Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Sound Mind
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 80 Metascore
    • 80 Critic Score
    I would have preferred to be granted new gear at a quicker pace and have more direct control over my build options in a first playthrough, but the positives otherwise coalesce into a very addicting (and fairly challenging) co-op shooter that’s difficult to put down.
    • 71 Metascore
    • 80 Critic Score
    Still sporting tough as nails gameplay and brimming with the fast-paced ninja action the series is known for, picking up the Ninja Gaiden Ultimate Collection is a safe recommendation based on the strength of the first two titles alone. Ninja Gaiden 3 may still be the low point in this trilogy, but that shouldn’t deter those new to the series to give Sigma and Sigma 2 a fair shake. Both of those games still withstand the test of time, and in the case of the Switch version is something fun to play portably as well. In the grand scheme of remakes and ports, you could do a lot worse than these three games. If Team Ninja finally decides to work on a fourth entry in the series, I’m hoping those who end up devouring this collection will be well rewarded.
    • 87 Metascore
    • 80 Critic Score
    If you’re not really a fan of deckbuilders, this game is not going to change your mind. But if you like them but often find them kind of disappointing, I think Monster Train 2 is going to be a real winner. It doesn’t do anything I’ve never seen before, but all the things it does that I have seen before are things it does really well. And that’s worthy of praise.
    • 76 Metascore
    • 80 Critic Score
    Taken as a complete package, Lost Judgment and The Kaito Files serves as one of the best story offerings I can think of in recent memory. With as fantastic as the former’s story was, I’m overjoyed that the story in the latter at least maintains (and often exceeds) the standard we’ve come to expect from Ryu Ga Gotoku. While the somewhat steep price tag might be a bit high for DLC, the densely packed narrative and trademark gameplay helps take the edge off. It proves that Kaito is more than capable of carrying a story, and I can’t wait to see what his future holds.
    • 83 Metascore
    • 80 Critic Score
    Jusant is not a game for everyone, but if you expect it to be one you’ll appreciate, it probably will be. Its noteworthy climbing mechanics are kept fresh throughout the adventure by asking you to utilize them in different ways, its ponderous atmosphere is top notch, and the environmental storytelling within its detailed world really gets your imagination going to a degree I hadn’t remotely expected. But it isn’t perfect. It’s more traditional storytelling elements are weaker, it doesn’t challenge the player very much, and it runs short at about six or so hours long. These detractions end up being minor disappointments in the face of a very successful adventure game, but they’re still there all the same, and it’s a shame Jusant doesn’t eschew them to become something even more special than it already is.
    • 82 Metascore
    • 80 Critic Score
    No More Heroes is still a game worth playing in 2020. While it may sport mature content, the attitude throughout is anything but. It’s a game full of flash and fun, and seeing it and Desperate Struggle drop on the Switch before III‘s launch is the perfect excuse to get yourself acquainted with Travis Touchdown for the first time, or all over again. Years later, it’s still a bloody good romp worth a good slash with the added benefit of portable play. Head on down to Santa Destroy, you’ll leave happy.
    • 74 Metascore
    • 80 Critic Score
    Scott Pilgrim EX is yet another fantastic effort from Tribute Games, and fans should breathe easy. It’s a worthy follow-up to a beloved brawler, retains the trappings fans loved about its predecessor, and suceeds at being an all around great game in its own right. This is an easy thumbs up for me, and those looking to fill their evening with a solid beat ’em up experience will surely find that here. Sometimes, it can be worth the wait.
    • 69 Metascore
    • 80 Critic Score
    Everything about 9 Monkeys of Shaolin is above board (except maybe the title). While it doesn’t bear the name of some famous franchise, everything about it possesses high quality and I definitely had a good time playing it. This game is a solid pick-up for beat-’em-up fans, particularly if you can find a friend to play with. Give it a play, and unleash your inner monk.
    • 86 Metascore
    • 80 Critic Score
    The idea of running back and forth across a large area may not be appealing to everyone. However, after setting aside the weirdly, and wonderfully confusing story and a few tense BT encounters, I found my time with Death Stranding to often be a more relaxing, chill, experience that I would recommend you check out.
    • tbd Metascore
    • 80 Critic Score
    Everything about Puddle Knights is very polished and refined. No bugs or problems to speak of, just fun puzzles to solve. It was a really fun experience and makes you think in a good way. There’s nothing like staring at a stage for a while and then having the solution eventually jump out at you in a “Eureka!” moment. All told, the game offers a very satisfying experience that is pretty well worth the cost of entry.
    • 75 Metascore
    • 80 Critic Score
    Really, should anyone be surprised that No More Heroes III is a good time? Suda51 and his gang may be known for games that are varying levels of weird, but you can hardly ever say that they’re boring at all. Travis might have been in relative exile for a while, but it feels like he hasn’t missed a beat. It’s time to fire up that beam katana back up, people. Far from a swing and a miss, it’s good to see Travis back in his element. This gets a solid recommend from me.
    • 74 Metascore
    • 80 Critic Score
    Song of Horror definitely exceeded all of my expectations. It hits that “haunted house attraction” level of spookiness just right and, for the most part, the puzzles are a nice mix of exploration and inventive thinking. It’s not without the occasional hiccup, and some of the puzzles could do with a few more hints, but overall? Song of Horror is one of the best horror games I’ve played this year. Best of all, it’s not QUITE done yet. Updates already planned in their roadmap include adjustments to the most egregious puzzles, fleshing out the final chapter a bit more (Another encounter with the Presence and a new character), and a new harder difficulty level. If you’re a fan of older third-person survival horror games, I highly recommend picking this up!
    • 74 Metascore
    • 80 Critic Score
    If you’re looking for an emotional ride that will likely elicit a tear or two, Lost Words is something that should be on your list. Hiding under the basic gameplay is a story worth experiencing.
