Gamer.nl's Scores

  • Games
For 3,046 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Guild Wars 2
Lowest review score: 10 Balls of Fury
Score distribution:
3049 game reviews
    • 57 Metascore
    • 50 Critic Score
    Honestly, it's a nice try, and this game has a few fun elements, but that's really all we can say about Wrecked: Revenge Revisisted. It looks dated, the controls are oversensitive and the actual content isn't up to snuff. Playing online pays off for a few matches, but that's all really.
    • 57 Metascore
    • 30 Critic Score
    Iridium Runners is an unknown game from a small developer and we always hope for a suprise hit. Unfortunately, often there is a reason for games to stay unknown: they're simply not worth the purchase. Iridium Runners isn't just lacking in gameplay, there's also not enough things to play around with and you get the feeling the developers were lacking in ambition. A game that could've appeared five years ago and still would have passed by unnoticed.
    • 57 Metascore
    • 45 Critic Score
    Animal Force starts off as a nice tower defense game in VR, but it swiftly changes into this big task that is simply not fun to finish due to bad choices in design.
    • 57 Metascore
    • 60 Critic Score
    You can easily notice that everything about Transformers: Dark of the Moon, is made for a bigger audience. The game has become more simple and accessible, but doesn't lose that special 'Transformers-feeling'. It's a fun game, that doesn't do anything more than it's supposed to, which is also why it degrades into mediocrity.
    • 57 Metascore
    • 50 Critic Score
    Sherlock Holmes: Mystery of the Mummy is a simple and short adventure, that could be fun for people who never played games like this before. The Egyptian theme works, but a bad presentation and disappointing puzzles prevent this game from being more than forgettable.
    • 56 Metascore
    • 40 Critic Score
    The frustrating controls and randomness of this game really spoil the fun idea that is behind this Overcooked clone.
    • 56 Metascore
    • 30 Critic Score
    Naruto Shippuden Ninja Council 3 European Version is a big disappointment in every way. The platforming doesn't work and the fighting system is shallow. The low production value, dull multiplayer and a short story mode result in a game that should be avoided.
    • 56 Metascore
    • 50 Critic Score
    The fighting system is okay but shallow Jump Force mainly just feels like a rough version of what the game could have been. The online hub does not add anything to the game and following story missions is unnecessarily complicated.
    • 56 Metascore
    • 40 Critic Score
    Velvet Assassin is in one word: weak. The story never reaches its full potential and furthermore the technical side is flooded with flaws. And even though the game has its moments of tension, the game fails horribly in being worth your money. Try to sneak past this one if you can.
    • 56 Metascore
    • 40 Critic Score
    Rooms: The Main Building not only suffers from a terrible name, but also from a bad storyline, blurry graphics and a lingering difficulty that stays easy for way too long. It has some good ideas gameplay-wise, but they will present themselves long after you've put this game down.
    • 56 Metascore
    • 65 Critic Score
    The first big DLC for Far Cry 4 is a let-down. There is not any real new content and it offers a lot of repetition. Why buy this for the full price? But, not all is negative, it still feels great to shoot everything to pieces with an interesting range of weapons.
    • 56 Metascore
    • 60 Critic Score
    Zero Gravity might not be as good as the well known race games from Nintendo themselves, but this game can offer quite some fun. The levels are designed nicely and the different routes offer a lot of variation. The only real downside is the control: it's just too frustrating. This is a nice placeholder for the next Mario Kart.
    • 56 Metascore
    • 75 Critic Score
    On a technical level, Deadly Premonition 2 can be criticized for lots of things, but it would be a shame to rely on the game for that. Technical imperfections matter little if a game is so fascinating that it's hard to put it down. Deadly Premonition 2 you play for the bizarre plot lines, eccentric characters and obscure references to pop culture. They provide such a fantastic and quirky experience that we can forgive this second part for its shortcomings.
    • Gamer.nl
    • 56 Metascore
    • 40 Critic Score
    Percy Jackson & The Lightning Thief feels mediocre in every way. The lacklustre presentation fails to create any real connection to the story, the solid fighting system is only entertaining for the first couple of hours and the game is downright easy. You can’t shake the idea you should rather read the book.
