GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 65 Metascore
    • 42 Critic Score
    However you choose to play, by yourself with the full, messy story unfolding in front of you, or with a friend, bereft of a narrative but beset by twice as many enemies and twice as much potential loot, Too Human provides and uneven and ultimately unsatisfying experience.
    • 65 Metascore
    • 67 Critic Score
    It's more a fine super-patch than an extension or elaboration on the game as it stood.
    • 65 Metascore
    • 42 Critic Score
    A game that fails to deliver. The visuals and sound are mediocre. The battle system is repetitive and mind-numbing. The level design is linear. The story is confusing and lacks depth.
    • 65 Metascore
    • 67 Critic Score
    The game modes aren’t as fleshed out as the other versions of the game.
    • 65 Metascore
    • 80 Critic Score
    The best part of Custom Robo, and the only reason to play through single player, is the level of customization you get with your miniaturized death machine.
    • 65 Metascore
    • 58 Critic Score
    A fun game that could have been a very good one had there been multiplayer modes, an extra difficulty level and more challenge.
    • 65 Metascore
    • 67 Critic Score
    I could further bemoan the lack of character customization, the mash-a-licious combat system, and the (mostly) fluid yet barebones platforming, but sometimes we all need a little simplicity. Like a Jason Statham action flick, Afro Samurai won’t change your life in any meaningful way, but it’s perfect for those days when you want to sink into the couch, turn off your brain, and watch some bloody entertainment.
    • 65 Metascore
    • 44 Critic Score
    Intensely frustrating, often leaving one with a feeling of having been cheated or ganged up on, while one can recognize the goals achieved by the developers at Creat Studios, it's somewhat harder to laud them for their accomplishments.
    • 65 Metascore
    • 42 Critic Score
    The Hardy Boys: Treasure on the Tracks is a disappointing title all around, which is shocking considering Her Interactive’s track record with the always-creative Nancy Drew series.
    • 65 Metascore
    • 74 Critic Score
    Beating everything in this game will be extremely tough. And this isn't a good kind of tough either. It's a throw-your-controller-the-computer-is-too-good kind of tough. Pity.
    • 65 Metascore
    • 58 Critic Score
    If you're a PC gamer that is a bit intimidated by IL-2 Sturmovik and are sick of playing H.A.W.X., then Heroes Over Europe might be worth a look. If you're expecting it to completely fulfill your air combat needs though, you'll be disappointed.
    • 65 Metascore
    • 42 Critic Score
    "Nothing new" is the mantra for Legion Arena. It’s fun, has good strategy, is multi-player enabled, but really nothing new. Just another solid title from Strategy First.
    • 65 Metascore
    • 42 Critic Score
    In the end, if you are looking for a modern day Dungeon Keeper, this isn't it, whether or not Realmforge tried to design that game or not is immaterial.
    • 65 Metascore
    • 67 Critic Score
    Dynasty Warriors Strikeforce definitely has the same appeal (or lack thereof depending on your point of view) of its predecessors, but its long list of characters, upgradable attacks, varied weapons and bonus missions gives the series the kick in the ass it has so desperately needed for the last few years.
    • 65 Metascore
    • 42 Critic Score
    Quantum of Solace was a rush-job. No amount of pretty textures or fiery explosions can hide it.
    • 65 Metascore
    • 83 Critic Score
    The action in SDB is slower than I would have expected from a sequel over a decade in the making. Still, the expansive character creation, crazy Supershots, and the nods to River City Ransom make all the flaws seem like the needless nitpicking of an obsessed fanboy.
    • 65 Metascore
    • 83 Critic Score
    It's not as consistently awesome as Shadow Broker, but that's ok – The Arrival more than does its part in setting the stage for a killer third installment of the series.
    • 65 Metascore
    • 67 Critic Score
    Unfortunately, while the quests and mini-games vary from region to region, overall gameplay is rather repetitive.
    • 65 Metascore
    • 25 Critic Score
    Those of us looking for a grind are better off with nearly any other grind game, and anyone who wants to make robots fight might as well stick with Activision's plasticky straight jacketed Transformers shooter. At least those games understand the concept of accessibility.
    • 65 Metascore
    • 42 Critic Score
    The issue remains that the game as a whole seems unfinished, with combat that can only be described as woeful and a variety of small issues that add up rather quickly against the overall enjoyment of the title.
