GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 57 Metascore
    • 60 Critic Score
    A deeper, more interesting game than its sequel, but the camera and collision problems hurt the overall experience. [June 2003, p.104]
    • 57 Metascore
    • 70 Critic Score
    Transformers: Dark of the Moon is fun in the time that it lasts, but it doesn't have that same thrill factor that the previous movie tie-in had.
    • 57 Metascore
    • 55 Critic Score
    Hardcore franchise fans will no doubt want to play it because the story line does fill in some interesting gaps in the Mana universe's history, but this one's a rental at best. [June 2007, p.85]
    • 57 Metascore
    • 40 Critic Score
    If you're hardcore about your angling, Sega Bass Fishing may whet your appetite, but for everyone else, turn your motorboat around and avoid this game.
    • 57 Metascore
    • 60 Critic Score
    If you're not already a master, skip this game and try your luck with the real cards first.
    • 57 Metascore
    • 50 Critic Score
    Does the basics right—sound effects and control—but is also completely uninventive.
    • 56 Metascore
    • 80 Critic Score
    The formula still needs a bit of work, to be sure, but Age of Pirates is definitely a potent breath mint fit for the mangiest of pirates, if only for the seaworthy ambience and ability to play in full pirate regalia without feeling silly.
    • 56 Metascore
    • 70 Critic Score
    New Legends could go down as one of the best bad games ever made.
    • 56 Metascore
    • 70 Critic Score
    Although entertaining in an arcadey sort of way, the game doesn't exactly play like soccer.
    • 56 Metascore
    • 70 Critic Score
    Savage Skies finds a way to creep up your spine...and proves that a little diversity goes a long way.
    • 56 Metascore
    • 70 Critic Score
    Deadliest Warrior: Legends doesn't do anything to reinvent the fighting game genre, but it certainly does give it an interesting twist.
    • 56 Metascore
    • 50 Critic Score
    An ambitious experiment from beginning to end, this innovative wartime stealth effort just can't seem to rise above the commonplace level of mediocrity found in a sea of cookie-cutter World War II titles.
    • 56 Metascore
    • 40 Critic Score
    If anything, I can't help but see We Cheer as a missed opportunity. The game is filled to the brim with personality and has something for everyone on its rather impressive track list, but the gameplay itself is simply exhaustive trial and error routines that leave you with a sour taste in your mouth.
    • 56 Metascore
    • 60 Critic Score
    The game works and I got a minor amount of satisfaction completing higher level missions in the story mode. However, The clunky menus, gun fire that sounds like a woodpecker trapped in a metal trash can, and freeze-framing of the character in the middle enemy assaults are just more examples in which there just wasn't enough effort put into Contagion.
    • 56 Metascore
    • 70 Critic Score
    With so much dialogue and so little action, Blair Witch Volume 2 is even slower than the first game in the series and not quite as scary.
    • 56 Metascore
    • 50 Critic Score
    Although Armageddon’s selection of slick, diabolical hardware is great, using it turns into a fumbling experience. Between multiple foes attacking in every direction and the unintuitive button setup, switching between your weapons is a chore.
    • 56 Metascore
    • 70 Critic Score
    It all works quite well and should prove entertaining to the little ones. The quirky humor and gameplay will be a little too simple for more mature tastes but younger gamers should definitely tune into this one.
    • 56 Metascore
    • 60 Critic Score
    Solid controls aside, this is still the same game you've been playing since the first Medal of Honor. It's a solid shooter with the standard cinematic presentation, but I'd probably be much more excited about it if the 800 other titles in this genre didn't exist.
    • 56 Metascore
    • 60 Critic Score
    I loved that collecting the gold and black stars scattered about the randomly generated levels changes the environment, but those environments felt a bit empty without any music, as the game has no soundtrack.
    • 56 Metascore
    • 20 Critic Score
    One of the worst games I've ever had the displeasure of reviewing.
    • 56 Metascore
    • 80 Critic Score
    If you find yourself the baffled over ways to entertain your guests at a gathering, it might be money well spent.
    • 56 Metascore
    • 80 Critic Score
    One of the best in the series with exciting gameplay and clever mission objectives.
    • 56 Metascore
    • 60 Critic Score
    If you can suffer the controls or have GameCube controllers lying around, it's not a bad kickback-n-relax option for some speedy cartoon laps. [Apr 2008, p.81]
    • GamePro
    • 56 Metascore
    • 70 Critic Score
    An excellent 2D hack-n-slash title, but it really doesn't stand up to today's handheld gaming standards. If DW Advance was released 5 years earlier, it would have turned a lot of heads.
