Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Dead Cells: Return to Castlevania
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 78 Metascore
    • 80 Critic Score
    LIGHTKRAVTE is not going to be everyone’s cup of tea, I freely admit that, but it did the thing that Kurt Vonnegut once said every story should do: It used the time of a complete stranger in a way that didn’t make it feel wasted. And quite frankly? If you’re the sort of person who generally doesn’t think much of visual novels? This might be worth a look after all. It’s a story that not a lot of games tell, told in a way that serves to show off the strengths of a visual novel rather than its weaknesses.
    • 81 Metascore
    • 80 Critic Score
    If you like your graphics pixel-perfect, your scenery bloody, and your gunplay fast and tactile, you’ll have a blast with Gunbrella. It is a game about a gun which is also an umbrella.
    • tbd Metascore
    • 80 Critic Score
    Keen is a puzzler that tries to reach up and achieve more beyond its base ideas, and while it doesn’t always succeed, the end product still remains something worth taking a look at.
    • 86 Metascore
    • 80 Critic Score
    If you are tired as heck of roguelike games, this is not the game that’s going to change your mind. But if you like solid platforming action and are willing to learn the game’s systems, crack the bones and sink into the marrow? You’ve got a heck of a game on your hands, and many exciting runs ahead of you. And that’s even before you unlock your third characters.
    • 76 Metascore
    • 80 Critic Score
    From a quality standpoint, Outshine lives up to its name, There is a stumble here and there but it delivers a fun and satisfying experience. In an era where scores are hardly even a thing anymore, Outshine challenges you and makes you want to better them. This game might not have the same sort of quirky charm as its inspiration, but it fills a much needed void in an understated genre with a quality entry. If you want a fun arcade-style experience that can potentially also sharpen your keyboarding skills, you really can’t go wrong here.
    • 83 Metascore
    • 80 Critic Score
    Look Outside is a unique and dense experience. It leverages its relatively short runtime by being fit to bursting with interesting mysteries, meaningful gameplay decisions, characters both eerie and endearing, and a horror aesthetic that knows when to depict its grotesqueness outright and when to leave things up to the player’s imagination. Its mashup of survival horror resource gathering and turn-based combat is less successful for the way the former garners more satisfying engagement than the latter, but even still, Look Outside is an easy recommendation for anyone—but horror fans in particular—on the lookout for something new.
    • 77 Metascore
    • 80 Critic Score
    I can’t recommend the game to everyone, and maybe not even to most people. But I think it’s commendable in what it’s trying to do. And if you, like me, have fond memories of picking up games you knew nothing about based on weird art and a love of cyborg ninjas on motorcycles for no reason… this is the modern descendant of those, and it’s having a good go at it.
    • 59 Metascore
    • 80 Critic Score
    The Dark Crystal: Age of Resistance Tactics brings back a beloved favorite in a reimagined way while also introducing a classic to a new audience. It celebrates the creative creatures we were introduced to in the Netflix series without feeling like a product-placement. If you’re looking for an introduction into tactics-style games and already love the world of The Dark Crystal this game is definitely worth checking out.
    • 71 Metascore
    • 80 Critic Score
    UNBEATABLE is an excellent experience, and one that I’ll likely be playing far into the future through its included Arcade mode. The vibes are immaculate, and I’m pretty well satisfied with the overall package. But a bit more time expanding the story and fixing up some notable issues could easily have taken this game from “great” to “spectacular.”
    • 84 Metascore
    • 80 Critic Score
    Much like the original, I found myself having a great time with Ryza 2. As I mentioned back then, if this is the direction the Atelier series is moving in, you can count me in as a fan from this point. While the question remains if Gust will stick with this formula when they eventually move away from titles staring Ryza, I personally hope they continue to revise and refine this model. If Ryza 1 caught my interest, then Ryza 2 definitely has my attention.
    • 81 Metascore
    • 80 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii proves to fans and newcomers alike that you can step out of your comfort zone in more ways than one as a player or developer. Not only does a fan favorite finally get the spotlight he righteously deserves, he shines in a way that only Goro Majima can. I had a blast being a right scallywag with the Goro Pirates, and I’m confident that anyone that picks this up will likely feel the same about their high seas shenanigans. If Secret Agent Majima somehow becomes a thing, you better believe I’ll be there enjoying every second of it. Turns out you can teach a Mad Dog new tricks.
    • 76 Metascore
    • 80 Critic Score
    I would definitely recommend this title to anyone who is a fan of open-world adventure games and is looking for a fresh perspective. If anything, it’s a must-play just to experience the amount of love and detail the creators packed into it. There is also just so much to do that I feel it’s totally worth it for the price.
    • 85 Metascore
    • 80 Critic Score
    I especially recommend it if you’re a fan of adventure games with a lot of puzzles. You definitely won’t be disappointed given how plentiful and unique they are. Overall I am happy I got to play this gem of a game and am looking forward to more from Mojiken.
    • 76 Metascore
    • 80 Critic Score
    Even after spending close to 30 hours already, there are oodles of secrets to find, upgrades to unlock, and further optimizations I can make to my ranch setup. I think I’ll be vacationing here for a while.
    • 81 Metascore
    • 80 Critic Score
    Despite the lacking narrative and unexcitingly standard progression systems, it’s easy to see people getting completely lost—if you’ll pardon the pun—in Lost Ark. It’s a game packed to the brim with content, collectibles, and systems, but more importantly than that, it’s made certain those systems are fun to go through…Visible effort went into nearly every avenue of the game, making it an easy recommendation even if it doesn’t bring much innovation to the space. The quality of the combat and the variety of content on offer elevates this ARPG experience to be a cut above the rest. The only thing you can stand to lose in trying out Lost Ark is time, and even in a gaming landscape defined by competition for said time, it’s absolutely worth giving a gander.
