GameCritics' Scores
- Games
For 4,095 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,966 out of 4095
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Mixed: 1,533 out of 4095
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Negative: 596 out of 4095
4101
game
reviews
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- Critic Score
Too much effort was spent trying to force loveable, quirky characters down my throat with all the believability of The DaVinci Code's plotline.- GameCritics
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Humor is this game's selling point-not battle systems or graphics or game engines-and gamers who value a smart and entertaining tale well told will certainly be able to look past the game's other problems.- GameCritics
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With multiple endings, several unlockables, and a nice difficulty curve it's an enjoyable play. What frustrates me about Neo Contra is that it could have been another "Gunstar Heroes" had it taken the quality of its humor more seriously.- GameCritics
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In this day of deformable environments, realistic injuries and true physics, it's just a light, fun experience, and a perfectly acceptable beginning to the new KOF franchise. I can only hope that next time around they try to accomplish something truly new, rather than just new to them.- GameCritics
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Players craving the classic Japanese RPG will probably find its eccentric identity empty and uninviting, but those patient few willing to find sustenance in the battle system, customization, and unique atmosphere will find Shin Megami Tensei: Nocturne impressive and overflowing.- GameCritics
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It's not a perfect game, but it does so many things well that missing out on it would be a crime.- GameCritics
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Its battles are strangely beautiful. Most of all, Paper Mario: The Thousand-Year Door is the most fun I've had spending 50 hours-and 50 dollars-in a long, long time.- GameCritics
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It's not a perfect game, but it does so many things well that missing out on it would be a crime.- GameCritics
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I do admit that I gleaned more than a few moments of guilty enjoyment from the experience, it's really just a terrible, terrible game that wouldn't be able to justify its own existence without the gleefully gratuitous content.- GameCritics
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Strikes me as a good idea, but in its current state it falls obscenely short of the fun and playability that usually comes with a Mario game.- GameCritics
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The excellent balancing of gameplay and humor make this game a worthy companion piece to VU Games' superlative "No One Lives Forever" franchise.- GameCritics
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A decidedly mediocre game. There's nothing really new here, and nothing that hasn't been done better elsewhere.- GameCritics
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Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.- GameCritics
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In essence, you've seen it all before. Unless you want to see yourself.- GameCritics
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Easily the best of the X-Men games to ever appear on a console and a shining example that not all games based on licensed properties like comics and movies have to suck.- GameCritics
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I'm far more excited by the ridiculousness of watching a lop-sided ball of junk made of houses, cars, welcome mats, sushi pieces and little girls, with a totem pole jutting out of one side and a herd of cows stuck to the other, rise up into outer space to transform into a star.- GameCritics
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Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.- GameCritics
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With slightly more vivacious level designs and a little American bombast here and there, this very British title could have turned a lot more heads.- GameCritics
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Everything that Dawn of War does it does exceptionally well. The only real problem is that everything it does has already been done a hundred times before.- GameCritics
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Gradius V may not reinvent the wheel that is the space shooter, but it refines it to near perfection. This is a title that no serious gamer should miss.- GameCritics
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It portrays the killing of specific, theoretically real (in that they're virtual stand-ins for the actual soldiers that fought in the war) people as nothing more than a gruesome shooting gallery...At some point everyone has to decide when enough is enough. And now I have.- GameCritics
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One of the stated goals of the developers was to immerse the player, allowing her to experience the sense of satisfaction of pulling off an intricate heist, tangoing with the law or paragliding across a Prague estate while remaining dapper and collected. In this I think Sucker Punch definitely delivered.- GameCritics
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For all its advertising about a virtual world governed by cause and effect, Fable is really just a terribly unambitious hack and slash game in a bad marriage with a personality simulator. The hack and slash works fairly well-everything else, not so much.- GameCritics
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It's starting to look really long in the fang and could use an extended rest at some abandoned sanitarium. Otherwise, the only thing that's going to be scary about these games is the frightening pace Konami churns them out and just how far they've fallen from the original.- GameCritics
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Takedown, whether it's making my heart pump or the hair stand up on the back of my neck, not only represents a dramatic step in the right direction for the series, but also for the racing game genre in general.- GameCritics