    • 65 Metascore
    • 67 Critic Score
    If you consider yourself a sim aficionado and caring for different types of animals makes you all warm and fuzzy inside, this is something you might want to try your hand at. Unfortunately, some people may find the slow pace a little too slow and at times downright boring.
    • 65 Metascore
    • 60 Critic Score
    A rather short game, pulling in at about 6-7 hours to complete, the repetitiveness and the arduousness of the gameplay and fighting style, makes it seem much longer, although, admittedly, it is one of the better Batman games to be released in some time.
    • 65 Metascore
    • 65 Critic Score
    If Illusion Softworks can solve the load-time issues and bump up the graphics a little for the Xbox version, they may have a winner on consoles as big as the one they had on PC.
    • 65 Metascore
    • 60 Critic Score
    Everything that worked in the "Smash Bros" formula-- a huge cast of very different characters, big cartoony action with lots of goodies, and a lighthearted sense of fun-- is missing here.
    • 65 Metascore
    • 70 Critic Score
    Why in heaven's name would you make the first game ("Capcom Vs SNK 2") have Live, and not this one? If Namco can toss Link into "Soul Caliber 2," the least Capcom could have done was tossed in Blanka.
    • 65 Metascore
    • 50 Critic Score
    As it stands Supreme Ruler 2020 is mostly a system in search of a game, with no sense of mission or urgency to push you from day to day. Whatever rewards it has are doled out too sparingly for most gamers, even serious strategy nerds.
    • 65 Metascore
    • 75 Critic Score
    The strategy elements fall short and are only as important as you choose to make them, but the combination of brutal action and customizable crews is reason enough to warrant a play-through.
    • 65 Metascore
    • 75 Critic Score
    Heroes of Annihilated Empires is a full package that does have its short comings such as not being able to skip over some of the atrociously slow voice acting but over all is a pretty interesting mixture of the elements that make RPG and RTS games fun to play.
    • 65 Metascore
    • 58 Critic Score
    Action fans might find the game a temporary diversion, but it has no staying power.
    • 65 Metascore
    • 83 Critic Score
    What’s most impressive is the game’s physics engine.
    • 65 Metascore
    • 58 Critic Score
    While Capcom Puzzle World doesn't deliver as much gaming goodness as it could, the great implementation of Super Puzzle Fighter II Turbo on the PSP is really worth the price of admission.
    • 65 Metascore
    • 75 Critic Score
    With the reload option assigned to the bottom button, you can constantly reload as you shoot without moving the gun from the screen. This adds a whole new level of sweetness to the boss battles.
    • 65 Metascore
    • 77 Critic Score
    The Live enabled play is a big plus. The rest is not on par with Rivals' rivals (sorry, bad pun) like EA, ESPN and Sega.
    • 65 Metascore
    • 75 Critic Score
    The game remains true to the series in catering more toward the hardcore element despite good attempts at making the game accessible; Armored Core 4 easily offers up the hottest mech-on-mech action yet in this next generation.
    • 65 Metascore
    • 80 Critic Score
    A great game, but with its insanely short play time, lack of anything extra, and almost zilch replay value, you'll be hard pressed to buy this one right away.
    • 65 Metascore
    • 67 Critic Score
    I could further bemoan the lack of character customization, the mash-a-licious combat system, and the (mostly) fluid yet barebones platforming, but sometimes we all need a little simplicity. Like a Jason Statham action flick, Afro Samurai won’t change your life in any meaningful way, but it’s perfect for those days when you want to sink into the couch, turn off your brain, and watch some bloody entertainment.
    • 65 Metascore
    • 25 Critic Score
    I honestly don't know why anyone would buy Tekken Hybrid. If you love Tekken Tag Tournament, there's no reason to drop $40 on this head scratcher when there's a likely superior, current sequel in the cards that will offer the online play and other mod cons that this remaster doesn't. The "prologue" should have been a free download.
    • 65 Metascore
    • 50 Critic Score
    A solid adventure game that could have had some of its elements scaled back (dialogue for example) and some of its lesser used elements (fighting, alchemy) increased.
    • 65 Metascore
    • 61 Critic Score
    If you're a Mega Man fan, then you've already purchased the game and have been playing to your hearts content. You can move on to other parts of the web-site.