    • 87 Metascore
    • 80 Critic Score
    Absolum is a game that I welcome with open arms. It’s further proof that there’s still room for fun and original experiences in gaming, and is a lovely example of showing what you can do when you let your experience speak for itself. The level of polish and reverence for what Guard Crush and the gang have here is well worth a look. Which also maintains an iron grip on what makes a roguelike and a beat ’em up compelling in the first place. If you’re looking for a good time at a reasonable price, you can’t really beat what’s cooked up here. I can’t wait to see what they do next.
    • 78 Metascore
    • 80 Critic Score
    At the end of the day this is an approachable and enjoyable entry into a genre that doesn’t really get a lot of love these days. If they manage to optimize things enough to fix the performance issues you could probably consider it a 9 from me, but as it is I can only mostly recommend it.
    • 80 Metascore
    • 80 Critic Score
    Out of Sight is a very decent, horror-tinged puzzle game. Its most enticing offering—a second-person perspective that sees you controlling the protagonist through the eyes of her teddy bear—is also its most thoroughly realized. The way its puzzles interact with the more restrictive perspective is very engaging and easily kept me wanting to see the rest of what it had to offer. Which unfortunately makes the more unexciting mechanical execution of the puzzles themselves stand out all the more. It’s still fun to guide Sophie to safety through puzzle and pursuer alike thanks to a decent mystery and neat camera angles, but a more challenging level of difficulty and a more thorough aversion of many tried-and-true puzzle mechanics would have elevated Out of Sight into something truly special.
    • 73 Metascore
    • 80 Critic Score
    It has a very particular audience in mind, and if you’re a part of said audience, you’ll have a great time improving through every death. And if you’re looking to lessen that challenge a smidge in order to see a decent chunk of the content without investing dozens of hours? The game is more than happy to provide you with options to do just that, making it more approachable than ever without sacrificing the challenge intrinsic to its success. And the flaming sword power up is just as cool as ever.
    • 69 Metascore
    • 80 Critic Score
    When I walked away from my preview of Ra Ra Boom I was thinking that if the game cleaned up some of the preview-build jank, refined a couple of elements, and didn’t muck with the fun parts, it’d be a winner. And that’s exactly what happened.
    • 78 Metascore
    • 80 Critic Score
    The story isn’t perfect, but still spins a tale worthy of the Dragon of Dojima. Like a Dragon Gaiden: The Man Who Erased His Name may be a shorter game, but there’s a surprising amount of depth in that brevity. It’s been a good year for Like a Dragon, and a game that celebrates their leading man like this is worthy of your time and money. Go ahead and devour this, and get excited for Infinite Wealth.
    • 60 Metascore
    • 80 Critic Score
    The game falters somewhat under the weight of its ambitious premise—the various ramifications of killing or sparing certain NPCs in each five-hour playthrough probably won’t wow you to your core—but fun combat, charming visuals, and thorough commitment to its namesake elevate Hindsight 20/20 – Wrath of the Raakshasa to a unique experience that’s absolutely worth a playthrough (or three) to see what it has to offer.
    • 80 Metascore
    • 80 Critic Score
    I want to emphasize that I absolutely *do* recommend this title. It has replayability and a unique enough theme that you won’t feel like you’ve played it before. If you’re a fan of the mystery genre this is one you won’t want to miss. Lastly, I want to give a quick shoutout to Lowbirth Games. They are a studio trying to bring light to issues faced by marginalized groups through their games and that’s a cause I can get behind. They did a fantastic job with This Bed We Made and you can bet on the fact that I will more than happily pick up anything else they put out.
    • 86 Metascore
    • 80 Critic Score
    If you’re looking for an engaging science fiction story about identity, mind, and personal values in a society that seems to value none of the above? I would recommend this one without reservation. Good work, Minds Beneath Us. You impressed me.
    • 81 Metascore
    • 80 Critic Score
    Temirana: The Lucky Princess and the Tragic Knights is exactly what I was looking for in terms of a modern otome game. It’s a fantasy tale that has depth, and while the love aspect can get a little lost in the political plotline, it finds its way back and gives you an overall satisfying story. The characters are great both individually and together, and there is a good mix of seriousness, comedy, and banter. It was just enjoyable to watch them all interact, making it a title I feel comfortable recommending to others. The visuals do leave a little to be desired, and the gameplay is nothing crazy, but this is a solid game for fans of the genre. You will find what you’re looking for here, I promise.
    • 81 Metascore
    • 80 Critic Score
    If you’re fan of snappy, unique puzzle gameplay and short time commitments, Children of the Sun is going to absolutely be your jam. By consistently introducing new gameplay twists and building on its complexity, it creates an addictive gameplay loop where each stage asks the player to do a new kind of problem-solving and utilize the tools they’ve unlocked in a different way. Your mileage may vary depending on how much you enjoy trial and error, and the game could certainly have kept the ball rolling for longer than it does, but Children of the Sun remains a highly unique experience that’s well worth your time.
    • 81 Metascore
    • 80 Critic Score
    Longtime fans and curious newbies will find a lot to like about this samurai epic, and maybe those newbies might branch out and see what all the fuss is about the drama in Kamurocho. I’m just hoping that there’s enough momentum in this game’s sails to carry Kenzan! to our shores, too.
    • 78 Metascore
    • 80 Critic Score
    Digital Eclipse once again hits the mark with Mortal Kombat Legacy Kollection, and I’m happy that their porting skills remain as strong as ever. The sheer number of games included in tandem with their now trademark storytelling approach makes this an easy recommend for me. While not every game here is a winner, the documentary portion once again steals the show. I hope this isn’t the last we see of this Gold Master format, because there are plenty more of gaming’s icons that would benefit from its unique brand of storytelling. I’ll happily take more gaming history lessons from a developer that clearly cares about the story of whatever gaming giant they choose to cover next.
