Games.cz's Scores

  • Games
For 2,533 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Happy Game
Lowest review score: 10 Super Seducer 3: The Final Seduction
Score distribution:
2533 game reviews
    • 70 Metascore
    • 70 Critic Score
    It’s fun to strategically manage your own vampire realm and engage in tactical fights reminiscent of Heroes of Might & Magic, but Immortal Realms also make many mistakes. There are weird and annoying design features and no multiplayer, which in the end might be the biggest shame of all.
    • 88 Metascore
    • 70 Critic Score
    Severed starts out as a very interesting modern version of classical dungeon crawlers. With increasing time, however, the game loses the pace and starts to be somewhat tedious.
    • 62 Metascore
    • 70 Critic Score
    A well-executed joyful game with entertaining battle system and ton of humour. However, it's "just" about those entertaining battles. Therefore, the biggest alarm here is its stereotype.
    • 78 Metascore
    • 70 Critic Score
    An expansion of two halves - one of them terrific, the second distinctly average. As a whole, it brings a solid amount of new content and finally honors promises made long ago. Kingdom Come finally reaches the height of its power.
    • 78 Metascore
    • 70 Critic Score
    It's gamesome, it's lightsome, and it's enjoyable even for those ignorant of golf. Mario Golf: World Tour won't surprise you at all but its gameplay is very lovely, it has a power to make you smile, and it will engage you for ages. On condition that Nintendo is going to debug its multiplayer servers.
    • 77 Metascore
    • 70 Critic Score
    This next-door neighbour of Sid Meier’s Civilization is mostly very well done and always beautiful. It can, however, also be pretty dull and some design choices don’t work as well as they should - including the vaunted culture morphing.
    • 79 Metascore
    • 70 Critic Score
    This is the best version of Alan Wake you can play - but it’s also pretty much identical with the original game and the gameplay definitely feels a bit dated.
    • tbd Metascore
    • 70 Critic Score
    A finely crafted physics puzzle game. Its original concept could perhaps be milked a little bit more thoroughly, but it’s still well worth a playthrough - even more so if you’ve got a multiplayer partner.
    • 74 Metascore
    • 70 Critic Score
    A mournful journey into the shattered realm of King Arthur with various stories to uncover. But you’re certainly not going to find a deep strategic experience in this war-torn Britain.
    • tbd Metascore
    • 70 Critic Score
    Milestone has promised a renaissance of the motorcycling genre, but in fact, MotoGP 13 is quite an outdated game. Fortunately, it is saved by its well-executed riding.
    • 81 Metascore
    • 70 Critic Score
    A great RPG is not afraid of doing things differently. Although graphically awful and even technically not perfect, Age of Decadence still is one of the most original games of its kind. It’s just not for everyone.
    • 69 Metascore
    • 70 Critic Score
    Good job! Fun came roaring back to Wolfenstein, surprisingly through cooperative multiplayer, sandbox and RPG elements. All those new ideas don’t work perfectly, but they do enough for you to like them - especially in the company of a friend.
    • 72 Metascore
    • 70 Critic Score
    A pleasant expansion that fits seamlessly into the world of excellent medieval RPG. The story, with a touch of mysticism, explores themes of mental struggle, art, and the power of friendship. It shines especially in its second half through a personal narrative with emotional undertones and two memorable moments. In terms of gameplay, it suffers somewhat from an overreliance on fetch quests and more traditional objectives, but overall, it offers several more enjoyable hours spent wandering through the Liberec and Central Bohemian regions.
    • 62 Metascore
    • 70 Critic Score
    This is a hard game, so don’t expect any quarter from it, but defending your castle from endless waves of bloodthirsty enemies is good fun, further served by the coop mode. If only it wasn’t so monotonous.
    • 68 Metascore
    • 70 Critic Score
    On the court, this is a brilliant basketball game that doesn’t change much. Why would it when it’s not really necessary? The microtransactions, however, are more annoying than Houston’s playstyle.