    • 56 Metascore
    • 40 Critic Score
    Repetitive to the point of brain damaging; and a few giant leaps in enemy difficulty will have you cursing the fact that save points are at the beginning of each area.
    • 56 Metascore
    • 80 Critic Score
    From its hilariously campy dialogue to the fantastic seventies vibe, Tokyo Beat Down is worth checking out for on-the-go rumblers, and with it's almost non-existent learning curve it's absolutely perfect for first time brawlers as well. [Apr 2009, p.77]
    • GamePro
    • 56 Metascore
    • 70 Critic Score
    The shallow fighting system, the teenage snark and animation won't impress older fans of the series, but it's good fun for younger Jedis in training.
    • 56 Metascore
    • 40 Critic Score
    Carnival Games may look cute, but it doesn't translate into gameplay you'll come back to, and in the end, is just a novelty Wii game that wears out it's welcome way too fast to be worth any price.
    • 56 Metascore
    • 60 Critic Score
    There's nothing awful about Iron Man for DS, but there isn't really anything that spectacular about it, either. Shmup fans already know they can get great, stylish games online, so this one will probably be left to young fans of the movie.
    • 56 Metascore
    • 50 Critic Score
    Sonic Riders certainly gives fans the velocity they've been craving, but isn't tightly tuned enough to be much more than an agreeable party game.
    • 56 Metascore
    • 50 Critic Score
    Graphics are decent, but the sound is obnoxious.
    • 56 Metascore
    • 70 Critic Score
    Bet on Soldier attempts to up the ante on the genre, but instead deals a conservative hand that only FPS fans will want to check.
    • 56 Metascore
    • 50 Critic Score
    I give credit to this game's developers for working in the cool new visuals and features that they managed to fit in, but for a $7 "remake" of a 15-year-old game, the bar was too high UMK3 to reach.
    • 56 Metascore
    • 65 Critic Score
    Viva Pinata Party Animals is squarely aimed at a specific audience populated by those that find burping hilarious and think cartoon violence and comic mischief are peak entertainment; i.e. children.
    • 56 Metascore
    • 80 Critic Score
    RF Online delivers an MMO that focuses more on battles and less on stories and quests. For those who lust after solid plots and definitive quests, they can stick to their "World of Warcraft" and "Final Fantasy XI." For those who just want to log on and kick butt, RF Online is the prescription for you.
    • 56 Metascore
    • 50 Critic Score
    An intensely frustrating trial of patience that's rewarded with only the most fleeting glimmers of fun.
    • 56 Metascore
    • 60 Critic Score
    For a goofy little action game Evil Dead isn't terrible. The juxtaposition of the art style and the gore (which you have to wipe off the screen with your finger) is fun, though once you're done with story mode, there's not much else to do. Some additional game modes might go a long way in making this a more rounded-out experience.
    • 56 Metascore
    • 60 Critic Score
    Looks great with well-animated action and vivid story-buiding cut-scenes. However, the gameplay is simply too redundant to hold interest, even with the addition of two-player action. [Aug 2005, p.77]
    • 56 Metascore
    • 90 Critic Score
    For the most part, though, Spyro is a graphics bonanza with blasts of color and eye-catching nuances, such as rippling water, glowing flames, and shimmering portals.
    • 56 Metascore
    • 50 Critic Score
    But even if you are in the game's target demographic, you should avoid this lackluster effort as it just isn't a faithful representation of the upcoming Games; instead, expend that energy on following the actual action and look for the title in a bargain bin once the Olympics have concluded.
    • 56 Metascore
    • 90 Critic Score
    Once you get the hang of the game engine and acquire better strike craft, the game becomes a very pleasurable experience. Ace Combat Advance is the perfect stopgap between an air-combat sim and an arcade top-down shooter.
    • 56 Metascore
    • 70 Critic Score
    But the core still involves lots of non-skippable cinematic sequences, a fidgety camera (and finicky controls), overearnest voice acting, and tepid platform-style action (any game where the first true action sequence takes place in a room full of crates set up for jumping puzzles is trouble).
    • 56 Metascore
    • 55 Critic Score
    Touch the Dead is like a decent B-grade horror movie: sure it's laughably bad at points but there's a loveable camp quality to it that makes it worth enduring through.
