Gamer.no's Scores

  • Games
For 1,660 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Castle of Heart
Score distribution:
1660 game reviews
    • 61 Metascore
    • 40 Critic Score
    Lionhead tried to use the Kinect controls in an unconventional way, and succeeds in doing that. You'll spend a lot of time grooming and taking care of your horse, the one installment which kind of works. But with broken controls and mediocre graphics The Journey ends up a disappointing addition to the Fable series.
    • 61 Metascore
    • 40 Critic Score
    Game & Wario is a poor mix of many bad concepts, half-assed ideas and a boring gameplay. There are a few great minigames in play here, but they are not enough to carry the game above it’s mediocrity.
    • 60 Metascore
    • 40 Critic Score
    Hunted: The Demon's Forge suffers from an identity crisis. It can't quite figure out if it is a thirdperson shooter or a action RPG. The combat tendens towards being boring and the level design is less than inspirational. Some of the side quests are good, but that's just not enough for this game.
    • 60 Metascore
    • 50 Critic Score
    Beautiful colors can’t cover up game design that wastes your time.
    • 60 Metascore
    • 60 Critic Score
    Ryse: Son of Rome is a game with great potential and even greater production value, but the experience is muddled with repetitive combat, recycled enemies and a general feeling of being rushed towards the Xbox One's launch.
    • 60 Metascore
    • 20 Critic Score
    The Shoot is a rail-shooter that will soon be forgotten. It´s overly casual style and rotten gameplay is an abysmal addition to a genre haunted by bad titles. It´s Playstation Move integration feels like a bad gimmick, and you much rather want to poke your eye out with the controller than point it at the screen.
    • 60 Metascore
    • 50 Critic Score
    Heavily inspired by the likes of Dungeon Keeper, this base building game fails to achieve the greatness of it's ancestor. There's some fun here, but outside of trying to navigate your increasingly complex dungeons, it's not challenging enough.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is by no means original, but it offers a colorful and fun alternative to all the meticulous and deadly serious games in the gaming market right now.
    • 60 Metascore
    • 40 Critic Score
    Wolcen has the potential to be a good, possibly even great ARPG at some point. But the solid and heavy combat, versatile class system and number of possible character builds is littered and held back by bugs, unbalanced abilities and a game that just doesn't run that great. Beautiful graphics and animations only go so far when the game stutters, combat lags and abilities and talents plain just don't work. Maybe it will be good at some point, but as it is now the bugs just ruin almost all the fun Wolcen has to offer.
    • 60 Metascore
    • 60 Critic Score
    An ambitious and enjoyable genre-bender marred by major AI-trouble for the units under your command, as well as some poor FPS sections. Still worth a look if you're after something different.
    • 60 Metascore
    • 40 Critic Score
    MicroBot is ultimately a game with a somewhat fresh idea executed poorly. I quickly grew tired exploring the different areas of the body, and sadly the repetitive shooting offers no variation or real challenge throughout the game.
    • 59 Metascore
    • 30 Critic Score
    In spite of being the sixth game in the series, Gates to Infinity shows little to no improvement over its predecessors. Dungeons are straight forward and lacking in content, and the story itself takes ages to really get going. The mechanic of creating a Pokémon paradise seems like a good idea at first, but it fails to add any significant impact to the overall gameplay.
    • 59 Metascore
    • 40 Critic Score
    Dull football matches and uninspired minigames make up Inazuma Eleven Strikers and there's never much incentive to play on. Your team mates are anonymous and interchangeable, and the arcade inspired gameplay is not enough to make this a great sports game experience.
    • 59 Metascore
    • 40 Critic Score
    If only the story had been good, this might have held up to something better, but then not. Honestly, I wish I could use the game's best feature - "fast travel" - and go back to before I put 30 hours into this game.
    • 59 Metascore
    • 60 Critic Score
    The formula for a game like this is well established, and while Return to Moria doesn't add anything new to the genre, it works just fine. It may seem strange, but it's boring in a somewhat safe and relaxing way – when the technical aspects works.
