GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 74 Metascore
    • 60 Critic Score
    Deponia looks lovely, but it squanders its wonderfully screwball setting on unremarkable puzzles and unlikable characters. In the end, that all adds up to a game that's completely disposable.
    • 67 Metascore
    • 70 Critic Score
    Issues aside, it's hard to discount the feeling of nostalgia that permeates Growlanser: Wayfarer of Time. Gamers like me, who experienced the golden age of the JRPG firsthand, will undoubtedly enjoy this title despite the occasional misstep.
    • 68 Metascore
    • 60 Critic Score
    Speaking frankly, there are certain levels of expectation associated with any given piece of hardware, and games which don't live up to that standard will inevitably suffer. Legasista is a solid title that knows what it wants to be and hits that target... It's just that the bullseye isn't hanging in the right place.
    • 88 Metascore
    • 90 Critic Score
    In any event, my quibbles with this series are quite small, and easy to forgive when compared to the overall experience that Telltale is crafting. There's nothing else available today able to affect me to a similar degree, or that can resonate with me as a human being. That's the sort of thing that carries a great deal of weight, and it makes The Walking Dead easily one of 2012's best.
    • 83 Metascore
    • 85 Critic Score
    In general, Tekken Tag Tournament 2 should be seen as a master class for Tekken devotees, and is certainly one of the best titles the genre has to offer.
    • 90 Metascore
    • 95 Critic Score
    Its stealth-as-power mechanics perfectly articulate the mystique of the ninja without compromising on challenge.
    • 80 Metascore
    • 85 Critic Score
    Rising from the ashes, Sleeping Dogs has proven just how wrong Activision was to cancel it 18 months ago. It takes several gameplay styles from many of the best open world games of this generation and gives them a distinct Hong Kong cinema feel.
    • 74 Metascore
    • 80 Critic Score
    For those who haven't completed the game, or for those who who eat, sleep, and breathe Mass Effect, the information in Mass Effect 3: Leviathan is a must-see. For players who've wrapped Commander Shepard's adventure and long since moved on, there's nothing here that truly warrants reopening those old wounds, although it remains an interesting, well-crafted quest in and of itself.
    • 71 Metascore
    • 55 Critic Score
    It's a great idea and proves the case that there is potential for stealth play on the iPhone, but Robbery Bob doesn't feel like it's quite there yet. Still, it's fairly interesting and there isn't much like it on iOS. It sort of wins the genre by default.
    • 80 Metascore
    • 50 Critic Score
    The Last Story feels like a JRPG that took incomplete notes as it tried to learn from Western design. The simplistic implementation of massively multiplayer online (MMO) combat motifs makes battles boring or frustrating. The character customizability, though wonderful, is purely cosmetic, never really extending into the play or storytelling. Worst of all, the gameplay and story might as well be two ships passing in the night. While Zael confronts the game's real antagonists in cutscenes, the player simply sits on the sidelines. In games, that's the last way you should try to tell a story. Ra
    • 74 Metascore
    • 85 Critic Score
    I'm definitely a fan of the autorun genre, and out of all the ones I've played, I feel pretty comfortable in saying that this one is the best I've tried. Toss in the fact that the in-app option to purchase currency comes off as a nice option to have rather than something that's necessary to fully enjoy the game, and One Epic Knight is a can't-miss no-brainer.
    • 69 Metascore
    • 45 Critic Score
    It's still worth it to see what it brings to the genre, but don't expect to finish it without significant financial investment.
    • 65 Metascore
    • 70 Critic Score
    Any fans of hand-drawn animation should download it immediately.
    • 82 Metascore
    • 70 Critic Score
    The only downside to the game is that the "Extreme" levels must be completed in order to get the real ending, and a few of them seem impossible for a human to complete.
    • 79 Metascore
    • 60 Critic Score
    The core of what's here is great and the concept is pure gold, but without a greater variety in gameplay, it doesn't begin to tap its full potential. My fingers are crossed for some substantial updates or an improved sequel.