    • 56 Metascore
    • 50 Critic Score
    Although APB has a few good ideas, the execution just isn't fun enough. It presents itself as an online Grand Theft Auto, but in its core is nothing more than deathmatch in an open world. Shooting isn't balanced well, and the number of missions is so limited that it becomes a bore really fast.
    • 56 Metascore
    • 40 Critic Score
    For two decades, the three GTA games from the PlayStation 2 era symbolized the rise of the open world genre. Their groundbreaking freedom and timeless music gave us memories for life. Now these historic games instantly symbolize what a remaster should absolutely not do.
    • 56 Metascore
    • 60 Critic Score
    Ghost Recon Breakpoint is a bit lost. The many bugs in combination with weird design choices bring down the level of a potentially solid shooter. The strong acting work of Jon Bernthal, the combat system and the Ghost War mode make up for this a little bit.
    • 56 Metascore
    • 50 Critic Score
    Redfall does not meet the standards we're used to from Arkane Studios. The game is not thought through and is a technical blunder. The game is okay when it comes to shooting and has a few cool guns, but that's it.
    • 55 Metascore
    • 50 Critic Score
    This is a very unoriginal spiritual sequel to the EyeToy-games. After the fun you have because of the precision of the Move-controller wears off, there are nine mini-games that you rush through and that'll leave you bored. There's also no real multiplayer, a huge missed chance.
    • 55 Metascore
    • 70 Critic Score
    Bloody Good Time is the spiritual successor to The Ship. It maintains its quirky style of action and strategy combined with a Sim-like gameplay. At its current low pricepoint it's hard to pass up on.
    • 55 Metascore
    • 40 Critic Score
    Sniping in Sniper: Ghost Warrior 3 works like a charm, but the rest of the game is a let-down. On the content side and the technical side Sniper Ghost Warrior 3 is simply not worth your time.
    • 55 Metascore
    • 40 Critic Score
    Table Top Racing combines the mini game that is Micro Machines with the battles in Mario Kart, but it forgets to also add the fun aspect of these titles.
    • 55 Metascore
    • 60 Critic Score
    At first glance Watchmen looks like a nice surprise with its beautiful style and delicious combat system. But after a while the repeating level design and gameplay elements will have you thinking otherwise. Nevertheless, we'll be waiting for episode two, because we're convinced that there is light and the end of the tunnel.
    • 55 Metascore
    • 40 Critic Score
    Naruto: Ninja Destiny II is just like its predecessor: A poor fighting game. Again, the combat system is to simplistic, the available game modes pretty pathetic and on top of that it's a disgrace to the franchise. So, if you ever get your hands on this game, just throw it as far away as possible. Even if you're fond of yellow spiked hair and bright colored pajamas.
    • 55 Metascore
    • 50 Critic Score
    Bad graphics, minimalistic and simplistic gameplay, repetition. This game was mediocre on the 360, on the PC and now on PS3. Don’t bother getting this game. Unless you have way too much time on your hands.
    • 55 Metascore
    • 50 Critic Score
    Haze has not become the game we all expected it to be. Although the idea is nice, the result is absolutely not original. Next to that the game has terrible AI and voice-acting. Graphics has it's limits and vehicles are really uncontrolable. We expected better from the developer.
    • 55 Metascore
    • 50 Critic Score
    C.O.P. The Recruit's greatest achievement is a technical one. To deliver a GTA-like city in 3D on the DS is something we didn't believe was possible. It's a shame the gameplay doesn't achieve the same level. Driving around the city is fun but not enough to compensate for the problematic shooting-mechanics. The game provides variation and an entertaining story, but never is fun to play.
    • 55 Metascore
    • 45 Critic Score
    Shinobido 2 is a game with a few nice ideas. For instance: it has a decent pace for a stealth game with open levels that offer multiple paths. But before you'll be able to see the good that it has to offer, you'll most likely be scared off by the other awful aspects it has, like atrocious graphics, too many menus and load screens, a boring and cliché-filled story and constant repetition in gameplay.
