Gameblog.fr's Scores

  • Games
For 3,457 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 Reality Fighters
Score distribution:
3458 game reviews
    • 62 Metascore
    • 40 Critic Score
    The basic idea of ​​"Redshirt" was really good, the humor that mocks the clichés of the genre as well, but this human life simulator lacks some essential things: life and humanity.
    • 62 Metascore
    • 20 Critic Score
    Despite the promise of renewed fun through this time travel idea, Raving Rabbids : Travel in Time doesn't offer anything new compared to the previous ones. It's slow, there's but a few mini-games really fun, and in the end, it's more boring than not.
    • 62 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 50 Critic Score
    Despite a prologue that promises an oppressing and mystical atmosphere, Shattered Space leaves on the long run the taste of a « lazy » DLC that does not push its concept to its full extent. Its hand-crafted open world is gorgeous to look at, but sadly uninteresting to explore. House Va'ruun, the core of the story, deserved a better treatment, but falls short because of shallow characters and a scenario that poorly motivates the player to feel invested in. The whole experience can although be pleasant for the fans of the (too ?) classical Bethesda formula, despite an almost total lack of new gameplay mechanics and enemies to fight. Nevertheless, players who did not like Starfield in the first place will certainly not enjoy its first DLC. Let us hope that Bethesda will do better on a second one, presumably already in the works somewhere among the stars.
    • 62 Metascore
    • 20 Critic Score
    Though its basic game design idea (trying to reach the bottom of a well as fast as possible) may be nice in theory, its execution in Splash or Crash is terminally ill by design. Its prohibitive price for only 10 look-alike levels, the possibility to choose, right from the get-go, an indestructible ball, and the lack of precision of the 3DS stick combined with the absence of a gyro-based control option make it absolutely worthless.
    • 62 Metascore
    • 50 Critic Score
    If you liked Dead Island, then you are sure to love Riptide: it's the same! All the elements are back: the survivors of the first game (plus a new one), the tropical atmosphere, the gameplay (more melee-oriented)... but also this problem of redundancy that you'll feel very quickly after a few battles and missions. A good game for all the fans of the first one, but they will pay the full price of a new episode to play an add-on.
    • 62 Metascore
    • 60 Critic Score
    Here They Lie offers a strong atmosphere and can be really terrifying. The only problems are the poor graphics and above all the fact that it will make you sick very quickly in VR.
    • 62 Metascore
    • 50 Critic Score
    FlatOut 4 is an average "destruction racer" that fails to deliver a constant dose of fun to the player, who is mostly frustrated by the collisions.
    • 62 Metascore
    • 60 Critic Score
    With LEGO City Undercover: The Chase Begins, the 3DS was not far from getting its "GTA for children", with humor and a ton of things to collect. But the city is a bit small, and the graphics are limited... The game is quite easy but the formula is still really cool for the kids.
    • 62 Metascore
    • 60 Critic Score
    Malicious Fallen is an upgraded version of a game released 7 years ago on PS3. It offers a lot more content and keeps its nervous gameplay, but everything seems a little bit old now.
    • 62 Metascore
    • 50 Critic Score
    This first DLC miss some challenge and ideas, and is very short.
    • 62 Metascore
    • 60 Critic Score
    It may not reach the the ultimate cosmos energy state, but Saint Seiya is still unmissable for the fans of the anime or the manga. It works easily around the traps of a too strict adaptation that would hurt the gameplay fun, and offers a beat'em all that may feel very redundant, still, but still a very enjoyable one for the fans. It's pretty, the characters are nicely modelled, and one can play a large selection of the characters, with the attacks and the musics that go with it.
    • 62 Metascore
    • 40 Critic Score
    The idea of a remake is welcome, but Jagged Alliance Back in Action did it with serious shortcomings in terms of production values. The AI and pathfinding are sometimes completely off, the interface not really smooth, and it lacks tactical options... but despite all this it remains quite enticing, thanks to the charms of its background and a genre that is really not that common nowadays.
    • 62 Metascore
    • 50 Critic Score
    Contrast offers a nice story and a unique atmosphere, but nothing that is really advanced, artistically speaking. The basic idea of gameplay is quite good also, but the bugs ans awkward controls will frustrate the players most of the time.
    • 62 Metascore
    • 60 Critic Score
    Slitterhead is a bizarre, wobbly and repetitive, but also a generous, inventive and original game, thanks to its possession mechanic. Its themes are equally seductive, as are the combat, often enjoyable. the characters, Akira Yamaoka's music and its constantly strange aspect. We're fully aware of the huge flaws that couldn't pass for AAA, but we can't throw the baby out with the bathwater. An imperfect but unique experience that deserves to exist. It's far form perfect, but it's a promising start for Bokeh Game Studio.