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Now, it's possible that this game only looks as great as it does because the game it's following set those expectations so abysmally low, but even without taking that into consideration, it's still an incredibly fun game.- GameCritics
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The story kept me interested to the end of the game, and the battles were fast and furious for the sixty-five hours I happily put into it.- GameCritics
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Even though it's most definitely a must-buy masterpiece, in my hard-headed opinion Pikmin 2 is still a tad bit shy of toppling the classic original. [JPN Import]- GameCritics
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The level designs may lack the intricacy, and consequently the intensity, of the studio's high watermark titles (Ikaruga; Gunstar Heroes) and the constant left-to-right blandness is a possible criticism, but, primarily because of the narrative ingenuity injected into a typically 'action-at-all-costs' genre, Astro Boy still feels like something of a landmark title for the GBA, and for side-scrolling games in general.- GameCritics
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The game's central silliness charmed me. Were the game exactly the same in every respect except for the ghosts, and I was playing some kind of a futurecop battling crooks in jetpacks, the game would have been a five—just good enough.- GameCritics
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Duffers who like to spend more time on the couch than on the greens will find much to enjoy here and they can do it without looking like a dork in a pair of knickers.- GameCritics
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An exquisite experience from start to finish. Its huge set pieces, impressive vistas, and engaging mechanics are as strong as the sense of personality and creatorship behind them.- GameCritics
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Another shortcoming is that the game's world is relatively engaging with its cotton candy color scheme and map hinting at tons of locations to explore, and yet the real world of the game is little more than a series of interconnected pathways with arbitrary roadblocks to keep players progressing in the most linear fashion possible.- GameCritics
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The devil is really in the details. I was obsessed with collecting recipes all over the world, by seeking out the elusive Wonder Chef, whose dishes provide various healing effects after fights.- GameCritics
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To pan the game for not being more like GTA 3 is misguided, disrespectful to the each title's unique contributions, and also speaks volumes of the lack of critical thinking of the X-Play critics and the industry as a whole.- GameCritics
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A landmark superhero game that offers an experience not only unique to superhero games, but gaming in general.- GameCritics
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I can't thank Capcom and Atomic Planet enough. They've let me into a world I wasn't developmentally ready for 15 years ago, but which still makes me feel like a kid again. I always knew I'd come back to Monsteropolis someday. Thanks for waiting, Mega Man.- GameCritics
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Only a masochist would have the patience and stamina to finish it. I was on one of the game's final missions when, after what was at least my twenty-fifth re-start, I impulsively hit the OFF switch on my television. I'd had enough. I opened a beer, then sat in the darkness, enjoying the sudden silence and the fact that this game, which had been vexing me for days, was once and for all out of my life.- GameCritics
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From the dull as dirt level design to the ugly graphics to the obscene amounts of backtracking required to power up all the characters' attacks, there's nothing at all to recommend about the game.- GameCritics
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Frustrating, boring, and poorly executed, this is a game that is destined for the dustbin.- GameCritics
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Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.- GameCritics
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Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.- GameCritics
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It may not be a technical marvel or something that will keep you occupied for days on end (it's best played in 30-minute bursts, in my opinion), but it's hard to deny the energy and enthusiasm the game brings with its off-kilter PaRappa-style characters, a kooky sense of humor, and the welcoming playability that developer Jamworks has packed onto the disc.- GameCritics
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Oh, and one final message to the developers, a little note for next time-if you're not going to bother making your characters able to climb stairs, a good way to disguise this massively unrealistic shortcoming is to not put any stairs in the game! Something to keep in mind.- GameCritics
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It's rare that a game of such impeccable design and ingenious execution is seen. It's paced wonderfully through an interesting story; features well-developed, appealing characters; and blends numerous gameplay types into one flawlessly executed adventure.- GameCritics
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Greater diversity is always a good thing, and if there are more quality gems like this on the way, then I'll be quite happy holding a Controller S for some time to come.- GameCritics
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It excels in creating a gripping narrative that lends a strong contextual backdrop to the gameplay.- GameCritics
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The ability to freeze time while scanning the level layout is an excellent feature, allowing the player to plan ahead and appreciate the strategic side of these spatial conundrums. However, the correct path through each level is a little more obvious and straightforward than in the GameBoy original, so planning your progress now takes more of a back seat to time-pressed platform expertise.- GameCritics
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Transformers might be a good purchase for crazy, obsessive fans of the license (like me), but for anyone who demands rich play experiences and balanced design, this is one of the few times that Optimus Prime has failed to complete his mission.- GameCritics