    • 72 Metascore
    • 80 Critic Score
    If you’re already a fan of the Dirt franchise, there’s little to take issue with here – jump right in. If you’re a racing fan who’s new to the series, though, I can definitely say Dirt 5 is worth a look.
    • 78 Metascore
    • 80 Critic Score
    Arknights: Endfield is a unique beast. It is a very fun game that I found very hard to play. I do want to reiterate that I like this game. The best part about games as a service is if what I found frustrating proves to be a sticking point for others, then those issues can and will be addressed. I also think Endfield is a game that can give you as much back as you want to put in. Engaging with ALL of its systems isn’t strictly necessary. In that sense, free-to-play is a damn steal!
    • 84 Metascore
    • 80 Critic Score
    News Tower is a return to form. It feels made for fans of a genre that’s become lost in the Steam Early Access muck. It also feels like a great entry point for people looking to do more than stock virtual shelves.
    • tbd Metascore
    • 80 Critic Score
    So Kandria is a strange game, but there’s a value in the game being confusing, and weird, and gangly, and distinct. It’s unique in a lot of ways, and that uniqueness is well worth seeing for yourself if what I’ve been saying sounds remotely interesting to you.
    • 68 Metascore
    • 80 Critic Score
    It feels like a throwback to the PlayStation era in the best way, when there were always new JRPGs showing up in the hopes of getting the same sort of cult reception as Final Fantasy VII, always new titles to try out and new stories to experience, some of them winding up a bit generic but others turning into unexpected little gems along the way. Astria Ascending feels like one of those gems, except it’s a new game right now and benefits from all the hindsight that implies. If you love JRPGs, give this one a good shot. You’ll be glad you did.
    • 63 Metascore
    • 80 Critic Score
    Gods Will Fall does a lot of things right, so if you’re looking for a game that has high replayability and offers success through personal growth rather than arbitrary difficulty, then look no further. The lead developer at Clever Beans mentioned that their inspiration when creating this game was Demon’s Souls and I’d say they did an excellent job creating an indie version of their muse. It is also just a fun experience. I never felt bored while playing it, at least. In fact, despite completing this review, I am still glued to my TV trying to deal with some of those pesky gods.
    • 73 Metascore
    • 80 Critic Score
    The Stone of Madness isn’t perfect by any means, but its successes readily outweigh its missteps. Its emphasis on real-time stealth and simultaneous control over three distinct characters at a time work to create some very hectic gameplay situations, naturally encouraging the player to learn and improve. Infusing this rewarding gameplay with a striking art style and a tinge of dark humor makes for a unique experience worth looking into, even if the controls can be clunky and the guards can be a little too good at catching up with you when you make a mistake.
    • 92 Metascore
    • 80 Critic Score
    But far from being the simple note-for-note reprise of the original that it could have been, Final Fantasy VII Rebirth swings for the fences to be a big and original thing that feels like a full game even while it is, functionally, the middle. It has weaknesses like combat I'm not wholly sold on and maybe a bit too much start-and-stop through gameplay, but if you've been looking forward to the game, you will not be disappointed.
    • 76 Metascore
    • 80 Critic Score
    I think Skygard Arena is fun, and you might too. At the absolute minimum, it may well cultivate an interest in the Tactics RPG genre for you, and explore a world of gaming I’ve fondly enjoyed for a long time.
    • 84 Metascore
    • 80 Critic Score
    Don’t let its somewhat drab exterior fool you, Rolling Gunner is worth a look for genre professionals and up-and-comers alike. Its the kind of game that, despite only being six stages long, I can see myself returning to for a long time coming.
    • 77 Metascore
    • 80 Critic Score
    If you were hoping for a really deep and engaging horror ride, you will be somewhat disappointed, but if you want a solid roguelike with a horror flavor, I think The Spirit Lift is a charming opportunity. And so by giving the game a chance, I went from “cordial dislike” to “actually quite fond of this one.” That’s why you take chances sometimes, and I’m glad I took one here.
    • 83 Metascore
    • 80 Critic Score
    I loved the original. I love this remake. And if you’ve never played the original or you did, you owe it to yourself to give this one a check. It’s a game that was always good made that much better, and it’s going to stick with you a long time after the credits roll on the final ending.
    • 72 Metascore
    • 80 Critic Score
    Ultimately, what I keep thinking of is Katamari Re-Roll, which was similarly a very fun game because it was an unambitious remake of an already very fun game. If you already have the original, it’s a harder sell, because the remake doesn’t change all that much from the original… but it’s also an improvement and a chance for those who missed out on the original (or the DLC) to try the whole package, with the promise of more still to come. There are, in other words, some reasons that not everyone will be delighted by Kingdoms of Amalur: Re-Reckoning. But even if there’s not much new to it… well, there’s also nothing wrong with it at all, and the original was great.
    • 80 Metascore
    • 80 Critic Score
    Persona 3 Reload remains one of the best JRPGs out there, and what I encountered here does little to deter me from that sentiment. Switch 2 owners might not be getting the best version performance-wise, but they’re still getting a version that’s worthy enough to play on the go. Those who care about smooth framerates will be better served playing it on more powerful platforms. But if you’re looking for a solid enough port on Nintendo’s shiny new Switch, you can certainly do a lot worse than this.