    • 75 Metascore
    • 70 Critic Score
    This game is low budget, sure, but that doesn’t hold it back in the slightest. It’s a very good card game, especially attractive for Eastern European players due to the captivating way in which it deals with Slavic mythology.
    • 76 Metascore
    • 70 Critic Score
    A very good brand-expansion that relies heavily on its combat. However, it ignores the main virtues of the brand itself such as: atmosphere, suspense, fear and a classic horror story. It's working, it's entertaining, true, but one can't help thinking the game has been rushed out.
    • 69 Metascore
    • 70 Critic Score
    Millennia ventures into new territory within the stale genre of turn-based strategies, and often, it pays off. The rotation of diverse eras, fundamentally refreshing gameplay, is excellent. Similarly, the enjoyable micromanagement of regions and incremental improvements to your civilization are engaging. It hooks you in with the familiar motto: "Just one more turn," and doesn't let go. However, aggressive artificial intelligence, unattractive graphics, and technical issues in later stages of the game, especially in multiplayer, are disappointing. Otherwise, it's an entertaining departure from traditional Civilization-style games.
    • 73 Metascore
    • 70 Critic Score
    This game hit the time and the spot with its conception unlike the others from the past – making a virtue out of its mediocre and plain form is something we don't see very often these days.
    • 80 Metascore
    • 70 Critic Score
    A great innovative guitar is the main advantage of Guitar Hero Live, which shines especially at the moment when played together. However, some elements do not work in real life as well as they should and microtransactions in GHTV mode are downright unpleasant.
    • 71 Metascore
    • 70 Critic Score
    A truly bold combination of anime and simple fighting game. It's a perfectly worked out audio-visual piece of work, albeit a short one; its gaming part is even shorter than its anime part. This hybrid is counting on three things: stylization, drawing you into a story, and a fact that you like anime, in which you have a desiring opportunity to hack all those bad guys to bits.
    • 70 Metascore
    • 70 Critic Score
    The creators of the Steamworld universe stepped out of their comfort zone for the first time - and it’s a solid step indeed. The Gunk is visually stunning and its central mechanism, vacuuming the titular substance off the ground, is really well done. The combat, though, is disappointing, as is the progression system.
    • 70 Metascore
    • 70 Critic Score
    It’s mysterious, it’s bizarre, it’s tense. Atmosphere and storytelling elevate this plague adventure far above its peers, but its survival aspect is barely bearable and the combat just plain old sucks. Still, this is a special, unique game, if you can tolerate its quirkiness.
    • 73 Metascore
    • 70 Critic Score
    Another Sherlock Holmes detective story unfolds like its prequels. However, this installment excels in its pattern of puzzles, in its narrative pace, in its screenplay. What a shame the game is technologically way behind along with its dialogues linearity stumbling.
    • 93 Metascore
    • 70 Critic Score
    Skyward Sword is an old and repeatedly-repaired blade. At the sun it dazzles the eyes, but not so much to hide its flaws from the past. A new blade must be forged at last to let the blade fully radiate.
    • 67 Metascore
    • 70 Critic Score
    Frozenheim is a solid city builder with added battles that, frankly, should have stayed on the cutting room floor. Let me survive in the frozen wasteland in peace!
    • 80 Metascore
    • 70 Critic Score
    The new Halo game is far from flawless. There’s no co-op, even though there should be, and there’s a boring open world, even though there shouldn’t. The multiplayer feels unfinished as well. Still, at its core, it’s a solid story-driven shooter with a more-than-acceptable Cortana replacement.
    • 85 Metascore
    • 70 Critic Score
    Technotopia is a minimalist city-building strategy game with a quirky visual style that successfully blends with the mechanics of Reigns series. Its gradually unfolding story keeps you engaged and can be completed in a single evening. The game surprises with a cleverly implemented roguelite system, occasionally frustrates with its reliance on randomness, and ultimately disappoints with the lack of any non-story mode. However, for its modest price, it offers an enjoyable few hours of entertainment.