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A breath of fresh air for me, breaking away from genre conventions and striking out in interesting directions.- GameCritics
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But Van Helsing's missions are all means to an end, which is to rehash the film's plot in a videogame.- GameCritics
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It's not as pretty as "Splinter Cell", it's not as engaging as "SOCOM 2", and it features a frustration factor that's almost in the realm of "Ninja Gaiden"—without the rewards.- GameCritics
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Enjoying La Pucelle Tactics requires a compulsive temperament and a perverse sense of humor.- GameCritics
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Like making love to an armadillo; it may be rough and full of bumps, but underneath it all is one sweet ride.- GameCritics
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A great popcorn thrill-ride from start to finish. It may not be the deepest or most thought-provoking thing out there, but there's no question it delivers on its promise of slam-bang action and enough plot to hold it together.- GameCritics
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The game has the energy and vibe of a Roger Corman film, and like Corman's movies, Serious Sam: Next Encounter not only feels like it was created in just a few days on a very low budget, but it's also obvious from the puckish spirit of the final product that the people who made the game had one hell of a time doing so.- GameCritics
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The combination of brutal, mostly unwinnable combat and the level-scouring required to solve some of the puzzles might be frustrating to some.- GameCritics
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Yes, the EyeToy has potential. Groove is an example that the potential has yet to be realized.- GameCritics
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Worth playing because its one of only a few videogames on the market that does not lead me from point A to point B and just flat out refuses to do any of the hand-holding that gamers are accustomed to.- GameCritics
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My only real complaint about the game is that there aren't any bonuses or historical materials giving props to the original game.- GameCritics
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Just about every feature in Fight Night lives up to the hype and feels right, if not outstanding.- GameCritics
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Hacking and slashing my way through legions of intelligent monsters was surprisingly enjoyable, as was the addictive challenge to always increase my combo count. Overall, the space opera mixed with kick alien ass produced a fun bout of story-driven hack-n-slash, that gives as good as it gets.- GameCritics
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I've never had an interest in MMORPGs until now, and since this game has released, I've got a full-fledged addiction (witnessed by my 14 full days of playtime since the PlayStation 2 launch last month).- GameCritics
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The shooting was fun and all, but it would have been much more satisfying had I felt like all of my murdering had been in service of something.- GameCritics
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In sharp contrast to many other games' hackneyed, hastily tossed-together multiplayer, Pandora Tomorrow offers one of the most creative and compelling online games ever made.- GameCritics
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A mildly diverting shooting gallery, a mediocre FPS, and a slap in the face to those of us who have been waiting for seven years for a decent western-themed shooter.- GameCritics
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With flat, repetitive environments and uninspiring combat, Breakdown doesn't have much to recommend it.- GameCritics
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Sure, the game has flaws. But they're transcended by its ability to put us in awe of our own lives. We see our daily tedium through fresh eyes, feel it through newly excited thumbs.- GameCritics
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Enemies in Return from Darkness are dumb. They're not so bad at visually spotting a character, but when it comes to chasing a spotted ninja down, they suck.- GameCritics
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Rather from the bold, unique effort I hoped it would be, it's a weak, contrived bore that never gets off the ground. A four alarm blaze? More like a soggy day-old campfire.- GameCritics
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The bland graphics, clunky controls, and atrocious load times (nearing 40 seconds in some instances) are nearly insurmountable shortcomings.- GameCritics
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Playing this game was like witnessing the Broadway musical of Metal Gear Solid. Or maybe it's more like the movie adaptation of the book. You don't learn anything particularly new things about the characters or the story.- GameCritics
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To recap: imagine playing the most uninspired, atmosphere-free "Resident Evil" clone that could exist... Then instead of using a control pad, you must verbally tell your brain-free character exactly what to do every step of the way. This is what Lifeline is like.- GameCritics
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While developer Cavia has done a fine job of aping what makes "Panzer Dragoon" so much fun, the "Dynasty Warriors" elements of the game are sorely lacking.- GameCritics
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With a string of never-ending combos rattling off my fingertips intuitively, without thought, I now stand my ground against one and all, confident in my abilities, quite certain of my power. And it's exhilarating, in the face of such overwhelming adversity, to be able to do so.- GameCritics
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Heck, if this game had been released in 1996, it would have been a classic. But it was about eight years too late, and ends up only being good enough not to be a complete wash up.- GameCritics
