GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Call of Duty: Black Ops 6
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 84 Metascore
    • 90 Critic Score
    Gears 5 has a lot to offer, with multiplayer, co-op modes, and a single-player campaign with wide range of emotions, from humor and laughter to despair and tragedy. It leaves the fans with a bit of a cliffhanger ending, but that just means that fans will want Gears 6 to come soon.
    • 64 Metascore
    • 90 Critic Score
    It’s a joy to see SimCity return in a better form than it has ever been. It is wonderfully complex, but very easy to play. The title is a massive undertaking and it has come together beautifully overall.
    • 71 Metascore
    • 90 Critic Score
    Tomodachi Life reminds me what I love about Nintendo. Another developer might try an experience like this on iOS or Android, but it’s unlikely they would leave it unsullied by in-game purchases. I also doubt that many other studios could nail the effortless humor that makes this so refreshing to play.
    • 76 Metascore
    • 90 Critic Score
    Paper Mario Color Splash isn’t frustration-free, but compared to the Mario platforming games Color Splash is light and refreshing, an opportunity to have an adventure with Mario and his friends that doesn’t require lightning-quick reflexes and high frustration tolerance. You’d better be ready for some cringe worthy puns, however.
    • 87 Metascore
    • 90 Critic Score
    More than how it looks or plays, I appreciate Gran Turismo 7's vibe. It's just pleasant.
    • 64 Metascore
    • 90 Critic Score
    It brings real innovation to a genre that’s seen little significant deviation from 1989’s Populous.
    • 61 Metascore
    • 90 Critic Score
    Some core players might find the puzzle elements and on-rails battle sequences too easy, but I'm definitely not one of them. As a story-focused motion control offering, Fable: The Journey shows off the Kinect's potential while still existing as far more than a technology demo; this is a true Fable in all senses of the word.
    • 89 Metascore
    • 90 Critic Score
    Destiny finally feels like the big deal that Bungie wanted us to think it was last year.
    • 92 Metascore
    • 90 Critic Score
    The game evokes an incredible amount of emotion from you, and it is the kind of game that its fans will play over and over.
    • 71 Metascore
    • 90 Critic Score
    That’s the real beauty of Weather Factor’s debut title — the world feels so large and full of possibilities, even though everything is mainly told through small snippets of text. It’s filled with poetry, like descriptions of a vial of Greydawn Oil that’s “the precise color of the hours when one cannot sleep,” and it makes you want to explore and unravel its mysteries. And it makes you work for it, reading between the lines and imagining a realm unseen.
    • 81 Metascore
    • 90 Critic Score
    Whether I was fighting against humans or the computer AI, I never got the sense that war was too easy and my opponent was too easy to be. And so there was always a cost to fighting, and that’s the way it should be.
    • 86 Metascore
    • 90 Critic Score
    With its addition of 45 more tracks and routines to the franchise's repertoire, and its suite of new multiplayer modes that push the genre in new and interesting ways, the series is stronger than ever.
    • 85 Metascore
    • 90 Critic Score
    Moss is my favorite VR experience so far. This is partly due to the fact that it’s extremely gentle. Because it doesn’t task you with moving through the environment, it’s an accessible VR game for people who are prone to getting motion sick. The world’s beauty is also a draw.
    • 77 Metascore
    • 90 Critic Score
    After the ever-so-slightly lackluster Smoke and Mirrors, A Crooked Mile brings the series back up to its promising beginnings. The plot is increasingly dire and bleak, but it’s also one of the most sharply written games in recent memory.
    • 93 Metascore
    • 90 Critic Score
    The Resident Evil 4 remake feels like something made by a big fan of the original, but one who wasn’t afraid to switch things up a bit.
    • 78 Metascore
    • 90 Critic Score
    These games look great and play better than they ever have in HD. But what else do you get? As far as extras, not a ton. You do get a small museum mode, a boss rush, and some bonus missions. But compared to, say, the 3D explorable world with its multiple media museums from Sonic Jam, it’s a bit bare. But, hey, I’m not really here for bonuses. I’m here for those four games. And a few oddities aside, these are fantastic remasters. Even if you’re a Sonic fan who already owns these games in other compilations, Origins is worth it.
