GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 77 Metascore
    • 40 Critic Score
    The quality of the original Tales of Berseria is nothing short of praiseworthy. However, this review focuses on what the remaster brings to the table, and in that regard, the release is quite perplexing. It feels more like an overpriced patch than a true remaster, offering only a slight visual upgrade.
    • 76 Metascore
    • 30 Critic Score
    Poorly designed maps, a Zombies update that gets repetitive pretty fast and -overall- too little content to justify its price tag. That’s -in a nutshell- what the “Sabotage” DLC has to offer.
    • 76 Metascore
    • 40 Critic Score
    Beyond Light's lack of new content, combined with the massive amounts of vaulted content, left the game in a horribly empty and plain state.
    • 75 Metascore
    • 30 Critic Score
    Attack on Titan 2 could easily have been a remaster of the first Attack on Titan, since most of the content is the same as the original title. There is virtually nothing here to justify a new purchase.
    • 74 Metascore
    • 40 Critic Score
    Hollowbody tries hard to reach the heights of the Silent Hill series but several issues holds it back. Its eccentric camera use only often leads to frustration, the visuals are lackluster and the combat system is highly derivative. While a few scenes effectively capture the game's horror aesthetic, they are not enough to create a memorable experience.
    • 72 Metascore
    • 40 Critic Score
    Avatar: Frontiers of Pandora is a tired FPS following the tired 'open world template' that Ubisoft seems to apply across its major releases. The gameplay is highly derivative, the story and characters are utterly trite, and, all in all, even its admittedly great visuals cannot salvage a game that imparts a sense of busywork from start to finish.
    • 71 Metascore
    • 30 Critic Score
    Even though the core WWII game remains one of the better CoD installments the same cannot be said for the Resistance DLC pack. The genuine new content is disappointing in both numbers and quality.
    • 69 Metascore
    • 30 Critic Score
    Unfortunately Eiyuu Senki: The World Conquest fails to deliver the Visual Novel RPG/Strategy concept the way we anticipated. Ultimately it adheres mostly to the "harem" genre rather than the story-driven visual novel style which we are used to.
    • 68 Metascore
    • 40 Critic Score
    Brink is an unfinished online game that tries to play like every other modern First Person Shooter, but fails in almost every aspect. The maps (which are also used for the campaign) are terrible and the re-spawning system is ruining the flow. Texture pop-up, animation glitches and the worst bot A.I. will make you "log off" permanently from its online co-op action.
    • 68 Metascore
    • 40 Critic Score
    Fairy Tail 2 is a highly derivative game that even fans of the anime will struggle to enjoy. The first signs of its lackluster quality appear in the mediocre character models, which are further compounded by a dull and uninspired combat system that lacks any real excitement.
    • 67 Metascore
    • 40 Critic Score
    It’s quite perplexing that such a derivative dungeon crawler could be developed from the talented Frozenbyte, a studio that in the past brought the especially clever and charming Trine series. Nine parchments only retain the visual appeal (though not without repetition), in an otherwise unremarkable adventure filled with uninspired level design, lack of interesting enemies and an utterly problematic camera.
    • 67 Metascore
    • 40 Critic Score
    Industria creates the impression of a concept game, or a prologue, that wouldn’t be far fetched if it was given as a demo for a granter game. Though it is commendable that a two-person team mainly developed the game, this does not erase the fact that this dystopian world is derivative and highly underdeveloped.
    • 67 Metascore
    • 30 Critic Score
    There is nothing heroic in Marvel’s Avengers, a game that gives the feeling of a mobile title that invades our living room under the "AAA" budget hood. The thing that saddens the most is the sacrifice of Deus Ex’s third installment in order for this microtransaction fest to be released.
    • 67 Metascore
    • 40 Critic Score
    DCUO never really takes off. It suffers from numerous bugs and glitches, and the structure of the quests looks more suitable for a single-player RPG rather than an MMO.
    • 66 Metascore
    • 40 Critic Score
    Even though it has the charming concept of the magical girl games, Blue Reflection falls flat due to its continuous recycling of the same content over and over again.
    • 66 Metascore
    • 40 Critic Score
    Chivalry II is a very poor game, devoid of single player content, clumsy battle system, scarce multiplayer modes and awfully repetitive gameplay. Apart from that, it is the ultimate barebones experience, and developer Torn Banner studios should have explored the option to publish it as a free-to-play title, like many other similar games out there.
    • 65 Metascore
    • 40 Critic Score
    The first MOBA game for the PSVR is quite the disappointment. The controls are awkward, the grinding nature of the gameplay is a chore and the overall result is a tedious game that only hardcore fans of MOBA games might appreciate.
