exercise in espionage. Besides, with so many games being dumbed down to accommodate gamer’s allergic to a healthy challenge, it’s hard not to appreciate a title that demands more of players than simple blind clickery.
    • 57 Metascore
    • 33 Critic Score
    It's obvious this $60 piece of fanservice was meant to sway old and new DBZ junkies into a purchase, but as the entire game feels more like an expansion pack or a cheap cash-in attempt, there's nothing here to recommend over importing some of the more polished 2-D sprite fighters or at the very least checking out Budokai on the PlayStation 2.
    • 57 Metascore
    • 40 Critic Score
    Boring (and maddeningly uninspired) techno music nips at your ears as you move through insanely limited and basic design elements to the car, and then race in a game that looks like someone finally figured out the hi-resolution mode on the Nintendo 64.
    • 57 Metascore
    • 70 Critic Score
    The control is a little eccentric. The controls can be reconfigured in a limited way, but the steering always seemed to tend toward over steering.
    • 57 Metascore
    • 0 Critic Score
    Something I cannot forgive is the combination of the camera, controls, and the lack of serious fun playing the game. My niece found it more amusing to chew on the controller after all.
    • 57 Metascore
    • 0 Critic Score
    Feels like a cell phone game; been here, done that; terrible use of controls.
    • 57 Metascore
    • 42 Critic Score
    From glitches to repetitive dog-fights and long stretches sans jet-pack, there is always something to ruin your fun as you trudge toward a wholly disappointing boss-battle and an inconclusive, patchwork ending.
    • 57 Metascore
    • 50 Critic Score
    It’s a shame that Boogie’s gameplay falls so flat because there’s a tremendous amount of potential here.
    • 57 Metascore
    • 60 Critic Score
    The handling of the car can seem touchy at times, but I was used to it by the time I got to the end of the first mission. It gets around the corners and handles almost like the old car does, even when it changes into the boat mode or the ski/bike mode.
    • 57 Metascore
    • 40 Critic Score
    From muddy graphics to the weak mechanics, this simply is not a title with any lasting appeal, even to Gundam Seed fans.
    • 57 Metascore
    • 61 Critic Score
    The clipping is absolutely horrible, particularly with the fish.
    • 57 Metascore
    • 50 Critic Score
    Overall SVC Chaos feels almost crude by today's standards. If the online mode weren't in it, which in itself is no great shakes, I would swear this was a NeoGeo game from the mid-'90s.
    • 57 Metascore
    • 50 Critic Score
    It's great to see such a varied mix of sports, it's just a shame that the game falters on the execution.
    • 57 Metascore
    • 67 Critic Score
    What it lacks in finer details and multiplayer functionality, it makes up for in backstory and dynamic, fluid, fast-paced gameplay. It’s not a classic, and it’s no Homeworld, but genre buffs could also do a lot worse.
    • 57 Metascore
    • 58 Critic Score
    It’s challenging and enjoyable puzzles can keep puzzle lovers happily scratching their noggins for hours. It’s just a shame that the lackluster graphics, sloppy subtitles, and annoying overacting puts a damper on this game and makes it one for hardcore point and click adventure fans only.
    • 57 Metascore
    • 58 Critic Score
    At the end of the day Volume 2 is more of the same with some nice improvements, refined strategic gameplay and working multiplayer.
    • 57 Metascore
    • 25 Critic Score
    If you're following all the marketing promotions and tie-in products, you might enjoy seeing Gabe and Lexine in the game and the Oracles might mean something to you, but for all but the most diehard fans this is definitely a download to skip.
    • 57 Metascore
    • 25 Critic Score
    Bomberman Land isn’t worth a purchase on any level. The story mode’s cut scenes are boring and consume way too much play time, the mini games are dull and endlessly repetitive and the battle mode, while fun, is available elsewhere for much less.
    • 57 Metascore
    • 42 Critic Score
    Rocketmen Axis of Evil would have been a stellar hit in the 1980s when I was pumping quarters into arcade machines. In 2008 it’s a mediocre title at best.