    • 82 Metascore
    • 89 Critic Score
    Clubhouse Games is the kind of game that actually makes a platform for me. The Switch wouldn’t be the Switch without Zelda and Mario, but this is the kind of release that fills out a library. Clubhouse Games is something that you will look back on years from now, and get to say, “oh, yeah — I love that game!”
    • 83 Metascore
    • 89 Critic Score
    The common thread of all of the subgames is that they are very hard to master. Most of them are easy to pick up and start playing, with the exception of Strike Force. But you'll want to play them over and over again until you finally conquer a mission. Once you get that mastery, you'll feel great.
    • 91 Metascore
    • 89 Critic Score
    We're lucky to live in a world with Shadow of the Colossus.
    • 75 Metascore
    • 89 Critic Score
    Sly Cooper: Thieves is Time is a fantastic addition to the series and a great entry point for newcomers. Most of my gripes are minor, but the aggressive load times present the biggest detriment to the game, and the need for a PS Vita might irritate anyone who wants to collect everything these time periods have to offer. The rest is just a few hiccups in history, but they shouldn’t stop you from enjoying the latest chapter in the Cooper story.
    • 82 Metascore
    • 89 Critic Score
    The characters are interesting, the writing is sharp, and the story switches effortlessly between thoughtful investigation sequences and more action-heavy scenes featuring some of the most effective quick-time events I’ve seen in a while.
    • 84 Metascore
    • 89 Critic Score
    This is a polished, well constructed gaming experience with few glaring errors.
    • GamesBeat
    • 80 Metascore
    • 89 Critic Score
    It’s stressful and terrifying in a way that most recent horror games can’t match... I say play it in a brightly lit room surrounded by pictures of kittens. The heart can only take so much.
    • 94 Metascore
    • 89 Critic Score
    Infinite’s biggest issue is that the stiff nonplayer characters really dampen the impact of the social themes. Irrational worked so hard building this world filled with terrible racial imagery, but it’s difficult to feel the effects of that when I can’t relate to the mechanical mannequins that populate Columbia...It’s actually a minor complaint, but it’s very noticeable in a product that is otherwise so exquisitely put together.
    • 80 Metascore
    • 89 Critic Score
    It was an intense and memorable experience. The story had moving parts and characters who had very different reactions when put into the crucible of unjust warfare. I think it is very well done, but probably could have left some parts out.
    • 79 Metascore
    • 89 Critic Score
    If Fall of Cybertron has one lesson that it's trying to convey, it's the same thing that players will quickly learn upon trying out the multiplayer mode: Keep moving, adapt, and be willing to change. Otherwise, you'll probably blow up.
    • 59 Metascore
    • 89 Critic Score
    One of the most surprisingly good games I’ve played in a long time. It manages to sell its bizarre premise and builds a solid, moving story out of it, and the plot-propelling investigations add immensely to the detective feel. Walking around as a ghost is clever and entertaining, and it even manages to inject variety into some of gaming’s most overused elements.
    • 86 Metascore
    • 89 Critic Score
    If you consider old-school platformers like Donkey Kong Country to be pinnacles of a nearly forgotten art form, Tropical Freeze is a game you need to experience. Having played many subpar platform games over the years (including certain uninspired 2D Mario titles), it’s a joy to experience a game where the developers obviously had so much love for their levels and characters. Their passion shines through from beginning to end.
    • 86 Metascore
    • 89 Critic Score
    Crashmo is a fine example of what a talented developer can do with a solid gameplay mechanic. It's also a great argument for separating business from play.
    • 81 Metascore
    • 89 Critic Score
    The game's best narrative trick - again borrowed from Silent Hill - is its mystery, leaving itself open to interpretation and examination. Who was the Man Who Wears A Box? The Seated Figure? The White-faced Man? Who was the brown-haired girl I held hands with in my dreams? The answers aren't overtly clear, but I can't wait to play again to find out.
    • 87 Metascore
    • 89 Critic Score
    Did you miss the part where this is Star Wars Pinball? If you like both of those things, and you have a device capable of playing video games, you really have no excuse not to pick this up.
    • 91 Metascore
    • 89 Critic Score
    Far Cry 3 executes beautifully on its promises, rolling together a massive open world, excellent stealth, smartly designed RPG elements, and tense gunfights into one smooth whole. The multiplayer fails to distinguish itself in any meaningful way, and a slightly smarter A.I. would've been nice, but those are the only things robbing Ubisoft of an uncontested victory.