    • 59 Metascore
    • 70 Critic Score
    Mickey is back to save The Wasteland and this time he's accompanied with Oswald the Lucky Rabbit. The game is filled with nostalgia, Disney magic, great voice acting and song, but is also colored by it's slow pace, tricky camera and level confusion. Still, The Power of 2 is a solid platformer, even with its frustrations.
    • 59 Metascore
    • 40 Critic Score
    The opening video game chapter of the Unknown 9 universe is not great. The combat is disappointing, the animations undercooked, and the performance takes a nosedive throughout the second half of the game. Some stunning vistas, but hardly enough to warrant a recommendation.
    • 59 Metascore
    • 50 Critic Score
    So then we are left with Warcraft III, only with a bit nicer figure models and surroundings, and a small bunch of removed elements. If you have the old game from before, it is difficult to say that this renovation is worth the money. And when everything that's gone in Reforged is additionally removed from the old version of the game, it's hard not to scratch our heads and wonder what we're paying for. What's the point?
    • 59 Metascore
    • 40 Critic Score
    Lifeless Planet is, unfortunately, a little too lifeless. It starts off well, but the story is boring, the locations are bland and the platforming just frustrates.
    • 59 Metascore
    • 40 Critic Score
    There is a solid fundament in Skater XL, and there is a hit of a potentially formidable skating sand box. But there is a heavy layer of polish that needs to be applied before the game is noteworthy.
    • 59 Metascore
    • 40 Critic Score
    Crysis Remastered is a lackluster update that, while it does manage to do some good for the aging game's graphics, doesn't do anything for the incredibly outdated gameplay, AI and story.
    • 59 Metascore
    • 60 Critic Score
    Doom 3: BFG Edition is the epitome of an old-school first-person shooter, and while it still holds up quite well compared to today's mastodons the age of eight long years seems to weigh in on the game. The shooting is not as compelling anymore, the scares is often bland and repetitive and overall the changes Id Software has implemented is not all that great.
    • 59 Metascore
    • 60 Critic Score
    Entwined is an interesting experiment, with a compelling tale, clever gameplay and great visuals. The execution is however lacking and the gameplay feels too clunky for its own good.
    • 59 Metascore
    • 60 Critic Score
    Flying, fighting and exploring while in one of the four javelins feels great in Anthem. The combat is varied and fun, the world is gorgeous and ripe for discovery, but too much hassle with various menus, loading screens and poor design keeps me away from the fun. The story and characters are good, the second half of the story it even better, but the characters and nuances that Bioware does so well is hidden in texts and journals, and not given enough screen time to really shine. Fort Tarsis slows down the pace too much, and repetitive quest-design doesn't help. Endgame-content is lacking, with parts of it broken, other parts not working, or just not enough variety as the game stands right now. But I still love the feel of playing Anthem, which makes it a good foundation to be built upon.
    • 59 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 58 Metascore
    • 60 Critic Score
    The game is seldom fun, but there is potential for a a great Dungeon’s & Dragons game here. It just needs some more work.
    • 58 Metascore
    • 30 Critic Score
    Although based on a neat idea, this movie tie-in is hampered by a severe lack of content. A broken battle system and some extremely tedious gathering of items make How to Train Your Dragon hard to recommend to anyone.
    • 58 Metascore
    • 60 Critic Score
    The latest Star Ocean shines in its combat, but the small world filled with padding ensures repetition sets in quickly. With a bigger budget this could have been something special.
    • 58 Metascore
    • 70 Critic Score
    The most open ended series on the planet returns. You are free to carve your own path, make allies and disrupt or keep the peace. It can be confusing and slow at times, but leaving your story is great fun.
    • 58 Metascore
    • 50 Critic Score
    It has its moments but this trek through rooms and corridors quickly becomes tiresome and uninspired. The multiplayer brings it up a notch, but not enough to make this truly worth your time.
    • 58 Metascore
    • 50 Critic Score
    The early stages is very promising, with rock solid Wanzer control, and fun customization, but the boring level design quickly puts a dampener on the fun.