    • 80 Metascore
    • 80 Critic Score
    The biggest mark against Sakuna: Of Rice and Ruin is that this is a game which requires you to love it in its entirety. You cannot play this game solely as a farming simulator or solely as a platforming action game; you have to be willing to fumble through the rice farming as you do the platforming you’re much better at. Or maybe fumble through platforming to get back to that hardcore rice farming sim you wanted, to be fair. I don’t know your life. But the whole thing is presented with such care, patient attention to detail, and downright love that it’s impossible not to enjoy the heck out of this game. It’s the sort of game that I highly recommend to people who may naturally only be inclined to one side or the other of this particular melange, because you might find yourself enjoying it more than you expected. Sit back, relax, and let the game soak over you. Take a breath. Plant the rice. Watch the water. Don’t ruin it.
    • 73 Metascore
    • 80 Critic Score
    While the main levels of the game are not the most exciting, with gameplay that is often just good but not great, the boss battles are tons of fun, and the entire game just oozes style and substance. I had enough fun with those, and also just rocking out to the wonderful music, that I can mostly overlook the game’s minor gameplay stumbles. No Straight Roads is an excellent experience that I encourage any lover of both music and gaming to have a look at. It’s not flawless, but it’s a darned good time.
    • 81 Metascore
    • 80 Critic Score
    Taking into account the long tail of support for the original, the promise of more characters, and the surfeit of extra modes, this is almost a definite buy for fighting game fans, especially if you are a longtime fan of the original game. But it’s also a good buy if you’ve always loved fighting games but dislike threadbare stories or struggle with the controls. And with the sheer breadth of extra modes available, odds are good you’ll find stuff to love in here.
    • 79 Metascore
    • 80 Critic Score
    Fans of exploration and shooters are strongly encouraged to try out The Knight Witch, because it’s a little indie title that’s going to charm you with both its story and its gameplay. What do you know? Mashing concepts together worked out pretty well here after all.
    • 82 Metascore
    • 80 Critic Score
    Cult of the Lamb is the most hard-to-put-down game I’ve played all year. It’s so easy to get that “Ok just one more” itch of wanting to head out and get the last few materials you need for that new facility, or deciding you’ll just do a little bit of redecorating and next thing you know the sun is rising. That’s not to say it’s completely perfect. There is a little bit of that indie game jank, it’s not terribly long, and there are a few bugs here and there ranging from minor graphical ones to more major ones that halted my progress temporarily. Thankfully the devs are already hard at work on a patch, and while the main story may be short, I’ve managed to sink 20 hours in so far and I’m nowhere close to stopping.
    • 89 Metascore
    • 80 Critic Score
    TimeMelters is a very intriguing game, one which takes an unusual gameplay self-cooperation mechanic (which I have actually seen before) and takes it in a totally new direction. It has been a lot of fun to play, and while there was some frustration, it was mostly the good kind that makes you determined to succeed. There is a good amount of game here too, between the solo campaign and the extra modes available, which could keep you busy for many hours. While the visuals are somewhat lacking and a few quality-of-life improvements might be needed, overall I had a lot of fun, and I highly recommend TimeMelters to anyone who loves having their brain melted by action-oriented puzzles.
    • 81 Metascore
    • 80 Critic Score
    And that's really the ultimate takeaway. It has a load of really fun parts, a fun gameplay loop, an engaging story, and an earnest effort to split the difference between the various elements of the franchise history. It's a good game! Take these reservations not as a subversion of that fact, but for what they are: Acknowledgement of its limitations.
    • 71 Metascore
    • 80 Critic Score
    This is definitely a title made with a lot of love and attention to detail, and while it’s hardly a flawless production, I think it’s worth checking out for people who sit on either side of the fence. If you’ve always wanted to love a Soulslike title but never quite got there, this might help get you over the hump; if you love them but don’t mind something being a bit more Souls-lite, this will delight you. It’s not going to make it on to my short list of worthy Game of the Year contenders, but it’s a solid outing all around, and that’s not nothing.
    • 76 Metascore
    • 80 Critic Score
    Read Only Memories: Neurodiver is a rare instance of great execution when the “when it’s done” attitude is adopted. Anchored mostly by its great presentation and story, this sequel easily meets expectations while also remembering what genre fans like about the series. New fans and old will enjoy what Luna’s story brings to the table, and I’m looking forward to what’s coming next for the Read Only Memories franchise. Cyberpunk fans should walk away from this with a big ‘ol grin on their face, and I’m one of them.
    • 74 Metascore
    • 80 Critic Score
    Overall, Date Everything is a charming little package that staves off its inherent repetitiveness with some great writing and an excellent cast of voice performers. The sheer variety of characters here nearly guarantees that there will be at least a handful that connect with everyone. Some of the character design is a bit too busy, though, and tracking down every Dateable can become a lesson in frustration if you have difficulty thinking outside the box. If you’re a VA geek, Date Everything is an absolute must-play; I don’t think we’ll ever see another game with this many high-profile performers together in one package. Recognizing the voices of the Dateables you find is a core part of the fun here, in my opinion. But even if you’re not well versed in modern voice performers, this game is still a fun and often hilarious romp.
    • 83 Metascore
    • 80 Critic Score
    The Excavation of Hob’s Barrow is a clever and creepy indie game that isn’t afraid to show how much love they have for this style of storytelling. It may not be the kind of game that will please everyone, but it will satisfy those looking for an old-school experience wrapped up in eldritch horror. Switch owners looking to expand their adventure game library will find a solid experience here, and the low price point will work in its favor. Thomasina’s misadventure is a story worth playing, so long as you go in ready to tussle with the old-school quirks of the genre.
    • tbd Metascore
    • 80 Critic Score
    Dwerve is a difficult game to put down. It incorporates the strategic aspects of tower defense with the reactive dodging of action games and fully reaps the benefits of both elements. Having to approach each of the varied combat encounters with tactical and mechanical skill creates a layer of engagement that not every game can reach, urging you to keep playing and tinker with your approach all the way up to its conclusion. Despite its somewhat lacking storyline, Dwerve is a fun, challenging trek through dangerous dungeons and dwarven history that carries itself with aplomb.