    • 71 Metascore
    • 70 Critic Score
    Slowly working your way through the hotel, taking in the gorgeously detailed environment, wracking your brain to figure out how to progress, remembering all of the blocked paths you can now access with a newly acquired key item—these are the moments when the game is at its absolute best. Had the title leaned into this as the main aspect of the experience, you could very well have been reading a recommendation for one of the genre’s premier titles. Instead, Fobia – St. Dinfna Hotel is an amazing exploration game that periodically gets in its own way with lackluster shooting and action sequences. It’s still well worth your time, but it’s disappointing to think about how much more it could have been.
    • 64 Metascore
    • 70 Critic Score
    It’s got fun characters, great presentation, and a system that has some stumbles but is ultimately a neat idea. And let’s face it, if you’ve ever been in a city, bodyslamming people who won’t stop taking up the whole damn sidewalk feels like an appropriate response.
    • 81 Metascore
    • 70 Critic Score
    Have A Nice Death is sure to please roguelite fans for its playability, but it’s a tad too easy to want a bit more from it.
    • 80 Metascore
    • 70 Critic Score
    Overall, despite all of my complaints, I did have a great time playing through Ys IX. Despite the boring setting and the frustrating continuation of tower defense segments, the core of the game is still Ys. Battles are fun and frantic, and the new exploration mechanics just feel amazing and satisfying to use. The problem is the game feels like a major step back from the previous entry in the series. The stilted storytelling, boring setting, and just decent soundtrack all feed into my feelings of disappointment. Lacrimosa of Dana was one of the best games I played in 2017, and the fact that Ys IX doesn’t reach that high is frustrating. If you’re in the mood for more Ys, Ys IX: Monstrum Nox is still worth a play. This isn’t a bad game in the slightest…just a disappointing one compared to the highs of recent series entries.
    • 82 Metascore
    • 70 Critic Score
    Endling – Extinction is Forever is a bold, unique, slow burn of a game that excellently conveys its ecologically conscious message and paints a dire image of rampant industrialization on a personal, microcosmic level. Because of this success, the game manages to garner an amount of player investment that belies its short runtime, but that runtime is also one of the game’s biggest hurdles when contrasted with its relatively high price tag. Had more steps been taken to engage the player in the minute-by-minute gameplay or encourage replayability, the number below might have been a notch or two higher. As it stands, however, Endling is a game where the gameplay and mechanics are readily outclassed by its theming and presentation. It’s certainly an experience worth having, but not one that lives up to its full potential.
    • 68 Metascore
    • 70 Critic Score
    Bubble Bobble 4 Friends is a pleasant callback to yesteryear, with just enough changed to keep it from simply retreading old ground. It is a little short if one charges through, points be damned, but it’s still several hours long at least. Those who prefer complex plots and modern design may be a bit disappointed, but anyone who likes a more arcadey sort of game should enjoy it.
    • 77 Metascore
    • 70 Critic Score
    Obviously, that means that I can’t call this a bad game because it isn’t. It’s objectively a good sort of game. But it’s not a game that really lit me on fire in any way. I almost feel like part of me would have preferred a more flawed title in some ways, something that felt like it was reaching a little more in an area other than just raw presentation…But some of this might just be me being cantankerous. I can’t say Olija is all that great, but it’s definitely a solid game that aimed at what it wanted to be and hit it squarely. It’s unlikely to be anyone’s favorite game, but it is – at least – doing its own thing with no small degree of confidence.
    • 74 Metascore
    • 70 Critic Score
    This game does not need to be an amazing experience on par with dazzling triple-A games, it needs to be a fun, cute, and relaxing hidden object game. It is very much that. The list of things to find might seem a little short at first, but it’s remarkably devious and should keep you searching for a consistent stretch. If you see the scenes above and think “that looks like fun,” hey, you are probably going to have a good time.
    • 80 Metascore
    • 70 Critic Score
    In some ways, Natsuki Chronicles is a slight thing. It’s certainly not going to be the game that makes people who never play shoot-em-ups reconsider that stance, nor is it the sort of thing that you’re likely to devote months of play to unless you have a burning desire for a new shooter and this is the extent of your options in that regard. However, there’s nothing wrong with it being slight in that regard. What the game seeks to do, it accomplishes well and with aplomb, missing some minor technical issues with its presentation. And it certainly has more than enough content to keep you engaged as you challenge higher difficulties, grinding your stage level up for a little more defense, trying to earn up the credits for a new primary weapon. So it’s a little thing, but it’s a fun little thing. That’s what it wants to be, and it deserves good marks for aiming at a simple target but hitting it with notable skill.
    • 83 Metascore
    • 70 Critic Score
    A lot of people have really raved about Triangle Strategy and held it up as an excellent game. I don’t think it’s a bad game, but I do think that it’s ultimately just an alright one. It’s solid and functional, takes too long to get to its plot, has some awkwardness that prevents me from really falling in love with it, and has some fun parts that don’t eliminate those issues even as they make things a bit better. And if you’re like me and still looking out for more Final Fantasy Tactics… well, keep waiting. This ain’t it.
    • 74 Metascore
    • 70 Critic Score
    If you’re looking to scratch that classic gaming itch, playing this version of a classic is a welcome addition to the Recharged line of games and is a worthy version worth considering. It’s not perfect, but it’s playable and still as fun now as it was when it dazzled arcade goers in its heyday.
    • 67 Metascore
    • 70 Critic Score
    Asha in Monster World wears its retro heart on its sleeve, with the modern graphical overhaul only helping to increase its charm. For fans of classic games and platformers, it is definitely worth a shot, though you will need to be ready to overlook a few quirks.