    • 86 Metascore
    • 65 Critic Score
    Looking solely at the gameplay, Great Big War Game delivers. On the other hand, there is more to a game than just the gameplay itself-appearances do matter. From that perspective, it's in need of a little help.
    • 76 Metascore
    • 85 Critic Score
    A perfect game to be filed under the category of "plays much better than it looks", I am a little embarrassed to say that I almost skipped over this one while browsing through the App Store, but I'm incredibly glad that I didn't-it quickly became one of my favorite iOS games, period.
    • 67 Metascore
    • 60 Critic Score
    In its current form, it seems like more of a test case than a fully finished product since many of the bosses are repeats and the special abilities earned don't share common levels of functionality. The graphics are nothing to write home about, either. However, taking those things into account, Raid Leader still offers a unique experience and presents some ideas that I would love to see expanded on in the future.
    • 78 Metascore
    • 70 Critic Score
    It might not be everyone's cup of tea and it's got a few issues, but despite all that, it's still a hell of a lot of fun and it scratches my strategy itch quite nicely.
    • 86 Metascore
    • 85 Critic Score
    This game is a perfect blend of well-rounded, bite-sized action that can be picked up and put down comfortably, yet was challenging enough to make me late for work while I had to try just one more level.
    • 81 Metascore
    • 80 Critic Score
    It looks good, controls great, and offers a solid play formula that doesn't rely on typical zombie fare to keep interest high.
    • 83 Metascore
    • 85 Critic Score
    Whether played solo or tackled with a friend, those looking for a fast-paced, third-person tower defense will find that the unique traps and reaching for high scores will more than keep them occupied.
    • 72 Metascore
    • 85 Critic Score
    That said, in an age of brainless blockbusters and iterative sequels born from a fear of financial failure, playing something as different and brave as Minority's work felt like coming up for a breath of air after spending far too long under water.
    • 77 Metascore
    • 75 Critic Score
    That being said, Tera is in surprisingly good shape for a game so early in its life cycle. The journey to level cap is mostly entertaining, endgame content is available, and the core gameplay elements are solid.
    • 74 Metascore
    • 60 Critic Score
    The game is easily short enough to finish in an afternoon even if you're doing other things at the same time. Its finale feels even more abrupt than it is, because there's no crescendo of difficulty or complexity, no "boss" puzzle. With little warning, Unmechanical simply ends, and without a strong story or memorable puzzles to hang its hat on, it fails to leave a mark, despite its lovely visuals.
    • 70 Metascore
    • 70 Critic Score
    The Resident Evil: Chronicles HD Collection proves a faithful translations of one of the more interesting footnotes in the Resident Evil canon, and at least the Darkside Chronicles half of it remains a solidly-realized rail shooter-and one that's accessible even for people without the Move controller. I can't help but feel that it's a missed opportunity for developers to go back and fix problems in the original product, though.
    • 67 Metascore
    • 75 Critic Score
    While there's been plenty to complain about in Sniper Elite V2, I can't condemn the game overall. There are great 1st- and 3rd-person shooters out there, and this can't be counted among them, but in the sniping subgenre, V2 is basically peerless and should be respected as such among its audience.
    • 78 Metascore
    • 80 Critic Score
    Underneath its wisecracking exterior, Disgaea 3: Absence of Detention offers enough depth to keep a determined player occupied for over a hundred hours if they so wish it, while also entertaining folks that just want to play a game for its story and multiple endings.
    • 53 Metascore
    • 40 Critic Score
    It's been about a week since I finished Inversion, and I've already forgotten most of what happened in it. There were two plot twists that were mildly interesting and a couple of cool uses of the gravity powers, but as a whole the game is strangely lifeless. Most of the time, Inversion was boring me, and when it wasn't doing that, it was frustrating me.
    • 76 Metascore
    • 60 Critic Score
    On the whole, Resonance is serviceable entry in a genre where very few games are being made. The plot's not stellar, but it's still pretty good. The animation was fluid, and some of the scenes are quite gorgeous. The music also does a good job of setting the mood for the various locales and situations. Despite how harsh I might be, it's solid enough for being a ten dollar indie title and I do recommend checking it out for adventure fans.