    • 66 Metascore
    • 70 Critic Score
    Prepare for an expedition to the northern boundaries of Middle-earth in this full-blooded hack and slash game with focus on a cooperative mode that gains its recognition. Do not expect anything breakthrough, nor complex, nor anything colossal. You will feel a stereotype after a while, but that is compensated by a multiplayer game. Who wishes to kill The Lord of the Rings' filthy guys for many hours and with their friends – this game is your ideal choice.
    • 57 Metascore
    • 70 Critic Score
    This is a consummate sequel, building on all the good stuff from the previous game, adding new features and running better than ever. It’s really hard to get into in the beginning, however, and it also tends to be quite repetitive in the long run.
    • 78 Metascore
    • 70 Critic Score
    Kyle Crane is back – and so is his darker self. What started as a planned expansion has grown into a full-fledged game, offering more brutal action and a more appealing setting. Unfortunately, it’s once again packed with recycled activities and an utterly unnecessary story. Fans of the first game will find plenty to enjoy, with dozens of hours of content to sink into, but it still feels like something essential is missing – and something unnecessary is weighing it down.
    • 80 Metascore
    • 70 Critic Score
    Visual novel about an artificial intelligence, digital, emotions and soul hidden in a PCB is brilliantly written, but perhaps too simple from the gameplay perspective. Still it’s a good choice for fans of the genre.
    • 70 Metascore
    • 70 Critic Score
    Exterminate bugs and don’t think too hard. Those are the centrepoints of an honest, simplistic action strategy with deep reverence for its source material. It could use better graphics and AI, though.
    • 80 Metascore
    • 70 Critic Score
    The score would be higher if not for the fact that this very same series managed to reach much greater heights with its previous instalment. This time around, the socializing seems perfunctory at best and the story itself feels very, very flat. The combat system is still amazing, but the narrative struggles pretty badly.
    • 68 Metascore
    • 70 Critic Score
    War Mongrels pulls no punches in its grim, realistic depiction of WWII. Do you like Commandos? Then try its new cousin and attempt to overlook several mistakes, such as the unimpressive AI.
    • 81 Metascore
    • 70 Critic Score
    Hershel Layton said goodbye with dignity of his own, and even for the sixth time he's capable to deliver the entertaining adventure game full of puzzles. On the other hand, the bell tolls for the professor already, and because of the constantly recycled content his latest adventure is unnecessarily dull.
    • tbd Metascore
    • 70 Critic Score
    Stylish and original Retro/Grade leaves an intense joyful feeling of space voyage. However, the feeling vanishes quickly.
    • 83 Metascore
    • 70 Critic Score
    There’s no innovation, no evolution, nothing particularly exciting about this DLC. What you get is what you’d expect - three new missions which feel exactly the same as the original ones. 
    • 67 Metascore
    • 70 Critic Score
    A mobile version of the great game. It is magical because of its debugged controls, fast-paced missions, and neat graphics. However, it struggles in its narrative, battles, and hardware requirements.
    • 78 Metascore
    • 70 Critic Score
    Avernum 2: Crystal Souls is an adventure which pays tribute to the old classics by its enormous content. Small budget and a lack of resources are unfortunately clearly visible. Old-school gamers who remember the Exile II will enjoy this one anyway.
    • 71 Metascore
    • 70 Critic Score
    A solid ice hockey simulator with very few true innovations. The new Frostbite engine is probably the most important one - not that it will blow you away, mind you. If you want your miracle on ice, look elsewhere.
    • 73 Metascore
    • 70 Critic Score
    Grand ambitions can sometimes remain unfulfilled and leave a bitter taste in your mouth. Salt and Sacrifice is the newest victim of such hubris - but, however disjointed, it’s still an enjoyable game for a very fair price.