    • 64 Metascore
    • 30 Critic Score
    This movie tie-in is becoming so repetitive and so boring after just a few minutes that it could not be recommended to anyone, even to young kids who enjoyed the film.
    • 64 Metascore
    • 40 Critic Score
    You could say that Of Orcs and Men reminds us of games of the distant past, but we can't remember RPGs of the old days being so bad. Despite its surprisingly fun and interesting story, Of Orcs and Men is a game that struggles and fails to achieve mediocrity.
    • 64 Metascore
    • 30 Critic Score
    Accel World Vs. Sword Art Online, besides being addressed to a very limited audience, comes with many problems (technical and design-wise) which means that even hardcore fans of the two franchises will be discouraged by the problematic nature of the title.
    • 63 Metascore
    • 40 Critic Score
    A simple brawler with very little to do and a quite low fun factor that serves as a "prequel" to the upcoming Sacred 3.
    • 62 Metascore
    • 40 Critic Score
    A surreal horror game sounds like a good idea on paper but the predictability of the scenes and the atrocious & nauseating camera movement makes this game an dull, discomforting experience.
    • 62 Metascore
    • 40 Critic Score
    Malicious Fallen is a game that inherits all the negative elements from its predecessors, which means that what we get is a game that is repetitive, shallow and all-around lukewarm.
    • 62 Metascore
    • 30 Critic Score
    Definitely not a good sample of what JRPGs and Japanese dungeon crawlers can offer.
    • 61 Metascore
    • 40 Critic Score
    The creators of Lust from Beyond had a quite interesting vision with this unique erotic-horror adventure, that sadly falls flat due to an obsolete game design and many technical problems.
    • 60 Metascore
    • 40 Critic Score
    If this game was released two decades ago it may have hit a soft spot in the hearts of gamers raised in arcades. However, it was released in an era where it makes it look outdated with all of its features being completely obsolete.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately, Curse of the Sea Rats is mediocre or even bad in many of its areas, from its problematic combat system to the ugly 3D environments and level design that is just boring.
    • 60 Metascore
    • 30 Critic Score
    We should always approach indie games -especially those made by a few persons- with a sense of indulgence, but in the case of Remorse: The List for Nintendo Switch, there is no silver line. It is a game, one step away from being unplayable.
    • 59 Metascore
    • 20 Critic Score
    As much as stylized in presentation and as thought-provoking (story-wise) it wants to be, Liberated falls apart due to its clunky gameplay and uninspiring narrative. With superficial characters in a hollow view of real-world problems it is no surprise the game comes through as a nihilistic and cynical approach thematically. There is potential though. The comic-like presentation needs more robust gameplay and a bold narrative that does not try to please everyone.
    • 59 Metascore
    • 40 Critic Score
    Skull and Bones is the byproduct of a tumultuous development cycle, a game that is devoid of any vision other than incorporating a GAAS store.
    • 59 Metascore
    • 30 Critic Score
    Even though you can really see that the intentions were good, Immortal Legacy ends up being an uninspired, bland and poorly executed game for the PSVR.
    • 59 Metascore
    • 40 Critic Score
    Hotel Barcelona has very scarce redeeming qualities. It’s a subpar roguelike that leans heavily on the reputations of Swery65 and Suda51 without offering much beyond a handful of surreal moments to justify their involvement. Even for those willing to look past the flat dialogue and mediocre visuals, the sluggish and unresponsive gameplay makes it hard to find any enjoyment.
    • 59 Metascore
    • 40 Critic Score
    Without doing anything to issue the problems of the original two games Ultimate Mayhem is based on, Team 17 delivers one of the most problematic games this historic franchise has ever seen.
    • 59 Metascore
    • 40 Critic Score
    Sonic: Lost World on the 3DS is a flawed, disappointing game that unlike its Wii U sibling you should definitely avoid.
    • 58 Metascore
    • 40 Critic Score
    A weak storyline along with poor gameplay design and constant cut-scenes make the transition of George R.R. Martinʼs book to the videogame world a bland one.
    • 57 Metascore
    • 40 Critic Score
    As a game originally created for mobile phones and tablets, Jet Car Stunts suffers from poor controls and mediocre graphics. Better stick with those versions instead of this poor PC release.
    • 57 Metascore
    • 30 Critic Score
    Nothing really works with this game. Avoid it at all costs.
    • 56 Metascore
    • 40 Critic Score
    It's disappointing that Blood Bowl 3 had a messy launch and many bugs, as well as predatory microtransaction systems and a bad UI. However, it's good to know that deep down there is a good core game despite the sloppy and rocky start and we hope that future patches will improve the issues that have arisen.