    • 65 Metascore
    • 50 Critic Score
    At least the game is humorous, with Izuna written as a died in the wool slacker.
    • 65 Metascore
    • 42 Critic Score
    Quantum of Solace was a rush-job. No amount of pretty textures or fiery explosions can hide it.
    • 65 Metascore
    • 83 Critic Score
    Resident Evil: The Mercenaries 3D doesn't intend to be a full survival horror experience but it is well designed for short-burst gameplay and, despite the series' history of drawn-out immersion, it works. It's very likely that down the road when a more robust entry makes its way to the 3DS, we'll look back on The Mercenaries as a less-than-full experience but for now it's a fantastic distraction that delivers polished action.
    • 65 Metascore
    • 60 Critic Score
    It has no huge deficiencies that make it a bad game, but it was clearly built with online play in mind and the solitary gamer may feel a bit cheated in the difficulty of the single-player mode. I know I did.
    • 65 Metascore
    • 75 Critic Score
    Still, Hoard's multiplayer design accomplishes exactly what it set out to do: provide quick and well paced matches between rival dragons looking for more shiny coins wrapped nside a design that is deceptively deep. This is 10 bucks well spent.
    • 65 Metascore
    • 58 Critic Score
    Despite the fact that the game has a franchise mode of sorts (you sign free agents in the off season rather than holding a draft), this isn't the kind of game that you'll most likely play multiple seasons as you would Madden or NCAA unless you're simply a die-hard Arena League fan. The game simply doesn't have the legs for it.
    • 65 Metascore
    • 67 Critic Score
    The same incredible acrobatic moves and puzzles are included with this little bundle of joy, as is the story line that continues from the "Prince of Persia: Sands of Time."
    • 65 Metascore
    • 67 Critic Score
    It is a fun game, and by jingo when it's at its best it's totally the updated Choplifter that I wanted to play.
    • 65 Metascore
    • 33 Critic Score
    If it wasn’t bad enough that the game pokes fun at its previous release, saying it can be picked at a bargain bin near you and continues the self-deprecating with a quip at the end dealing with the dreadfulness you just played through, one can’t help but agree and have a sort of resentment that the developers knew the game was not up to par with other XBLA - or even Xbox Live Indie games - but still went ahead and released it, which is probably the most humorous thing the game has going for it.
    • 65 Metascore
    • 50 Critic Score
    Every component of this game is either mediocre or bad. Consequently, if you were to ask me what I thought of Thunder Strike, I would say that it sucks.
    • 64 Metascore
    • 67 Critic Score
    Spyborgs might not be the best beat-‘em-up, but it’s enjoyable, even if it can be frustrating at times.
    • 64 Metascore
    • 50 Critic Score
    It's simply been done before and done better -- and will probably be revisited again in the future via Kinect or Move.
    • 64 Metascore
    • 50 Critic Score
    The original Conduit was one of my favorite games on the Wii but this one is takes too many steps in the wrong direction.
    • 64 Metascore
    • 50 Critic Score
    This series sucks without the sniper rifle. Sorry, end of discussion.
    • 64 Metascore
    • 78 Critic Score
    Not quite as fresh as it would have been if "Splinter Cell" were not already out there, but it is a very solid game in the stealth genre and a really outstanding use of a movie license that just begged for this kind of game.
    • 64 Metascore
    • 42 Critic Score
    That’s how I felt after playing the game: that I didn’t really do anything. I’m a big fan of the books – a bit less so of the films, and the games still fail to remotely live up to either.
    • 64 Metascore
    • 58 Critic Score
    At the end of the day, State of War does do its best to provide some unique gameplay, but as is the case with these games from KOEI, the gameplay still remains a mostly acquired taste.
    • 64 Metascore
    • 75 Critic Score
    Congratulations to Capcom for creating something fun and exciting. The bottom line is that this game is worthy of your attention.
    • 64 Metascore
    • 42 Critic Score
    It truly is the story which carries Time Hollow. The gameplay itself is shallow, overly repetitive, and offers no challenge that a six year old couldn’t overcome.
    • 64 Metascore
    • 58 Critic Score
    It's difficult to shake the feeling that Tekken 3D Prime Edition is a lazy, perfunctory product with little to offer longtime fans other than a terrible movie, 3D graphics, and mobility.