    • 58 Metascore
    • 60 Critic Score
    While suffering from a lackluster plot, repetitive fights and, at times, confusing controls, there are also bright spots. The boss fights are challenging and entertaining, as are several of the puzzles. Spider-Man can't compete with Batman this time, but he may still be worth checking out if you're a fan.
    • 58 Metascore
    • 50 Critic Score
    Tron: Evolution suffers from the original movie's main affliction: Monotony. While initially interesting, the gameplay feels repetitive, and an inconsistent control system causes additional frustration. The soundtrack is, on the other hand, awesome – but that's sadly not enough to make this game a classic.
    • 58 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare III does exactly what it needs to in the multiplayer to catch on, and the Call of Duty formula is undeniably addictive when it all clicks. But the single-player campaign hits a new low.
    • 58 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 80 Critic Score
    Possibly the best Dynasty Warriors game yet. The combat system is a ton of fun and lets you change weapons on the fly as you beat your lowly enemies into pulp in a mesmerizing display of flying bodies and bright color.
    • 58 Metascore
    • 40 Critic Score
    Space Hulk: Deathwing could have been a thriller of a first person shooter, but instead sticks to mediocrity in terms of somewhat archaic mechanics and its boring focus on horde-killing.
    • 58 Metascore
    • 40 Critic Score
    A massive disappointment. It tells a confusing and uninteresting story in a bloated game that works against you at every angle. The combat can be fun at times, and reaches its high points during the various boss fights.
    • 58 Metascore
    • 50 Critic Score
    1-2-Switch is fun with the right group of people, there’s no doubt about it, but the steep price and current technical issues with the Joy-Con makes this a game you should hold off on until the wrinkles are out.
    • 57 Metascore
    • 70 Critic Score
    The graphics are good, the matches are very good, the variation in play style is impeccable and there is plenty to do at any time. Even though there are obvious weaknesses and a slightly greedy shop.
    • 57 Metascore
    • 80 Critic Score
    Possibly the best Dynasty Warriors game yet. The combat system is a ton of fun and lets you change weapons on the fly as you beat your lowly enemies into pulp in a mesmerizing display of flying bodies and bright color.
    • 57 Metascore
    • 60 Critic Score
    Shadow Puppeteer has the potential to be a really good game, if the developers at Sarepta Studio can get rid of the teething problems that are disruptive of the experience at the moment. The game features clever puzzles and difficult boss battles, and is worth a try when more of the bugs are removed.
    • 57 Metascore
    • 50 Critic Score
    Riptide is an unimaginative rerun of the predecessors few strengths and many weaknesses. Sure, the game offers moments of zombie smashing fun online, but a horrible story-line and repetitive game play quickly turns the single player into a boring gorefest.
    • 57 Metascore
    • 60 Critic Score
    While suffering from a lackluster plot, repetitive fights and, at times, confusing controls, there are also bright spots. The boss fights are challenging and entertaining, as are several of the puzzles. Spider-Man can't compete with Batman this time, but he may still be worth checking out if you're a fan.
    • 57 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 56 Metascore
    • 40 Critic Score
    There are times when Deadly Premonition 2 strikes that same charming chord as its predecessor. There are times where you see hints of a coherent and functioning game. But all of it is unfortunately let down by unforgivable framerate issues, terrible pacing and severely lacking gameplay. Apart from the few characters you have meaningful interaction with, the world is void of life. The action sequences are repetitive, frustrating, and offer no challenge whatsoever.
    • 56 Metascore
    • 30 Critic Score
    While Verdun is a relatively intriguing experience on a computer, the same cannot be said of the newly released console version of the game. It is a downgrade in every was possible, be it visuals, audio, gameplay, or even the amount of players present. Verdun is an example of the worst console ports have to offer.
    • 56 Metascore
    • 30 Critic Score
    Cooking Mama has grown stale. Both older and younger players deserve something better than this.
    • 56 Metascore
    • 40 Critic Score
    Inversion is the epitome of uninspired game design, as even it's core elements never manage to be anything but mediocre. On top of that it does nothing to set itself apart from every other third person shooter on the market, and even the slightly entertaining gravity-powers doesn't do it much good.