    • 56 Metascore
    • 40 Critic Score
    This new RPG from Spiders is broken in so many ways they could not possibly be mentioned in a sentence. I guess we must keep on waiting for the return of Geralt.
    • 56 Metascore
    • 40 Critic Score
    A truly missed opportunity that treads in the (wrong) footsteps of its predecessor, full of bugs, poor graphics and problematic gameplay.
    • 56 Metascore
    • 40 Critic Score
    Touken Ranbu Warriors is a rather bland and boring game, something that is reflected in its automated, shallow combat and the overall low production values.
    • 56 Metascore
    • 40 Critic Score
    After the success of Friday the 13th, IllFonic tries again the same, multiplayer asymmetric formula, only this time in a FPS. The results are disappointing to say the least, in a game that almost nothing is working as it should.
    • 56 Metascore
    • 30 Critic Score
    You can't really say that this is a true Pokemon game, and a decent game for that matter. Just wait for the true 3DS Pokemon that is under development.
    • 55 Metascore
    • 40 Critic Score
    Galaxy Warfighter is so poor in content, that feels like you play the exact same stage for a hundred times.
    • 55 Metascore
    • 40 Critic Score
    A 5v5 arcade football game with pandas, no online play and no option to create tournaments. The power ups are interesting and the presentation is colourful and lively, but the game has problems in many areas and it lacks content.
    • 54 Metascore
    • 40 Critic Score
    It is not quite clear to whom this game and its strange subject is targeted towards. In any case we find it flawed, repetitive and rather uninspired.
    • 54 Metascore
    • 30 Critic Score
    A game broken in so many ways there's no point in even trying to press "start" in the menu screen.
    • 54 Metascore
    • 40 Critic Score
    For its price tag we’d recommend you to better choose a movie ticket for a good (or even a mediocre) sci-fi movie. It’s not a good sign when you feel the repetition of levels in the first playthrough of a game that lasts one hour at most.
    • 54 Metascore
    • 40 Critic Score
    It may be surprisingly faithful to the original transcripts, even if it gives very little information regarding the Trojan War, but that is the only positive aspect of this new, "western oriented" button masher from Koei. This recreation of Homers Epic is extremely shallow and repetitive, offering nothing new to the genre.
    • 54 Metascore
    • 30 Critic Score
    If you ever wondered what an episode of Scooby Doo written by Tommy Wiseau would be like, Knee Deep gives you the chance to play it. Besides the bad writing though, a theatrical visual novel sounds like a good idea for a videogame.
    • 54 Metascore
    • 40 Critic Score
    The concept of being a werewolf, combined with the lore of the original tabletop RPG from White Wolf, is the perfect recipe to create a unique game. Unfortunately, what we got with Werewolf: The Apocalypse - Earthblood is a mediocre game at best.
    • 54 Metascore
    • 40 Critic Score
    It starts with a good pace and well designed gameplay, but quickly you'll realise that it is something you've seen (and probably played) hundreds of times before.
    • 53 Metascore
    • 40 Critic Score
    A could-be ideal indie which is, unfortunately, a big disappointment. A generally rushed game, with few of its mechanics working as they are intended to, gives the impression that it could do much more than what it actually delivers. With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Redfall will be remembered as the exact opposite of Arkane’s previous work. Utterly bland level design, flat and uninspired questlines, non-existent AI, and obsolete graphics are just some of the significant shortcomings of a game that creates the impression of a product created without any signs of vision.
    • 53 Metascore
    • 40 Critic Score
    The new Test Drive game is, unfortunately, marred by several issues, giving the impression of a title in (very) early access. Its always online restriction is especially problematic, causing many of the game's major frustratios. Additionally, the car list is quite limited compared to the competition, and the handling model is derivative.
    • 53 Metascore
    • 40 Critic Score
    A poor adaptation of Martin's famous novel that tries to "cash-in" from the success of the TV show. Genesis is a monotonous, bland and uninspired strategy game.
    • 53 Metascore
    • 40 Critic Score
    With some major flaws like the poorly written story and the impossible to master and understand link system -which leads to a continuous "trial and error"- we really can't recommend this one.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Daymare is nothing more than a bland and uninspired clone of Resident Evil 2 without ever achieving even the slightest quality of the game it is paying tribute to.
    • 52 Metascore
    • 40 Critic Score
    A game that doesn't do justice to the name "Resident Evil". It's full of bugs. It's boring. It's a bad, bad game.