    • 55 Metascore
    • 70 Critic Score
    In spite of a few strange design choices, The Staff of Kings offers a surprisingly good Indy-experience. The game is diverse, fun to play and authentic and even comes with the classic Fate of Atlantis.
    • 55 Metascore
    • 40 Critic Score
    Ultimate Tenkaichi suffers due to a very limited combat system. This is all luck and no skill. The story with the clips from the cartoon make things bearable, but there isn't any other motivation to keep playing this game.
    • 55 Metascore
    • 70 Critic Score
    CreaVures is a fun platformer that reminds us somewhat of Lost Vikings. All of the creatures have unique specialties that must be combined in order to reach the end of a level. Although the puzzles aren't too intelligent and you'll have gone through all of the areas in the nick of time, CreaVures is still one of the most fun indie-games of the last three months.
    • 55 Metascore
    • 60 Critic Score
    Bomberman Land is an average title. The storymode is a nice challenge to play. But after some while the storymode becomes quite boring because of its repeating assignments and minigames. The game has to thank its result mostly by adding the superb original Bomberman.
    • 55 Metascore
    • 50 Critic Score
    The well put together RPG elements in the career mode cannot save the outdated and stiff looking Smash Court Tennis 3.
    • 55 Metascore
    • 50 Critic Score
    Despite its flaws, the last King of Africa turned out to be a very entertaining game for people with a soft spot for this type of genre. Too bad that the game has too many flaws to attract new gamers. The puzzles are original, without ever getting frustrating.
    • 55 Metascore
    • 45 Critic Score
    Fable Heroes is a beat-'em-up game that doesn't challenge, has clumsy controls, has a handful of average mini games but boasts a decent, though not optimally executed graphical style. The foremost purpose that this game serves is providing in-game gold for the upcoming Fable: The Journey.
    • 55 Metascore
    • 50 Critic Score
    The collection of mini games don’t offer enough variety to stay interesting for long and the controls spoil the fun. It’s only visually interesting.
    • 55 Metascore
    • 50 Critic Score
    The attempt to reinvigorate the thirty year old Yar's Revenge is only partially successful. The stylish animé-sauce and gorgeous environments that go past you can't hide the average execution of the game behind it. The largest challenge it offers comes from your impending struggles with the controls. Other than missing any sense of reward whatsoever, it just hasn't been worked out well.
    • 55 Metascore
    • 60 Critic Score
    Warfighter has potential and tries to renew some elements, but mostly gets caught in old concepts. A missed opportunity, because it could have been of added value to the genre given its trust in its own character and content. The game also seems to be rushed out onto the market, which left the window wide open for bugs to crawl in and walk all over the experience as a whole.
    • 55 Metascore
    • 50 Critic Score
    Rabbids 3D controls well and manages not to frustrate its player, but the flaccid level design and cliché environments turn these upsides into pure boredom. It's a platform-game that'll be forgotten as soon as Mario, Sonic or Kirby make a sound.
    • 55 Metascore
    • 50 Critic Score
    Warhammer Battle March is in nothing a serious competitor in the RTS genre. Complicated controls, dull graphics and monotonous missions make the game almost unplayable. With Red Alert 3 and EndWar approaching fast there is no real good reason to buy battle March if you want to play a RTS on your console. Even the Warhammer fans are better off with Dawn of War II. Don't say we didn't warn you.
    • 55 Metascore
    • 60 Critic Score
    SpellForce 2: Faith in Destiny is dated, but that's no surprise. What does surprise is the complete lack of imagination and at the same time a unique and seamless transition between RTS and hack and slash. What it does well, is offer a fun time for those with somewhat lower standards.
    • 55 Metascore
    • 50 Critic Score
    Lord of the Rings: Conquest feels like a cut down, simplistic version of Star Wars: Battlefront. Battlefront was far from flawless, but the gampley worked more than fine in a sci-fi setting. The translation into a fantasy setting didn't.