    • 76 Metascore
    • 70 Critic Score
    Fairy-tale-ish New York for adults is magical once again, and it continues to be that excellent noir detective fiction sparking your interest. However, the content itself is weaker this time, and the long waiting was not helping it.
    • 78 Metascore
    • 70 Critic Score
    An interesting blend of card and action games, which is definitely worth attention. To be a top game it needs to get rid of a slow start, improve the card visuals and remove a few small problems during fights.
    • 78 Metascore
    • 70 Critic Score
    Everything is an impressive, extensive and all-embracing ... interactive application at the first place. The game occupies the second place. Let yourself drift on the waves of science and philosophy and try to create an unparalleled world. However, it is not entirely guaranteed that you will enjoy it.
    • 82 Metascore
    • 70 Critic Score
    This DLC simply isn’t as good as the base game - unless you really like horror and really hate reading old texts in which case the reverse might be true. At any rate, this is a very good pretext for returning to one of the best games of the decade.
    • 76 Metascore
    • 70 Critic Score
    Exactly what a sequel should look like. There are better graphics, sure, but also various changes and improvements. Nothing groundbreaking, no – but this solid strategy game doesn’t exactly need to reinvent the wheel.
    • 85 Metascore
    • 70 Critic Score
    An interesting and superbly crafted connection of two arcade legends for your phone. You will have a fun, but how much it would be? Average technical solution and no power given into your hands are problems that can´t be forgiven.
    • 85 Metascore
    • 70 Critic Score
    Another year, another few steps in the right direction - but very tiny steps indeed. The promised match engine upgrade doesn’t add up to much and the rest of the innovations will be appreciated only by the most faithful and experienced football coaches.
    • 73 Metascore
    • 70 Critic Score
    Fresh piece of a tactical RPG blends well urban and time management, comprehensive turn-based duels, gorgeous visuals, and plenty of colorful and humorous characters. The game, however, deals with saving issues, over-lengthy duels, dubious AI, unfriendly interface and the continuous click-fest over the loading screens.
    • tbd Metascore
    • 70 Critic Score
    Yet another good expansion for the excellent medieval strategy game. While the handling of epidemics is top-notch and the question of legitimacy is a well-executed functional element, the legends could benefit from greater attention to detail and depth.
    • 68 Metascore
    • 60 Critic Score
    Although this noire horror offers engaging stylizations and many exciting moments, it is often confusing and consequently frustrating. It could be a very interesting combination of survival horror and classic adventure game – it was close but not close enough.
    • 67 Metascore
    • 60 Critic Score
    Alone in the Dark doesn't bring anything new to the genre; it's just a completely standard (non)horror adventure with action moments. It's a shame because this franchise probably won't get another chance for a comeback.
    • 68 Metascore
    • 60 Critic Score
    Admirable but not firm enough side step at the first look. Milestone studio would like to build something new, but they are building from old bricks. RIDE’s oddity is only a disguise and the game feels like sidekick with potential. I hope that the game will not stop at one attempt, because the direction is certainly correct.
    • 63 Metascore
    • 60 Critic Score
    If you give this game a chance, you can expect full reward in return. Others can feel it as wasted money, because Assetto is still rather experiment and beta version than a proper game even after two years. The console version of the successful racing simulator fully demonstrates the weaknesses of small teams and big ambitions.
    • 60 Metascore
    • 60 Critic Score
    The weakest launch title of the new Xbox One, suffering from the form over content victory. While Ryse has a fine look, its head is empty, and it flourishes a wooden sword in front of your eyes. It's able to entertain you, indeed, but it cannot reach the stars of the genre.
    • 66 Metascore
    • 60 Critic Score
    An audiovisually and musically impressive shoot 'em up with a space rocket that alters into the ultimate space transformer. However, the rest that would make the game better than your above average title is badly missing.
    • 72 Metascore
    • 60 Critic Score
    A world filled with colours that are talented enough to dispute is just a setting for a slightly confusing and rather dull platformer. Racism as its theme should have been elaborated not as childishly, for children are the ones who probably will not fall for the Last Tinker: City of Colors title.
