Gameblog.fr's Scores

  • Games
For 3,457 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 Reality Fighters
Score distribution:
3458 game reviews
    • 59 Metascore
    • 50 Critic Score
    Override: Mech City Brawl shows a very nice gallery of giant robots, but unfortunately it does not offer the impactfull experience that we expected.
    • 59 Metascore
    • 40 Critic Score
    Most games adapted from famous comic franchises with super heroes are crap. Some very few ones are brilliant. Green Lantern is neither. It's linear, repetitive and it lacks ambition and ideas, ending up below your average action game, but the variety of weapons and overall combat gameplay are still satisfying. They offer a decent way to vent, if only for short bursts of play, either by oneself or with a friend.
    • 59 Metascore
    • 40 Critic Score
    For this price, Wanted Corp. doesn't have much to offer. The gameplay's dull, the cooperative IA in solo mode not very bright, the level design less-than-stellar... There's really not much to be saved here.
    • 59 Metascore
    • 50 Critic Score
    UFO ROBOT GRENDIZER : The Feast of the Wolves is an excellent tribute game but as a video game, it doesn't achieve much. While the gameplay is really enjoyable, the challenges quickly become repetitive, and the game suffers from major technical problems such as clipping and occasional framerate drops. A game for nostalgic gamers and hardcore fans of the anime, who will forgive anything the game can't do right.
    • 59 Metascore
    • 50 Critic Score
    Utawarerumono Zan is a remake of the first episode with muso phase instead of tactical RPG ones. The result is not bad, but the visual novel part suffers from all those changes.
    • 59 Metascore
    • 50 Critic Score
    Despite Dimps' technical prowess, this portable version doesn't manage to emulate its Wii U counterpart, the extended length of the levels underlying its issues rather than developing the overall experience in a mobile way.
    • 59 Metascore
    • 50 Critic Score
    Despite some visual qualities, an elaborate atmosphere and some good jump-scares, The Inpatient is too short and ultimately disappointing in terms of gameplay and story.
    • 59 Metascore
    • 60 Critic Score
    As an adaptation of the world-renowed french comics, Astérix & Obélix XXL3 does quite the job but the level design in general lacks of inventiveness, especially in co-op mode. The solo mode is not very engaging either because we can't give orders to the second character, not to mention that the AI is very defective.
    • 59 Metascore
    • 60 Critic Score
    South Park Snow Day could have been one the worst games of this iconic series, but it's not ! If you like the humor and you're cherish all these characters, you could have an enjoyable moment alone, or with friends. Playing this game in co-op eliminates this feeling of artificial difficulty. The experience feels a little bit old, but there are cool elements like playing cards. Give it a shot if you love South Park and don't expect a great game.
    • 59 Metascore
    • 60 Critic Score
    Although this modest, vintage flavoured production stands in the shadow of a glorious vampire slayer franchise, AertenoBlade reveals a sharp edge through time manipulation, these mechanics applying efficiently to the narrative, the puzzles and the gameplay.
    • 59 Metascore
    • 40 Critic Score
    Initially meant to be released in 2011, Disaster Report 4 was not worth the wait. The Switch version of the game is a complete mess (old-timey textures, frequent FPS drops...) and the experience is not very captivating overall, gameplay-wise. The only appeal of the game is in its atmosphere, paradoxically slow-moving and contemplative.
    • 59 Metascore
    • 70 Critic Score
    Mario Kart Tour turns toward a larger than ever audience with an even more accessible formula, free to play. But it was deeply tweaked through both gameplay and economic models, which results in an overall hazardous experience with imprecise controls, battle scoring oriented races and competition geared by equipment collection, hence micropayments with shamefully randomized (and time limited) gains. As fun as it can be, this mobile episode looks like a superficial entry into the series, still driving at full speed only on consoles.
    • 59 Metascore
    • 60 Critic Score
    Our World is Ended is a pretty decent visual novel, but the humor is based on sexual jokes, and it can be annoying.
    • 59 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 50 Critic Score
    Gameplay and graphics are disappointing in Mudered: Soul Suspect, but the game still don't go directly to hell, thanks to a cool story and a great duo of heroes.
    • 59 Metascore
    • 60 Critic Score
    Diamond Digger Saga features good game mechanics that Candy Crush fans will love, no doubt about it.