    • 56 Metascore
    • 30 Critic Score
    Beside horrible matchmaking and a plethora of technical faults, Predator: Hunting Grounds is awfully unbalanced, looks downright ugly, severely lacks variety and is simply unpleasant to play. The game does have a lot of clever nods to the movies and a bunch of great ideas throughout, but the execution is generally really, really bad.
    • 55 Metascore
    • 40 Critic Score
    Kinect Star Wars is a double edged sword. On one side, using the force with the Kinect sensor is immensely satisfying. On the other side, Kinect is just what is holding this game back. All in all, it's just another shallow and lacking tech demo from Microsofts admittingly impressive motion sensor.
    • 55 Metascore
    • 40 Critic Score
    A decent looking sandbox builder of the Minecraft school whose attempts at storytelling and cinematic loudness do not cover up its slow pace, unintuitive button mapping and contrived hardware mechanics. It does however come at a generous price and is currently the only block builder available on the Wii U.
    • 55 Metascore
    • 60 Critic Score
    Considering its parentage, it was hard to imagine Trials of the Blood Dragon being anything but great. And sometimes it is just that, with stellar level design, good vehicular control and a real sense of style. Other times its far from great, with clunky walking and shooting, abysmal voice acting, and a ton of frustration throughout.
    • 55 Metascore
    • 40 Critic Score
    Fable Heroes looks charming and quirky, but sadly has monotonous, boring gameplay that relies solely on button-mashing. This might be a good investment for fans of the Fable games, mainly because the gold collected in-game can be transferred to the upcoming Fable: The Journey.
    • 55 Metascore
    • 40 Critic Score
    Lost Soul Aside tries to accomplish too much, but in the process accomplishes next to nothing. A forgettable experience that lacked focus.
    • 55 Metascore
    • 60 Critic Score
    The War of the Worlds offers an interesting take on the old sci-fi classic. Great voice work and wonderful music combines perfectly with the 50's look to create a beautiful presentation. The game's mechanics however are very inaccurate and as the game is pretty difficult and unforgiving, what could be a great experience is ultimately ruined by frustration.
    • 55 Metascore
    • 70 Critic Score
    Games ten times the size can't offer half of the options Way of the Samurai 3 brings to the table. The game definitely has its notable and at times serious flaws, but if you dive into this enchanting world, you'll be greatly rewarded.
    • 54 Metascore
    • 60 Critic Score
    Flawed in so many ways, but it still manages to engage and entertain. Jane Jensen-fans will find much to enjoy here.
    • 54 Metascore
    • 40 Critic Score
    Knack is ultimately disappointing, and often straight out boring. With its non-engaging encounters and lacking exploration, it’s simply put not very good. There is some charming potential to be found, but it is not helped at all by the lacking mechanics.
    • 54 Metascore
    • 40 Critic Score
    While attempting to be innovative, Dream Trigger 3D fails to keep me engaged. Its horribly steep learning curve, combined with repetitive gameplay when you finally master it, makes this a game I'd rather avoid.
    • 54 Metascore
    • 50 Critic Score
    The Settlers: New Allies is a frustrating experience that lacks much of the series' fundamentals. This is a streamlined The Settlers game that has been simplified as much as possible, but if the goal was to create a big multiplayer hit by making it easier to get into, it misses the mark.
    • 54 Metascore
    • 60 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 54 Metascore
    • 40 Critic Score
    The third adventure of Army of Two is the weakest of the series, sending the player on a cliche-ridden journey through a boring Mexican landscape. Even in co-op, the gameplay is often monotone, focusing on all to familiar action with weak AI.
    • 54 Metascore
    • 50 Critic Score
    A mediocre wargame that fails to impress. A short, 6-hour-long story which is hard to follow, does not hit any emotional buttons or give enough adrenalin-pumping moments. A decent multiplayer, but nothing that has not been done before in the genre.
    • 54 Metascore
    • 50 Critic Score
    It is obvious Platinum Games know their Avatar/Korra universe, but the game feels too constricted by its own fictional setting to really let itself go a bit crazy. Combat works fine, but lacks depth, and the length of the game incredibly short.