    • 86 Metascore
    • 89 Critic Score
    Staggeringly beautiful and provides just enough fan service for the RPG players while ramping up the challenge for the fighting game guys.
    • 87 Metascore
    • 88 Critic Score
    West of Loathing is an RPG with a ton of personality and a lot of reading. Personally, I’m a big fan of the surreal, pun-filled humor, so I had a great time, but your mileage may vary. It could also at times be a little repetitive, relying on its personality instead of delivering a ton of variety in gameplay. It’s more about exploring than it is about making meaningful choices or solving complex puzzles.
    • 86 Metascore
    • 88 Critic Score
    All three Uncharted games are must-plays, and Bluepoint Games has done an exceptional job porting the trilogy over on PlayStation 4 with The Nathan Drake Collection.
    • 89 Metascore
    • 88 Critic Score
    Hearts of Stone is a collection of some of the best quests The Witcher 3 has to offer. Its story is cohesive; its characters are worth meeting; and the thematic diversity is worth seeing.
    • 70 Metascore
    • 88 Critic Score
    Beyond is hands-down one of the most emotionally accomplished experiences I have ever had in a video game, and it’s enjoyable from start to finish. The controls and gameplay are tiresome, and they can be difficult to manage (or boring), but they’re of little consequence compared to the well-written story, the depth of the characters, and the empathy you feel toward them.
    • 81 Metascore
    • 88 Critic Score
    I love that this game exists. It checks the boxes that it absolutely needs to hit. 60 frames per second? Yes. Cool look and sound? Definitely. A sensation of speed that doesn’t seem possible? For sure.
    • 83 Metascore
    • 88 Critic Score
    It's not only the best-looking 2D fighter ever created, but in my opinion, it's also one of the best and most feature-laden fighting games period - a statement I do not make lightly.
    • 82 Metascore
    • 88 Critic Score
    The new, vibrant graphics make Spyro a playable fantasy cartoon. It’s one of the most attractive kid-friendly games you’ll find.
    • 84 Metascore
    • 88 Critic Score
    Gorogoa is a brief but beautiful foray into mystery. But its puzzles are elegant rather than elusive, relying on internal logic and a cohesive exploration of the main character’s psyche and the world around him.
    • 81 Metascore
    • 88 Critic Score
    An amazing conclusion to the beloved puzzle series. Its variety and clever storytelling make it the most interesting and well-executed installment of the franchise, and it’s nice to see that after six games, Level-5 can keep surprising players with intriguing, surprisingly moving plots and hundreds of clever puzzles.
    • 82 Metascore
    • 88 Critic Score
    Galak-Z: The Dimensional is worth the pain, but it involves a great deal of effort. Like its arcade ancestors, you can appreciate its high replay value well before you beat it the first time.
    • 86 Metascore
    • 88 Critic Score
    A number of minor gaffes, an uninspired multiplayer, and a severe drop in tension defuse Tomb Raider somewhat, but nothing stops it from living up to Lara’s legacy.
    • 79 Metascore
    • 88 Critic Score
    I love that Semblance is challenging, and its presentation is lovely as well. It has a unique look, full of organic shapes and eye-catching colors. Though it’s light on story, it’s worth dying a few dozen times to experience.
    • 74 Metascore
    • 88 Critic Score
    Yes, the Metroidvania space is becoming crowded with great games, but Sundered fits in with the best of them.
    • 81 Metascore
    • 88 Critic Score
    It’s a terrific sequel with its own personality that still leverages the fun, minimalistic mechanics.
    • 63 Metascore
    • 88 Critic Score
    A delightful, engaging, and clever tribute to one of Mickey's greatest games. In many ways, it surpasses the original Castle of Illusion. In fact, this is the best title starring Mickey in years.
    • 74 Metascore
    • 88 Critic Score
    Most of all, it’s ambitious. Mobile games and music games both tend to get short shrift when it comes to emotional narrative arcs. Lost in Harmony commits to one, and does its best to bring that through in level design, musical selections, and even small details like costume picks.
    • 81 Metascore
    • 88 Critic Score
    A delightful snack-sized game that combines its disparate elements in a whimsical, entertaining way. I loved the style and the occasional clever puns. The kitchen battles to be a lot of fun, especially because they were timed, and used match-3 mechanics in an innovative way. If you’re a fan of Iron Chef, Studio Ghibli, or both, you’ll like enjoy this foray into the world of Victusia.