    • tbd Metascore
    • 60 Critic Score
    Turn-based strategy reveling with so many gaming features that it is too much at some moments. Eador: Imperium is mainly for players who are looking for a gaming challenge lasting for hundreds of hours. Others should rather put hands off.
    • 68 Metascore
    • 60 Critic Score
    From a graphic point of view, it‘s a beautiful space trip but an unimaginably difficult mini-games and devastating random encounters kill all the fun. Only true enthusiasts of the genre with a lot of patience can take it.
    • 73 Metascore
    • 60 Critic Score
    The shooter core is as healthy as can be, but everything surrounding it is seriously lacking. The open world is empty, the artificial intelligence is stupid, the content tends to be reused. The only element that really works is the action.
    • 63 Metascore
    • 60 Critic Score
    The first impression relies solely on the game's atmosphere. By the time you launch it several times over you'll find out it's far too simple and mechanical to hold you for a longer time.
    • 61 Metascore
    • 60 Critic Score
    The promise of "game about dwarves" is fulfilled only from a half. Written story is accompanied by physical engine in the battles, but those are confused just like sleepy dwarf, unfortunately.
    • 61 Metascore
    • 60 Critic Score
    The Great Whale Road should have stayed in development for a few extra months. It would not only fix technical issues, but perhaps they would work more on game elements. Despite all the criticism, it is a game that has something to offer and will find its players.
    • tbd Metascore
    • 60 Critic Score
    Way of the Red is an acrobatic and quite challenging platformer game with questionable added value. The story does not impress, the technical side disappoints and the game ends too soon. Yet the trip into the world of bird creatures isn´t entirely useless, just because of flying and great fight variability.
    • 62 Metascore
    • 60 Critic Score
    This vastly ambitious tycoon aims to emulate its legendary predecessors, but right now, it’s not even halfway there. It doesn’t really feel like a full game.
    • 61 Metascore
    • 60 Critic Score
    This game doesn't prove to be the next Fable adventure, however, for those Kinect lovers it's still an enjoyable, although forgettable, experience.
    • 80 Metascore
    • 60 Critic Score
    Precise remaster of PS Vita key title is a must for all fans of Gravity Rush regardless the final score. Others will probably notice the flaws due to the handheld origin of the title.
    • 75 Metascore
    • 60 Critic Score
    The dialogues are wobbly, you won’t really like the main characters and the supporting ones are just plain boring. But this game will hook you in by its courageous topic and a string of fascinating memories.
    • tbd Metascore
    • 60 Critic Score
    Poi
    Low-budget 3D platformer let’s you remember the giants of the 90’s genre despite its triviality. Fans will be pleased others can try another game.
    • 81 Metascore
    • 60 Critic Score
    Wasteland 2 is wasting your time in all aspects of its design, although all of them are capable of being entertaining, at least sometimes. A story of varying qualities that is full of clichés, sheer stupidity but also of humorous moments and references to for about billions of things manages to hardly hold a gamer's attention. On the top of that, there are tons of bugs in the game. If it were not for Brian Fargo along with other anointed heads who have created this piece, it would have flown under the radar as a cheap Russian imitation of Fallout that have been delayed for ten years.
    • 84 Metascore
    • 60 Critic Score
    Just an average kind of a racing game. Criterion has meddled the things that work to no avail. Has it been an order from EA or have they been trying to take the series apart to prepare a market for a true Burnout comeback? A conspiracy theory? Maybe, but nothing changes the fact that the Most Wanted game is dull as dishwater.
    • 59 Metascore
    • 60 Critic Score
    This adventure game is unorthodox. It has a controversial theme along with its inconsistent gameplay. The creators have failed to fulfill the original concept, nevertheless all of you the old B-horror movies lovers are going to have fun. Besides, if you love playing the "wrong" side having sadistic tendencies, there's no time to hesitate.
