GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 67 Metascore
    • 75 Critic Score
    If nothing else, Legacy of Ys proves that revisiting your roots (or exploring them for the first time...) is a trip well worth taking. It's hard to know where we are if we forget where we came from and how we got here.
    • 87 Metascore
    • 95 Critic Score
    Flower is a shock to the gamer's system because it reminds us that games aren't about fanboy allegiances, media hype, and quarterly earnings. Good games—like good art—can simply be food for the soul. Flower is the kind of soulful nourishment we need more of.
    • 39 Metascore
    • 65 Critic Score
    This isn't great art, but it's clear that the developers love the subject of their game and OneChanbara is worth playing for that reason.
    • 72 Metascore
    • 70 Critic Score
    I give them double credit for doing it on the Wii—to attempt something that so clearly stands out from the piles of waggle-tastic, brightly-colored shovelware was a bold move, indeed. Although Deadly Creatures might not be entirely successful, I would call it a success. Rat
    • 74 Metascore
    • 65 Critic Score
    LIT
    It's recommended, but with a little more polish it could have been fantastic. As it stands, it's an interesting, yet slightly flawed effort.
    • 67 Metascore
    • 50 Critic Score
    With the whole formula on display in the first hour and no real surprises or variation to look forward to, the golden premise and clever situations can't save My World, My Way from being a shallow, incredibly repetitive experience that could have been much, much more.
    • 67 Metascore
    • 75 Critic Score
    Although players expecting a new cast of characters to interact with and another vast stretch of territory to explore may be disappointed, I found this focused revamp to be a welcome change of pace and a very interesting addition to a game already brimming with quality content.
    • 75 Metascore
    • 80 Critic Score
    It's quite refreshing to play something that feels like it wants you to play it.
    • 55 Metascore
    • 35 Critic Score
    With nothing to recommend it, I say toss this disc into the cracks of Mount Doom and be done with it.
    • 57 Metascore
    • 75 Critic Score
    Carried along by high adventure, interesting sidequests, and a cast of characters I was glad to spend time with, Rise of the Argonauts was an entertaining ride that I would recommend to people interested in the subject matter, or to players who crave an action-RPG that's a little on the lighter side.
    • 90 Metascore
    • 90 Critic Score
    Shin Megami Tensei: Persona 4 is a true gamer's game. Atlus has outdone themselves again and proved that they are at the leading edge of role-playing.
    • 81 Metascore
    • 70 Critic Score
    The game's core mechanics are all still there, neatly created and presented stunningly. But underneath this evident beauty, Prince of Persia fails to deliver on any sort of a challenge, and instead of carrying on the proud tradition of the series, deviates to a considerable and damaging extent because of its simple gameplay and excessive accessibility.
    • 78 Metascore
    • 75 Critic Score
    Although it needs a few tweaks here and there (like a way to quickly reorganize when every Kefling is employed, or some kind of shortcut when transferring goods from one shop to another) it was great to be able to sit back and relax with something without fear of being picked off by snipers or a constant need to manage my supply of health packs.
    • 69 Metascore
    • 95 Critic Score
    It's impossible to know for sure, but I can only imagine that if the initial version had been as finely-honed as Inferno, it would have received a much warmer welcome. Instead, thanks to all the negative word-of-mouth generated by the inferior 360 version, Inferno came and went with hardly anyone blinking an eye.
    • 76 Metascore
    • 60 Critic Score
    The experience is a give and take: you'll certainly take some enjoyment out of Lara's latest adventure, but the game will give you unnecessary grief almost every step of the way.
    • 73 Metascore
    • 50 Critic Score
    All in all, Luminous Arc 2 is a game that feels like it should've been a manga or anime instead.
    • 89 Metascore
    • 70 Critic Score
    Yes, shooting hordes of zombies is fun, even more so with three other friends. But the game doesn't have anything to offer beyond that simple activity, and it most likely stop being relevant the moment someone makes a zombie FPS with a little more depth.
    • 72 Metascore
    • 40 Critic Score
    Comic books are excessively violent. Mortal Kombat is excessively violent. Yet somehow the combination of the two has been watered-down to the point of irrelevance, all in the hopes of increasing the number of people who would play it.