    • 56 Metascore
    • 70 Critic Score
    Simply put, it’s ok, but it’s not great.
    • 56 Metascore
    • 70 Critic Score
    Regardless of the system you play it on, Trenches: Generals is a strategy game that offers a unique take on the genre, and is sure to appeal to players of all ages, but only if you can overlook its shortcomings.
    • 56 Metascore
    • 50 Critic Score
    It's barely better than mediocre, and just another game that should be heading to the used shelf in record time. Pick it up on the cheap for a young sibling/nephew/cousin if you do buy it at all.
    • 56 Metascore
    • 70 Critic Score
    Once I got past all of the problems in the collision-detection and accepted the fact that as long as my ninja stabbed the floor within a three foot radius of a bad guy, it was a kill, I had a mild amount of fun.
    • 56 Metascore
    • 50 Critic Score
    Weighing in at five cases, Miami Law isn't a terribly long game nor is it terribly original, but for what it is -- a rather mindless police point and click -- it's a decent enough adventure.
    • 56 Metascore
    • 80 Critic Score
    A satisfying scrap that'll keep you mashing buttons, if for nothing else than to see Stacy Keibler in her bitmapped bra and pixel panties.
    • 56 Metascore
    • 60 Critic Score
    There are flashes of genius to be found in Korea: Hidden Conflict, but a lack of polish results in a strategy game that leaves much to be desired.
    • 56 Metascore
    • 80 Critic Score
    If you are starving for some snow shredding action, jump on it, but if you are looking for some cutting edge carves, hold off for "SSX."
    • 55 Metascore
    • 70 Critic Score
    While not as advanced or socially oriented as the recent Bomberman releases, players will find the original Bomberman pleasantly and subversively enjoyable. [Sept 2004, p.93]
    • 55 Metascore
    • 65 Critic Score
    Graphically, it's almost there but the gameplay felt like something I'd seen from multiple PS2 games in the past.
    • 55 Metascore
    • 50 Critic Score
    If you can tolerate endlessly replaying the same levels just to progress, light RPG elements like collecting equipment, acquiring skills, and upgrading pilot and mobile suit levels might make up for some aggravation, but even faithful fans of Gundam and Dynasty Warriors alike won't find much in the way of lasting excitement here.
    • 55 Metascore
    • 50 Critic Score
    Combine that with the problematic 3D, and it's apparent that Super Monkey Ball 3D is below average even as launch titles go. Its one saving grace is that the core gameplay remains intact and is entertaining as ever. But when those core mechanics contradict the foundation of the 3DS, I have to wonder whether Sega should have bothered.
    • 55 Metascore
    • 60 Critic Score
    If not for the wretched controls, it would be a perfect first-time RTS game for the younger crowd. As it stands though, it's too frustrating for both veterans and beginners.
    • 55 Metascore
    • 80 Critic Score
    So, is Watchmen worth your hard-earned cash? I'm going to have to give a resounding "yes" to this expertly crafted beat-em-up. Even with its' shortcomings Watchmen always feels fresh, and really stands apart as a downloadable title.
    • 55 Metascore
    • 40 Critic Score
    Crazy Machines Elements gives me a similar feeling where I just want to play with the pieces and see what can be built. But, like a parent worried their child will choke on the board game's tiny pieces, Crazy Machines Elements doesn't trust players with all of its tools from the start, preventing many from ever finding the fun lurking just beneath the surface.
    • 55 Metascore
    • 50 Critic Score
    More a mediocre tribute to past games than a fresh experience. Unimpressive graphics, a mundane fighting system, and a slate of characters borrowed from other titles leaves Warriors Orochi a stale appetizer left on the plate as you wait for the "Dynasty Warriors 6" main course.
    • 55 Metascore
    • 70 Critic Score
    Also lacking is the game's graphics, which are a huge letdown. Despite its tight story and well-balanced action, the killer buzz Haze cultivates all but dies when it comes to the visuals thanks to janky animations, blurry textures, and downright pitiful special effects-it really is fitting that the game is called Haze.
    • 55 Metascore
    • 70 Critic Score
    While not nearly as groundbreaking as it's console-based role models, Ubisoft's C.O.P. The Recruit serves as a solid sandbox title with some incredibly fun gameplay and inventive shooting and stealth scenarios.