    • 57 Metascore
    • 50 Critic Score
    A fleeting interest. While it's pleasant to look at, the basic combat system lacks variety or depth. But then again, at $20, what do you expect?
    • 57 Metascore
    • 25 Critic Score
    I don't know who decided to come up with another Spider-Man game so soon after Shattered Dimensions but that person should get a tongue lashing because the year it took to make this game resulted in nothing but a waste of time and money for all involved.
    • 57 Metascore
    • 65 Critic Score
    There's a ridiculous amount of flickering and billions of jaggies per square inch. There's also a small amount of slowdown when there are a lot of enemies on screen as well as some background animations.
    • 57 Metascore
    • 25 Critic Score
    In a world where The Beatles Rock Band exists, the paltry effort put into Guitar Hero: Van Halen is, quite simply, deplorable. If you're going to devote the time, money, and effort to developing a band-themed game in this franchise-then do it right. Don't embarrass yourselves by passing something like this off as a legitimate, full-featured game.
    • 57 Metascore
    • 60 Critic Score
    Honestly, I think you’d have to be a super fan of the 2D fighting games to really think this game was great.
    • 57 Metascore
    • 60 Critic Score
    The reality of Supremacy is that is actually presents two totally different and unique strategy experiences. Both are good, but not great and both are punctuated with some really innovative ideas.
    • 57 Metascore
    • 60 Critic Score
    For starters, there's the brilliant notion that you need no skill to play the game, nor do you technically even need to steer the on-screen graphic. Just tape down the gas button and let the game decide for you, since 99% of the track is just a straight line and you can't turn around.
    • 57 Metascore
    • 58 Critic Score
    Dawn of Mana is an interesting action role-playing game that suffers from the same problems that Square Enix's Brave Fencer Musashi for the PS2 had - an unruly camera that is counter-productive to what the player is trying to accomplish.
    • 57 Metascore
    • 50 Critic Score
    If I was forced to choose a version out of these three I'd go with the Xbox 360 version simply because it looks better and nearly matches the level of visual quality found in the film.
    • 56 Metascore
    • 58 Critic Score
    In the end, Death by Cube is a decent, cheap arcade shooter for any fan who needs a quick fix.
    • 56 Metascore
    • 58 Critic Score
    The game is chock full of high production values, great graphics, and immersive audio. But a boxing game needs first rate controls to be successful, and it’s here where the game gets knocked out like Mike Tyson in Tokyo.
    • 56 Metascore
    • 50 Critic Score
    Being able to store weapons in the new Bank is also nice and with the ability to purchase extra storage slots you'll run out of good weapons before you run out of places to stick them. Still though, the sheer time sink involved to best every bit of the Underdome isn't balanced out by the rewards for doing so.
    • 56 Metascore
    • 30 Critic Score
    The least helpful radar system yet; Terrible level layouts; many (and I mean MANY) useless rooms and areas.
    • 56 Metascore
    • 25 Critic Score
    The game really needs either a slower pace or better situational awareness.
    • 56 Metascore
    • 50 Critic Score
    If I was forced to choose a version out of these three I'd go with the Xbox 360 version simply because it looks better and nearly matches the level of visual quality found in the film.
    • 56 Metascore
    • 33 Critic Score
    Truth is, everything that is novel about Disciples III was already in Disciples II, and the new stuff is basically a retread of features from other games.
    • 56 Metascore
    • 50 Critic Score
    Naruto Shippuden: Shinobi Rumble is an enjoyable brawler backed by a capable and customizable combat system, but it is also the victim of contradictory game design.
    • 56 Metascore
    • 58 Critic Score
    In the end this is a game that most likely needed a bit more development time in which to iron out the kinks. There’s a good game in here, but its buried underneath psychic AI and strange game mechanics.
    • 56 Metascore
    • 50 Critic Score
    But I think watching the original anime is much more entertaining. So to those who haven’t seen it and to those who have, stick with the show.
    • 56 Metascore
    • 75 Critic Score
    With 100 puzzles, support for up to four players, lots of ever increasing resource and destructive tiles and a casual, non-story based mode there's a heck of a lot of game here for twenty bucks.