    • 77 Metascore
    • 70 Critic Score
    Overall though, in spite of the snags I hit, Tactical Adventures mostly did a really good job with the story and the combat in Solasta. It succeeds in pumping some life into a genre that hasn’t been catching my attention for a while. Some of my points might come across as a bit harsh, but I want to stress that it was still a very good experience most of the time. It might need a little love that it’s almost certain to get post-release, but I can still recommend this game for fans of D&D style RPGs.
    • 68 Metascore
    • 70 Critic Score
    It doesn’t really hit me for a lot of my interests, and I definitely found myself feeling a bit like “well, why fire it up again” after my play sessions, but it’s also a nice lightweight game for playing when you want some lightweight strategy fun. And it’s set during an interesting stretch of history, to boot. If that’s your cup of tea, it’s well worth it.
    • 81 Metascore
    • 70 Critic Score
    Everhood is nothing if not memorable. There’s flaws here and there, but they pale in comparison to the fun and unique time I had. It’s not a very long game, taking around six hours or so for the true ending, but there’s plenty of different choices to make and self-imposed challenges to try.
    • tbd Metascore
    • 70 Critic Score
    Even 23 years later, Ever 17 – The Out of Infinity still holds up. The quality of the narrative and the twists toward the end are not quite so novel in this day and age what with how many amazing visual novels have come out since then. But I found myself growing to love the cast, and the setting is absolutely genius in how it manages to keep giving the characters new challenges to overcome without feeling contrived. That all said, I don’t feel this is the best way to experience Ever 17, mostly due to the quality of the translation. I know it seems like a minor thing, but it causes me to question how much care was given to the writing across the board, and for a visual novel that’s more important than ever. If you have a way to try one of the other versions, give it a shot. But if not this is still a perfectly serviceable, and definitely more accessible version.
    • tbd Metascore
    • 70 Critic Score
    This is a fun game, and while you can definitely tell that it’s not quite a full RPG in its own right, I still enjoyed it front to back. So if you want a somewhat romance-tilted RPG featuring a cast of women that’s on the lightweight side but still hits all of the major notes? This one is worth your time. Just be aware ahead of time that it is a bit lightweight, because otherwise you might be a touch disappointed.
    • 78 Metascore
    • 70 Critic Score
    Overall, Half Past Fate is a bit of a mixed bag that hits more than it misses. Whilst the individual stories here are of varying levels of quality, the overall plot and writing was still enjoyable enough to carry me through to the end.
    • 78 Metascore
    • 70 Critic Score
    These presentation issues definitely temper my excitement for what is easily one of the more accessible fighting games I’ve had the opportunity to play. Then again, that feeling of accessibility likely comes from the fact that I’ve mostly focused on the single-player mode here – a mode that everyone, not just fighting gamers, can enjoy. Would I recommend picking the game up just for the RPG Mode alone? No, definitely not, but it does make Versus more tempting for gamers looking to start their journey into fighting games.
    • 77 Metascore
    • 70 Critic Score
    Even with some elements from the original release that could have used a little sanding down, Yakuza 3 Remastered is still an worthwhile entry in the series to for longtime fans to experience again. It may not be my favorite sequel, but it’s still a competent and enjoyable one.
    • 69 Metascore
    • 70 Critic Score
    Fans of tower defense games and JRPGs should give this game a look, because it’s at once inventive and satisfying. It’s not flawless, but I’ve played big-budget games this year that didn’t have half the heart or originality that this little game has.
    • 67 Metascore
    • 70 Critic Score
    I can’t say that what I played is a bad game, but saying that the audience for this isn’t somewhat narrow in scope would be doing it a disservice. Then again, Inhabitants just wanted to make something that’s serviceable, and I feel safe in saying that it succeeded on that front. It’s not very often you find yourself doing stealth in a 2.5D game these days, but it’s here and it’s doing its thing with reckless abandon. If you don’t mind the slow burn pace of the gameplay, you’re going to find yourself helping Abe stick it to the man to be an enjoyable experience.
    • 75 Metascore
    • 70 Critic Score
    It is, ultimately, solid DLC that’s worth it for fans of the game, although if you’re already bought into the game you probably already have it. What it’s not is perhaps the big send-off for the game that it had been billed as…but maybe that’s unfair, since that was never really in the cards.
    • tbd Metascore
    • 70 Critic Score
    Pilo and the Holobook is a game that knows what it wants to be, and succeeds at it. It’s a cute and cozy little adventure aimed at a young audience, short and sweet with a price to match. There are a few snags here and there, some puzzles could be signposted a bit better and the secondary scenes could do with a better payoff. Still, at the end of the day the core of the experience is solid enough and there’s plenty of little moments that will make you smile.
    • 74 Metascore
    • 70 Critic Score
    You may find some things about it lacking, like the fact it has a pretty big cast but only focuses on a few of its characters, or that its graphics look a little sloppy, but at its core, it is a really good time. Especially when you consider how many minigames it has! I certainly plan to do another playthrough to see if I can change the ending or if there’s anything important I missed during my first run. Overall, this is for sure a solid addition to any visual novel enthusiast’s library.
    • 72 Metascore
    • 70 Critic Score
    If you like the trailer, you are almost certainly going to like this game. If you like the concepts, you are almost certainly going to like this game. It knows what it wants to be and it succeeds marvelously at it. And at the end of the day, I like this game, so even with its flaws, I can’t help but feel that it deserves plenty of love for just being dang fun in exactly the way it wants.
    • 68 Metascore
    • 70 Critic Score
    Serious Sam 4 is not a bad game. I’d go so far as to say that it wasn’t trying to be anything amazing, either. Croteam just wanted to put out a game full of catharsis, and it feels reasonable to say that they succeeded in that endeavor. It doesn’t bother itself with being anything other than a bullet-spewing good time, and I’m frankly fine with that. The fans wanted more Sam-laced insanity, and they definitely got it here. While the jank is present for all to see, it’s not something that completely ruins the experience. Regardless of that, it’s a cheesy good time that’s worth at least a playthrough. In this day and age, sometimes we just need to hold down the trigger and scream at the top of our lungs. Serious Sam 4 succeeds on that front, and delivers it with a dual rocket launcher-wielding grin on its face.