    • 59 Metascore
    • 70 Critic Score
    Episode Gladiolus is a good addition to FFXV, but it will not be remembered forever.
    • 59 Metascore
    • 60 Critic Score
    PlayStation VR Worlds offers 5 different VR games that let us see what will be coming soon, thanks to VR, but all of them are frustrating for different reasons. The London Heist and Scavenger's Odyssey are very nice experiences that are really too short, VR Luge offers good speed sensations but is quickly boring, Danger Ball is a fun VR Pong without multiplayer, and Ocean Descent offers no interactions at all.
    • 59 Metascore
    • 40 Critic Score
    On Switch, 12 is Better Than 6 is much more of a Mexican let down than a Mexican stand off. It sure had some potential as a far west hand drawn Hotline Miami but issues like frame rate dropping, protagonist stuck near some walls or very disappointing A.I. make it a game that can be hard to enjoy. Too bad.
    • 59 Metascore
    • 20 Critic Score
    In a first look, pretty as a bubble, but as empty and ephemeral.
    • 59 Metascore
    • 50 Critic Score
    In its current state it is a deluge of bugs and optimization problems. Despite this, the game is sublime.
    • 59 Metascore
    • 60 Critic Score
    Even if it has some good ideas, plays very well and is dashing technically-speaking, Anthem is a huge disappointment. Because of its repetitiveness and lack of real attractiveness in terms of story and characters, it feels more like a technological showcase without a soul.
    • 59 Metascore
    • 40 Critic Score
    Incoming movie? Quick, get me a game out there! That's how one could summarize Transformers: Dark of the Moon. With super linear TPS phases and a failed racing gameplay, this episode only has its Mecha license and steam-venting ability for itself. AI's a mess, most of the original sequences aren't really convincing, and its production values are clearly not on par with the rest of the game products of today.
    • 59 Metascore
    • 60 Critic Score
    Some existential questions, a good storyline, nice environments and successful atmosphere, Master Reboot is a fairly easy Teen Game, which shows uneven in its implementation and design, but not to the point of staying away from it.
    • 58 Metascore
    • 50 Critic Score
    Little Witch Academia: Chamber of Time is the video game adaptation you were not expecting and won't care about if you are not an hardcore fan of the anime. The game is a weird mix between an old-school 2D side-scrolling and a PS2 era RPG but does not stand out in any of the genre it tries to tackle. However, only once you forget about the core gameplay and simply wander around the aisle of the Academia speaking with Akko's little friends, then you can really start enjoying Chamber of Time. Not for what it is, but for what it is not: a visual novel set within the world of Little Witch Academia starring the cutest hero of all time, Akko!
    • 58 Metascore
    • 40 Critic Score
    After the first gimmicky 3D visual effect wears off, you end up with a rushed out game which feels more like a tech demo than a real game that lives up to what you can expect from a 3DS. The story mode has too few missions, and shows in and of itself the overall lack of content and ambition of the game. And, neither the Battleship nor the Periscope modes can make up for it. The periscope sequences are the only element trying to make use of the gyroscope function of the console, but it turns out to be rather inefficient handling. All in all, we end up with a game that could have been released in the early DS days, certainly to a more impactful reception, at times where the stylus was still considered an innovation.
    • 58 Metascore
    • 50 Critic Score
    This third installment of the series, Munch's Oddysee is a flawed yet enjoyable game for its first entry in 3D. However, this port of the 2011's remaster still has some issues, such as remaining bugs and inadequate button assignments.
    • 58 Metascore
    • 40 Critic Score
    Even though Gunblade NY and LA Machineguns are indeed decent titles of the genre, it's difficult not to take in to account the scandalous price of this bundle ; the true value of both titles is more one for the heart, than your wallet.
    • 58 Metascore
    • 50 Critic Score
    God Mode tries to find some kind of Painkiller gameplay, but it can't really make it. It is to much repetitive and limited. The whole experience would deserve some refinements... like changing this damn "standing still" sensation.
    • 58 Metascore
    • 60 Critic Score
    Way of the Samurai 4 targets medieval Japan lovers, for sure, with a adventure in a classic and major era for this country. But it's too short, combats lack dynamism, and its production values are below average. It's still a satisfying adventure thanks to the various choices and consequences available.

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