    • 87 Metascore
    • 88 Critic Score
    Overall, I thought the whole game was very well done, balancing history, fun, and personalized stories set within epic battles. The game challenged my own preconceptions about World War I and taught me a few new things. I developed an appreciation for the diversity of the battles and the technological change from the beginning of the war to its end. Overall, I thought it did a wonderful job delivering something fresh. And that’s very hard to do in the shooter genre.
    • 78 Metascore
    • 88 Critic Score
    This is a story that we’ve seen a lot, in everything from Blade Runner to 2001: A Space Odyssey. It’s becoming as common a storyline as the zombie apocalypse or superhero fantasies. In each case, the story is only as good as its execution. If the characters are believable and engaging, if the story is well told, if the context and environment broadens the story, if the acting is superb, and if the actions and choices are consequential, then it is a job well done. And that’s how I feel about Detroit: Become Human.
    • 77 Metascore
    • 88 Critic Score
    The seamless integration of the GamePad hardware with the atmospheric gameplay is nothing short of a triumph, and Ubisoft deserves full credit for not only seeing the possibilities but capitalizing on them.
    • 69 Metascore
    • 88 Critic Score
    I think The Dark Pictures is very spooky, and the sense of fate that comes with it is very compelling. I think it was very smart for Supermassive Games to build a whole horror series around this concept. I’m looking forward to the next one, but I also hope that the graphics and gameplay will strike a better balance so that it’s more interactive.
    • 92 Metascore
    • 88 Critic Score
    Bloodborne is the system seller for all dedicated gamers that don’t already own a PS4.
    • 79 Metascore
    • 88 Critic Score
    You'll still need to be a fan of the show to get the most of this. But if you are a South Park aficionado, The Fractured but Whole is another hilarious and fun game that captures the spirit of series.
    • 80 Metascore
    • 88 Critic Score
    Creative Assembly has been very ambitious with Total War: Attila, and the game is a lot more compelling than its predecessor. It feels more balanced. The A.I. is smarter, but a human general can still beat it. But the unrelenting weight of a collapsing empire pushes a human ruler to the limit.
    • 88 Metascore
    • 88 Critic Score
    New Leaf is a delightful way to spend a lazy afternoon. It does have stagnation issues — this is basically the same thing we played on GameCube, Nintendo DS, and Wii — but the magic is still real.
    • 79 Metascore
    • 88 Critic Score
    It is astounding to me that such a small team can create a game that is as moving and inspiring as The Unfinished Swan. It is the kind of game that big game studios won't make, to their loss.
    • 76 Metascore
    • 88 Critic Score
    As one of the better and more charming rhythm action games to come out in recent years, Persona 4: Dancing All Night is not only an apt and engrossing spin-off, but it’s an effective side story that will help pass the time while we impatiently wait for Persona 5.
    • 92 Metascore
    • 88 Critic Score
    Playing The Witcher 3 with an eye for grand strategy can be both a densely engrossing and mechanically frustrating, overlong adventure. When played one move at a time, however, Wild Hunt is the supreme alchemical distillation of the role-playing experience. It’s a bleakly human play at the heart of a dark fantasy.
    • 86 Metascore
    • 87 Critic Score
    Almost all of my time with Dragon Quest Builders 2 has been pleasant, and I look forward to building more, either with my kids playing along or by myself, sipping a beer and relaxing after a long day.
    • 84 Metascore
    • 87 Critic Score
    A very well-executed, bug-free game with awesome technical effects. The single-player campaign is on the short side at nine hours, but it gives you everything that you want and expect in a Gears of War game. The Coalition does a decent job walking the tightrope of providing something that fans want and giving them something different at the same time. The Horde mode has taken the co-op play in a very good direction, and I expect that fans are going to enjoy multiplayer quite a bit as well. If I had to pick one flaw, it’s that this game has too wide a range, with a lot of humor and a lot of terror all at once.
    • 86 Metascore
    • 87 Critic Score
    If you’re looking for a good game to play on the PlayStation 4 or the Vita, Velocity 2X is a fantastic choice, with its crisp, bright visuals and energetic soundtrack (I never got sick of it once). Just keep in mind that outer space can be an unfriendly place, and if you’re a sucker for story, you’ve got a lot of playing ahead of you if you want to finish all 50 levels.