    • 74 Metascore
    • 85 Critic Score
    Bursting with energy, enthusiasm, freshness, inexplicably bizarre random elements, and a clear love of the genre it builds upon, it's impossible not to crack a smile and just revel in the sheer amount of rightness Weapon of Choice can claim as its own.
    • 79 Metascore
    • 60 Critic Score
    In the end, Mirror’s Edge is a great set of core mechanics wrapped in a mediocre game. When everything is going smoothly, the experience can be exhilarating. Unfortunately, the flow is cut off too often by frustrating gameplay (e.g., dying 20 times in a row on the same jump).
    • 50 Metascore
    • 50 Critic Score
    There is inspiration underlying this game; it's just too bad the promising first thirty minutes wind up buried under hours and hours of mediocrity.
    • 86 Metascore
    • 80 Critic Score
    I very much enjoyed this game, and the good elements definitely outweigh the bad, but I sincerely hope that a sequel gets produced someday, because with a few changes and some better writing this could be among my all-time favorites.
    • 65 Metascore
    • 75 Critic Score
    While I doubt that Quantum of Solace is going to become a beloved classic the way GoldenEye did, it's a skilled first person shooter that easily takes the title of the best James Bond-themed FPS in a decade.
    • 57 Metascore
    • 65 Critic Score
    The production values are pretty abysmal, and it's far too unforgiving for anyone new to the genre, but Neverland Card Battles occupies a unique space as far as digital card games go.
    • 85 Metascore
    • 70 Critic Score
    A mixed bag that redeems itself just enough to be worth playing, Far Cry 2 serves as a valuable experiment in open-world first-person shooter game design, but one that is not quite up to par with what developers like Crytek and GSC have accomplished.
    • 81 Metascore
    • 60 Critic Score
    Patient racing fans will find things to enjoy, but everyone else should weigh both the game's pros and cons before making a final decision on whether or not this one is worthy of a purchase.
    • 81 Metascore
    • 70 Critic Score
    As it stands, there's not much to recommend it when a nearly-identical (and in some ways, better) experience can be had by picking up a copy of the first game instead.
    • 89 Metascore
    • 80 Critic Score
    Dead Space is completely competent action/horror.
    • 71 Metascore
    • 65 Critic Score
    It's not very deep or complex, but then again, I don't think that it's supposed to be. Taken for what it is, Princess Debut is a great first entry into a style of game I'd love to see more of
    • 82 Metascore
    • 85 Critic Score
    Simple graphics, simple control, complex gameplay; Orbient is nothing less than a masterpiece of minimalist design, and one of the most compelling examples presented for the case that video games are a new medium of art that must be recognized.
    • 68 Metascore
    • 60 Critic Score
    The song selection is a great change of pace from the standard rock fare found in Guitar Hero and Rock Band, but in the end the controls just don’t cut the mustard.
    • 76 Metascore
    • 55 Critic Score
    Lego Batman represents the first real misstep from developer Traveller's Tales in their moderately popular Lego franchise.
    • 73 Metascore
    • 50 Critic Score
    In short, I was satisfied with the game, but not overly impressed. The faint thrill of Jedi-dom was indeed there, but in the end it's just another action game in a vast, overflowing ocean of them.
    • 84 Metascore
    • 95 Critic Score
    Warhead expands on the forward-thinking ideas presented in Crysis and truly takes them to the next level.
    • 59 Metascore
    • 35 Critic Score
    Line Rider 2: Unbound is a cute idea, but in my opinion it doesn't have the chops or the longevity to become a successful handheld title.
    • 75 Metascore
    • 40 Critic Score
    But Clear Sky takes everything that I loved about Chernobyl—the mature storyline, the nerve-wracking underground laboratories and the rewarding combat—and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.
    • 46 Metascore
    • 30 Critic Score
    Zoids Assault, while not a complete disaster, is something altogether worse. It's completely unnecessary.
    • 77 Metascore
    • 80 Critic Score
    Yakuza 2 isn't perfect by a longshot, but it's one of the exceedingly few games that makes an effort to deliver legitimately mature content aimed at, and intended for adults like me who can appreciate something a little more substantial than killing terrorists, aliens, or zombies once in awhile.