    • 71 Metascore
    • 70 Critic Score
    The fact that Sludge Life 2 exists at all is still a pleasant surprise, and both games are experiences worth firing up if you’re looking for something a little less overproduced and something unafraid to just say “Let’s do our own thing and let it loose on the world.” While the sequel doesn’t do anything drastically different, it does enough to justify its existence and is something that’s as competent as its predecessor. It’s a grimy good time, and it’s something I think fans of weird games can pull up and appreciate for what it is. Ciggy City might be bigger, but it still has a rebellious heart that should satisfy those seeking something a bit more out there in their gaming lives.
    • 68 Metascore
    • 70 Critic Score
    When all is said and done, it’s a game in which you are given the feel of managing a somewhat volatile drug empire with a bunch of violent people who are more than willing to break the law in the name of their own self-enrichment, and that alone is enough to make the game fun enough to stand on its own. It justifies its existence and goes above and beyond in a lot of places.
    • 76 Metascore
    • 70 Critic Score
    If Coffee Talk was standing on its own in a void, I would call this game a must play, no questions asked. The need to grind out recipes to figure out how to unlock the full story is frustrating, a stain on everything else in the package, but by the time I got to this point I had already fallen in love with the characters and aesthetic. The problem is, everything here has been done before, and better. It does feel like Toge Productions wanted to craft a homage to Valhalla, but doing so puts them right up against a cult classic. I truly think that they should have done more to differentiate themselves, to stand out more in this burgeoning genre.
    • 70 Metascore
    • 70 Critic Score
    Overall, this remake of Destroy All Humans is essentially the 2005 original with a fresh coat of paint and a few tweaks, and it carries over everything, warts and all. While there are definitely some frustrations in the gameplay mechanics, taken as a whole, the game holds up surprisingly well.
    • 72 Metascore
    • 70 Critic Score
    The game’s world is just gorgeous, lovingly put together, and more than that, is built to the scale of a proper MMO worth your time to try for the price of free. I can very much see Throne and Liberty finding its fans for the things it does well even if it isn’t sweepingly innovative for the genre as a whole, and that’s more than you can say for a lot of new MMOs and MMO-adjacent titles.
    • 78 Metascore
    • 70 Critic Score
    At the end of the day, Undermine is almost exactly what it looks like – a very solid and well-presented roguelike game in which you dive into a mine and try to pilfer the treasures within. That’s exactly what it’s trying to be, and that’s also what it succeeds at being with aplomb. For some people, that’s not going to be enough, just because… well, as mentioned, this is not an underserved genre at this point. It’s not hard to find a variety of roguelikes out there, and I’m sure there are people who will take a look at what the game has on offer and determine that they hardly need another one in their library. But if you like this genre? Well, you’re in for a solid treat, because it does what it’s trying to do well. What more could you ask for from a game?
    • 75 Metascore
    • 70 Critic Score
    Honestly, I really didn’t expect much out of Hot Wheels Unleashed. I was expecting a throw-away licensed racing game. Perhaps, more cynically, a cash-grab targeting nostalgic aging gamers. What I ended up getting, though, was a surprisingly solid arcade racer by a team that obviously cares about the license they’re working with. It’s not without its quirks, unfortunately. The shocking aggressive AI racers created many moments of frustration, and I’m not a fan of the “gacha but not really” system going on here for obtaining new cars. But for fans of arcade racers, whether the Hot Wheels name strikes a chord or not, Hot Wheels Unleashed is a game worth a look.
    • 72 Metascore
    • 70 Critic Score
    The Last Faith is a strong title with some clear stumbles, but quality still wins out more often than not, and I’m eager to see Kumi Souls Games’ next effort as a result.
    • 71 Metascore
    • 70 Critic Score
    Knockout Home Fitness is a mostly well-built fitness game that, when played as intended at least, I definitely feel offers an effective workout routine and is fun and engaging. It’s not trying to be a game like Ring Fit Adventure, but that’s fine; for what it is, it does a good job of it. However, the game’s weakness lies in its apparent failure to make full use of the available technology of the Nintendo Switch system. Because of this, the game has to simply trust that you’re doing everything when it calculates your calories burned. For most people, I admit this won’t be a problem, since anyone who buys this is probably interested in getting an actual workout rather than cheating it. But the game could have definitely benefited from tech that it didn’t fully utilize. Knockout Home Fitness is both effective and reasonably fun in spite of this, so it is recommendable as long as you approach it as the fitness program it is supposed to be.
    • 74 Metascore
    • 70 Critic Score
    I find myself somewhat conflicted about Dice Legacy. For one thing, it’s not the sort of game I personally like all that much; as implied, its design is one that I can understand and appreciate without taking any particular enjoyment out of it. I also find myself somewhat stymied by the fact that the Switch version has some interface woes that make it a bit less pleasant to play through, which is definitely what I would consider a problem. Not an insurmountable one, but there’s way too many times when it felt like the interface penalized me rather than the main game mechanics just being complicated. At the same time, I do think there’s an appealing and fun game there just the same. The core gameplay loop is well-defined and unique, and the game has a unique charm to it.
    • 77 Metascore
    • 70 Critic Score
    I’m loving the bite-sized gameplay that games like Bore Blasters brings to the table. It’s simultaneously a good way to sample what makes roguelikes so appealing to some, while also delivering fast and frantic rock-shattering action that throws away the pickaxe in a uniquely explosive way. This is a pretty solid game that worth giving a shot, if not for the fact that it’s one of the few games that lends itself nicely to portable play. Sure, other roguelikes might have a leg up in comparison. But that shouldn’t stop you from strapping into your gyrocopter and doing some deep dives of your own. If you’re looking for more dwarven shenanigans in your life, this one is worth a look. I’m sure some miners would raise a pickaxe and a beer in agreement.