    • 75 Metascore
    • 87 Critic Score
    This Lara Croft memoir ends in a good way, and I’ll miss this version of Lara more than any of them.
    • 91 Metascore
    • 87 Critic Score
    The narrative is a bunch of clichés that had me checking my phone and skipping cutscenes. It’s not all bad. The characters are mostly interesting, and the presentation is well done. I also like that it takes place Christmas time. But that stuff isn’t enough to make up for another lackluster gaming story. It’s a bummer because Bayonetta is so cool, and she deserves the chance to shine in something better.
    • 81 Metascore
    • 87 Critic Score
    Galactic Civilizations III is a great 4X space strategy game, one that will keep you pushing for one more turn late into the night. If you’re looking for a terrific multiplayer experience, GalCiv III won’t scratch that itch, and some parts of its core pacing stumble. But the combination of depth, ease of gameplay, and a sometimes-funny, snarky aesthetic, make GalCiv III a delight to play.
    • 77 Metascore
    • 87 Critic Score
    Beamdog’s first effort at original storytelling is a good start, and I’m excited to see more in the future, even if it’s in the world of Baldur’s Gate.
    • 89 Metascore
    • 87 Critic Score
    Like with God of War and Uncharted before, Horizon: Zero Dawn should be the start of another PlayStation iconic franchise. It offers a gorgeous and interesting world rich with adventure (including plenty of giant robots to kill). While it borrows heavily from the likes of Far Cry, it’s a more interesting and less repetitive effort than we’ve seen from that series. The presentation suffers a few hiccups, but it’s mostly a beautiful game. It’s also a long one. Horizon will keep you busy for a good chunk of time with its multitude of side-quests and extra activities. This is one of the PlayStation 4’s most interesting exclusives.
    • 72 Metascore
    • 87 Critic Score
    Rain is a wonderful, atmospheric game that’s too short but well worth the experience. It takes turns that I never expected it to.
    • 74 Metascore
    • 87 Critic Score
    It’s just so easy to pick up and get lost in for a few hours at a time. You can credit Techland for that success because it picked a few ideas and really got them right.
    • 89 Metascore
    • 87 Critic Score
    Inquisition is a Schrodinger’s Goldilocks kind of a game: too big and just right at the same time...The main campaign is more interested in telling you how great you are than letting you prove it, and combat feels designed for a game half this size. It’s not a far fall from grace, by any means, but it’s noticeable — and occasionally grating — in such a long experience. But if you have been working for the Inquisition for that long, hopefully by then you will be too busy discovering and exploring to care that much.
    • 82 Metascore
    • 87 Critic Score
    Few console games in recent years are as special as Dyad. It can captivate with its beautiful synthesis of visuals and audio while delivering a gameplay experience that grabs hold of you and simply won't let go.
    • 80 Metascore
    • 87 Critic Score
    They’re standing on the edge of greatness now, and I hope the next game will fulfill the destiny of making Talion’s story a part of the Tolkien canon.
    • 81 Metascore
    • 87 Critic Score
    Although Rock Band still has the bigger catalog, more instruments, and backward compatibility, Guitar Hero Live is progressive, nimble, and, well, lively. The new guitar and GHTV system get me truly excited about playing rhythm titles again.
    • 77 Metascore
    • 86 Critic Score
    While it won’t have the party appeal that comes with instruments, it’s a more intuitive, beautiful, and creative experience.
    • 78 Metascore
    • 86 Critic Score
    The Attitude Era mode is what really makes WWE '13 worth purchasing, especially for long-time fans of professional wrestling. I had a nostalgic blast playing through many of my favorite moment from WWE history, and it's great to see half of the game's huge roster filled with classic grapplers from the late '90s.
    • 60 Metascore
    • 86 Critic Score
    When I finished playing this game, I felt like I wanted more. That’s the mark of a good game.
    • 71 Metascore
    • 86 Critic Score
    This is the 10th Battlefield game, and at this stage in the franchise’s history, it isn’t easy to come up with fresh takes. Visceral Games has done that.
    • 81 Metascore
    • 86 Critic Score
    It delivers with its story, great acting, dialogue, the realistic facial animations, cool weapons of the future, and the welcome change in pacing from combat missions to stealth missions. I welcome the idea of using great actors like Spacey in a big-budget game, and I look forward to future versions of the game that marry Hollywood blockbuster actors with the blockbuster-style game play.