    • 55 Metascore
    • 30 Critic Score
    This is a terrible action game. The fighting system isn't working properly, the missions aren't offering any variety and the visuals are dated. The game hasn't recieved the care the series obviously deserves.
    • 55 Metascore
    • 50 Critic Score
    Every good boxing game should have decent controls, but Don King Boxing doesn't seem to understand that. Even the option to use your Balance Board doesn't change that. The looks are equally bad and not worth mentioning. What remains is a decent story-mode with funny details that will appeal to every boxing fan.
    • 55 Metascore
    • 40 Critic Score
    This game is a boring affair where the logic in the design is nowhere to be found. Instead of the Circle of Doom, we rather prefer a Red Ring of Death.
    • 55 Metascore
    • 65 Critic Score
    Calvino Noir is very good in making a blueprint of the jazz era, but it also has some disappointing flaws. It comes with a lot of bugs and crashes which makes the game just as beautiful, but a lot less nice to play.
    • 54 Metascore
    • 40 Critic Score
    The potential interesting story of Moebius: Empire Rising is mostly buried underneath the messy engine. Who perseveres sees parts of a literary thriller. The rest is an embarrassment.
    • 54 Metascore
    • 65 Critic Score
    Sharp graphics and subtle gameplay can’t disguise Knack for what it is: a shallow platformer with little personality. The story, music and the world don’t grab players and feel distant and sterile due to the American sauce that was mixed in. In a launch line-up filled with shooter violence, it stands out, but in a few months most will have probably forgotten Knack.
    • 54 Metascore
    • 30 Critic Score
    Reality Fighters forces players to follow what's going on with its augmented reality functions. So players will end up sitting in their living room looking at a game that takes place in their own home, if they see anything at all. And as a bonus, it throws in terrible humor.
    • 54 Metascore
    • 30 Critic Score
    Dream Trigger 3D tries to offer its player an original mix of shooting and puzzling, that's supposed to please the hardcore gamer on the 3DS with abstract worlds and a high difficulty. Unfortunately the game is unclear, unfair and simply unplayable, which's why it's actually interesting for no one.
    • 54 Metascore
    • 60 Critic Score
    At first glance Watchmen looks like a nice surprise with its beautiful style and delicious combat system. But after a while the repeating level design and gameplay elements will have you thinking otherwise. Nevertheless, we'll be waiting for episode two, because we're convinced that there is light and the end of the tunnel.
    • 54 Metascore
    • 40 Critic Score
    Again Sega doesn't seem to realise what made the old Sonic games so much fun. By wielding a sword, the game loses a lot of speed and the choice to let Sonic play short and meaningless missions doesn't fit the franchise. Even Sonic fans will have a hard time liking this game. It seems that Sonic blew his changes on the Wii.
    • 54 Metascore
    • 50 Critic Score
    Valkyria Revolution is a game that is just wrong in so many ways, we wonder how it could end up this way. The cutscenes are way too long, the story is bland and it is just so frustrating all together.
    • 54 Metascore
    • 25 Critic Score
    Jurassic Park: The Game is a bad interactive B-movie that takes place in Jurassic Park, in which you'll mindlessly and without any tension ram buttons. A historically bad game.
    • 54 Metascore
    • 70 Critic Score
    Despite its expansive career-mode, Yoostar 2 is a title that you'll play fanatically for days on end. It's prominently a game used to breathe new life into parties. The game's concept is decent and offers enough options for someone to pretend they're a famous actor alone, or with a friend. The technical issues however, hold it back from reaching certain stardom.
    • 54 Metascore
    • 60 Critic Score
    In Army of Two: The Devil’s Cartel you shoot Mexican drug-lords for about seven hours straight. This bland task becomes monotonous after a while and having a partner along for the ride unfortunately doesn't really matter. Just like other games in the series, it doesn't manage to escape the bowels of mediocrity.
    • 54 Metascore
    • 50 Critic Score
    Crackdown 3 offers the same experience as the original. Mainly collecting orbs and getting greater because of them is very entertaining. Too bad it's ten years too late: it's old-fashioned and boring, even when EVERYTHING is exploding around you.