    • 52 Metascore
    • 30 Critic Score
    Unfortunately Asterix & Obelix XXL 3 let us down in every aspect of its design, failing to continue what we got out of original XXL 2 and, most importantly, failing the legacy of the legendary comics it is based upon.
    • 52 Metascore
    • 40 Critic Score
    Α shell of this franchise's glorious past. Fallout 76 is a disgrace to the series, with tedious questing and material grinding. Buggy and glitchy, clearly it was not ready to hit the market and the beautiful, huge world remains unexploited. An on-line survival co-op that, simply put, doesn't possess the “know-how” these games require.
    • 52 Metascore
    • 40 Critic Score
    Pneumata is one of those games where the only notable positive is that it was developed by a sole creator. Beyond that, every aspect of the game falls short, from the derivative gameplay to the poor level design and nonexistent A.I.
    • 52 Metascore
    • 40 Critic Score
    Apparently, Kalypso found "The First Templar" while dusting the attic, in a trunk labeled "2002" and decided to publish it.
    • 51 Metascore
    • 40 Critic Score
    Even though Shadwen introduce a clever basic idea it does nothing to expand on it. Every aspect of both the gameplay and the level design is so poor and repeated that it will make you feel like you play the same clumsy level for four hours.
    • 51 Metascore
    • 30 Critic Score
    Some cheap "boo scares" and a few dark corridors do not make a decent horror game. If you wish to be frightened look elsewhere.
    • 51 Metascore
    • 40 Critic Score
    It’s baffling that Iron Galaxy priced Extinction as an AAA game. Suffice to say that after we completed the first 3-4 levels we essentially saw everything the game had to offer in terms of environments and combat systems.
    • 50 Metascore
    • 40 Critic Score
    It does nothing more than to remind us that the NES version of Double Dragon wasn’t anything more than a seriously downgraded version of the arcade one. It doesn’t help that this tedious sequel reuses most of the old assets without even trying to bring something new.
    • 50 Metascore
    • 40 Critic Score
    A mess of a game that doesn't really know what it is trying to achieve. Fans of the legendary Ninja Gaiden franchise should keep their distance from this one.
    • 50 Metascore
    • 30 Critic Score
    One of the worst movie tie-ins ever created. It's pretty obvious that whichever version you play - the Kinect-based Xbox 360 or the more "traditional" PS3 version - this game is the epitome of a rushed cash-in.
    • 50 Metascore
    • 40 Critic Score
    The newest game from Silicon Knights is so mediocre and bland, it's very hard to believe that it was made by the same people who brought us Too Human and Eternal Darkness.
    • 49 Metascore
    • 40 Critic Score
    Under no circumstances this game can justify its release. Not when you can buy almost the same content from App Store for a mere 4 dollars.
    • 49 Metascore
    • 40 Critic Score
    Captain Blood feels like discovering a long-lost game from the early PS3 or Xbox 360 era. The problem is, even if it had launched back then, it would have been mediocre at best. Released now, its flaws are only magnified, offering dated visuals, archaic level design, lackluster combat, and an overall quality that falls far short of modern standards.
    • 49 Metascore
    • 30 Critic Score
    A port from the mobile phone versions with limited to no use of the power and features PS Vita has.
    • 49 Metascore
    • 40 Critic Score
    Vane tries without succeeding to present a similar adventure with Journey, where the player could reach his own conclusions about a long-gone mysterious civilization. Here though the information given is extremely vague and in no part of the 2-3 hour trip we could make any assumption of what was going on. Some short-lived interesting gameplay ideas remain extremely unutilized, leaving in the end a game with simple and derivative gameplay along with the almost non-existent story.
    • 49 Metascore
    • 30 Critic Score
    "It's time to kick ass and chew bubble gum ...and I'm all out of gum". Someone get Duke some bubble gum, cause he's all out of kick ass too.
    • 49 Metascore
    • 40 Critic Score
    More of a "side offer" with the awesome AV8R Flight Stick by Mad Catz than a proper game that could stand on its own in the market.
    • 49 Metascore
    • 40 Critic Score
    More of a mobile game than a successor to the famous racing franchise of the previous decade.
    • 48 Metascore
    • 40 Critic Score
    It’s a dated game in every aspect, with an abundance of graphics and story issues. It doesn’t help that it’s supposed to be a puzzle game and yet most of its puzzles are fairly obvious.
    • 48 Metascore
    • 20 Critic Score
    An atrocious game, with broken controls, extreme difficulty, minimal duration and little to no variety.
    • 47 Metascore
    • 30 Critic Score
    Techland's move from the Wild West into the modern era didn't pay off. The Cartel is an uninspired, boring and sometimes broken game that should not have been published in this state.