    • 71 Metascore
    • 80 Critic Score
    Even with the heavy hitter Dragon’s Trap missing from this selection, Wonder Boy Collection is still a great option if you want to experience a more obscure retro franchise for the first time, or go back and revel in nostalgia. Also, with the prices the original Monster World IV goes for at the time of writing, this is probably the best way to play through that game without blowing up your wallet.
    • 72 Metascore
    • 80 Critic Score
    While it’s hard to ignore some of the gameplay issues (some of which EA has promised to address as of this writing), the overall experience of EA Sports PGA Tour is very impressive as far as golf games go. The graphics and audio are top notch, as is the golfer creation and the wide range of options available. This game is a sim and not a super easy game, but the developers clearly wanted a wide range of players to be able to enjoy it with the assistance features, and it does a pretty good job of that. Combine this with the huge amount of content and the many ways you can use it, and you have an experience that, despite some stumbles, is near the top of its class. If you’re looking for an immersive golf experience, look no further.
    • 83 Metascore
    • 80 Critic Score
    Overall, Disc Room is a simple game at its core. It almost feels like it could be a web-based Flash game at times. Between the steady challenge and constant addition of new quirks and twists, though, the game becomes more than a simple time waster. Disc Room is short and sweet, with an interesting aesthetic and some intriguing character building. Unfortunately the latter is hidden in menus, so there’s a chance not all players will get to see what is, in my opinion, one of the best parts of the game. As a quick glimpse into a new kind of madness, this is a game worth a look. Just don’t lose your mind on the way.
    • 69 Metascore
    • 80 Critic Score
    All in all, I have to say that, while brutally difficult for me, Monster Supercross 4 was still a lot of fun to play because of the overall quality and completeness of the experience. The game is a thrill, that much is certain. I imagine fans from the previous entries and people who real know their Supercross are past the learning curve and will get into this game instantly. While the experience is epic, even for a total noob at realistic sports games like me, I have to dock points for the rough on-boarding experience in this otherwise excellent title. A persistent beginner will have the game grow on them and potentially make them an even bigger Supercross fan. But if you’re totally new and curious about the sport, the weak tutorial and lack of explanation of terms in the sport is a significant barrier.
    • 81 Metascore
    • 80 Critic Score
    This is a really fun, elegant, and well-observed game that I might feel is a bit slower to start than that title was, but it does feel like a lot of fun from start to finish. I had a fun time playing the game, and every time I fired it up again I found myself having fun all over again. If you have memories of old beat-em-ups or just want a new Marvel game in your life, this is going to be a fun title, and it can easily be an all-time winner for party games even with your friends who don’t play regular video games. Which means that it deserves the most Marvel-possible send-off for the whole affair. It’s a magnificent Marvel menagerie of superior, striking, and sensational super-heroes clashing on cosmic canvas against invading insects in insidious incidents. ‘Nuff said!
    • 80 Metascore
    • 80 Critic Score
    Scarlet Nexus is an excellent way to get your JRPG fix. It’s stylish, has an evolving storyline, unique characters, and a wicked fun battle system. It does try to do a lot, and in doing so falls a little short at times, but this is something that will only bog you down if you let it. The game has a lot to offer and boredom is the last thing you’ll feel when you’re running around swinging buses at enemies. If you’ve ever wondered what can be done when truly using the power of the mind, this title offer you a fresh perspective.
    • 79 Metascore
    • 80 Critic Score
    If you’re looking for a fun trip to Toronto, this game is as solid now as it was back in 2010. Just be sure to get a few friends together for maximum enjoyment.
    • 75 Metascore
    • 80 Critic Score
    The fact that this is from a small team is itself amazing, and if you enjoy anything from the gorgeous art to the description of the mechanics to even just the feel of being the family head trying to whip your clan into a fighting force? I think you’ll find something to love in Dice Gambit. I sure as heck did. I took a chance I didn’t expect to, and I feel it was well worth it.
    • 83 Metascore
    • 80 Critic Score
    In short, The Plucky Squire is a triumph, and if it looks fun to you and you don’t mind the slightly shorter runtime, you will find it to be delightful. And you will, I am certain, want to see how Jot’s adventure plays out. It’s a simple trick done without shame but with genuine warmth, and in the end, what more can you ask for from any video game?
    • 63 Metascore
    • 80 Critic Score
    It’s smaller than its inspiration, a bit simpler in some ways, and I am very deliberately leaving out some of the places it goes simply on the basis that it’s worth seeing it for yourself. If you’re like me and have been looking for more FFT for the past two decades, this game will not sate your hunger completely, but it’ll be damn filling. You will walk away satisfied. That is high praise, and a testament to how good the game actually is.
    • 69 Metascore
    • 80 Critic Score
    Scarf is an endearing experience. It wears its inspirations on its sleeve and doesn’t shatter the genre’s conventions with innovative ideas, but still finds enough sure footing to set itself apart from its contemporaries. Moreover, an unsurprising story and a few instances of intentional time-wasters in puzzles aren’t enough to lessen the benefits of its brisk pace and variety of gorgeous environments. It may not hit the highest highs of the genre, but if you’re in the mood for an atmospheric puzzle platformer, you could do much worse.
    • 68 Metascore
    • 80 Critic Score
    Soulstice absolutely works as a love letter to action games of the bygone PlayStation 2 era. Vitally, however, it does so without losing a clear identity of its own. Its combat system is unique in the way it asks players to actively monitor mechanics while also avoiding enemy attacks and dishing out flashy combos in true character action game fashion. Its boss battles leave quite a bit to be desired, and the level design may be a bit too narrow at points, but Soulstice manages to make up for these shortcomings with an emotional story and a unique brand of observation-based gameplay that ensures its status as a confident addition to the genre.