    • 64 Metascore
    • 77 Critic Score
    The game is pretty fun, but with its sort of linear game play (considering you're always moving down), and sometimes confusing objective layout, it doesn't quite sit as high on the throne as "Tony Hawk 3" does.
    • 64 Metascore
    • 83 Critic Score
    Even with its quirks and bugs, NFL Head Coach 09 is the type of game that will silently siphon away hours of your free time. Sitting down at night after the family has gone to bed to get in an hour or so of game time only to discover that all of a sudden it’s the middle of the night and your eyes are straining.
    • 64 Metascore
    • 75 Critic Score
    While single players will need a bit of extra setup time, the enjoyable story and intuitive touch controls make Echoes of Time a blast to play for practically anyone – not just the diehard RPG fans out there.
    • 64 Metascore
    • 50 Critic Score
    Overall, for $29.99, it's not a bad deal to get 3 "A" tier games, 2 "B" tier games and a lot of junky Game Gear games.
    • 64 Metascore
    • 60 Critic Score
    A good first attempt at bringing The King of Fighters franchise into the realm of modern 3D fighters, but it does not quite go far enough. At the same time I fear the changes will alienate some of the core KOF fans.
    • 64 Metascore
    • 42 Critic Score
    If you can look past the long load times or are a Y’s purist and need to have your fix while on the road, then you might want to consider picking this up, but otherwise you might be better off looking elsewhere for an RPG on the go.
    • 64 Metascore
    • 67 Critic Score
    If you don't mind some trial and error, or don't mind working through the game until you figure out what to do, there is fun to be had with Puzzle Kingdoms.
    • 64 Metascore
    • 58 Critic Score
    It's certainly better than "Shining Tears," but it is by no means as good as those classic Shining titles.
    • 64 Metascore
    • 50 Critic Score
    It's too simple, too short, and becomes boring far too quickly to recommend.
    • 64 Metascore
    • 67 Critic Score
    Project Sylpheed is trying to do a bit more than it is capable of – not only due to the occasional graphical slowdown, but also because the gameplay is a bit repetitive and parts of the campaign feel a little rushed or misplaced.
    • 64 Metascore
    • 42 Critic Score
    It's a shame that the game doesn't match the acrobatic thrill of its next generation cousins, but at the same time you do have to give credit for trying something new with the stylus only controls.
    • 64 Metascore
    • 42 Critic Score
    It is sad that such great superheroes as the Fantastic 4 should catch the double whammy of average movie and game.
    • 64 Metascore
    • 78 Critic Score
    The bottom line is this game rocks; if you want a challenging game that is funny, pick this game up.
    • 64 Metascore
    • 74 Critic Score
    The best comparison that I can make is that it's a lot like that arcade game you play at the movie theater. It's not a high quality title, yet you seem to pump quarters into it every time you're there.
    • 64 Metascore
    • 33 Critic Score
    Quite simply it screams bargain bin. You could say it’s so bad, it could be a cult classic, but you’ll have to give it a few years. Otherwise, avoid it.
    • 64 Metascore
    • 50 Critic Score
    As you play through the time trials, the main tournament mode, and the online multiplayer, it quickly becomes apparent that without the main allure of simple race modes, TNT Racers rapidly drives itself into a rut.
    • 64 Metascore
    • 50 Critic Score
    In other words, Uprising does nothing to lift Red Alert 3 or move it in any really interesting direction.
    • 64 Metascore
    • 67 Critic Score
    Sports Mix is tailor-made for parties and other casual multiplayer experiences. The controls are easy to learn, the mechanics of each game are immediately familiar to anyone who's ever heard of the four sports on offer, and the interface is friendly as can be.
    • 64 Metascore
    • 65 Critic Score
    What makes this game rise above its humble beginnings are the tons of unlockable characters and the six different environments.
    • 64 Metascore
    • 50 Critic Score
    Naruto: Ulitmate Heroes 2: The Phantom Fortress does offer up plenty of fun, albeit shallow, ninja fighting, just not enough new content to warrant a purchase.
    • 64 Metascore
    • 55 Critic Score
    This is one of the worst attempts to make money with a Resident Evil type game I've seen in a while.
    • 64 Metascore
    • 58 Critic Score
    Next-gen games notwithstanding, HP's graphics are well below average. The textures are of the absolutely flat, glued-to-the-wall variety, there's tons of pixilation, and everything is generally ugly.
