GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 85 Metascore
    • 70 Critic Score
    Except for the mentioned flaws it is spot on design-wise and and the enjoyable zombie theme and a tasteful art direction accompanied by a good soundtrack ranging from creepy keyboard-tunes to spot on wishy-washy mall muzak helps to propel a great atmosphere, which is just satirical enough to avoid taking itself too seriously.
    • 88 Metascore
    • 85 Critic Score
    One of the PlayStation 2 's best fighters in a portable format, and it made the jump without sacrificing a bit of the quality.
    • 80 Metascore
    • 80 Critic Score
    The maze-like level designs may seem a little chaotic at first, but their appearance is misleading. In fact, they're very logically designed and player-friendly. With just a little experimentation, solutions become readily apparent.
    • 80 Metascore
    • 80 Critic Score
    A singular RPG experience with much to offer those who are open to something very different from just about every other RPG out there.
    • 71 Metascore
    • 75 Critic Score
    People willing to enlist for the full tour of duty are going to find a tactical experience unlike anything else out there—just make sure you know what you're getting into before you sign on the dotted line.
    • 79 Metascore
    • 70 Critic Score
    Prey's marriage of scientific and spiritual might not be the best fit, but convincing environments, dynamic gravity, and mastery of genre basics assure its status as a pleasantly solid entry into a very crowded field.
    • 73 Metascore
    • 90 Critic Score
    It's really a testament to the game's quality that even though I found its politics and implications deeply troubling I was still won over by the amazing gameplay.
    • 66 Metascore
    • 35 Critic Score
    Without replayability, unlockables or any other motivation to continue playing, Point Blank DS shows how advances in game design since the mid-90s could have saved even superficial titles.
    • 48 Metascore
    • 40 Critic Score
    There's nothing juicy about a boring hero on a boring quest walking around aimlessly searching for the next area to continue a story that I had a hard time caring about.
    • 87 Metascore
    • 60 Critic Score
    Episode 1 is strictly for the fans. Anyone hoping that this expansion would explore some new gameplay elements or even improve on the old ones is up for a disappointment. It's good stuff—hey, it's Half-Life!—but it's the same stuff.
    • 83 Metascore
    • 70 Critic Score
    Hitman still has plenty of potential and I look forward to seeing if the new direction comes closer to fulfilling it in the future, but for the moment it's hard to tell if the formula has changed too much or too little and if Blood Money represents a brave re-birth for the series or the beginning of the end.
    • 52 Metascore
    • 20 Critic Score
    If playing Jaws Unleashed has taught me one thing about game design, it's that if you're going to put a single fun thing in a game it's best to put it right up front where people can see it, and hopefully trick them into thinking that the entire game is fun.
    • 71 Metascore
    • 75 Critic Score
    This is a game whose execution outweighs its ambition with consummate ease, until it becomes a benchmark of sorts for a generation of underwhelming third-person shooters. Wringing the very best out of its simple and solid core mechanics, Rogue Trooper is more accomplished and enjoyable than anyone had a right to expect.
    • 77 Metascore
    • 75 Critic Score
    Is HOMMV a good game? Absolutely. Is it essentially the exact same game as HOMMIV was? Oh yes.
    • 74 Metascore
    • 45 Critic Score
    Humor and unusual storytelling can't save it from stiff controls and an awkward camera.
    • 54 Metascore
    • 75 Critic Score
    The gameplay transcends mere functionality and accessibility to be an actual pleasure to play, barring a few handling hiccups caused by the game's undoubtedly rushed release schedule.
    • 89 Metascore
    • 70 Critic Score
    I can talk about why the game is fun, but I can't lie and say the game is brilliant. Mario isn't what he used to be. There are glimmers and flickers of greatness in this game - moments where I felt the magic might almost be back. But it's not. Not yet.
    • 81 Metascore
    • 75 Critic Score
    Nostalgia and style are weak currencies to a mass market obsessed with content, and OutRun's primary commercial frailties are its simplicity, its repetition and its lack of long-term structure.
    • 62 Metascore
    • 55 Critic Score
    While a good effort is made, nothing in the game can match the inspired lunacy of Metal Saga's opening minutes.