    • 83 Metascore
    • 80 Critic Score
    If there’s anything wrong with Drop Duchy as a game, it’s really just the timing of its release. The gaming world has a lot of stuff to play right now, a lot of big titles that demand you sink a lot of time and energy into them. I’ve been playing some of them myself. It would be easy to overlook this particular one because it is a slight thing, a lunch break sort of game. But when you consider the asking price and the fun of the game, that slightness works in its favor. Maybe you don’t have a couple of hours to make serious progress on the big RPGs that are out right now. Maybe what you have is 30 minutes to play some Tetris and also build yourself a merry little kingdom. And Drop Duchy is positioned perfectly for that. Lean in, enjoy some dropping and some management, and give the screen a thumbs-up in celebration of your latest acquisitions of land. So yeah, this is just mashing together existing pieces, but that mashing really works. Exquisite!
    • 69 Metascore
    • 80 Critic Score
    Bulwark: Falconeer Chronicles is an odd game that you will either really like and have a lot of fun with or it is going to frustrate the heck out of you, but I think ultimately I have to err on the side of it trying new things even if I don’t think it totally sticks the landing. Take that with the appropriate header.
    • tbd Metascore
    • 80 Critic Score
    Overall, Gleylancer isn’t some kind of boundary pushing or standard setting entry in the shmup genre. And it doesn’t have to be. What it does, it does well. The difficulty curve is a bit wonky, but even at its hardest it never feels impossible. Putting the options to use was a ton of fun, even if my method of using them ended up a bit…uncomfortable for my thumb. At its budget price ($6.99 at the time of writing), this game is an absolute no-brainer for shmup fans. I would argue that it’s a great option for genre newcomers as well, with its relatively easy opening levels before the difficulty really ramps up. As I continue my exploration of retro shmups, I’m glad this one fell into my hands.
    • 76 Metascore
    • 80 Critic Score
    I honestly can’t tell you the specific thing about Arcadia Fallen that made me fall in love with it, but I can promise you that it’s a good time. The lively cast will guide you through a grand adventure, where you will feel like an active participant rather than just an observer, and by the end, you will most likely be sad to see your journey end. The art style might feel outdated, but if you can look past that, you will be treated to excellent voice-acting and some fun, yet simple puzzles. There’s also plenty of content here, since you get four romance routes to try out and the opportunity to replay the game with different MC personality types, making it a whole new experience.
    • 82 Metascore
    • 80 Critic Score
    Whether you’ve always been a medieval combat fanatic, or you love games like the Call of Duty and Battlefield franchises but wished for them to go back in time a few centuries, it’s hard to go too far wrong with Chivalry II. Just be mindful of that bloodthirsty knight that spawned right next to you!
    • tbd Metascore
    • 80 Critic Score
    GRIDbeat! has all the components of an excellent rhythm game: A unique aesthetic, addictive gameplay, a respectable difficulty curve, and (of course) a positively bumpin’ soundtrack. All of these qualities make it a relatively easy recommendation for fans of this genre, but each of them also has a depreciating caveat that lessens the experience. Somewhat samey level designs can occasionally cause visuals to lose their luster, a lack of meaningful change in the core gameplay loop, and very predictable difficulty spikes in each level are all snags that will come and go in different points throughout GRIDbeat! Everything mostly works the way it’s intended to, but it’s hard to ignore the missed potential. There’s no caveat for how enjoyable the soundtrack is, though. It’s just damn good.
    • 79 Metascore
    • 80 Critic Score
    Ocean’s Heart is a love letter to its genre, and I feel like it’s one that does it justice. I really enjoyed this game and all it had to offer. The main story, as well as the side-quests, keep you interested and immersed in the world you’re exploring, the visuals are full of color and charm, and the gameplay, while basic, is elevated by constant puzzle-solving and exploration, making it harder to get bored. If you have it in you to ignore the clunky controls (which I did) then you will find a lot to enjoy about this game.
    • tbd Metascore
    • 80 Critic Score
    Ultimately, it’d be wrong to say that Defender’s Quest II feels like more of the same; in visuals it’s very different and everything else feels like a distinct evolution from its original form. But it does feel like it has been made with the same sort of attention to detail and care as the first one. It carries all of the charm and memorability, and it also has that same addictive feeling of inspiring you to take on just one more round. In other words, basically everything I liked about the first game has been either preserved or expanded, and there’s just not much to criticize. This is an amazing package, every bit as good as its predecessor, and if you never heard of that game that means you have two great games to play. Go try it out, because if the idea of a tower defense RPG sounds like a great concept, I assure you that this one nails it just as well as the first game.
    • 75 Metascore
    • 80 Critic Score
    Mighty Morphin Power Rangers: Rita’s Rewind is a beloved tribute to a cherished franchise in video game form. It easily stands alongside some of the more standout titles that have emerged in the genre as of late, and everyone involved shows their reverence for MMPR in every frame. Anyone worried about the quality of this game can rest easy, as this is something I can happily point to as a great example of a good beat-em-up. I had a morphenomenal time with Rita’s Rewind, and I’m sure anyone fires this up will feel the same way. This game is far from a headache, so go-go give this one a shot.
    • 64 Metascore
    • 80 Critic Score
    The Tartarus Key is the rare game that’s able to faithfully recreate an older, chunky 3D aesthetic while still establishing a unique voice of its own. Its brainteasers won’t pose much of a challenge to seasoned puzzlers and its endings are rather abrupt, but the intriguing mystery, variety of puzzle types, and brisk pace work together—much like the characters trapped in the mansion themselves—to ensure a ride worth taking.