    • 62 Metascore
    • 60 Critic Score
    Blood Stone has been a weird experience for me. Its playability is dynamic but wonky, its production values are really inconsistent, its linearity fades a little when playing in difficult mode, its solo durability isn't so great but its multiplayer remains nice (though not great), and the non-stop action would be charming if there wasn't that annoying repetitiveness. Pros and cons, to sum it up. Blood Stone will not be a future reference, that's for sure, but Bond fans may still enjoy it.
    • 62 Metascore
    • 60 Critic Score
    The older gamers will find it a little too slow-paced, but My Sims Skyheroes still has some appeal for younger ones. It's a light and enjoyable plane game for kids to enjoy either solo or with their friends, even though we'd hoped for a more inspired design for a broader appeal.
    • 62 Metascore
    • 60 Critic Score
    The Complex can be enjoyed as a decent B movie, with its poorly written plot and cheap visual effects. The actors do their job though and there is real replay value, since the choices made through the game have real consequences on the conclusion, with nine different endings to achieve.
    • 61 Metascore
    • 20 Critic Score
    If you feel all fuzzy inside when thinking back about ancient gameplay, generic level design from the 90's, and dated visuals, if you're immune to boredom and kind of broke, there may yet be a slight chance for Blacklight to fit your needs. If that's not your case, you can always try the demo just in case, but you won't be able to say that I didn't warn you.
    • 61 Metascore
    • 40 Critic Score
    On paper, Breach is like Bad Company 2's multiplayer, in a low-fat, zero-sugar, ultra-light version. What we see here is a considerably less deep game, that one quickly dries out, and remains unable to bring anything new to the table.
    • 61 Metascore
    • 50 Critic Score
    Super Bomber R Online could have been a wonderful entry in the series. Its 64 players mode is truly a blast... when it all comes together, which never really happens as it suffers very lengthy loading times, frequent bugs and is made to have you buy its Premium Pack in order to not use very powerful special characters.
    • 61 Metascore
    • 40 Critic Score
    Gal Metal has a good concept and design, but none of the three controls options modes gives full satisfaction to the player.
    • 61 Metascore
    • 50 Critic Score
    Friday The 13th has a good gameplay concept, but it still disappoints. Counselors' gameplay is quickly redundant, and embodying Jason is cool but too occasional, but above all the game seems really far from being finished, and that's quickly frustrating.
    • 61 Metascore
    • 50 Critic Score
    Saints Row had a unique opportunity to come back and be a good summer game. Most of the time, its fun, especially in co-op, thanks to his arcade feel and humour But there are too many flaws and way too many bugs to enjoy the title completely. Maybe some updates could fix things but not entirely.
    • 61 Metascore
    • 40 Critic Score
    If the concept of a multiplayer game in the universe of Naruto is attractive, Naruto to Boruto: Shinobi Striker disappoints by his gameplay, his camera, his matchmaking, well below the standards of an experience to share today, even between fans.
    • 61 Metascore
    • 60 Critic Score
    A good indy shoot'em up for the Xbox One, even if there's a lack of content.
    • 61 Metascore
    • 80 Critic Score
    Yes, this Rayman is not new, it's "only" the 3D remake of a very good old game... but it remains a safe bet! The game is cute, playable, and the magic is still there in this 3DS version. One of the must-have of the 3DS launch line-up.
    • 61 Metascore
    • 80 Critic Score
    With a lot of gameplay mechanics taken from Sports Champions, which give a good feeling of playing a hero perfectly mimicking or own moves, this PS Move only game works perfectly well. The playability and accessibility, both excellent, allow the player to quickly dive in this quest, even though it's a little repetitive (the genre tends to be). Visually nice, and funny, Prince Edmund's quest is a good PS Move game.
    • 61 Metascore
    • 50 Critic Score
    Starship Troopers Extermination is aimed mainly at the most hardcore fans of the franchise. Those who want arachnid blood in their eyes, and to spit tons of lead on hundreds of creatures simultaneously. On that, no worries, you will have what you are looking for. For the others, however, it is another story. If we will willingly move beyond the visual aspect of the game, obviously below standards, it is difficult to find an excuse when it comes to talking about the ultimately redundant gameplay loop that never surprises us. Not to mention the ambient chaos, messy and unreadable where the competition has managed to make it fun and epic. The idea of ​​having up to 16 players cooperate is fun, but only on paper since in reality, it is hell. On consoles (here the PS5 version) unfortunately it does not even manage to keep up with the framerate when things get worse, which happens... all the time. The end result clearly doesn't live up to expectations, even considering the caliber of the game. This Starship Troopers Extermination even forgot to set the mood outside of the battlefield, which is a shame.
    • 61 Metascore
    • 60 Critic Score
    Cities XL 2012 is more of an add-on for the 2011 edition. A nice little city builder game, easy to tackle at first, but with a very nice learning curve. But it's still very light compared to last year's edition, the new things are not that numerous, making it more of a die hard fan acquisition.

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