    • 76 Metascore
    • 70 Critic Score
    You can tell that there was care and love put into this, and I’m rather thankful that something like this exists at all. Epic Mickey: Rebrushed does enough to justify being a worthy remake of a somewhat beloved game, though it’s not everyone’s cup of tea. It’s a solid platformer in its own right, and the new additions are welcome ones.
    • 67 Metascore
    • 70 Critic Score
    Disjunction offers a solid, fun take on the stealth action genre. While it stumbles at times with the feel of its stealth mechanics, it is still satisfying and fun to play, aside from the one time my game progress mysteriously got deleted and I had to start over (though it hasn’t happened again). If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
    • 78 Metascore
    • 70 Critic Score
    Survival game fans will no doubt appreciate the level of polish in the design of its systems and the fun gameplay loop of shooting, looting, and crafting to make yourself stronger, but it doesn’t do much to iterate on expected genre convention. It’s also marred by intermittent technical hiccups and some less-than-stellar interface choices, but I still couldn’t stop myself from sinking more and more of my time into it. It’s a fun foundation that still needs a bit of TLC, in other words, and I hope to see Funcom eventually deliver the best version of what this take on Dune could become.
    • 77 Metascore
    • 70 Critic Score
    Overall, Oddworld: New ‘n’ Tasty is an older title that holds up well…for the most part. I did enjoy the majority of the time I spent with it, slowly working my way through puzzles and taking in the wild environments. However, things really do kind of fall apart whenever the action gets any faster than a brisk walk. The jumping controls in particular are a nuisance, creating sequences that nearly made me quit in frustration. If you’ve been interested in taking this classic franchise for a spin, New ‘n’ Tasty seems to be the best way to do it. Just be prepared for some of that old-school clunkiness.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, I didn’t like Siege of Paris all that much… compared to the core game or its first expansion, anyhow. It feels, in many ways, like it was conceived and put into practice as a way to give Eivor something new to do, but it doesn’t really break any new ground compared to that. It’s like eating nothing but bread at dinner; it’ll fill you up, but it doesn’t exactly delight the senses in a new way. None of that is to say that it’s bad, though, because… well, as I mentioned before and bears repeating, Assassin’s Creed: Valhalla is a good game. A bad slice of content for the game is still pretty good. It deserves a high score because compared to an awful lot of games, it’s still delivering what it sets out to be effectively and giving you fun new weapons, areas, and armor to use as you clear through a new set of quests.
    • 70 Metascore
    • 70 Critic Score
    When you get down to brass tacks, Fire Tonight won’t be blowing anyone’s doors off. I don’t think that was the goal, either. But just because it’s a compact experience doesn’t mean that it’s an unpleasant one. The entire package is a brisk, cute, and enjoyable time. The solid presentation, the simple but decent gameplay, and the personality throughout help soften the blow of the overall length. There are worse ways to spend an hour, and helping a couple reunite for safety’s sake isn’t a bad way to kill some time at home or on the go.
    • 71 Metascore
    • 70 Critic Score
    Unfortunately, I’m sorry to say that Morbid: The Seven Acolytes still wound up hitting that same point of not quite hooking me in. It never made me sit up in delight and just start playing for the sheer fun of it. Not that it’s supposed to be fun, since you’re wandering into a broken hellish locale that’s supposed to be unfriendly with every step. But I consider the fact that my impulses responded that way as a good thing. Whatever quality prevents these games from quite resonating with me was there and present here, and there’s a lot to like here. The game looks eerily and disgustingly beautiful, weaves a compelling environment, and plays sharply and responsively. So I might be a bit more reluctant to go wade back in, but if you like yourself some Souls-like action and fancy something novel, you should definitely give this a shot. And if you like buckets of blood and body horror, you might get a kick out of it too.
    • 67 Metascore
    • 70 Critic Score
    Chronos: Before the Ashes is a more casual take on the Souls-like formula. It has the weighty action and focus on learning enemy patterns to punish, but at eight hours to beat it’s relatively short and is lacking depth in many of its systems. At $30 and with an easier learning curve this is a good starter for anyone who hasn’t played this style of game, but veteran players may find the experience underwhelming. That said, I still had fun, and if you’re a fan of Remnant: From the Ashes you’ll likely appreciate this look into how everything began.
    • 73 Metascore
    • 70 Critic Score
    It just doesn’t seem they put as much love and detail into the gameplay as they did the character writing and world building. In the end, while not a must play, Haven is still worth a glance if you’re looking for a feel-good experience.
    • 65 Metascore
    • 70 Critic Score
    I really think of all the ways to adapt Animal Farm, this is definitely one of the best ways. Actually making the decisions and watching corrupt leadership undermine them, or being the one to justify sacrificing the “lesser” people for the “greater good,” really emphasizes how easily selfishness ruins a perfectly good dream. It’s not terribly long, but there is plenty of replay value in trying for various routes and endings and it’s relatively cheap.
    • 65 Metascore
    • 70 Critic Score
    If you’re looking for a centralized platform to play these games, the bulk of the titles offered here are fun enough to keep you engaged for quick bouts of alien-blasting action. Would I go out and grab this at full price? No, probably not. But having two solid offerings out of three at a sale price? It’s work a look. Just don’t get your hopes up for multiplayer.
    • 80 Metascore
    • 70 Critic Score
    The good news here is between its two re-releases, Stronghold: Crusader has only expanded, and while I can’t say with absolute certainty since I never got around to playing the original (even though it was on my radar at the time), it certainly seems worthy of the “Definitive Edition” designation. While I think the developers could have done more with the graphics, it offers all the same challenges plus new ones. Having said that, the challenge may actually be too much for some modern gamers thanks to the steep learning curve and somewhat hidden tutorial. If you are serious about the real-time strategy genre, the copious amount of content, the extreme depth, and have mastered other games, Stronghold Crusader – Definitive Edition may be just what you needed.