    • 54 Metascore
    • 70 Critic Score
    The developers have done an admirable job at retelling this classic story. The twists to the Dynasty Warriors formula ensure the game is fun to play, although it could do with some more variation.
    • 54 Metascore
    • 70 Critic Score
    Rise of Nightmares is the first proper core game for Kinect. What the game lacks in the story- and graphics-department, it more than compansates for with innovative and intuitive gameplay. This bodes well for Xbox 360s motion sensor.
    • 53 Metascore
    • 20 Critic Score
    Castle of Heart is a sluggish, close to unplayable mess. Its combat system is almost non-existent, and what little good it has in its level design is quickly forgotten after hearing its awful audio quality, music, and experiencing the repetitive and often awkward movement mechanics.
    • 53 Metascore
    • 40 Critic Score
    Dreamcast Collection is an odd hodge-podge of games. Sonic Adventure is nearly unplayable, while Sega Bass Fishing is simply boring. The remaining games, Space Channel 5: Part 2 and Crazy Taxi, are not strong enough elevate this collection by themselves.
    • 53 Metascore
    • 40 Critic Score
    As a game, Redfall simply doesn't measure up. The familiar Arkane magic that has always lurked in the developer's previous games is completely absent. Instead, we get an experience that is just as limp and uninventive as it looks.
    • 53 Metascore
    • 70 Critic Score
    This unconventional real-time strategy game has both great strengths and clear weaknesses. It offers unique opportunities for intrigue during peacetime, but unimaginative and simplistic combat during wartime. Its long campaign is a true treat for fans of the TV series and books, and contains many hours of great strategy.
    • 53 Metascore
    • 40 Critic Score
    This remake of Chaos Theory is not very impressive. The camera leaves a lot to be desired, and the controls in general makes you wish you had the original game in front of you, Sam Fisher would be embarassed.
    • 53 Metascore
    • 30 Critic Score
    Bodycount isn't entertaining, it looks awful and fast forwards through a story that is irrelevant in the first place. Bulletstorm did this concept ten times better, and wasn't haunted by imbecile artificial intelligence or major, game-breaking bugs.
    • 52 Metascore
    • 60 Critic Score
    Krater is a fresh new take on the action role-playing game. It offers a unique setting, interesting character development and many cool ideas, but becomes very repetitive after a while. More sidequests, bosses and unique environments would have helped a lot.
    • 52 Metascore
    • 40 Critic Score
    Sniper: Ghost Warrior 2 is a mediocre shooter where the shooting actually isn’t all that bad. It’s just all the useless stuffing that comes with it that really makes it bad, like the clichéd story, the poor graphics, the linear fashion with which you take every single shot throughout the campaign and the complete lack of polish.
    • 52 Metascore
    • 50 Critic Score
    Blades of Time is a lazy patchwork of already exhausted mechanics and ideas which Gajin has stolen from most of the hack and slash games seen this millenium. The result is a lot of uncreative, badly executed nonsense wrapped around some fairly decent fighting mechanics.
    • 52 Metascore
    • 50 Critic Score
    This highly anticipated platformer falls flat on its back, having inferior controls, level design and overall presentation compared to the game series it attempts to recreate.
    • 52 Metascore
    • 30 Critic Score
    An endless repetitive game that never offers any excitement, but instead serves up one uninspired place full of romans that it takes a long time to beat down.
    • 52 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 51 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 51 Metascore
    • 40 Critic Score
    Generation Zero is a shallow survival experience that can be fun with friends, but lacks the content, depth, and polish to be something you want to return to.
    • 51 Metascore
    • 60 Critic Score
    If you like point and click adventure games with a strong narrative, Red Johnson's Chronicles is definitely a game you should check out. If you are fond of detective novels you will find several well known elements the game manages to make its own. The caveat being that the puzzles desperately need more variety and you will often get stuck on your way to the next clue.
    • 51 Metascore
    • 60 Critic Score
    Daylight starts off scary and ominous, but repeating gameplay and enemies makes the game tedious and mediocre by the end.