    • 65 Metascore
    • 35 Critic Score
    It's not a terrible effort, but there are dozens of missed opportunities over the course of the game that could enhance the entire experience, and the fact that practically none of them were taken left me scratching my head.
    • 72 Metascore
    • 60 Critic Score
    Without the distraction that lovable licensed characters provide, I was faced with the inescapable conclusion that Mercenaries 2 was a mediocre title, suitable only for those who fantasize about using attack helicopters to slay entire countries.
    • 79 Metascore
    • 60 Critic Score
    If you hadn't figured it out for yourself already, allow me to reiterate—Tales of Vesperia is sort of like an RPG treadmill. For every step forward the game makes with its use of characters or social commentary, it follows up with a step back in the form of an over-reliance on genre clichés and a meandering narrative focus.
    • 60 Metascore
    • 60 Critic Score
    As a new music game, Helix sounded like a fun concept and I wanted to enjoy it more than I did. I just had a hard time staying with it. Taken on its own terms, the game definitely provides a challenge and some sweat—for the gamer that gets into the spirit and avoids cheating with mini-waggles.
    • 67 Metascore
    • 70 Critic Score
    Although it was a little too different for me, I recommend it to anyone tired of the brick rain-jewel swap dynasty.
    • 83 Metascore
    • 25 Critic Score
    If Treasure's name wasn't attached to this product, I seriously doubt that it would have ever found a publisher, let alone the warm reception most other review sites have given it.
    • 73 Metascore
    • 90 Critic Score
    I came into Strong Bad's expecting quality adventuring, the unique comedic stylings that make me feel like I'm a kid watching Rocko's Modern Life again, and some good old fashioned The Cheat kickin'. That's exactly what I got, and there was virtually nothing throughout the experience that annoyed or dissatisfied me.
    • 85 Metascore
    • 70 Critic Score
    My verdict is that Soul Calibur IV looks great, but isn't especially accessible to newcomers.
    • 59 Metascore
    • 45 Critic Score
    In the end, Spectral Force 3 is more disappointing than bad.
    • 65 Metascore
    • 50 Critic Score
    Being average isn't a bullet-point for the back of a box, and if someone's going to play a potentially punishing, definitely repetitive roguelike, I can't imagine that they'd want to put that kind of serious effort out for something that's just average, at best.
    • 46 Metascore
    • 75 Critic Score
    The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.
    • 82 Metascore
    • 80 Critic Score
    This shining example of old-school design infused with new-school wisdom completely destroyed my expectations and delivered a supremely polished and challenging adventure that only grew more rewarding the further I went.
    • 94 Metascore
    • 80 Critic Score
    It is an undeniable achievement: Hideo Kojima’s achievement. No other producer could have made this title, for better or for worse
    • 78 Metascore
    • 85 Critic Score
    Soul Bubbles is filled with unexpectedly sophisticated sequences like that, and they are a true sign that the people behind it not only know exactly what they're doing, but they also know what constitutes excellent game design.
    • 72 Metascore
    • 80 Critic Score
    Beyond its successes as a light, accessible fighting game, Burst Limit's greatest achievement as a DBZ fighting game is finally presenting the story and characters in all of their utterly ludicrous glory.
    • 71 Metascore
    • 85 Critic Score
    Even as I was enjoying the game's top-notch action, I couldn't help but be disappointed that the developers weren't doing more with the franchise's dramatic possibilities.
    • 81 Metascore
    • 60 Critic Score
    Ultimately Ninja Gaiden II retains everything from the original, for better or for worse, and makes a few small but very noticeable improvements.
    • 78 Metascore
    • 80 Critic Score
    Lego Indiana Jones is so successful because it reimagines the films it’s based on without reproducing them.
    • tbd Metascore
    • 50 Critic Score
    Although the mechanics are nothing revolutionary, I will say that I appreciated the graphics for their old-school flavor and intense pan-Asian iconography.
    • 81 Metascore
    • 70 Critic Score
    LostWinds isn't something that will impress friends or provide hours of replay, but it's an enjoyable and enjoyably discrete experience that made me glad I downloaded it.
    • 69 Metascore
    • 70 Critic Score
    It may not have been a direct hit, but ­R-Type Command's mission was certainly accomplished.