    • 74 Metascore
    • 70 Critic Score
    Messy as it is, Sonic Origins is still a collection of the best 2D entries the franchise has to offer. It may not be as dense in content in comparison to prior compilations like Sonic Mega Collection or Sonic Gems Collection, but it does just enough to not get in the way of what made these games system sellers in their heyday. While I was hoping for an easy touchdown, this ended up being a fumble recovery instead. Hefty price tag be damned, new players deserve to see why people like me keep going back to what many consider the reason people loved Sonic in the first place.
    • 68 Metascore
    • 70 Critic Score
    Steelrising has the clearly defined bones of a great Soulslike. It features development team Spiders’ most well executed and fluid combat to date, offers players a plethora of build options that feel meaningful in customizing their approach to combat, and delivers on its unique historical aesthetic well. Unfortunately, these obvious positives are dragged down by level design sorely lacking in verticality, enemy encounters sorely lacking in variety, and a narrative sorely lacking in investment. It’s one of the more admirable attempts at the Souls formula in recent memory, but it doesn’t have every piece of the puzzle.
    • 80 Metascore
    • 70 Critic Score
    I enjoyed my time with Shotgun Cop Man but, where I couldn’t stop replaying My Friend Pedro, I don’t see myself returning to this one. Shotgun Cop Man is frantic, fun, and funny. It is also repetitive, irritating, and doesn’t separate itself from the pack. What it does have is enough charm and sharp gameplay to make itself a worthy pickup. It also has a great title. Shotgun. Cop. Man.
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of the AI series, picking this one up is a no-brainer. Even with a few issues, it’s still more AI, and that’s enough for me. This entry is not friendly for newcomers, though, so if what you’ve seen here intrigues you, go pick up the original game and play through that first.
    • 75 Metascore
    • 70 Critic Score
    Samurai Warriors 5 is a lot of a good thing, but you have to be confident you’ll enjoy that good thing for it to be worth the price of admission. If you’re already a fan of the singular “1 vs 1000” gameplay that can only really be found in Warriors games, your time will be well spent with this title. Similarly, if you haven’t played a game like this before and are intrigued by the way it plays or the visuals, but not turned off by the idea of a passable story and a gameplay experience that doesn’t feel the need to surprise you, Samurai Warriors 5 is more than a fine place to jump in.
    • 72 Metascore
    • 70 Critic Score
    Taken as a whole game, Carmen Sandiego is a perfectly cromulent romp despite its relative simplicity. Slipping into familiar trappings isn’t always a bad thing, especially when you’re aiming to make a return like this. While not quite a triumphant return to the gaming space, it’s definitely a welcome one. I like to think that there’s still a place in the gaming world for The World’s Greatest Thief. So seeing her land on her feet like this is a welcome surprise. Carmen isn’t one to rest on her laurels, so I hope this isn’t the last we see of her.
    • 87 Metascore
    • 70 Critic Score
    I was relieved to find a fun and funky game that just wants to have fun and let the player wade in its weirdness. It might have its annoyances (of which there are a few), but Antonblast is a fine example of a solid indie action platformer. It doesn’t hit many of the heights of its influences and contemporaries, but is a game that’s worth plowing through in its own right. If you can handle some of the rougher aspects of the game, this is something that I can reccommend. Platformer junkies, indie fans, and people who enjoy weird and wacky platformers will find Antonblast be something worth blasting through.
    • tbd Metascore
    • 70 Critic Score
    While I wouldn’t list Fallen Angel as my game of the year, it’s definitely entertaining while it lasts. It’s hard to enough to be satisfying, has a fantastic variety of areas, and the combat is fast and snappy. There’s a few flaws here and there, namely in a few minor bugs and the combat stagnating partway through, but it’s definitely worth the asking price.
    • 86 Metascore
    • 70 Critic Score
    The glitches with text and voice-acting are pretty minor, but if you’re like me and this is a pet peeve, it might take a toll on you eventually. If you don’t care, then you’ll have an even better time. Overall, the characters were not for me this time around, but I did enjoy getting to try out Bu$stafellows and look forward to more future releases from this studio.
    • 77 Metascore
    • 70 Critic Score
    To be clear, there’s still a decent horror game to be had here for fans of the genre, but by the time the credits rolled, I found it difficult to not feel a tinge of disappointment in seeing just how much further the characters and concepts could have been taken to create something truly unique.
    • 74 Metascore
    • 70 Critic Score
    I didn’t like Invector: Rhythm Galaxy at first. I didn’t recognize most songs by name, the controls out-of-the-box were awkward for me, and not being able to instantly jump to the highest difficult and sightread songs bruised my rhythm gamer ego. As I put more time into it, beginning to understand how the game wanted to be played, my opinion on it brightened up. And as I got a feel for it, I began to see just how well charted the songs in this game are. The campaign mode is entirely a throwaway – play through and skip the story just to unlock songs, and then never touch it again. But after that, there’s a fairly solid rhythm experience here. Unfortunately, the soundtrack here just isn’t for me. This is entirely subjective and doesn’t hit the score, but I personally don’t see myself going back to play more with the current music on offer. Should WMG dig deeper into their vaults for some DLC, though, I wouldn’t complain about coming back.
    • tbd Metascore
    • 70 Critic Score
    Sadly, problems begin to arise after you’ve spent a few hours with the game, largely due to the fact that it doesn’t take much time to see a majority of the content Astro Duel II has in store for you. What’s there is fun enough, but it’s hard to fight the feeling that it would be vastly improved by having more to play with—ships and stages specifically, but a more traditional story mode wouldn’t have gone amiss—to prevent things from getting repetitive as quickly as they do.