    • 54 Metascore
    • 30 Critic Score
    Yeah, it's cute. But damn, it's boring! It's not an original concept, the perspective is confusing and making combos doesn't help you.
    • 54 Metascore
    • 70 Critic Score
    As a real off-road racing game, Overpass offers us a great game concept with a lot of challenges. On the other hand, there is a lack of strong elaboration and mediocre graphics.
    • 54 Metascore
    • 40 Critic Score
    The marriage between Pokémon and Mystery Dungeon should end up in divorce right now if it were up to us. Nowhere have there been any improvements implanted compared to the previous games in the series. It’s also not a very clever concept: making a game that’s for the hardcore Pokémon fan simpler so anyone can play it? Who’s going to play it besides the hardcore Pokémon fan then? The little critters are still cute, but that’s the only positive thing to be said here.
    • 54 Metascore
    • 60 Critic Score
    If you are new to this franchise, you'd better run away fast or play the first one first. But for the fans of Hatoful Boyfriend this is a nice addition to the original. It might be hard to understand, cause the translations are not top notch.
    • 54 Metascore
    • 70 Critic Score
    Omerta: City of Gangsters isn’t the fantastic game we hoped it’d be. But it still has a well worked-out combat and management system and really brings home that 20’s vibe during combat. That alone justifies giving Omerta: City of Gangsters a go.
    • 54 Metascore
    • 30 Critic Score
    This would be a great way to get rid of some daily aggressiveness: break as many expensive items you can using a golf ball. Unfortunately the controls are so frustrating and the game is so boring, it only got us more aggressive.
    • 54 Metascore
    • 40 Critic Score
    We should’ve known that Ghostbusters on the PSP wouldn’t be up to the standards of the console version. But the concessions are made in all the wrong area’s. The cartoon-like looks make the nostalgic feelings disappear and the ghost hunting is plain boring. A bad port of the PS2-version, which in itself was a bad enough port.
    • 54 Metascore
    • 55 Critic Score
    The use of Kinect in Rise of Nightmares is both its strongpoint as its weakness. It immerses you in a great survival-horror experience that has enough twists and turns to keep you entertained. But at the same time, the controls deliver so many frustrating moments that we can't really recommend it.
    • 54 Metascore
    • 60 Critic Score
    Kicking your friends ass is no longer a forbidden dream. With Facebreaker you can upload a photo of your friend or foe and start kicking the crap out of them. Sadly the game lacks a balanced singleplayer mode and offers little fighting pleasure if your on your own. But we see a bright future for Facebreaker 2.
    • 54 Metascore
    • 40 Critic Score
    Unfortunately Ninja Reflex consists of only six minigames. Although the minigames have a unique concept, it becomes quite frustrating to play the same minigames over and over again. The lack of variation will make sure everyone will put this game in the closet after an hour of playing.
    • 53 Metascore
    • 45 Critic Score
    The modern setting, the use of color and the introduction of the rifle are great, but the extra difficulty level of Chronicles Russia shows how poorly this spin-off is designed.​
    • 53 Metascore
    • 45 Critic Score
    The Witch and the Hundred Knight saves its fun elements until long after the opening. By then you'll probably be long done with this game, which tells a semi-acceptable story extremely badly and regularly frustrates with its gameplay.
    • 53 Metascore
    • 70 Critic Score
    Fable 2 Pub Games is a nice little bonus for people planning to play Fable 2. It's free when pre-ordering, so you can start collecting money and items even before Fable 2's out. It's great as a free extra, but you should not buy it for 800 points on Marketplace.
    • 53 Metascore
    • 40 Critic Score
    Pretty sweet, using the camera in the brand new DSi for a bunch of minigames. Too bad that number of minigames involved is so few that you can hardly call it a game. And with a price tag of 500 points, the only thing we can cheer about is the idea of doing something new.
    • 53 Metascore
    • 60 Critic Score
    That Inversion has been released without publisher Namco Bandai even making a sound about it, says it all. Inversion doesn't do anything particularly well and mostly just copies other games. But the shooting is descent enough and keeps you busy for about six hours at a high pace. It's mediocrity in its purest form.