    • 73 Metascore
    • 60 Critic Score
    Detective adventure game with lots of –on a first sight– interesting game elements that are not finished or meaningfully used. The result is a solid game with an interesting atmosphere that would need the devs spent more time with it. Perhaps the impression will improve with the upcoming sequels/parts.
    • 75 Metascore
    • 60 Critic Score
    A sequel / not a sequel to a fun cooperative shooter has been marked by changes of its studios along with the unwillingness (or straight forbiddance) to move the game onward. This is rather a grey copycat of the previous installment that cannot be matched with, considering the game's content. This game scores particularly due to the cooperation gameplay.
    • 75 Metascore
    • 60 Critic Score
    Diving into the depths of Under The Waves unveils an immersive underwater world brimming with captivating exploration, atmospheric density, and an emotionally charged narrative. However, the overall execution appears as if the creators were assembling the Titan submarine – a touch rough around the edges. Technical imperfections disrupt the illusion of seamless immersion, and the redundant crafting along with its narrative inconsistency simply break the spell at times. Yet, it undeniably possesses a certain charm underneath.
    • 80 Metascore
    • 60 Critic Score
    This year’s rally arcade is just too similar to the previous game. A few details have been added, but overall, the content isn’t especially rich - which isn’t helped by the strict connection between the game and the official license.
    • tbd Metascore
    • 60 Critic Score
    Balrum is able to surprise with by glimpses of good ideas, but they lose any meaning because of too many mistakes. Maybe you will enjoy playing the game if you have the patience of a saint. But Balrum, unfortunately, will do anything to kill your patience as soon as possible.
    • 72 Metascore
    • 60 Critic Score
    This is an above-average game for kids failing to prove it is able to use the technology potential behind it. Anyway, if you have children around the block fitting the age range, you cannot go wrong with Book of Spells.
    • 73 Metascore
    • 60 Critic Score
    Nicely done tactical strategy with solid foundations looks like a prototype of something bigger. As if the developers forgot to add more layers over the basic structure. Fans of the genre will enjoy Massive Chalice anyway, even though the gameplay mechanics do not bring anything new and move the shallowness of the content is way too visible.
    • 69 Metascore
    • 60 Critic Score
    Bloodier, more linear, but actually exactly the same game as the last time. If you still haven´t got enough of harsh human stories from zombie apocalypses, you will enjoy The Walking Dead: Michonne, because it offers a proven Telltale quality. Otherwise there is no reason buying this one-hour game.
    • 79 Metascore
    • 60 Critic Score
    A pseudo-medieval multiplayer action game that's definitely above-average. However, it's pretty middle-of-the-road, it's something between an instant mild entertainment and a challenge for hardcore gamers. The game clearly has the potential to be something more, but the creators' unskillful design decisions made Chivalry more for the first group of gamers.
    • 69 Metascore
    • 60 Critic Score
    A sloppy singleplayer that is pretending to be something it is not is being rescued by its entertaining cooperative multiplayer. Unfortunately, the co-op still needs much more content to be acknowledged as the fully fledged game.
    • 70 Metascore
    • 60 Critic Score
    An unusual topic suffers mainly because of the lack of content that aims on the hardcore community, and at first it will be hell for absolutely everyone. Thanks to its atmospheric and historically accurate simulation Verdun certainly finds its audience, but think carefully, whether you belong to it. You also must have in mind the system issues – e.g. the missing balance and sometimes the slow pace.
    • 65 Metascore
    • 60 Critic Score
    The game looks beautiful, and its source material is brimming with potential, but the gameplay itself is lacklustre in the extreme. Most of the time you simply don’t know what to do or how to achieve the few things you’re sure you want. A very confusing, sometimes frustrating experience rescued only by the strengths of the book.
    • 63 Metascore
    • 60 Critic Score
    An interesting genre mix of Quest for Infamy comes with a lot of interesting elements bringing a feel into the game you may decide freely as well as fulfill your goals differently. After some time, however, the game qualities are struck down by inferior game design, fewer ideas, and stereotypical battles.