    • 87 Metascore
    • 86 Critic Score
    It’s a deep game that you could play for hundreds of hours.
    • 83 Metascore
    • 86 Critic Score
    Lara Croft Go emphasizes cunning and exploration, not challenge, but this doesn’t make it a pushover.
    • 89 Metascore
    • 86 Critic Score
    Dishonored nails the Thief-style gameplay while missing the BioShock-quality story that would've elevated it into something truly special. It'll have to settle for amazingly cool instead. The impressive depth, range, and balance earn this one an easy recommendation despite a few hiccups and one dreary, excessively long level.
    • 83 Metascore
    • 85 Critic Score
    It's not bold enough to be excellent, but Ghost of Tsushima is enjoyable enough to keep fans of these kinds of map games busy and happy for a good while.
    • 79 Metascore
    • 85 Critic Score
    More than anything, I love the look of the new zones and the personalities of the new races. Zandalar and Kul Tiras are more fun to run and around than the Broken Isles.
    • 81 Metascore
    • 85 Critic Score
    Injustice’s greatest strength is that it makes you feel powerful regardless of your skill level. Even when you are struggling to overcome a series of grueling attacks, breaking through that with a well-placed combo or ridiculous supermove brings out the wonder in controlling an iconic hero or villain.
    • 80 Metascore
    • 85 Critic Score
    The storytelling is done well, where you learn a little bit at a time about the characters, their background, and the larger context for things that are happening around them.
    • 80 Metascore
    • 85 Critic Score
    Like the celluloid explosion-and-exploitation fests that inspired it, Sleeping Dogs isn't about defying convention. It's about silly, stupendous entertainment.
    • GamesBeat
    • 70 Metascore
    • 85 Critic Score
    A clever, fun, and challenging Nintendo 3DS game well worth your time.
    • tbd Metascore
    • 85 Critic Score
    Destination: Primus Vita is an enjoyable narrative sci-fi experience. It looks and sounds terrific as you investigate your environment, solve puzzles, dash through mazes, and navigate short conversations with your colleagues and friends. Scraps of lore about the Scatters and their origin help build an interesting world and provides a menacing enemy.
    • 76 Metascore
    • 85 Critic Score
    Hyrule Warriors has little in common with a traditional Zelda game. You don’t solve any puzzles, you don’t explore any dungeons, and you certainly don’t break into anyone’s house and destroy all of their pottery. Still, it definitely works as a spin-off that focuses almost entirely on action.
    • 81 Metascore
    • 85 Critic Score
    My only regret is that the Switch version I tested is crippled by Nintendo’s directional controls. If the Switch title’s portability wasn’t so compelling, the control issues alone would force me to choose another platform — Ultra Street Fighter IV would be another good reason to look elsewhere. I can only hope Capcom releases a patch of some sort to mitigate the Switch’s D-pad issues.
    • 87 Metascore
    • 85 Critic Score
    Assuming you can get in, this is definitely one of World of Warcraft’s better expansions.
    • 74 Metascore
    • 85 Critic Score
    The lack of polish in some areas and questionable design decisions in others can overshadow Tokyo Jungle's moments of brilliance. As I finished the story, however, I realized I couldn't stop smiling: It knows how absurd it is, but it doesn't care. The developers takes the ridiculous concept and runs with it all the way, mainstream tastes be damned. That's something you really have to admire.
    • 78 Metascore
    • 85 Critic Score
    The city of Los Perdidos is a bit too massive for its own good, but there is plenty to do and kill within its limits. And with an impressive next-gen presentation and endearingly spastic boss encounters, Dead Rising 3 is an easy recommendation to any new Xbox One owner.
    • 89 Metascore
    • 85 Critic Score
    Resident Evil 2 is going to click with a lot of people, and those folks are going to love it. I still really enjoy it even if it didn’t fully click with me. But my issues with this game are just a matter of taste and not execution. I prefer the Resident Evil 4 style where I have enough ammo to just blast my way out of every situation. But what’s great about Resident Evil 2 is that it’s still a really fun and well-made experience even when it drives someone like me out of their comfort zone. That’s the sign of a strong game.