    • 55 Metascore
    • 70 Critic Score
    Still, it's an enjoyable way to waste away the weekend, especially for casual Wii owners who are looking for a challenge; hardcore gamers, on the other hand, will scoff at the games' puzzles' but as long as you don't go in expecting the second coming of The Last Crusade, you'll be fine. [July 2009, p.80]
    • GamePro
    • 55 Metascore
    • 60 Critic Score
    Essentially, Spike could've developed a better game if they used some kind of fusion to merge the original Raging Blast's gameplay with Ultimate Tenkaichi's stellar graphics. But the end result here just falls short of being a memorable experience.
    • 55 Metascore
    • 55 Critic Score
    This version offers is not worth the $15 asking price and should be avoided by all but the most hardcore "Wheel" fans.
    • 55 Metascore
    • 60 Critic Score
    A nice distraction with lengthy play value for dedicated fans of the series as long as they can deal with the slow pace and limited interactivity. However, anyone looking for a good virtual pet simulator should look elsewhere.
    • 55 Metascore
    • 70 Critic Score
    This Jet Ski racer looks fine, but it lacks the addictive gameplay of its aqua-racing predecessor.
    • 55 Metascore
    • 45 Critic Score
    If you took a "Dynasty Warriors" game and stripped away every redeeming quality, you would more or less end up with March to Glory.
    • 55 Metascore
    • 60 Critic Score
    The writing is solid and engaging and the setting is fun and different but the adventure and platforming elements are completely average.
    • 55 Metascore
    • 50 Critic Score
    The new content is a mixed bag and doesn't really do enough to make this version worth your time. There are some cool features the Wi-Fi item trading, for example but ultimately, Hoshigami Remix plays like a port rather than an update. And with no quicksave option during battles, it doesn't lend itself to "portable" gaming where the ability to turn a game on and off quickly is a must.
    • 55 Metascore
    • 40 Critic Score
    Ninjamurai's sense of speed doesn't last long enough to get you through the waiting room at the doctor's office, nor does it compare to other offerings on the PSP Mini lineup.
    • 55 Metascore
    • 50 Critic Score
    Diner Dash has always been a fun and frantic game, but the rough graphics, lack of online players and steep price tag makes this port hard to recommend.
    • 55 Metascore
    • 70 Critic Score
    The glitches and sense of sterility make everything feel just a little out of alignment, but Totaled!'s arcade-sy core and multiplayer mode still make it fun. [August 2002, p.82]
    • 55 Metascore
    • 50 Critic Score
    The characters look nice enough, but the station itself is uniformly drab, making it easy to get lost. This situation isn't helped by a control system that seems designed to give you carpal-tunnel syndrome.
    • 55 Metascore
    • 40 Critic Score
    The slow, unintuitive controls underlie awful, slapped-together graphics and a bargain-bin soundtrack that features MIDI-rock sound-alikes of the wrestlers’ classic themes.
    • 55 Metascore
    • 50 Critic Score
    Trioncube doesn't offer much for a puzzle game. There's little depth or difficulty to be found, and while the odd story is surprisingly entertaining, it isn't enough to keep you playing for long.
    • 55 Metascore
    • 65 Critic Score
    Bomberman Land is basically a PSP version of the classic Bomberman game plus a bunch of random stuff you can take or leave. The trouble is, there are better versions of Bomberman around, so unless you really want to play the mini-games, you're better off sticking with those.
    • 55 Metascore
    • 50 Critic Score
    Let this middling tennis game be a lesson to why you shouldn't port a PSP game to the Xbox 360.
    • 55 Metascore
    • 30 Critic Score
    The game's biggest defect lies in its terrible early-gen PS2-grade graphics. I haven't seen anything this blocky since the last time I played with my Legos!
    • 55 Metascore
    • 90 Critic Score
    A perfect port of the PC version of the third installment of the Myst trilogy, and nothing is lost in the translation.
    • 55 Metascore
    • 60 Critic Score
    Playing missions with another human player (instead of the brain-dead A.I. ally you usually get) makes things far easier at the start, giving you a chance to learn basic battle strategy without dying every other moment.
    • 55 Metascore
    • 60 Critic Score
    If playing the demo intrigues you, you'll probably not have a bad time going through the rest of the game, as I did. Re-imagining something as simple as an Atari 2600 game makes it pretty easy to get creative, and the new Yar's Revenge is definitely creative, with a respectable level of quality in its art design. But while it has the looks, and is a decent clone of games like Panzer Dragoon, it needed a little more attention to be able to match them.