    • 64 Metascore
    • 55 Critic Score
    Time Machine: Rogue Pilot is interesting for its plot and its sense of danger and momentum. These things aren't exactly groundbreaking, but for seven dollars, it's decent (and different) enough.
    • 86 Metascore
    • 90 Critic Score
    Not only was I treated to a fine fighting game worth playing, but I got the chance to spend more time with beloved characters who I never guessed I'd ever be revisiting. My compliments to both Atlus and Arc System Works for producing a superb game that far exceeded my expectations.
    • 82 Metascore
    • 75 Critic Score
    Sins of a Solar Empire: Rebellion is a game I really wish I was more skilled at. I appreciate all the various aspects of gameplay and the depth that the combination of those aspects provides. Still, as my fellow critic Kristin Taylor might say, I was far too enamored with the construction of my newfangled Titan to react quickly enough to the raiders destroying my infrastructure. While it's a long, long way from being up my alley, it at least makes for a good spectator sport.
    • 76 Metascore
    • 60 Critic Score
    However, the overall design and experience of Spec Ops: The Line is too heartbreakingly conventional to do anything more than wander distractedly towards the general direction where new ground might be broken.
    • 89 Metascore
    • 90 Critic Score
    Dropping a dollar or two on this title is an absolute no-brainer-and while you're at it, and pick up the original at the same time. On the iPhone, they rarely come better than this.
    • 78 Metascore
    • 80 Critic Score
    Without a doubt, Skylander's Spyro's Adventure is the best family-friendly, everybody-pleasing title I've seen in quite some time, and has handily eclipsed that other collect'-em-all franchise as the go-to at our house.
    • 66 Metascore
    • 95 Critic Score
    Atelier Meruru is so wonderful that it became the first JRPG since Final Fantasy VII that I've played through more than once. Simple enough for anyone to play, but deep enough to offer 100+ hours worth of gameplay, Atelier Meruru is a great title full stop.
    • 85 Metascore
    • 75 Critic Score
    OOTP 13 does exactly what it sets out to do-it provides the hardcore fan with the most detailed front office sim experience possible. Once I got into the ebb and flow of managing my team, it was sheer baseball nerd nirvana, and there's a lot of value in that.
    • 70 Metascore
    • 25 Critic Score
    After sitting through the entire experience, I found Lollipop Chainsaw to be a failure on every level thanks to the rough, unsatisfying play and a script and characters that are the worst of what video games can be. I'm all for edgy, challenging pieces that push boundaries, but this thing isn't hip, sassy, smart or sarcastic-it's just a lot of absurd, awful nonsense with pedo-bait breasts slapped on top
    • 84 Metascore
    • 85 Critic Score
    Despite those bumps, there's no arguing that Telltale is turning out must-play material with The Walking Dead, and unless the game somehow crashes and burns on an epic scale before it reaches the end of the fifth and final episodes, it's guaranteed to earn a spot on my year-end "best" list. Don't miss it.
    • tbd Metascore
    • 75 Critic Score
    Although Cause of Death: Volume 1-The Maskmaker isn't the sort of thing that I'd want to play all the time or for long stretches, it suits the iPhone to a "T" and pleasantly fills little gaps in my day where other, more involved games wouldn't fit. It's sort of like a snack, really-a little morsel of romance-flavored cotton candy to tide me over when I don't have time for some triple-A steak and potatoes.
    • 76 Metascore
    • 85 Critic Score
    In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.
    • 42 Metascore
    • 20 Critic Score
    I slogged onward in the hopes for some spark, but at no point does the game get better, more polished, or less uninteresting. Bloodforge is just one meaningless fight after another, listening to the lines of banal dialogue and post-mortem one-liners.
    • 86 Metascore
    • 60 Critic Score
    Yes, Max Payne 3 may be a thrilling game, but the most shocking, slickly-produced, well-written cut-scenes in the world can't get a player to fully humanize a character who can magically heal from the same bullet wounds that explode his enemies into red mist.