    • 80 Metascore
    • 85 Critic Score
    But what I actually want you to take away is that this game works despite itself. You shouldn’t miss out on the characters, writing, and world because a small fraction of the experience doesn’t work. By the end, I had largely forgotten about standard combat. I think this is the rare game that improves as you continue playing. And that culminates in a thrilling finale that comes as a huge payoff for the story. So don’t sit this one out. Pick it up, play through it, complain about it with me, but then stick around for all of its joys.
    • 76 Metascore
    • 85 Critic Score
    A game that knows its roots but is willing to try something new as well. It takes the darker aspects of Spirited Away — because, let’s be honest, it’s kind of terrifying to see your parents transform into animals and then find yourself whisked away to another world with no way home — and explores them. And it does so with a lot of style.
    • 89 Metascore
    • 85 Critic Score
    The scope of Enemy Unknown is immense, both thematically and mechanically...In these ways, Enemy Unknown is peerless in modern game design.
    • 84 Metascore
    • 85 Critic Score
    Need for Speed: Most Wanted wishes it was a Burnout game. It has the right developer, the right approach to open-world racing design, and the right gameplay to make it a worthy sequel to 2008's Paradise. Unfortunately, it's not a Burnout game. It lacks the punch and thrill of that series, replacing it with something that can't fairly be called "blandness" but is still too generic to set it apart from other games in the genre.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 67 Metascore
    • Critic Score
    In case I hadn’t made it clear already, I really didn’t like Gotham Knights. It lacks the speed, flow and character of previous Batman games, and its action-oriented gameplay is hamstrung by the 30 FPS lock. It became such an exercise in boredom that I couldn’t bring myself to continue playing — and because I didn’t finish, I’m leaving a score off the end of this review.
    • 80 Metascore
    • Critic Score
    Pokémon: Let’s Go Pikachu is another good example of Nintendo doing what it both excels and fails at: pairing fun gameplay while introducing a new mechanic.
    • 79 Metascore
    • Critic Score
    I bet longtime Pokémon fans appreciate, if not embrace, this first Switch outing. It adapts much of what makes the series shine while adding effective motion controls and a bridge to Pokémon Go, the mobile game tens of millions of fans still play. Much of my enjoyment came from taking my kids along on this journey, benefiting from their love and knowledge of Pokémon to enhance what I found here.
    • 72 Metascore
    • Critic Score
    Two of its major aspects, character progression and narrative choice-making, will take some more time to get a full read on, but I will say I’ve run into some great scenarios so far that have made me feel like the choices I’m making in both of those areas will have real consequences. If that’s the case, Greedfall could be an RPG sleeper-hit.
    • 56 Metascore
    • Critic Score
    I give this single-player campaign 3.5 stars out of five, which is the worst score I’ve ever given a Call of Duty Game. I’ll amend the score after I’ve played more multiplayer combat. [Campaign Review]
    • 88 Metascore
    • Critic Score
    Anyone who digs these kinds of dense, map-based open world experiences is going to feel happy with what Guerrilla Games is offering here.
    • 91 Metascore
    • Critic Score
    If I were to score it now, I’d give it a 5/5. But I’m not quite ready to do that. I need to try out a few more realms — especially one that sets my ruler up for an uphill challenge among fierce rivals. At this point, I do feel confident in saying this is the best Crusader Kings release yet. And I hope it just gets better over time.
    • 85 Metascore
    • Critic Score
    It doesn’t have that freight train momentum you sometimes feel from other RPGs, where the story gains so much steam you feel like you need to blitz through it, missing out the sidequests and other tidbits that gives games character. Wasteland 3 isn’t asking me to hurry up; it wants me to stay awhile, crack open a beer, and take it on at my pace. And that might be its greatest strength so far. And nothing can shrink that.
    • 75 Metascore
    • Critic Score
    Watch Dogs 2 doesn’t do much new. Just like it’s predecessor, underneath all that fancy hacking you’ll find a similar experience to other city-based open world games, including Grand Theft Auto. But at least this time, the adventure is a fun one. The new, light-hearted tone and its likable cast of characters are a good fit for this series.
    • 81 Metascore
    • Critic Score
    I think this game is accessible and easy to learn, but it’s also got a lot of depth for real-time strategy veterans. I hope it does well because I want to see more RTS games hit the market. But this one could keep fans busy for a long time, as far as I can tell right now.