    • 64 Metascore
    • 55 Critic Score
    What it has in excellent concepts such as wide open areas that stretch as far as the eye can see, and all the name brand trucks and Hummers you can drive, it lacks in updated graphics and control precision.
    • 64 Metascore
    • 70 Critic Score
    The overall presentation (save the camera problems) is nice, the action is engaging (though it does get repetitive after awhile) and the myriad of mini-games, collecting activities (including finding all the townsfolk) and character interactions fill in the gameplay out where there could have been serious holes.
    • 64 Metascore
    • 67 Critic Score
    That being said, the game is well worth playing, for both kids and adults, as the nanogames are well done, Patchy the Pirate is hilarious and the art style is fantastic. If the game had more nanogames and a more compelling 3D implementation it'd be a different story, but as it is, it's tough to recommend for the price.
    • 64 Metascore
    • 75 Critic Score
    There simply is no comparison between the Endangered Species expansion pack and any other product that claims to be an expansion. Zooty fans should pick this up immediately.
    • 64 Metascore
    • 33 Critic Score
    Doesn't feel like a true Call of Duty game. Gamers can blame Amaze if they like or the difficulty of developing a shooter on the PSP format, but either way Call of Duty Roads to Victory falls short of expectations.
    • 64 Metascore
    • 75 Critic Score
    A tough love of a game. You won't get into it right away, and for the first few hours you'll be finding yourself swearing more than playing. But with a little patience, and a few grains of salt, it becomes a rather fun RPG.
    • 64 Metascore
    • 58 Critic Score
    If a truly authentic hitter/pitcher battle is what you crave, for example, this isn’t going to do it for you. If what you really want is to just sit down and have some fun playing something that looks and feels a lot like baseball, even if it’s not the most authentic game on the market, then this game will do the job.
    • 64 Metascore
    • 25 Critic Score
    Likewise, I wouldn't touch this game again over the higher quality Capcom and Tecmo offerings available on the same platform. I'd advise other push-button martial artists to do the same.
    • 64 Metascore
    • 42 Critic Score
    Ultimately, Tiberian Twilight is a poor end to a long lived franchise. Its core design violates the major tenets of RTS sharing and openness, and this alone is enough to make me hate it.
    • 64 Metascore
    • 50 Critic Score
    Framerate dips everywhere (going into turns and lots of graphic assets on the screen at once).
    • 64 Metascore
    • 75 Critic Score
    Throughout the campaign, several missions require you to tackle mobile “Arms Forts”. These are tremendously large battle platforms, bristling with heavy artillery, missile racks, and other surprises.
    • 64 Metascore
    • 58 Critic Score
    As an Undead Nightmare-like DLC pack for Yakuza 4, Dead Souls makes sense. As a full retail package, the combination of the zombie theme and the recycling feels desperate and ill-advised.
    • 64 Metascore
    • 58 Critic Score
    In the end it left me a bit hungry. It is really different than the PC version, and it seemed like it was just thrown together.
    • 64 Metascore
    • 33 Critic Score
    Remember when Blitz and NBA Jam ruled supreme, and we all got our first taste of the notorious Midway Comeback AI? I’m sad to say that a close relative of that AI seems to be present here.
    • 64 Metascore
    • 58 Critic Score
    Nail'd works just fine as a mindless racing game with thin idiot-proof gameplay to tide you over when you don't feel like something substantial with a learning curve.
    • 64 Metascore
    • 58 Critic Score
    Arc Rise Fantasia isn't a bad game, but it's an unfortunate victim of the "two steps forward, one step back" rule. As a result, the good moments do manage to outweigh the not so good, which is a lot more than can be said for many games that hit the market at this time of the year.
    • 64 Metascore
    • 42 Critic Score
    I suppose even a professional escapologist can’t find a way around poorly implemented touch screen controls.
    • 64 Metascore
    • 74 Critic Score
    Other than some weak fighting action and extremely obscure objectives, it is a game worth playing.
    • 64 Metascore
    • 50 Critic Score
    Once you're finished, something that should only take about five hours, you can unlock the super hard Ragnorak mode, and maybe then your thirst for challenge will be sated, but at that point, why bother? There may be more moves to unlock and different costumes to flit about in, but by then you've seen all there is to see and honestly, hitting a giant with a hammer is only so interesting, regardless of how many different ways you can swing it.

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