    • 74 Metascore
    • 80 Critic Score
    Part of me kinda wanted for Romeo Is A Dead Man to let me in on a joke. There’s a sense throughout the game that I’m missing a comment or two, that if I just had the right combination I could get a sense of what Suda51 really wants to say, and it would make the whole product feel even better or more coherent. And I can’t quite get there. But that’s part of the fun, and it’s what makes the game not just unique but compelling in the way that a more coherent title probably couldn’t manage. Some people are going to give this game a shot and bounce off it hard, and I think that’s valid. But I think that if you enjoy the game it’s going to be something you keep coming back to, and it’s definitely a game I would encourage people to buy on Steam because if you decide it’s not for you, hey, you can figure that out within the refund window. It’s either going to be very much not for you or very much for you, and I think some people are going to realize that this is their game in a way they wouldn’t have if it hadn’t sort of swept in from nowhere. The moral of the story is that Romeo Is A Dead Man has something to say, but what it’s saying is more about a feeling than anything. That is the lesson.
    • 87 Metascore
    • 80 Critic Score
    Despite an overly lean narrative and an overlong middle section, Bionic Bay’s particular blend of fluid platforming, physics-focused puzzles, and gorgeously surreal aesthetic results in a highly engaging experience. More than that, it’s tight pacing and interest in surprising the player keeps things feeling fresh throughout. If you’re on the lookout for a new puzzle-platformer, it’s well worth your time to run and jump your way through it.
    • tbd Metascore
    • 80 Critic Score
    What the Dub?! knows what it wants to be, and it does it well, straight-forward and with very little frills. If you have a friend group that already enjoys the Jackbox series and other quick and easy party games, there’s little reason not to add this one to your rotation.
    • tbd Metascore
    • 80 Critic Score
    Saint Slayer is very much to Castlevania what Shovel Knight was to Mega Man. A simple, pure, and quality experience that, although almost as punishing as the early days of NES side-scrollers, does just enough to make things fun for a lot more people while staying true to the source material. If you revel in Nintendo Hard goodness, this game will be right up your alley. Just don’t expect “Easy” to actually be easy! With some nice features for replayability, fans of classic side scrollers will find this a very worthy purchase that may not be PERFECTLY authentic, but it’s close enough. Casual gamers, however, may find it a bit too frustrating.
    • tbd Metascore
    • 80 Critic Score
    At the end of the day, quibbles about music or visuals or story are kind of secondary to this particular game. This is a title that is an amalgamation of two separate game types that both rely heavily on their gameplay to be pleasurable… and to its credit, Metallic Child really nails that part of the formula. It manages to be fun without feeling formulaic, and it even kept alive that sense of always struggling just a little further in the hopes of clearing a run even when things felt less than promising early on. That’s a sign that something is working right. Of course, none of that is to say that the game wouldn’t be better with a better story or better environments or any of that; just that what it needs to get right it does very right, so much that it elevates the game beyond what could have been a rather bare-bones presentation to be quite a good title. If you like the idea of flinging around robots and unlocking weapons from defeated bosses, you should definitely give this one a go.
    • 77 Metascore
    • 80 Critic Score
    I can’t remember the last time I’ve seen a franchise take such a massive positive 180 as I’ve seen here in Second Light. What was easily one of the worst games I played in 2017 has received a follow-up that kept me coming back for more. It really feels like Gust took the criticism of the original to heart here. We’ve gone from a massive stumble of a game with some good ideas to an incredibly solid JRPG that does just about everything it sets out to do correctly. From the character writing to the speedy gameplay, the world design to the excellent soundtrack, this is a game worth taking a look at. If you are interested in jumping into this franchise, take my advise: just skip the first game completely. Start here with Second Light, it’s worth your time.
    • 76 Metascore
    • 80 Critic Score
    The story here pulled me in quickly, and is well worth paying attention to. Exploration with parkour is just plain fun. The game doesn't feel like it's forcing the player to explore and complete every marker on the map, but rather giving the player options for how they want to approach the game. The survival aspects aren't overwhelmingly hardcore, but feel tuned to provide the perfect amount of tension.
    • 81 Metascore
    • 80 Critic Score
    Really, the minimum expectation for me when it comes to remakes is to make a good game better than it used to be. I feel confident in saying that We Love Katamari REROLL+ Royal Reverie does enough to fulfill that requirement, and is priced in a way that makes it a no-brainer to pick up. It’s the best version of this game to date, and it gives me hope that seeing these being brought to modern platforms may be the spark that gives us brand-new titles. But for now, I’m fine with getting a well-crafted remake of a damned fine game with the kind of quality-of-life updates and additional content that help the low barrier of entry go down even easier than a straight port ever could. Go roll up some stars, man. You’ll enjoy it.
    • 86 Metascore
    • 80 Critic Score
    The game's sheer complexity and overwhelming mass of systems and stuff makes it a bit hard to recommend, and there were definitely times when I was pulling out my hair in frustration in the game or finding myself unclear on how I was supposed to proceed. I feel like a smaller and more balanced game would have likely been an overall better experience. But at the end of the day, Nioh 3 aims big. While I can't say if it's going to satisfy series fans perfectly, this one is definitely earning a thumbs up from me.
    • 89 Metascore
    • 80 Critic Score
    If you enjoyed the base game, it’s hard to see you being dissatisfied with this expansion. And even if you aren’t enticed by any of the new content on offer, Update 2.0 has brought net improvements to the overall gameplay that make it more than worth taking another trip through Night City.
    • 78 Metascore
    • 80 Critic Score
    I expected a bit more out of Pepper Grinder than I got, but none of that is really a mark against the game. There are definitely things about the game I dislike – boss fights primarily, or the general brevity and simplicity of the game – but that’s also judging a game I didn’t get rather than one I did, and the title isn’t priced like a big sprawling adventure. At a $15 price tag, it feels like a light weekend thing, something you can drill through in a few nights of idle play and then pick up again whenever you have a hankering for something similar...That’s… what it wants to be. And so I have to kind of give it up for that. There are frustration points, sure, but if you like this style of platformer it simultaneously doesn’t feel like something that’s been done a dozen times before and is fun to play start to finish. Not every game manages that.