    • 68 Metascore
    • Critic Score
    Star Wars: Battlefront II tries to straddle the hardcore and casual audiences. It succeeds some of the time, and it also fails some of the time. So far, the cut scenes in the single-player campaign are excellent, but I’m waiting to get into some really fun gameplay.
    • 75 Metascore
    • Critic Score
    I love Mario Tennis Aces so far -- even though I have some issues with its single-player content.
    • 74 Metascore
    • Critic Score
    I guess the best accolade I can give this game so far is that it’s another Far Cry game, and it’s a good one at that. It’s nice to see the return of the player character’s actual character. The villain is monstrous yet complex. Things explode. But it’s probably going to feel like a drag for far longer than it should, both in gameplay and in the story.
    • 78 Metascore
    • Critic Score
    If someone like me (who reveres the Pac-Man Championship Edition franchise) is struggling to figure out where the leaderboards are and which mode I should compete in, then I don’t think this game has a chance of winning over new players. The numerous modes and levels are a fun distraction — but that’s part of the problem: they’re a distraction from what Bandai Namco should’ve made a much more rewarding asynchronous competitive mode.
    • 86 Metascore
    • Critic Score
    Thankfully, the story is entertaining. It features a large cast of likable characters, including the eccentric-but-brilliant Herlock Sholmes. You play as Ryunosuke Naruhodo, a Japanese student who travels to Britain to become a lawyer, and it is fun watching him go from a meek, uncertain character to a determined, competent lawyer. I just wish it would get on with it sometimes. Dialogue drives these games, I know, but sometimes characters seem to chat forever before I’m allowed to do anything meaningful myself.
    • 81 Metascore
    • Critic Score
    You can tell you're going to like Kena's visuals just by watching a trailer, but its combat also stands out. [Review in Progress]
    • 67 Metascore
    • Critic Score
    I hope Rare has a lot more to this game as I get further into it in terms of quests, but for now, I’m happy to let the visuals and social factor carry me like a wind across the sea.
    • 64 Metascore
    • Critic Score
    I’ll come back here and rate the game once I’ve finished the last chapter. However, I’m not convinced that it’s going to become any more magical and entertaining than it is now. It’s a shame, because the game starts from a good place: A new fantasy IP with a take-no-prisoners female protagonist. And I can tell that a lot of the people who worked on the game were sincerely trying. But I can also tell that several others very much were not.
    • 69 Metascore
    • Critic Score
    This is a worthy entry in the Wolfenstein series. I hope that we get a lot more from these characters because they are so dang cool. And I hope the upgrade path continues to feel rewarding. We’ll see. [Impressions]
    • 74 Metascore
    • Critic Score
    It’s not a starfigter game in the line of X-Wing or Colony Wars that I’ve longed for on modern consoles, but it’s fun, and it has potential. I just wish its controls were a bit more user-friendly.
    • 88 Metascore
    • Critic Score
    I’m definitely having more fun with this than any From Software game up to this point. And I’m going to try to keep letting it win me over. Hopefully, I’ll return to this review a full convert...For now, however, I’m confident that people who like Soulsborne games are going to find a lot to love.
    • tbd Metascore
    • Critic Score
    This game doesn’t take itself seriously enough at the end to capture the gravitas of something like Casablanca. But it’s reasonably good at being entertaining with all of the constraints it deals with like a small team and being timely. [Early Access Provisional Score = 60]
    • 83 Metascore
    • Critic Score
    Assassin’s Creed: Odyssey is dense, detailed, and varied. It is more dense, detailed, and varied than I considered possible for a video game before playing this. It is a stunning accomplishment, and the 500-to-1,000+ people who worked on it should feel proud. It has its problems. Combat is clunky, the menus are a slog, and leveling feels off. But those issues never made me want to stop playing. I want to keep playing right now.
    • 73 Metascore
    • Critic Score
    Artistically, it's uninspired. But mechanically, it's one of the best shooters I've played in years.
    • 83 Metascore
    • Critic Score
    I’m now preparing to storm Drezen, a fortress-city full of demons. Along the way, I have plenty of quests to take care off to both defeat the Abyssal incursion and dive into the stories of my companions. This is what I want from an RPG, and Owlcat does an stellar job delivering this. The few bugs I encountered were either pathfinding errors (sometimes, one of my characters would just spin around as they tried to get to where they’re going) and one instance of freezing when I was casting a buff spell on my cavalier.

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