    • 53 Metascore
    • 50 Critic Score
    Bound by Flame is such a cliché when it comes to setting, characters and story, which is why the game never surprises. A decent combat system and crafting might keep your attention for a short while, but not long enough to really surrender yourselves to the characters and their battle against the Ice Lords.
    • 53 Metascore
    • 50 Critic Score
    Borderlands Legends is a nice little extra for the Borderlands-universe, but that's it. Its strategic take on the shooter action we've come to know and love should warrant its existence. Unfortunately Borderlands Legends is plagued by bugs and bad programming choices that really prevents players from enjoying it.
    • 53 Metascore
    • 70 Critic Score
    Fairytale Fights is a product Dutch gamers can be proud of. When playing alone, the game offers many hours of enjoyment in lush environments. Better yet, these environments will soon be painted red with the blood of your opponents. The multiplayer is a little hectic and falls short, though.
    • 53 Metascore
    • 40 Critic Score
    Obscure II was an acceptable game on the PlayStation 2, since it was made as a former generation consolegame. The graphics are average and have some clear mistakes. The controls feel illogical and make the Wii version of Obscure II the worst game of all its console releases.
    • 53 Metascore
    • 50 Critic Score
    Hysteria Hospital has a simple but promising premise, but offers too little in terms of content and production value to justify its high price. If it was a Wiiware-game it would have gotten a passing grade, but it falls short as a Wii-game you have to buy in a store.
    • 53 Metascore
    • 50 Critic Score
    Fallout 76 has many bugs, but that is not its main problem. That is the wrong focus. The fun aspects of Fallout are gone now that you always have to be online.
    • 53 Metascore
    • 40 Critic Score
    Deadfall Adventures is an uninterrupted stream of clichés, awful cutscenes, mindless shooting and a decent puzzle here and there. Whoever was hoping for Uncharted on the PC is better off buying a PlayStation with Drake's adventures. It might be a bit more expensive, but much, much better.
    • 53 Metascore
    • 50 Critic Score
    Lords of Arcana is the most fun when you have a couple of friends at hand that play the game as well. On your own, the game feels unbalanced and repetitive.
    • 53 Metascore
    • 35 Critic Score
    It does not happen very often that there's nothing positive to mention about a game, but Bodycount manages. The controls aren't adequate, the destruction and AI are largely missing and the scoring-system is misplaced. For a game that's supposed to be inspired by Black it's a slap in the face of gamers.
    • 53 Metascore
    • 50 Critic Score
    The PlayStation 3-version of Sniper: Ghost Warrior should've been in stores the day the Xbox 360- and PC-versions were released. A lot of points that were criticized have been adjusted and this edition also contains more content. This doesn't make it a good product, however. It's still a shallow game that'll give you a few hours of fun, tops.
    • 53 Metascore
    • 40 Critic Score
    The idea behind Eat Lead sounds more than fine and the humor and self-mockery in the game should be an example for other developers. For the rest there is little to be proud of. Return to sender.
    • 52 Metascore
    • 40 Critic Score
    Krater is a disappointment. The game has the atmosphere and potential to be an excellent strategy-RPG, but it misses a few of the basic aspects that make a good game. Much of the time, Krater isn't even fun to play.
    • 52 Metascore
    • 50 Critic Score
    Joy Ride doesn't offer what its name promises. The game looks nice enough and has a lot of different modes, but there's no feedback for your hands to know how much you should steer to the left or right. The results are frustrating.
    • 52 Metascore
    • 55 Critic Score
    Sniper: Ghost Warrior 2 doesn’t hit home in any way,. The hardcore version of the game could entertain the sniper-enthusiast, but a linear design and bad multiplayer makes this a game that has little to offer.
    • 52 Metascore
    • 45 Critic Score
    Resident Evil: Operation Raccoon City lacks insight. It lacks good level design, good shooting mechanics or a good cover system. It can be fun to relive some recognizable Resident Evil-moments with a few friends, but for no more than half an hour. After that, you'll crave for a game with a well thought-through design.