    • 56 Metascore
    • 80 Critic Score
    Where the game shines is in its siege warfare tactics and deformable terrain. These elements add enough flavor to the gameplay that fans will find the game an enjoyable romp both online and offline.
    • 56 Metascore
    • 42 Critic Score
    There is no reason to purchase Safecracker for the Wii. The puzzles are exactly the same in both versions, as are the graphics. There’s no noticeable loading screen lag in the PC version, and it’s much easier to play with a good old mouse.
    • 56 Metascore
    • 25 Critic Score
    For everyone else, if you're thinking of getting into the Warriors games with this one, well, don't. Save your hands and your time for something better.
    • 56 Metascore
    • 42 Critic Score
    There are just too many exasperating issues with controls and lighting that keep me from recommending it.
    • 56 Metascore
    • 25 Critic Score
    Maybe if Morrigan's ending had been a satisfying one I would have been fine with paying for a 45 minute side quest through places I've already been but it wasn't-so I'm not.
    • 56 Metascore
    • 72 Critic Score
    The combat is both intuitive and fast enough that you can easily sit down and play a quick game any time.
    • 56 Metascore
    • 50 Critic Score
    Despite having tons of potential and a few very bright ideas, it’s impossible to fully recommend this game. Go with the infinitely superior EA Sports Active for a real workout – or perhaps Wii Fit if you’d like to play with the kiddies.
    • 56 Metascore
    • 70 Critic Score
    While TIJ doesn't exactly fail on any given level, it certainly doesn't really over achieve either. Another movie, another bland game is released. The world continues on.
    • 56 Metascore
    • 42 Critic Score
    It’s hard to tell whether Tokyo Beat Down is a nostalgic parody of a classic genre, or a hack-job beat-‘em-up with a satirical sheen of machismo to hide the blemishes. Either way, it doesn’t matter when the sloppy fighting mechanics and flavorless style would have been hard-pressed to glean a second quarter back in the arcade heydays.
    • 56 Metascore
    • 50 Critic Score
    The game does have a handful of genuinely entertaining minigames to offer, but you’re likely to get all the entertainment value out of it that you’re ever likely to after just a few hours.
    • 56 Metascore
    • 25 Critic Score
    A pretty big disappointment – the only fun there is to be had for adults are the GamerScore points, while kids didn’t enjoy the game either and would rather hit the Wii for some casual gaming. Even if your kids like the series, this is a tough game to recommend.
    • 56 Metascore
    • 58 Critic Score
    In the end RF Online is one of those games that will be a hit or miss depending on whether or not you enjoy the theme, gameplay and game world that it offers (sci-fi with a touch of fantasy).
    • 56 Metascore
    • 50 Critic Score
    The action when you are walking is sub par at best in the best of scenarios and even with the heavy firepower you can acquire such as, m16's, Uzi's and even grenade launchers, it doesn't make it all that much better.
    • 56 Metascore
    • 50 Critic Score
    The best way to sum up Legacy is nothing more than “unfinished”.
    • 56 Metascore
    • 44 Critic Score
    Sadly, this particular iteration of the series is a dismal and distant cousin, better known for its lead paint-eating habits than engaging dinner banter. Not to be recommended to series fans, initiates, or those trawling the bargain bin at the software store.
    • 56 Metascore
    • 42 Critic Score
    There are just too many exasperating issues with controls and lighting that keep me from recommending it.
    • 56 Metascore
    • 75 Critic Score
    A pretty clear example of why budget titles can be just as worthwhile if not more so than standard retail games. At its core the game is an entertaining fast food simulation, while at the same time the peppy, joyful theme and strange mini-games are a welcome change of pace from the norm.
    • 56 Metascore
    • 50 Critic Score
    An average game experience with a number of small problems that result in mediocrity. On the plus side the gameplay is a lot of fun if you can forgive the AI's obvious deficiencies.
    • 56 Metascore
    • 50 Critic Score
    If I was forced to choose a version out of these three I'd go with the Xbox 360 version simply because it looks better and nearly matches the level of visual quality found in the film.

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