    • tbd Metascore
    • 60 Critic Score
    Elsword isn't the most polished game, but it does beat-em-up action quite well. Between the pets, the gear, the PVP, the costumes, and even the boss-rush modes, there's a good deal of content waiting to be plumbed by gamers that want a bit more action and skill from their MMOs. It's at least worth a look.
    • 88 Metascore
    • 75 Critic Score
    The Xbox 360 port is an impressive technical accomplishment that brings a classic PC RPG experience to a new audience. The transition is not flawless, but those who stick with it will be rewarded with an intriguing and entertaining experience.
    • 37 Metascore
    • 30 Critic Score
    If it wasn't for the load times, I would be far more likely to recommend Deadliest Warrior: Ancient Combat to anyone that liked the television show and wanted a cheap game that called back to Bushido Blade. The gameplay has merit and there's a good selection of weapons to unlock, but I wouldn't want anyone to suffer through thirty second loadtimes for those occasional flashes of depth.
    • 82 Metascore
    • 70 Critic Score
    Between the challenge of establishing a comfortable existence out of rough-hewn wilderness, the hunger to learn the game's metanarrative, and the opportunity to de-stress from the worries of real life, Minecraft: Xbox 360 Edition transformed itself from a dull dirt-digging sim into something challenging, appealing, and far different from what I'd usually spend time with. I never thought I'd become a devotee, but I have to admit that there is greatness here-anyone describing the game as simple creation is massively underselling the concealed complexity of the ultimate design.
    • 77 Metascore
    • 60 Critic Score
    This collection is an easy recommendation for fans of the series, who will find it every bit as playable as (and far more attractive than) the PlayStation 2 versions-but it doesn't feel like a definitive edition of the games, and with its near-complete lack of a manual and insufficient in-game tutorials, it makes no effort to ease players unfamiliar with the franchise into the DMC world.
    • 75 Metascore
    • 75 Critic Score
    However, when not scratching my head over the wheezy story or gritting my teeth as I retraced my steps from the central castle to the local encampment for the thousandth time, Dragon's Dogma came alive with grand-scale role-playing that I won't soon forget. In between the missteps and oddness, there is an awful lot of awesome on display, and that's a hard sandwich to resist, condiments or not.
    • 90 Metascore
    • 90 Critic Score
    Trials Evolution truly is the next step in the outstanding core experience from HD, polishing every aspect of an already-fantastic game to a near-blinding sheen, and then delivering something peerless in terms of technical precision and visceral addiction. They don't come better than this
    • 55 Metascore
    • 30 Critic Score
    Almost nothing in Fable Heroes seems well-designed or carefully thought out. Its incoherent visual design is wrapped around a poorly-tuned beat 'em up with an obfuscated progression system, spiced with lousy mini-games. The total absence of story or even silly dialogue is likely to put off fans of the flagship Fable games, and without that draw it's difficult to see why anyone would bother. One or two interesting ideas poke through, but Fable Heroes is a failure.
    • 92 Metascore
    • 80 Critic Score
    Xenoblade may not be the greatest JRPG ever, but it's certainly one of the best games on the Nintendo Wii.
    • 53 Metascore
    • 60 Critic Score
    It would be easy to not recommend Hyperdimension Neptunia mk2 since it's so repetitive and not very pretty, and players spend a lot of time reading scripted events. That said, I love the women-one of the villains included-and these weaknesses are part of the game's charm for me.
    • 87 Metascore
    • 90 Critic Score
    Not only is it a great use of classic horror material with top-notch production, it's a superb portable boardgame that doesn't require the effort and schedule coordination needed to gather a group of friends on the weekend.
    • 89 Metascore
    • 90 Critic Score
    Fez
    Though it may not flow as smoothly and simply as something like the recent Journey, Fez is a straight-up, forward-thinking shot of puzzle gaming goodness.
    • 74 Metascore
    • 50 Critic Score
    Although it's accurate to say that Prototype 2 is "an improvement" over the original, that's not the same as saying that it's a great game, or that it's even on-par with the kinds of things hitting shelves these days.