    • 70 Metascore
    • 70 Critic Score
    This is a pretty solid collection of little games that are in many ways frozen in amber from a specific time in gaming history. This isn’t going to make a huge fan out of anyone, but if you’re in the mood for some classic 16-bit shooter fun, this’ll deliver.
    • 72 Metascore
    • 70 Critic Score
    Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.
    • tbd Metascore
    • 70 Critic Score
    I am really happy that I stepped outside of my comfort zone and tried out this title. It has a lot of charm and I can openly admit that by the end of my playthrough, I was a fan of the protagonist, the cast, and even the villain a little bit. It’s obvious that Whateverland has a story it wants to tell and it leaves it up to you how you want to go about that experience.
    • tbd Metascore
    • 70 Critic Score
    On the bright side, what Romancing Distance tries to do it does well. Exploring the colorful environment and making decisions was enjoyable, although I wish there had been more of it. Serenity Forge also did a great job in creating characters that are fun to read about. Robin and Stephen’s interactions kept me engaged and I was curious to see how their quarantine romance would develop the entire time. Ultimately, I am glad I gave Half Past Fate: Romancing Distance a try, but I am also thankful that it was short and hope that maybe in the future there is an update where the couple gets their in-person happy ending.
    • 75 Metascore
    • 70 Critic Score
    Carrion is an entertaining and visceral experience, with a lot more going for it than simply running around and killing things, like many of the game’s trailers led me to believe...A few questionable design decisions make me hesitate on calling this an excellent title, though. Tying parts of the creature’s moveset to its current health level is frustrating. The lack of any kind of world map, while not game breaking in the slightest, got annoying while navigating the hub area. The repetitive art design in the levels isn’t doing the game any favors either...However, frustrations aside, Carrion was still an entertaining playthrough.
    • 71 Metascore
    • 70 Critic Score
    This is a game that brushes up against a lot of different genres without diving too deeply into any of them, and some players are going to either clock out from that or find that they like one or two parts but not all three. It is kind of a weird game and it is not going to be everyone’s cup of tea. But if the idea of the game sounds interesting to you? Hey, this is a classic remastered and improved, and it’s well worth the asking price.
    • 67 Metascore
    • 70 Critic Score
    The parts of the game that work are a solid start to what is supposed to be a live service game with years of free updates ahead of it. Frankly though, I’m surprised at just how many issues the game currently has. At the end of the day, I’m ultimately enjoying my time with the game, it can be a lot of fun. However, when asked to present a final score, I simply cannot ignore the many issues that are holding the game back at launch. Hopefully the developers can get things sorted out and these issues that are currently hindering the game will soon be a thing of the past.
    • 65 Metascore
    • 70 Critic Score
    If you like to march through corridors, blow through your enemies, and maybe get a few one-liners in along the way? Phantom Fury is going to be a good time. It’s a legacy throwback that has done its homework, and while it didn’t delight me it also never made me want to throw the dang thing in the garbage. It’s some good lightweight fun. Let’s just hope that this time around the title avoids becoming the main character of controversy, hmm?
    • 60 Metascore
    • 70 Critic Score
    I wish I could rate this higher. I honestly had a fun time playing through Curse of the Sea Rats, but the issues I encountered were significant. On top of balance issues and voice line deliveries, I also stumbled across a few bugs here and there including one that basically broke most of the ending. Again the refrain goes, they’re aware and fixing issues, but I can merely hope the patch irons out every last detail. Should the patch fix every one of these issues admirably, I could easily see this being an 8 or even a 9. But even in its current state, it’s a charming experience. Especially for anyone with fond memories of 90s animated features.
    • tbd Metascore
    • 70 Critic Score
    Hamstermind offers a variety of unique challenges. Some work out better than others, but the experience is pretty high on the quality scale, for the most part. It’s an enjoyable romp, as long as you prepare yourself to get stumped, as the difficulty ramps up fast. You don’t see this sort of game too often these days, so if you’ve a hankering for games that really make you think, this could be a good choice. But maybe you could toss another hint or two my way, Righteous Tree? Thanks! Ahem.
    • 69 Metascore
    • 70 Critic Score
    TRON: Catalyst is a good example of an acceptable licensed game experience, and punches well above its weight. The sum of its parts may not win any awards for having any sort of wow factor, but Bithell Games understood the assignment and gave fans something worth playing through. It may not be the most complicated game on the planet, but it’s a good example of a solid indie game experience as well as a good licensed game in its own right. Exo’s adventure is well worth a playthrough, and fans can breathe easy knowing that this romp in the Arq Grid is an experience worthy of the TRON name. Jumping into this Grid is a perfectly acceptable entry, but you might want to go in with tempered expectations.
    • 85 Metascore
    • 70 Critic Score
    It’s still very well crafted and definitely worth your time to play, in my opinion. But amongst the three major DLCs? This one is sadly probably the weakest. There isn’t even much reason to revisit the monastery later even though you can, unless you missed some hidden thing while you were there, so this DLC is pretty much one-and-done, while the Brushes with Death and Legacy of the Forge DLC updates both added new activities you can do, adding considerable value to the time you spend in Bohemia.