    • 52 Metascore
    • 50 Critic Score
    Always dreamed of a night on the town with a famous soccer player? The statistics from traditional soccer management-games are traded in Lords of Football, for cheeky brats who prefer to spend entire nights at the disco: real soccer players. The game sits somewhere in between Football Manager and The Sims, but is never as good or as expansive as either of these titles. When the humor wears off you’ll just ask yourself: why am I still playing this?
    • 52 Metascore
    • 40 Critic Score
    As a starter in the running towards Red Faction: Armageddon, Red Faction: Battlegrounds doesn't exactly work enticingly. And when viewing the game as a separate project, not much remains. What holds the game down the most is the meagre singleplayer campaign, which has little variation and too small maps. The items you'll unlock for Armageddon just don't suffice.
    • 52 Metascore
    • 60 Critic Score
    With an old-fashioned point-and-click adventure filled to the brim with references to beloved classics, Deck13 manages to appeal to the nostalgic gamer. Unfortunately the quality is second to the source material.
    • 51 Metascore
    • 60 Critic Score
    Syberia 3 is filled with point and click clichés, and it does so in a very uninspired, nonchalant way. The controls are bad, the dialogue is meh and the repetitiveness of the quests is even worse. The one thing we really enjoy is the setting.
    • 51 Metascore
    • 40 Critic Score
    The idea behind Eat Lead sounds more than fine and the humor and self-mockery in the game should be an example for other developers. For the rest there is little to be proud of. Return to sender.
    • 51 Metascore
    • 40 Critic Score
    Stormrise, and more so the Whip-system, could have pushed the boundaries of the consoles RTS to a higher level. Too bad it failed during the process. The game lacks a decent overview and you have little control over your units, making the game difficult to play. The game makes up for lost ground in multiplayer, but why would you settle for a mediocre RTS-game when there are so many others games that offer a lot more.
    • 51 Metascore
    • 40 Critic Score
    Conflict: Denied Ops feels and plays like an early preview version of an inspireless budget game. It looks very suspicious that the devolopers might have intended to make a cheap outdated product in order to make us pay money. Even the coop mode is really unplayable. Now we understand why Eidos waited one month before sending us a review copy.
    • 51 Metascore
    • 70 Critic Score
    Duke Nukem Forever has many imperfections, like worthless AI and poor-looking graphics. The question is, though, whether that really matters with this game. We did enjoy Duke Nukem Forever from beginning to end and weren't bothered by those imperfections. The one-liners are, once again, the stuff of legend, and Forever does constantly introduce the player to refreshing gameplay elements. All and all it's a real Duke Nukem game. And as an ode to the biggest legend of the game-industry is exactly how we judged it.
    • 51 Metascore
    • 70 Critic Score
    Fairytale Fights is a product Dutch gamers can be proud of. When playing alone, the game offers many hours of enjoyment in lush environments. Better yet, these environments will soon be painted red with the blood of your opponents. The multiplayer is a little hectic and falls short, though.
    • 51 Metascore
    • 55 Critic Score
    Confrontation reminds us of more traditional role playing games. But most of all, how much better those product are compared to this, even nowadays. It's a choice not to modernize the gameplay, but that doesn't excuse any developer to deliver a broken product.
    • 51 Metascore
    • 50 Critic Score
    Daylight is what happens when you mix standard cheap scare videos with Slenderman games and standard horror tropes. The game will scare you time after time, thanks to its randomness. Besides those moments, Daylight has nothing else to offer.
    • 50 Metascore
    • 35 Critic Score
    It does not happen very often that there's nothing positive to mention about a game, but Bodycount manages. The controls aren't adequate, the destruction and AI are largely missing and the scoring-system is misplaced. For a game that's supposed to be inspired by Black it's a slap in the face of gamers.
    • 50 Metascore
    • 30 Critic Score
    X-Blades is pretty much a game that has no intention of doing anything right. It's repetitive and has little to offer to keep you in front of the TV. Only the soul collection system seems to be a nice feature, everything else isn't worth your while.

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