    • 79 Metascore
    • 85 Critic Score
    Those issues aside, there's no question that The Walking Dead: Episode One-A New Day absolutely nails the spirit of the story that inspired it, and it seems poised to become another winning, must-experience branch of Kirkman's über-franchise.
    • tbd Metascore
    • 55 Critic Score
    Behind the Reflection 2 offers a few interesting twists to the HOG genre, but in the end the bugginess and lack of any kind of overarching theme keep it from standing apart from the crowd. That's not to say the game doesn't have its charms, merely that it never really does anything interesting with the bizarre situations it establishes.
    • 68 Metascore
    • 65 Critic Score
    Developer Vatra clearly has a fondness for the material and they've tried to address some of the series' more nagging issues with varying degrees of success. There are moments in Downpour that genuinely work and showcase what this franchise could be with a little more TLC. Unfortunately, there are still rough patches to be smoothed over and kinks to be worked out in subsequent sequels-but here's to hoping Vatra gets another crack at it.
    • 79 Metascore
    • 65 Critic Score
    Anomaly Warzone Earth is an interesting take on a genre that's become painfully stale at this point, and I congratulate the developers for finding a new angle. It's solid and the reversed structure carries it through to the end, but more depth and variety are needed to make it more than a brief curiosity. It may be different than anything else in its genre, but the trip on this particular train lacks the kind of spark that would make it a memorable one.
    • 72 Metascore
    • 40 Critic Score
    In closing, as said before, it's nice for a game to be simple and get right to it, but only the very few combo-obsessed high-score junkies will follow The Splatters all the way to the end.
    • 52 Metascore
    • 40 Critic Score
    The characters, the story, the controls, the difficulty, and even the central premise... all of it seems to be on the right track, but none of it hits the mark. I still think there's a lot of potential here, but like any other game, the basics have to be nailed before it can start reaching for greatness.
    • 57 Metascore
    • 30 Critic Score
    As is, it's a shallow, irredeemable miscalculation not worth anything close to the $20 asking price.
    • 83 Metascore
    • 80 Critic Score
    To adventurous gamers of all stripes, and certainly those that count themselves among the genre's enthusiasts: pick up this one, sine mora.
    • 80 Metascore
    • 90 Critic Score
    At its core, it's the same Uncharted game we've all played before, but it's bolstered by sterling presentation, a bevy of secrets, and straightforward tomb-raiding gameplay that feels like a love ode to the series' adventure forebears.
    • 71 Metascore
    • 30 Critic Score
    Those expecting a God of War type experience within Asura's Wrath are bound to be disappointed. Hell, those expecting a game are likely to feel some letdown because the bulk of Asura's Wrath is spent watching things instead of doing them. Hardcore anime fans will probably find something worthwhile here, but those looking for a solid action brawler would be well-advised to keep searching.
    • 74 Metascore
    • 85 Critic Score
    A jolt of energy that the shooter genre has needed for some time now. The varied and beautiful environments are a slap in the face to brown, repetitive corridors, and the control of both shooting and moving gives stop-and-pop a run for its money.
    • 69 Metascore
    • 90 Critic Score
    With its darkly mature subject material and radical re-interpretations of standard play formulas, I Am Alive is both emotionally difficult and conceptually challenging-and those are wonderful things in my book. R
    • 85 Metascore
    • 70 Critic Score
    I wound up bailing out on Star Wars: The Old Republic well before hitting the level cap, but not before digging into it more so than any other MMO I've played. Even if it is an unhappy marriage between two wildly different game types, the fact that it kept me hooked for so long at least counts for something.
    • tbd Metascore
    • 85 Critic Score
    Although I'm sure most players these days would say they're getting a little tired of seeing the undead shamble across their television screens, I can't think of anything out there quite like Containment: The Zombie Puzzler, and that's pretty high praise in and of itself. Toss in a survival mode and the fact that it's just $5 on Steam, and this unique project's new spin on the walking dead is a can't-miss.