    • 80 Metascore
    • 80 Critic Score
    Atelier games continue to be the mark of a consistently good franchise, and Sophie 2 does little to deter me from that sentiment. It’s the kind of game that deserves to be experienced alongside your favorite creature comforts and maybe a hot beverage to boot. Sophie’s latest outing most definitely deserves to exist, and those looking for a relatively easygoing and chill experience can’t go wrong here. It’s a worthy sequel to a cherished game, and a wonderful way to celebrate the joy fans have experienced over the years.
    • 76 Metascore
    • 80 Critic Score
    And hey, how many other games will give you a chance to command a tiny fluffy-eared girl riding a gigantic tiger that thinks it’s a housecat? Not enough, I tell you.
    • 79 Metascore
    • 80 Critic Score
    All in all, playing Birushana: Rising Flower of Genpei was a real treat. It has its moments where the story can feel like it’s dragging, as well as a few grammatical errors here and there, but if like me you have aged out of cutesy, under-developed romance games and prefer more mature themes and realistic (albeit still animeish) characters, I recommend you pick this up.
    • 83 Metascore
    • 80 Critic Score
    I’m a big advocate for saying that longer games are not necessarily better games. This game is exceptionally short, at about an hour for a playthrough, but it spends that hour well. You’re given enough time to get to know the cast, explore the city, and leave once the city’s secrets have been laid bare and the remaining answers lie beyond in a later volume.
    • 72 Metascore
    • 80 Critic Score
    While I wouldn’t use the word “perfect,” Mahokenshi offered a truly fun experience that far exceeded any expectations I could have had. It has restored my faith that there is room for innovation in its genre. This game is fun, not too easy or too hard (nor too long or too short), offers a compelling world for its gameplay, and overall is something I feel quite comfortable recommending to anyone and everyone who likes mixing cards with video games, but it also has potential for people outside of this genre as well. Check it out!
    • 71 Metascore
    • 80 Critic Score
    In the end, Grim Guardians: Demon Purge is an absolutely solid action platformer. Annoyances at needing to go through a second time aside, I genuinely enjoyed the stages, the characters were amusing, and each new sub-weapon altered my approach to combat in ways that kept things fresh. There’s a lot of heart and soul poured into the details, it’s one of those retro titles that truly remembers what made those classics fun in the first place. There’s a few small issues here and there that keep it from being truly amazing, but it’s certainly worth your time.
    • 65 Metascore
    • 80 Critic Score
    If Rustler suffers from anything, it’s just that it sometimes doesn’t quite know what it’s trying to be. Most of the time, it seems to be specifically trying to parody GTA, and it plays a just like the early top-down games from said series. The tone is a bit off-beat, though, with all the jokes, pop culture, and poking of fun. It might not be perfectly cohesive, but whether you’re here for the jokes or because you like games where you can be on the wrong side of the law, there is definitely something here for you. So if you aren’t easily offended by the copious amounts of cursing, blood, and violence, you should definitely give Rustler a go. Pull that guard off his horse, ride off, and don’t look back!
    • 82 Metascore
    • 80 Critic Score
    If you have any interest in the old days of FPS gameplay when you were expected to wade in, unleash firepower at top speed, and leave a mess in the process, you will want to play this game. And if you’ve tried to play those games but can’t get over the gap in technology, this is going to be a darn fun experience for you as well. Give this one a shot; it deserves everything it’s asking and then some.
    • 78 Metascore
    • 80 Critic Score
    For fans of the franchise who aren’t usually RPG fans, this one is going to be fun. Tactical RPG fans who don’t generally play run-and-gun platformers are going to have fun with it. And if you’re a fan of both? This is a must-buy. It’s a sign of how you can do interesting things in a familiar space with novel implementation.
    • 87 Metascore
    • 80 Critic Score
    Neva is still an title that I believe most should dive in to. “Not being a revelation” is hardly a bad thing when what we have here is still a top-notch experience that was able to force feeling out of my dead heart.
    • 80 Metascore
    • 80 Critic Score
    More than anything, Card Shark is an experience. It’s not an exceptionally long game, coming in at eight hours, but it very much suits its length. I wasn’t left unsatisfied, nor did it feel padded. The emphasis on the tricks themselves was oddly compelling as well. By the end of the game I had learned the theory behind a good number of techniques, and I’d be lying if I said I wasn’t tempted to practice some of these for real.
    • 82 Metascore
    • 80 Critic Score
    What downsides it does have are either due to its age or just the fact that the designers prioritized a fun dungeon crawl over character building. That’s fine. The game you have here is a fine, crisp, energetic dungeon crawl that’s good to pick up and play and rewards you with bosses that are tough enough to matter but not so hard that you’ll want to throw the game in the garbage. So let’s hear it for Ys Origin. And if you’re in the mood for any of that? Give it a shot, why don’t you?
    • 77 Metascore
    • 80 Critic Score
    If you enjoy a bit of RPG and strategy in a game and enjoy yourself a match-three game, you will be well-served by Might & Magic: Clash of Heroes. I can’t tell you how well it stacks up compared to the DS version, maybe, but now it’s available on more modern devices and it’s still fun. What more could you ask for?
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    • tbd Metascore
    • Critic Score
    From the bit I was able to play of it, I think that Paper Ghost Stories: Third Eye Open has a bright future ahead. After all, titles that look to tackle interesting themes from a different perspective are the sort of freshness in storytelling that every reviewer lives for. Couple that with the fact that the game looks and sounds great just means that I will be one of the first people to pick it up when it officially releases.

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