    • 51 Metascore
    • 40 Critic Score
    Extinction might seem fun in the first few minutes, and the combat system might keep you around for a while. But what really frustrates, is the narrow scope of the game, where you do the same things over, and over, and over; killing trolls, killing trolls, and saving civilians and the city by killing trolls.
    • 51 Metascore
    • 50 Critic Score
    Murdered: Soul Suspect is often interesting, with a clever story and cool characters. Other times it’s a messy affair, with pale graphics, boring gameplay and confusing mechanics.
    • 51 Metascore
    • 50 Critic Score
    This massively unbalanced game manages to produce tears of joy and tears of pain pretty much all at the same time. An awesome combat system can't quite fight off the vast army of frustrating annoyances.
    • 50 Metascore
    • 60 Critic Score
    There are traces of a good game in Julius Styles: The International, but they vanish in a sea of failed attempts. The developers clearly set their sights beyond the mediocre, integrating puzzles, combat and a complex dialog system lifted from big-budget titles like Alpha Protocol. Unfortunately, the developers possess neither the budget nor the know-how to implement these ideas properly, and they end up turning what would otherwise be a merely mediocre title, into a truly terrible one.
    • 50 Metascore
    • 20 Critic Score
    If you're not tired of zombies yet you will be by the time you've survived this game. It provides its cheap thrills, and building traps is fun at times, but the ridiculously slow speed and the boring weapon selection suck this dead corpse dry before you've even started.
    • 49 Metascore
    • 50 Critic Score
    This massively unbalanced game manages to produce tears of joy and tears of pain pretty much all at the same time. An awesome combat system can't quite fight off the vast army of frustrating annoyances.
    • 49 Metascore
    • 50 Critic Score
    The Amazing Spider-Man 2 is not as amazing as it sets out to be. Your neighborhood webslinger deserves a better game.
    • 49 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 48 Metascore
    • 40 Critic Score
    Homefront: The Revolution is not a very good game. It could have been an okay game if it weren't for the atrocious technical performance on consoles and the forgettable plot, which is filled to the brim with unironic and extremely patriotic nonsense from beginning to end. It's almost a parody of itself.
    • 47 Metascore
    • 50 Critic Score
    Submerged looks beautiful, but lacks the required depth to really grab hold of the player. The repetitive gameplay holds no challenge whatsoever, and when the initially intriguing story loses its way, players are left with little to no incentive to keep going.
    • 47 Metascore
    • 40 Critic Score
    The PlayStation version of the game not only fails to improve upon the problems of the original release, it adds several new technical problems. Texture delays, blurry graphics and sound issues combines with the horrid combat system to make this a frustrating experience. Risen 2 should be considered a "PC-only" game.
    • 47 Metascore
    • 20 Critic Score
    Prison Break: The Conspiracy should never have been published. It fails to deliver as a stealth game, and the fighting system is riddled with shortcomings. It doesn't help that the story feels washed up and boring.
    • 46 Metascore
    • 40 Critic Score
    Dungeons & Dragon's: Daggerdale starts off well enough, but you quickly discover that this games is a collection of infinite loops. The gameplay, story and setting is unimpressive in what really is an unremarkable action RPG.
    • 46 Metascore
    • 40 Critic Score
    Frozen Hearth is an overambitious RTS game, with several good ideas such as specialization of your army, and focus on battles instead of base management. The lack of Internet support in a game designed for cooperation, as well as many glitches and unpolished features are major drawbacks.
    • 45 Metascore
    • 30 Critic Score
    Playing Tank! Tank! Tank! feels like wasting time better spent elsewhere. The game is uninspired, tiresome and boring. Perhaps the concept works better at the arcade halls, but it's pointless as a console game.
    • 45 Metascore
    • 30 Critic Score
    There are good ideas in this attempt at a dungeon simulator, but the execution is poor. The constant micro management becomes a chore, and the lack of any meaningful interaction with both units and dungeon ensures the highs are few and far between.
    • 45 Metascore
    • 40 Critic Score
    The game is suffering from an identity crisis as it cannot decide wether to be a standard first person shooter or a game that focuses on sniping and stealth combat. Low production values and sloppy design doesn´t exactly help either.

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