    • 77 Metascore
    • 60 Critic Score
    Unfortunately for those returning after an absence (like me) or who are brand new to the series, Soul Calibur V does little to bring a player up to speed with the new characters and mechanics beyond throwing them into the fight and letting them wade through as best they can. Factor in the scarcity of offline single-player content, and this means that multiplayer is the only thing granting Soul Calibur V any longevity; players looking for long-term offline play will be better served with Soul Calibur IV.
    • 81 Metascore
    • 60 Critic Score
    SSX
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
    • 93 Metascore
    • 85 Critic Score
    My hat is off to them for being able to bring this hugely ambitious project to such a satisfactory conclusion, and I hope the overall quality of this work is indicative of what we can expect from them in the future.
    • 92 Metascore
    • 90 Critic Score
    Whether it's seen as an incomplete art object or a transcendent masterpiece, Journey is beautiful from its solemn opening to its masterful ending.
    • 84 Metascore
    • 90 Critic Score
    One may play for an hour or two, but they're constantly tempted to go back in and uncover the scads of remaining secrets. It's a style of game that really intrigues me, and one I want to see more of
    • 76 Metascore
    • 80 Critic Score
    Fans of the genre would be smart to pick it up, and fans of Alien can consider it both a mega-dose of fanservice, and a must-play to be tracked down.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XIII-2 is an exercise in making the best out of a bad situation. Feedback was taken from the previous game, and corrections requested by the players dissatisfied with FFXIII are mostly for the best, but it suffers from being the middle child in what will (now) obviously be a trilogy. Old characters feel pointlessly shoehorned into the plot, and nothing feels accomplished at the end of the game. Fortunately for FFXIII-2, overcoming these issues isn't impossible given how enjoyable the rest of it can be.
    • 76 Metascore
    • 70 Critic Score
    While it doesn't achieve much with the plot or its core concept, Alan Wake's American Nightmare offers an interesting-enough time-loop scenario with satisfying combat, and it knows when to end before it wears out its welcome. I definitely enjoyed my time with the game in a tactile sense, but I could never get over the nagging feeling that the series still has quite a way to go before reaching its full potential.
    • 79 Metascore
    • 70 Critic Score
    While it doesn't approach the level of awesomeness that the concept of ninja janitors killing dust monsters might suggest, Dustforce is nevertheless an enjoyable, challenging romp. It's just a shame that the glaring omission of online multiplayer keeps it from reaching its full potential, while the steep difficulty of earning S-ranks might put off those looking for something that requires a little less effort.
    • 61 Metascore
    • 40 Critic Score
    I might have had less aggravation if I had a dedicated group of other players to go through the game with from beginning to end, but I wouldn't ask any of my friends to pay full price for The Lord of the Rings: War in the North. Thankfully, since War in the North was released after Dark Souls, before Skyrim, and on the same day as Uncharted 3, there's a good chance the game is already in the bargain bin for a fraction of the MSRP.
    • 69 Metascore
    • 70 Critic Score
    For the price (currently available for $15 on Steam) Q.U.B.E. is a decent way to spend a few hours. I found it a welcome change from the glut of open-world RPGs that have seemed to come out month after month recently, and I would happily buy DLC for additional puzzle packs if they became available. The short length of the campaign left me wanting more later on, but as a palate cleanser between meatier affairs, it hit just the right spot.
    • 79 Metascore
    • 65 Critic Score
    Don't get me wrong; Yakuza 3 is still a good game that offers a uniquely Japanese experience and dramatic content an order of magnitude more mature than most of what's coming down the pike, but it just doesn't match up to the first two entries. I hate to say it, but the Dragon of Dojima's gotten soft in the middle-it's time for Kazuma to cut back on the yakiniku and get his ass back to the gym.
    • 60 Metascore
    • 30 Critic Score
    I had high hopes for Zack Zero going in, but the game is too rough and unpolished to recommend it. The dodgy platforming, bland gameplay, and goofy main character are huge detriments to the experience, and the ridiculous ending is like one final slap in the face before gamers go about their life.