    • 68 Metascore
    • 50 Critic Score
    Parts of LostMagic are brilliant. But that brilliance gets bogged down in physical awkwardness and bad artificial intelligence.
    • 60 Metascore
    • 60 Critic Score
    The inclusion of the power-ups severely cheapens the game, changing it from a competitive fighting game into a wannabe party title.
    • 51 Metascore
    • 30 Critic Score
    It's just not fun yet. Sure, playing against people is a mild diversion, and it has a small amount of nostalgic appeal, but if they want to come up with something that's sold entirely on the basis of the fun of destruction, destruction has to be more fun than this.
    • 78 Metascore
    • 65 Critic Score
    While by no means a terrible game, and not even a bad one, this is a game designed to increase the overall amount of sadness in the world, and for that reason alone, and despite its many high points, I can't recommend that anyone play it. Ever.
    • 58 Metascore
    • 60 Critic Score
    Entirely competent in all technical respects, Commandos is a passable FPS, but absolutely nothing more.
    • 87 Metascore
    • 95 Critic Score
    It's hard to deny that from its humble beginnings to the spectacular finale, Kingdom Hearts II is absolutely what the first game should have been. Its production values are still amazingly high, but the mechanics and tactile experience of play are now equals.
    • 65 Metascore
    • 45 Critic Score
    The Warrior's Code is a long slog that's guaranteed to kill some free time—and may even entertain newcomers to the genre—but there isn't anything rewarding or enjoyable about it.
    • 62 Metascore
    • 35 Critic Score
    It's not like I need to be barraged by bells and whistles or the world's slickest design, but Rumble Roses XX comes off as cheap and patched-together. Konami should have put more work into making things (besides the women) appealing.
    • 69 Metascore
    • 75 Critic Score
    Blazing Angels would be a perfect place for someone who's never played a dogfighting game to start. For someone who's played a dozen, though, it's just more of the same. It's extremely well-executed sameness, but sameness nonetheless.
    • 72 Metascore
    • 85 Critic Score
    The variety of games is far better this time around that it was on their first PSP collection, Reloaded, and the overall quality of the selections is quite high.
    • 75 Metascore
    • 60 Critic Score
    Were it just another faceless GTA free-roaming clone I'd say EA did a pretty good job, despite a few minor shortcomings. But as it is, The Godfather has a hard time living up to the standard set by its license.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Suikoden V looks like just another turn-based RPG in which good and evil face off and destiny conquers all. But in a subtle, subversive way, it shows that we can't take our own goodness for granted. Learning that there is no absolute good in war is an important, and powerful, lesson.
    • 58 Metascore
    • 30 Critic Score
    To make an embarrassing story short, Splinter Cell: Essentials is a mess. For a series that leads the stealth genre and has worked hard to make itself more accessible and more polished with each successive sequel, an entry like this—even on a portable— can only be seen as a miserable failure.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is a game people will still be calling a classic a decade from now—and in the fickle world of gaming, that's high praise indeed.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is a game people will still be calling a classic a decade from now—and in the fickle world of gaming, that's high praise indeed.
    • 85 Metascore
    • 80 Critic Score
    If nothing else, Hunters establishes itself as a solid and important entry into the Metroid canon with new elements like peripheral characters and a revamped game structure packaged in a more streamlined, enjoyable adventure than its immediate predecessor. For that alone it deserves respect.
    • 87 Metascore
    • 85 Critic Score
    Everything about the game is top-quality. The artificial intelligence provides plenty of interesting moments, the save points are frequent, the story is more accessible than Splinter Cell's dry politi-babble, the voice work and graphics are the best I've seen on the PSP, and the entire game drips with polish and care delivered by people who know what they're doing.
    • 85 Metascore
    • 85 Critic Score
    Every aspect of Daxter screams quality, and Ready At Dawn studios deserve an ovation for putting together such a masterful platforming experience.
    • 94 Metascore
    • 75 Critic Score
    This is still a very good game, and the volumes of supplemental material have kept me form lowering the score any farther than I have, but it has too many flaws to overlook. Critical flaws that keep it from being anywhere near the perfect game that many were hoping for, and continue to expect from Kojima.