    • 98 Metascore
    • 85 Critic Score
    Perhaps the most frustrating mistake the game makes is in the car combat. When this works, it's one of the game's bright points, as passengers blast away at other cars, shredding metal, blowing out wheels, and slaughtering the occupants, but when it fails, the game is crippled by that failure.
    • 72 Metascore
    • 85 Critic Score
    The great level design, intense combat setpieces, and the incredibly depressing design aesthetic are all top-notch. It's a prime example of great execution elevating a tired premise.
    • 83 Metascore
    • 35 Critic Score
    If the words "the death of Aeris" don't bring a tear to your eye, then dropping $40 on Crisis Core certainly will.
    • 81 Metascore
    • 90 Critic Score
    For a trip back to the well, R6: Vegas 2 proves an unusually excellent cash-in. I'd be lying, though, if I said that my two favorite levels weren't the prologue and epilogue, which both forgo the Vegas setting for a trip to an exotic locale.
    • 80 Metascore
    • 35 Critic Score
    If the first game was a chillingly-black horror to be feared, Bloodshot's a pretender in a goofy rubber mask, making funny noises and stumbling over its own feet.
    • 80 Metascore
    • 70 Critic Score
    Much like the original Bully, Scholarship Edition is entertaining enough at times, but it never rises above being merely good.
    • 53 Metascore
    • 45 Critic Score
    It's inherited all the original game's problems—a major feat, since it's developed by a whole new company—and lost some of its charm in the process.
    • 76 Metascore
    • 55 Critic Score
    The Club's greatest flaw is that it thinks it's a whole lot more revolutionary than it actually is. Despite the game's claims to the contrary, there's nothing new about any of this.
    • 60 Metascore
    • 70 Critic Score
    Fans of Dynasty Warriors 6 will know exactly why they like this game and no further understanding is needed.
    • 85 Metascore
    • 80 Critic Score
    Of all the games in this feature, Audiosurf is the one most reassuringly rich in innovation and potential, and proves beyond question that plastic instruments and pricey downloadable content are not the be-all and end-all of the rhythm action genre.
    • 75 Metascore
    • 85 Critic Score
    Culdcept Saga is a true breath of fresh air.
    • 84 Metascore
    • 65 Critic Score
    Given that they're already churning out over an hour of CGI each time, wouldn't their resources be better spent tacking on just a little more story and calling them films?
    • 88 Metascore
    • 80 Critic Score
    In the end, Paradise is both more and less than its predecessors. Not everything that made the previous Burnout games great has survived the transition to the new open world format.
    • 83 Metascore
    • 70 Critic Score
    If you squint past the explosions of blood, forget about being forced to earn money, and ignore the brainless enemies waiting their turn to be slaughtered, it's hard not to admire the cackle and curled lip of a creator who's got big ideas and isn't afraid to use them.
    • 72 Metascore
    • 75 Critic Score
    Despite the uncomfortable number of missed opportunities and graphics that fall short of current-generation standards, tooling around underwater and leisurely unfolding the central events in Endless Ocean remained unexpectedly delightful and engaging until the end—and even a few hours after.
    • 82 Metascore
    • 90 Critic Score
    Its charm and style engrossed me from the opening level and never let go, and I received an experience with lots of substance, challenge, and a little heart thrown in for good measure.
    • 91 Metascore
    • 100 Critic Score
    An incredible effort from any perspective, Mass Effect sets the new standard for story-driven games, and has unquestionably surpassed all others to become the preeminent science fiction franchise today.
    • 92 Metascore
    • 90 Critic Score
    Rock Band is admittedly a financial investment, but for the gamer with at least one friend who enjoys music, I think it's worth it.
    • 77 Metascore
    • 55 Critic Score
    Trauma Center's developers need some serious interventional design therapy before the series's prognosis degrades beyond hope of recovery.
    • 91 Metascore
    • 95 Critic Score
    A near-perfect melding of next-generation technology and interactive gameplay, Crysis is the pinnacle of the evolution of the first-person shooter and is the new standard against which all others will inevitably be compared.
    • 65 Metascore
    • 45 Critic Score
    Given the subject matter, Kane & Lynch never had a chance of being a fun game, but it had every chance of being a good one. It's not.