    • 52 Metascore
    • 20 Critic Score
    NeverDead is garbage, and there is no good reason to ever play it.
    • 80 Metascore
    • 50 Critic Score
    While it's great to see a developer take a new (and very welcome) approach to spicing up combat in an RPG, Kingdoms of Amalur: Reckoning is purely mechanical where the soul and inspiration should be. Players who can content themselves with massive amounts of loot and an endless series of simpleminded errands may be in heaven, but RPG players craving depth and the ability to make real choices or play a role will be out of luck. It might be a great game if the goal is to kill hundreds of hours of free time, but Amalur doesn't have much to offer otherwise.
    • 65 Metascore
    • 60 Critic Score
    Choplifter HD certainly does its predecessor justice, faithfully recreating the original's highs and lows, and offering beautiful graphics to make up for the lack of original thinking. While there may not be much depth or replayability to Choplifter HD, it's certainly an entertaining diversion which serves as a testament to the solid gameplay mechanics of a title from thirty years ago. Maybe Choplifter was never a top-tier game, but it's certainly one that warranted a second look, and inXile gave it the update it deserved.
    • 44 Metascore
    • 40 Critic Score
    I still count myself as a huge fan of Dead Island, but Ryder White takes too many wrong turns and strays from what made the original game what it was. Completists will surely want to see the twist ending, but more casual fans of the game don't have much reason to take this brutal, frustrating trip.
    • 87 Metascore
    • 90 Critic Score
    Gorgeous, polished, and legitimately challenging, it is as good a 2D platformer as one will find, nostalgic or no. Very few games manage to be old-school and new-school at the same time, but Rayman Origins threads that needle to near-perfection.
    • 79 Metascore
    • 70 Critic Score
    Despite this, much of the game is a joy to play, providing more than its share of simple, disposable fun. Moreover, Cabela's Survival: Shadows of Katmai nails the spirit of its protagonist and the atmosphere of the adventure. Although its scenario is silly and many of its incidents are ridiculous, the game succeeds because it never takes itself very seriously.
    • 76 Metascore
    • 30 Critic Score
    There were interesting ideas-and a very pretty opening video-but everything about Solatorobo felt…flat.
    • 63 Metascore
    • 85 Critic Score
    After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
    • 91 Metascore
    • 65 Critic Score
    Rather than the perfect end to a thrilling series, it seemed like the developers were afraid to take real risks with either the story or the gameplay of Gears 3.
    • 83 Metascore
    • 65 Critic Score
    Although it's larger and more fully developed than Honest Hearts, I'm afraid that Fallout: New Vegas-Old World Blues is another case of a great idea not living up to its potential.
    • 48 Metascore
    • 20 Critic Score
    Otomedius Excellent shouldn't be worth anyone's time. Beyond the overall badness of the gameplay, the whole thing just feels incredibly cynical.
    • 25 Metascore
    • 25 Critic Score
    AMY
    Amy should never have gotten off the drawing board and into production the way it is, and I genuinely regret that it didn't turn out better.
    • 93 Metascore
    • 60 Critic Score
    After finishing the game, I can say that The Legend of Zelda: Skyward Sword was not what I expected. I thought it would be a good (but not great) practitioner of the Zelda formula hampered by unnecessary motion controls, much like Twilight Princess was. Instead, I got a game that's cripplingly hamstrung by its controls and even falters when presenting the basic Zelda recipe.
    • 72 Metascore
    • 55 Critic Score
    While the gameplay mechanics are a blast, the level designs are so questionable as to make me wonder about Croteam's reasoning.
    • 68 Metascore
    • 60 Critic Score
    Need for Speed: The Run was designed to raise the bar for the racing genre, but while setting up the supports, the game must have slipped and wound up with the bar clonking it on the head. While there's great fun to be had in online competition, everything that was supposed to be different and special about The Run is flat-out garbage.
    • 64 Metascore
    • 50 Critic Score
    With more time and attention given to the writing, characters, and quests, it could have been a very special experience. As it stands, it's a forgettable detour through Averagetown that strays from the exceptional content I've come to expect from New Vegas.

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