    • 72 Metascore
    • 60 Critic Score
    Core fans of the first two Fallout games will enjoy Underrail as well as the players who hate the last 15 years of game development. It is a hardcore game that somewhere under the terrible interface and illogical absence of some key elements hides days of traditional post-apocalyptic entertainment.
    • 70 Metascore
    • 60 Critic Score
    StarDrive 2 offers hours of entertainment to the lovers of the 4X space strategies, unfortunately spoiled by the unfinished parts of the game. Despite its healthy core, StarDrive 2 would simply need a few more months of development; cutting off some minigames could help the game as well.
    • 65 Metascore
    • 60 Critic Score
    If you are a board-games and turn-based strategy fan, if you like to learn and you happen to have enough free time, Heroes of Normandy is right choice for you. Cautious and patient approach will reward you with a handful of entertainment. Due to a certain schematism and a dice-roll random factor this game is just not for everyone.
    • 72 Metascore
    • 60 Critic Score
    A beautiful but only slightly above-average amalgamation of every imaginable Ubisoft game, additionally crushed on PC by an endless stream of technical issues. Fans of the movie source material may find pleasure, but aside from the fantastic visuals, it has little to offer to others.
    • 71 Metascore
    • 60 Critic Score
    Pokémon Scarlet & Violet is the greatest design leap in the history of this storied series. Unfortunately, it’s also unfinished, unpolished and doesn’t meet the fans' high expectations. There can be no more excuses for the woeful technical quality and graphics.
    • 68 Metascore
    • 60 Critic Score
    An above-average game from a time period that's really hard to find in current games. It is defected by several unfortunate design decisions and by sticking too much to its literary original. However, Henryk Sienkiewicz's fans and those 17th century warfare lovers should not hesitate to try it.
    • 62 Metascore
    • 60 Critic Score
    Poetics and esthetics of the French New Wave melted into the melancholic virtual reality, in which you may, or may not experience exceptional encounters.
    • 72 Metascore
    • 60 Critic Score
    Pokémon Scarlet & Violet is the greatest design leap in the history of this storied series. Unfortunately, it’s also unfinished, unpolished and doesn’t meet the fans' high expectations. There can be no more excuses for the woeful technical quality and graphics.
    • 60 Metascore
    • 60 Critic Score
    Rogue Trooper got new, slightly better visuals but left almost everything else in the old way, including the retired engine and the unfortunate AI of enemies. Waste of time for veterans, newcomers recommend only if they are fans of original comic book and nostalgia.
    • 80 Metascore
    • 60 Critic Score
    The new Football Manager is a good game, of course it is - nothing’s gotten worse, some things got better, it’s once again the best instalment in the series. The advances, however, are so minuscule as to be almost imperceptible. We really cannot pat the developers’ backs for this effort.
    • 74 Metascore
    • 60 Critic Score
    Extensive and very pretty fighting game in its core, however sewed with hot needle and issued in an unpleasant condition. Capcom clearly cuts a branch beneath themselves to get an easy profit. Only time will tell, whether this series will get back its reputation using a pile of patches and DLCs. Its heroes would undoubtedly deserve it.
    • 74 Metascore
    • 60 Critic Score
    Combination of originality and exquisite visual style saves the monotonous, too long and sometimes frustrating gameplay only partly. Although Headlander entertains, it will not nail you down. You will forget this game before it appears on Steam sale.
    • 87 Metascore
    • 60 Critic Score
    The Witness is an excellent trainer of a wit and logical thinking. Just don’t expect anything more from this game. Puzzles miss any ideas, they are served without a feeling and -oddly enough- quite illogically.
    • 69 Metascore
    • 60 Critic Score
    Although aerial sibling of Kerbal Space Program offers fantastic possibilities in design, its test phase remains far behind the competition. Many things can be solved by modifications, but for now SimplePlanes stands below the genre standard.

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