    • 47 Metascore
    • 40 Critic Score
    Devil's Hunt tries to be a decent game but it fails in almost every aspect. The pacing and the writing is poor, the combat is bland and the graphics look dated. Even as an homage to Devil May Cry the result is, to say the least, disheartening.
    • 47 Metascore
    • 40 Critic Score
    Agony tries very hard to depict a sadistic and nightmarish hell and provoke the senses. In the end it fails, due to repetitive environments, excruciating stealth sections and a lack of any material worthy of provocation. Even if the censored material depicted truly intense scenes it would most probably still not be enough to overcome the numerous technical and gameplay issues.
    • 47 Metascore
    • 40 Critic Score
    The newest game from Silicon Knights is so mediocre and bland, it's very hard to believe that it was made by the same people who brought us Too Human and Eternal Darkness.
    • 46 Metascore
    • 30 Critic Score
    It seems that Bohemia Interactive didn't give enough attention to Carrier Command: Gaea Mission since they are busy with other projects. But, even if this isn't the main reason that Carrier Command: Gaea Mission fails in many areas, the awful AI, a complex interface, the bad graphics and the great amount of bugs and glitches sure is.
    • 46 Metascore
    • 40 Critic Score
    Arc of Alchemist feels like a rushed, half-baked game that doesn't do justice to the past works and the pedigree of Compile Heart and Idea Factory.
    • 46 Metascore
    • 30 Critic Score
    A game that's literally cut in half (the European version) and doesn't really offer anything to fans of the beloved anime series. Keep your distance.
    • 46 Metascore
    • 40 Critic Score
    While the concept and its mechanisms are not perfect, but might be working for the PC release of the title, the Switch version of Make War is lacking the soul, the control system, the mechanics and the quality of work a strategy game needs to shine in a console. Players looking to invest on a game of the strategy genre should look elsewhere.
    • 45 Metascore
    • 40 Critic Score
    It is a game rushed, full of bugs and with nothing really interesting to keep you going. Consider it just a rental and only if you are a real "trekkie".
    • 45 Metascore
    • 40 Critic Score
    The absence of the original cast, along with some poor gameplay mechanics and dated graphics, make Sanctum of Slime almost unworthy even for its 10 euros price tag.
    • 45 Metascore
    • 30 Critic Score
    Techland's move from the Wild West into the modern era didn't pay off. The Cartel is an uninspired, boring and sometimes broken game that should not have been published in this state.
    • 45 Metascore
    • 40 Critic Score
    It seems that after a continuous flow of releases Supermassive Games has run out of juice. Bravo Team is more or less a “broken” game, an idea that really does not work on any degree and probably the worst 1st party game for the PSVR to date.
    • 44 Metascore
    • 40 Critic Score
    It may be surprisingly faithful to the original transcripts, even if it gives very little information regarding the Trojan War, but that is the only positive aspect of this new, "western oriented" button masher from Koei. This recreation of Homers Epic is extremely shallow and repetitive, offering nothing new to the genre.
    • 44 Metascore
    • 30 Critic Score
    An oversimplified control system and an archaic level design could have been a fad if Balan Wonderworld had been released more than a decade ago. But in these times, Balan Wonderworld is nothing more than an uninteresting, tasteless relic of the past. Players who are interested in beautiful, fantasy-inspired platformers have many more interesting options out there to pick.
    • 44 Metascore
    • 30 Critic Score
    Harry's last venture in the realm of videogames is plagued by a game not only very short, but boring, repetitive and quite broken.
    • 44 Metascore
    • 40 Critic Score
    Rise of the Dark Spark is the definition of a movie tie-in. It contains all the ingredients of uninspired levels, nonsensical story and dull, repetitive gameplay.
    • 44 Metascore
    • 40 Critic Score
    Unfortunately, Jujutsu Kaisen: Cursed Clash is a quite disappointing fighting game with a very derivative and problematic combat system. Moreover, the succinct storytelling means that the game seems to be aimed only for the anime series fans and no one else.
    • 44 Metascore
    • 30 Critic Score
    Under no circumstances can this game offer the excitement and adrenaline rush of the Tour de France event. If you're looking for something along those lines you'll have better luck if you try the PC version.
    • 43 Metascore
    • 40 Critic Score
    The "development hell" problems are quite obvious in Enemy Front. The use of CryEngine and the beloved WWII theme cannot save the mess this game is.
    • 43 Metascore
    • 30 Critic Score
    We give a sacred oath that we will never discuss this game again...
    • 43 Metascore
    • 30 Critic Score
    After a four year hiatus this is definitely not the NBA game we've been expecting from EA.

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