    • 55 Metascore
    • 70 Critic Score
    If there's a problem with Rabbids 3D it's that it's a little too forgiving, despite the game's best efforts to be otherwise in its latter half. Still, given the as-of-yet anemic selection of 3DS releases available, Rabbids 3D is one of the better options.
    • 55 Metascore
    • 70 Critic Score
    Really short and super-easy. Mini-Ulala works mostly as a neato novelty act.
    • 55 Metascore
    • 70 Critic Score
    There’s a lot of game to explore in Driven if you’re dedicated; just be prepared for a steep learning curve.
    • 55 Metascore
    • 80 Critic Score
    Although there is still work to be done, Showdown: Legends of Wrestling’s new look and play style is a big step in the right direction. Fans looking for a walk down memory lane aren’t going to be disappointed.
    • 55 Metascore
    • 60 Critic Score
    The core gameplay is great--the counters are brilliant and the energy stays high--yet it isn't enough to be chosen as more than a casual distraction.
    • 55 Metascore
    • 40 Critic Score
    For someone interested in videogame design or history, The War of the Worlds is an interesting case study. But is it fun? Dear god, no. Just, no.
    • 55 Metascore
    • 70 Critic Score
    The gameplay is fun but quickly gets tiresome. It's also somewhat frustrating because the DS screen is a bit cramped and the stylus controls sometimes resulted in careless errors.
    • 55 Metascore
    • 20 Critic Score
    Personally, I wouldn't give this game the time of day, and I happen to like RPGs. However, I'm envisioning Trinity being available for 99 cents a couple years down the line, and some very poor college student may want to grab it because they're bored and can't afford the latest shooter du jour. To those people I say, hey, if you don't mind forgoing ramen for a day, knock yourself out. You'll get a healthy 15-20 hours of kicking around goblins for your money. As for the rest of you, you'll probably be happier sticking with the ramen.
    • 55 Metascore
    • 70 Critic Score
    It really does grow on you, and once you get past the ridiculous premise you end up with a decent poor-man’s "Twisted Metal" that’s worth the budget price and not much more.
    • 55 Metascore
    • 65 Critic Score
    If you absolutely loved the Battle Network games or played the first Star Force to death, then this is probably a game that you'll want to look into - it's a solid title with a lot to offer. [July 2008, p.83]
    • GamePro
    • 55 Metascore
    • 50 Critic Score
    Even if your suspension, brake, and gear ratios are fixed for maximum handling, the controls are just way too sensitive -- the slightest touch on the analog stick makes your car careen into walls and run off course.
    • 55 Metascore
    • 50 Critic Score
    While a scant few of The Grinch's tasks are fun, the rest are either boring, frustrating, or both.
    • 55 Metascore
    • 50 Critic Score
    Missions get yawn-inducingly monotonous after awhile, and the game's final motorcycle chase sequence is one of the most frustrating ever designed.
    • 55 Metascore
    • 50 Critic Score
    Empires gets old quick. While it is fun to use your superior skills against giant mobs of enemies, game play and skill boil down to your ability to hit the buttons as fast as you possibly can.
    • 55 Metascore
    • 40 Critic Score
    But boring combat is just one half of the misery pie that this game serves up, with half-baked role-playing elements comprising the rest.
    • 55 Metascore
    • 70 Critic Score
    If you're looking for something with a light sense of humor that's kid and family friendly and inexpensive, this might be the title for you. But for those searching for a deeper experience in their downloadable games or a nostalgic trip to the past, BurgerTime World Tour might not cut the mustard.
    • 55 Metascore
    • 65 Critic Score
    If you absolutely loved the Battle Network games or played the first Star Force to death, then this is probably a game that you'll want to look into - it's a solid title with a lot to offer. [July 2008, p.83]
    • GamePro
    • 54 Metascore
    • 60 Critic Score
    In its current state, Backbreaker neither matches Madden's polish nor overcomes its monopoly on the NFL license; in fact, its shortcomings highlight several reasons why Madden remains so appealing.
    • 54 Metascore
    • 40 Critic Score
    King Arthur: Fallen Champions needs what it simply won't get -- varied units, improved AI, and some more thought placed into tactics and the utility of formations. I can't speak to the rest of the series, but unless you're a diehard fan, feel free to skip this one.

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