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Instead of finding innovative means to explore new narratives, they are content to rely only on its effective control scheme and Jet Li's face to drive the core experience. Everything else falls back on tired videogame conventions and that makes Rise to Honor an acceptable game, but a deeply flawed next generation model.- GameCritics
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But there isn't any game that comes closer to giving the feel of soccer and there are few games that come closer to gaming perfection.- GameCritics
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I know this is a little late, as reviews go, but when I saw what a god-awful train wreck "Goldeneye: Rogue Agent" was, I felt it was necessary to remind gamers that there's a far, far better Bond-themed game available just a few feet down on the game store shelf, at a far more reasonable price.- GameCritics
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Like a fast food menu item, Champions of Norrath isn't going to be an experience for the player to relish and pontificate upon later, but it will serve excellently as a quick nosh for those hungry for mindless action.- GameCritics
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Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one.- GameCritics
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Sure, the slowdown is an unfortunate negative, but the rest of the game is overwhelmingly solid. R-Type Final might not bring any new tricks to the table, but it certainly takes what it does best and enhances it ever-so-slightly for a new generation of gamers.- GameCritics
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Put simply—the concept stays a little too comfortably within the basics of run, jump and slash. After seeing the credits roll, I was left with the feeling that Maximo vs Army of Zin is like a raw gemstone—precious and valued, but only a rough approximation of the full potential waiting within.- GameCritics
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The repetitive hack-and-slash gameplay has nothing in common with the earlier incarnations of the series and will surely alienate the Fallout faithful. Meanwhile, the newcomers to the Fallout universe aren't likely to be sucked in by the uninteresting and flat characters nor the nonexistent story.- GameCritics
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I think Sonic Team needs to focus on its core values and technical competencies, to deliver the sublime experience I believe it is capable of, especially when working with the prestigious Sonic IP.- GameCritics
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As the central deficiencies (car physics, handling, lack of challenge) also become more and more prominent with each race, most players will simply tire of its blandness, and decide to save the time Namco wants them to spend tuning their cars for an altogether better racing game.- GameCritics
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A refined, immersive, superbly scripted, and generally well-executed adventure. It's possibly the best example of sustained convergence yet experienced in a videogame.- GameCritics
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An amazingly accessible and fun experience in a genre overfull with games that pride themselves on their depth and complexity.- GameCritics
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Improves on the elements Spector himself felt most integral to the game and does away with much of the extraneous elements he felt detracted from the experience he was trying to create. The result is a game that is more focused than the original, and although it often overlooks fundamentals it is one of the most brilliantly crafted games of the year.- GameCritics
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A fully realized game, utilizing the JADE engine which "Prince of Persia" borrows. But more importantly, it has partially realized characters that have more feeling than human characters in other games.- GameCritics
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It's a stale, ugly revisiting of a genre that should be put deep in the ground, with no story or aesthetic styling to redeem it, a hollow exploration of ground that's already been trodden flat.- GameCritics
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As the subject of this review so deftly proves, a whipped-together concept by itself is not enough. I may spend a few minutes flipping through Lowrider magazine the next time I'm at the newsstand, but I'm not going to be spending any more time on the game.- GameCritics
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The problem with workout mode is that there is no continuous play option, and the player will have to pause after each song to manipulate the menus and choose another song. Each song burns around fifteen calories.- GameCritics
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You're one of the most satisfying, worthwhile, and excellent platformers I've ever met. Time spent with you was challenging but never frustrating, beautiful but never, ever shallow, and utterly captivating for every moment we were together.- GameCritics
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But what baffles me most about Manhunt is that I'm not exactly sure how I'm supposed to feel about those executions. What do the game's producers want me to feel? Should I feel...vindicated? Exhilarated? Vengeful? Empowered? I'll tell you how I did feel: I felt evil, and queasy, and numb. Eventually, a strange kind of self-loathing set in, followed by a low-level depression.- GameCritics
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Considering the great number of things Metal Arms: Glitch in the System gets right, it's a shame that the game is ultimately sullied by its gassy length (it doesn't seem to know when to end) and often sadistic difficulty (did anyone play-test it?).- GameCritics
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Looking past the graphically pleasing surface, there was plenty of gritty gameplay to hold my attention. Building up my characters by learning new dressphere abilities was more enjoyable than leveling in recent RPGs, as was the earnest and lighthearted telling of Yuna's story.- GameCritics
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"Then what's wrong with using TV to brainwash the masses?" It's a chill-inducing sentiment, but after playing both Space Channel 5 games, I could see it coming from Ulala just as easily as from the cackling Mr. Blank.- GameCritics
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