    • 67 Metascore
    • 55 Critic Score
    It's shame that the ending is so inadvisably abrupt, opting for a limp 'shock' finale rather than a satisfying closure that would have sat so much better with the game's slow-burning narrative.
    • 76 Metascore
    • 60 Critic Score
    I'm very sad to see that the developers have lost the magic that the first Shadow Hearts had. It's clear that they've nailed the technical half of the formula (and have had it down for a while now), but half a game is still half a game— I would have preferred that they spend less time tweaking something that wasn't broken and instead focus on the intellectual side.
    • 75 Metascore
    • 75 Critic Score
    At present, Bigbig's casual disregard for the casual gamer has undermined a game that, in almost every other respect, is so perfectly suited to its host platform as to truly be a showcase title. [UK Version]
    • 81 Metascore
    • 80 Critic Score
    It may not be the most original or inspired product I've seen, but there's something to be said for nailing the content and pulling it off beautifully.
    • 76 Metascore
    • 85 Critic Score
    While many of the game's components have become stereotypes over the years, here they are carefully constructed and fit together perfectly, creating something larger than the sum of its parts.
    • 60 Metascore
    • 5 Critic Score
    I'm sure there's a small cadre of super-hardcore math majors into intricate medieval costume drama and puzzling out the mysteries of Generation of Chaos, but I'm not one of them.
    • 75 Metascore
    • 65 Critic Score
    Although I suppose that Super Princess Peach is an example of Nintendo slumming for cash, it also proves that even when Nintendo is slumming, it churns out stuff that isn't really that bad. It may not be memorable or very exciting, but it's not bad.
    • 63 Metascore
    • 50 Critic Score
    Sadly, I couldn't get past the use of the stylus on what is supposed to be the main event.
    • 70 Metascore
    • 65 Critic Score
    This game won't change your life or the way you think about gaming, but for those nights when you just wanna turn off your brain and shoot things, you could do far worse.
    • 58 Metascore
    • 30 Critic Score
    I see no reason to purchase and play a mediocre amalgamation with no exceptional qualities to recommend it, though I guess I shouldn't be surprised because nearly every game employing dragons as anything but enemies ends up stinking.
    • 77 Metascore
    • 85 Critic Score
    Its goals and identity are crystal clear, and the developers stick to them... [and] it takes full advantage of the PSP, not only by replacing raw horsepower with style and finesse, but also by keeping in mind that portable games should be different than console games by their very nature.
    • 71 Metascore
    • 75 Critic Score
    Even if the game can't provide a consistent level of excellence, there are enough great parts to recommend the whole package, as hit-and-miss as it may be.
    • 68 Metascore
    • 65 Critic Score
    That's not to say that it won't provide a few diverting hours of stylus-rubbing and microphone-blowing, but don't expect anything but a standard "part two" effort without a lot of meat to it.
    • 72 Metascore
    • 75 Critic Score
    Eminently playable.
    • 75 Metascore
    • 85 Critic Score
    I can't praise the structural work and the interconnecting quests enough.
    • 58 Metascore
    • 30 Critic Score
    This game is so weak and poorly constructed that I can't imagine playing it online with real people would make it any better.
    • 51 Metascore
    • 35 Critic Score
    To put it bluntly, Ape Escape Academy is a textbook case of monkey-see, monkey-do; it goes through the motions and mimics the best it can, but lacks the intelligence and understanding required to imbue its efforts with any sort of elegance.
    • 77 Metascore
    • 75 Critic Score
    The gameplay, while child-friendly, is still challenging enough to keep veteran players interested.
    • 69 Metascore
    • 65 Critic Score
    Wild Arms 4 evolves a little compared to other titles in this genre, but infantile graphics and immature, uninspired sections hinder it's full growth into JRPG-post-puberty. After all, coming of age ain't as easy as it seems to be.
    • 69 Metascore
    • 65 Critic Score
    This kind of thing seems like a perfect fit for squeezing in a few minutes on a portable system, not to mention that it's a brand-new game and not a spin off or sequel to something found on the PS2.
    • 71 Metascore
    • 75 Critic Score
    Videogames this ain't. Art it might be. But what is it? Electroplankton is. And that's all it sets out to be.
    • 85 Metascore
    • 90 Critic Score
    Simply put, Team Ninja deserves a truckload of praise for their work on this game.