    • 81 Metascore
    • 50 Critic Score
    Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo.
    • 83 Metascore
    • 75 Critic Score
    When the game is at its old-school finest, Contra 4 is the anti-new game that we old schoolers eat for breakfast. (Really, pansy gamers need not apply; this game will beat you to next Tuesday.) At its worst, Contra 4 is everything that gaming has tried to move away from for the last twenty years. But every now and again, it’s nice to be reminded that games can be pure adrenaline-filled manfests.
    • 97 Metascore
    • 90 Critic Score
    I’m glad that after 20 years, Nintendo can still make something old feel new again.
    • 94 Metascore
    • 90 Critic Score
    With its polished cinematic presentation, well-paced action, and surprisingly emotional story, Call of Duty 4: Modern Warfare brilliantly captures the feel of a grand, epic game.
    • 89 Metascore
    • 90 Critic Score
    Virtua Fighter has been successful as long as it has by catering to an audience that could serve as the definition of the word hardcore.
    • 62 Metascore
    • 35 Critic Score
    Yes, it's an incredibly, borderline obscenely, brutal game, but within its own context it tells an interesting story and provides some great thrills for the player—or at least it would if it weren't so busy trying to give its players seizures.
    • 85 Metascore
    • 85 Critic Score
    Expect Guitar Hero to be around for awhile—and I'm cool with that, as long as they keep making fun and challenging games like Guitar Hero III.
    • 87 Metascore
    • 80 Critic Score
    Overall, this is a very fun and slightly quirky game, with a definite challenge to it.
    • 89 Metascore
    • 70 Critic Score
    The action here will completely satisfy anyone looking for the kind of lighthearted, kinetic run-and-gun that was mastered several iterations ago, and my grievances with it are more of the intellectual variety than anything else.
    • 90 Metascore
    • 80 Critic Score
    Despite its lackluster first act, Episode 2 ends up showing more of the kind of progressive gameplay I have been wanting to see from the series.
    • 90 Metascore
    • 90 Critic Score
    So Portal does its job within the Orange Box compilation, taking a brilliant left-field idea and successfully merging it with Valve's universe over an entertaining few hours of gaming.
    • 94 Metascore
    • 70 Critic Score
    The ads promise an epic tale of tragedy, sacrifice, and heroism that Halo 3 really had no hope in hell of ever delivering. More troubling, however, is the fact that after playing the game, I can suggest with some certainty that they promised a game that Bungie didn't even bother trying to produce.
    • 79 Metascore
    • 65 Critic Score
    The engaging battle system eventually turned into a tedious exercise, and the lighthearted and sentimental story grew increasingly sluggish and labored.
    • 85 Metascore
    • 80 Critic Score
    Between getting all the aesthetics right and offering stellar gameplay, NHL 08 has an awful lot going for it, and I'm sure it will please longtime fans of the series.
    • 75 Metascore
    • 70 Critic Score
    Although it might not have be an entirely enjoyable ride from start to finish, there's a definite sense of style and intelligence in the approach. In its current state, Dead Head Fred comes maddeningly close to what could be defined as a genius cult classic.
    • 72 Metascore
    • 40 Critic Score
    I was really hoping that Tiger 08 would satisfy my desire to have a polished and refined golfing experience that uses the Wii remote. With its frustrating and inconsistent gameplay, however, Tiger 08 is (much as I hate to say it) way under par.
    • 90 Metascore
    • 90 Critic Score
    Metroid Prime 3: Corruption is an expansion of its predecessors, and it builds on their legacy in every aspect.
    • 96 Metascore
    • 80 Critic Score
    So BioShock is not a revolutionary game, or even a particularly innovative one; by the time I reached the end, I felt as though I had played a rather standard and predictable first-person shooter.
    • 87 Metascore
    • 85 Critic Score
    It's the best SRPG I've played in years and crushes just about everything else on portables, straight up... if you don't get that PSP back and give it a shot, you're missing out, bro.
    • 86 Metascore
    • 85 Critic Score
    In a world of generic RPGs with cookie cutter plots and characters, Persona 3 is like a breath of fresh air—a game that marches to a different drummer and is worth playing because of it.

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