    • 78 Metascore
    • 70 Critic Score
    The lack of any story or narrative means that, well, to a certain extent the game is shallow. It’s got a lot going on in play, but not a lot to draw you back in or anything of the sort. Also, it’s a competitive game, and that means playing with certain other people can turn things into a cesspool because some folks just cannot handle competition even in a chill game. Your mileage will vary. But none of that is to change the fact that this is a very supremely relaxing game. If you have the right people around you, or are just in the mood for something relaxing? This is an excellent option. Just relax. Settle down for the game. Don’t worry about people who are going to make this into a big to-do or anything of the sort, just… let it wash over you. Sit on the couch. Close your eyes for a bit, there’s no timer. Ooh, look, a red-tailed hawk! It’s a beautiful bird and it catches cards for more victory points. This is a fun game.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Million Depth is a game of contrasts. It is at turns awkward, less than it could be, and at the same time possessed of some really unique approaches to what could otherwise be painfully rote. There are parts of it I didn’t like, and yet all during my play I never found myself pushed to stop playing or lost interest despite its jank. It feels compelling in part because it’s janky. It’s a big, awkward piece that is often ungainly or inelegant, but it feels unique at the same time. I think my takeaway is that all of this winds up narrowing down to being on the high side of average, but still a game that some people are going to immediately fall in love with. I might have fallen in love with it, in a way. I find myself still poking at the game, and while it didn’t grab me and demand my attention, I think it’s worth checking out as a singular experience. Most games are assembled from familiar parts. This one feels like not all of its parts are great, but they also aren’t bracingly familiar.
    • 76 Metascore
    • 70 Critic Score
    So long as you don’t compare it to the more standout entries in the genre, Afterimage deserves some consideration from fans who devour this kind of experience regularly. The gameplay is best described as solid, the difficulty skewed towards those who like their games leaning towards From Software’s catalog, and a presentation that stands toe to toe with other indie games. Does it find itself as legendary as other games in the genre? Not really, but it’s at least worth your time if you’re looking for a new Metroidvania to devour this year.
    • 76 Metascore
    • 70 Critic Score
    Trails Through Daybreak II is a good game. It is a good game in the way that we actually don’t get a lot of, a solid installment in what seems from the outside to be a very solid series. Oh, sure, having nothing spectacular in it is kind of a flaw, but I think it is a good game all the way through. If you’re a fan of the series, you’ll have a blast with it, and if you’re not a fan but want to get into it, maybe you really do want a JRPG that’s more fun for the combat than the story. Heck, maybe the story will do it for you! So cheers to you, Trails Through Daybreak II. I don’t know if I want to stay at your house, but you welcomed me in and I enjoyed the experience.
    • 71 Metascore
    • 70 Critic Score
    Shadow Warrior 3 is an interesting title and a fun playthrough. But I can’t say it’s one to go out of your way to get your hands on. However, if you have the opportunity to play it, it’s a worthwhile ride.
    • tbd Metascore
    • 70 Critic Score
    Alcyone is the epitome of a niche video game. I’m not a fan of mobile games but that really seems like it would be a better platform. If I could lay in bed under a comforter and nothing but lamplight and my phone I could probably play through it in one sitting. For now I just have bloodshot eyes and visions of a great new world that I hope to play again once I’ve recovered.
    • 72 Metascore
    • 70 Critic Score
    Layers of Fear 2 is an enjoyable experience, if a bit flawed. There’s not a single part I didn’t enjoy, but neither is there any section that avoided serious criticism. As a relatively cheap game, I’d say definitely pick it up if you’re a fan of spooks and scares, but don’t expect it to especially move you or last more than a few days. I’d also say that despite this being a review for the Switch copy, to try it on a different platform instead, since it doesn’t capitalize on any of the system’s strengths and it suffers from its flaws.
    • 66 Metascore
    • 70 Critic Score
    Playing Spongebob Squarepants: Battle for Bikini Bottom – Rehydrated is a fun enough time if you’re looking for a nostalgia kick with better graphics and if you’re a fan of the genre already you just might enjoy a trip to Bikini Bottom yourself.
    • 72 Metascore
    • 70 Critic Score
    The game is, on some level, Darkest Dungeon with lower stakes and featuring a group of weird little dudes instead of psychological torture. But they’re fun weird little dudes and you get invested in playing with them. If the basic gameplay loop sounds like fun, yeah, you’ll have to force past some occasional graphical weirdness and some interfaces that aren’t ideal, but there is a legitimately fun and compelling game on the other side. So while it doesn’t really nail the landing for full points, it doesn’t stumble on the dismount, either.
    • 78 Metascore
    • 70 Critic Score
    Mechanically, visually, and immersion-wise, Altdeus: Beyond Chronos is a massive step forward for visual novels in the VR medium. While the genre still has a way to go, this title shows that it can be successful in virtual reality. The writing here, though, leaves a lot to be desired. I’m used to visual novels having slow opening routes, but completely foregoing any real character development for hours made this game incredibly difficult to get into. Once over the hump of the initial route, though, Altdeus managed to provide an entertaining story, one that I didn’t mind strapping my Vive headset on for. It’s not mind-blowing by any means, but it’s still a worthwhile read.
    • 81 Metascore
    • 70 Critic Score
    With a more concerted effort to keep the experience exciting as the playthrough carries on, Young Souls could have easily been so much more. Instead, you have a game where you’ve seen the lion’s share of what it has to offer after three or so of the game’s ten hours.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, reading Aokana often feels like eating a variety pack of candy. Sure, there may be some flavors that don’t hit in ways that some do. But the ratio of good outweighs the bad here, and opening the box in the first place is a safe bet for a good read.
    • 80 Metascore
    • 70 Critic Score
    At the end of the day, Fashion Police Squad is a cute, rather lightweight game with a strong sense of humor, telling a simple joke over and over… but it’s a joke that makes me smile, and isn’t that what really matters? I had fun with it and I enjoy its approach to things. Control issues might be there, but that’s really about choice of interface, and if you’re looking for a solid retro FPS on the Switch, it’s a strong candidate. One might even call it… vivacious.
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In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    From the bit I was able to play of it, I think that Paper Ghost Stories: Third Eye Open has a bright future ahead. After all, titles that look to tackle interesting themes from a different perspective are the sort of freshness in storytelling that every reviewer lives for. Couple that with the fact that the game looks and sounds great just means that I will be one of the first people to pick it up when it officially releases.

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