    • 66 Metascore
    • 80 Critic Score
    The best thing to happen to the series in years. The AI programming system and shift to hands-off combat give Armored Core an incredible sense of freshness and renewed vigor.
    • 77 Metascore
    • 80 Critic Score
    It's weird, but familiar in all the right ways. I was addicted, but it did drive me batty.
    • 59 Metascore
    • 70 Critic Score
    A nice way to kill a few hours when guests are over, but I wouldn't have paid full price for it.
    • 85 Metascore
    • 80 Critic Score
    It's a good RPG with varied gameplay and an interesting story that unfolds at a nice pace.
    • 52 Metascore
    • 85 Critic Score
    Hammer & Sickle is something of a strange case—it's by no means a perfect game, but it features a perfect game engine.
    • 85 Metascore
    • 80 Critic Score
    By removing the questionable focus-group aesthetics and getting back to what made the game so great in the first place, The Two Thrones succeeds in delivering a rock-solid adventure experience from start to finish.
    • 66 Metascore
    • 50 Critic Score
    It's a shame because the art style attractively breaks away from the typical anime-esque lines and also sports some gorgeous animated cutscenes more interesting than the game itself. Despite these meager positives, there's nothing to recommend it outside of the fact that it's an RPG on the PSP.
    • 86 Metascore
    • 80 Critic Score
    My complaints about the storytelling and button-pressing aside, it's impossible to deny that Mario & Luigi: Partners in Time is engaging from a tactile perspective—taking out evil toadstools by kicking a red shell back and forth between the mustache brothers just never gets old.
    • 78 Metascore
    • 85 Critic Score
    Between the fun I had playing it, the fitness boost I've gained from it (body fat now 13% and dropping if you want numbers), the awareness and discipline it's taught me and the sheer enthusiasm it's reawakened in me to turn on my PS2 for an hour almost every night, EyeToy: Kinetic distinguishes itself until it is, almost, virtually unassailable.
    • 82 Metascore
    • 65 Critic Score
    King Kong is short and still manages to be a flawed and redundant gaming experience. This isn't a bad game-just one that manages to underachieve in a lot of ways.
    • 74 Metascore
    • 60 Critic Score
    It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.
    • 81 Metascore
    • 60 Critic Score
    There's nothing "next gen" about this title other than the graphics and sound. The gameplay would barely pass as mediocre on the last generation of consoles.
    • 70 Metascore
    • 30 Critic Score
    This is the kind of thing that should be handed out by uniformed men in mall parking lots, not sold in stores.
    • 69 Metascore
    • 80 Critic Score
    Although the animation and framerate aren't as optimized as they could be (one of the qualities common to Terminal Reality's other titles) and some of the combat sequences can occasionally be frustrating, looking past Charlize Theron's digitized face reveals Aeon Flux to be finely in tune with its animated soul-and a darker, more artistically challenging thrill ride than players are usually privy to.
    • 66 Metascore
    • 25 Critic Score
    It's sad when a gaming icon known for eschewing cliches gets mired in so many of them that he becomes part of the me-tooism he originally tried to combat.
    • 73 Metascore
    • 50 Critic Score
    Newcomers or devotees to the RPG genre may find some basic value in it, but my feeling is that most players who've been there and done that probably won't want another helping.
    • 74 Metascore
    • 75 Critic Score
    An adrenaline rush can be a very welcome thing, and playing something this fast and trigger-happy on the PSP made me feel glad that I had spent the money on the unit after so many months of boring, flawed games.
    • 89 Metascore
    • 95 Critic Score
    Dragon Quest VIII succeeds brilliantly by taking time-tested traditional-RPG gameplay and placing it in a uniquely vast and beautiful world that is a pure joy to explore and inhabit.
    • 72 Metascore
    • 40 Critic Score
    In between the unsatisfying battles and the go-nowhere story, there's a lot of searching for the right area or person that will trigger the next cutscene, and a lot of wandering back and forth for the sake of extending the game's playtime.
    • 60 Metascore
    • 25 Critic Score
    I'm not sure just why Activision was in such a rush to release the game that they didn't let Luxoflux actually finish it.
    • 70 Metascore
    • 80 Critic Score
    From Russia With Love is a great film. From Russia With Love is not a great adaptation of that film, as it seems to believe that what the source material really needed was a few more rocket launchers and gatling guns.
    • 68 Metascore
    • 40 Critic Score
    The simple fact is that even with the elemental tweaks and team attacks, this game is sorely average in terms of the challenges and ideas presented to players.
    • 69 Metascore
    • 55 Critic Score
    After the credits rolled I sat in my dim room feeling like a betrayed lover, staring at the title screen with empty eyes and worn down by exhaustion. Disbelieving and frustrated, I once again expressed a wish: blue pill, please.
    • 79 Metascore
    • 60 Critic Score
    All in all, it's just a game that works some of the time but doesn't have enough drive and ambition behind it to vault it to the upper echelon of must play experiences.
    • 91 Metascore
    • 85 Critic Score
    The game is what it is, and nothing I could say in this review will effectively capture the sensation of holding the guitar controller straight up in the air and slamming through an insane series of notes on reflex, not really understanding how I did it - and not really caring.
    • 45 Metascore
    • 55 Critic Score
    Sadly, anything good about the game gets bogged down in the mindless, repetitive blasting.
    • 60 Metascore
    • 70 Critic Score
    The story may be as dull as dirt and the graphics may lack a satisfying level of detail, but there's no denying that Trapt (and its three predecessors) provide a crazy sort of skewed gameplay that simply can't be had anywhere else. Very few projects actually make me laugh out loud with maniacal glee, but this was one.
    • 74 Metascore
    • 70 Critic Score
    It's a piece of satisfyingly decrepit eye candy. The gameplay carries on the Castlevania tradition of whipping bastions of undead into submission.
    • 76 Metascore
    • 65 Critic Score
    As it stands it's just a good game with a few very awkward parts.
    • 86 Metascore
    • 70 Critic Score
    I can accept but no longer appreciate the conventions of the past that Soul Calibur III upholds and I look forward to a game that embodies the newer and more reality-based ideals of competitive fighting.
    • 81 Metascore
    • 65 Critic Score
    In all fairness, Ratchet: Deadlocked should have been put out at a bargain price (around $20 sounds right) and labeled as an add-on or mission pack instead of positioned as a full-priced title.
    • 83 Metascore
    • 50 Critic Score
    It seems a shame that this inferior sequel makes us all take turns.
    • 88 Metascore
    • 65 Critic Score
    Perhaps the greatest legacy of Liberty City Stories will be to serve as a cautionary tale. As the power of portables becomes more analogous to home consoles, developers will be well-served to remember that even though the screen may be smaller, it does a great job of magnifying flaws.
    • 77 Metascore
    • 80 Critic Score
    The end result of their labor is a rock-solid videogame that almost perfectly captures the dread, majesty, and sheer abject terror of Lovecraft's world. One doesn't need to have read the fiction to enjoy the game, but those who're familiar with the world of Cthulhu and Innsmouth will find the game even more enjoyable because it works on multiple levels.
    • 69 Metascore
    • 80 Critic Score
    A rock-solid game. While it's not the Shining game I would have asked for, it's definitely one of the better hack-and-slash titles out there for the console market.
    • 91 Metascore
    • 100 Critic Score
    My first time through the game was the best eight hours of gameplay I've experienced in years, and it's game's only gotten better with subsequent playthroughs.
    • 63 Metascore
    • 80 Critic Score
    Despite the roughness and ever-present loadtimes, I can honestly say that The Con took me by surprise by being more interesting and engaging than I would have expected.
    • 77 Metascore
    • 80 Critic Score
    There's no denying that this year's game is a triumphant return to form for the franchise. It's nice to see skating back as the focus after the two Underground titles.
    • 88 Metascore
    • 80 Critic Score
    Due to the fact that both elements of F.E.A.R., the horror and the action, are crafted so thoughtfully they seamlessly merge together to create a, if not unique, then at least very polished experience.
    • 85 Metascore
    • 85 Critic Score
    While the basic premise of The Warriors on the silver screen remains intact in its videogame adaptation, it is confronted with a gritty sense of realism, which gives the original artistic vision of Hill a whole new angle. And that, dear Mr. Ebert, is art indeed.

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