Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 70 Metascore
    • 65 Critic Score
    From a presentation standpoint, graphically and in the sound effects department, ToV doesn’t seem to have changed much from the previous incarnations.
    • 59 Metascore
    • 65 Critic Score
    What could have been a great game is hampered by a frustrating control scheme and rather bland design. FPS fans are better off waiting to see if anything else comes down the pipe that will sate their bloodlust.
    • 79 Metascore
    • 65 Critic Score
    I wouldn’t recommend Port Royale unless you’re looking for a slow-paced game that challenges your brain more than your reflexes, and unless you’re only planning to play an hour or two each night. If you play any more than that, the game will get too repetitive and too boring too quickly.
    • 67 Metascore
    • 65 Critic Score
    You’re not really going to find the arcade experience here, nor are you going to find the full presentation that you may remember putting quarters in so many years ago.
    • 76 Metascore
    • 65 Critic Score
    A game with a fundamentally really messed up economy in a lot of ways (money, trust, gas, ammunition, motorcycle repair – none of it works right) wrapped around a so-so open world zombie combat sandbox. I think more than anything else, it makes me want to play more Dying Light.
    • 52 Metascore
    • 65 Critic Score
    Ultimately the big change, and kind of the whole purpose for F76, is the multiplayer component, and how that plays out is going to depend a lot on the community, a quantity that I believe is still very much to be determined.
    • 60 Metascore
    • 65 Critic Score
    A very short game. You're best off making it a weekend rental and saving the rest of your money to go see the actual movie, if you haven't already.
    • 65 Metascore
    • 65 Critic Score
    For a game that promised so much, Viking really doesn't do much in the way of delivering.
    • 59 Metascore
    • 64 Critic Score
    It could have had more action, a little bit more detail, and most importantly, better control.
    • 34 Metascore
    • 64 Critic Score
    A solid beat-‘em-up built into a liquid loose foundation of repetition and pointless progression. If you simply must own everything McFarlane branded then go ahead and get it. I can’t stop you.
    • 51 Metascore
    • 64 Critic Score
    I would love to see another installment with this alternating on-foot/on and off-road style - but it would have to balance things out better between the two styles, and feature a lot of enhancements to the on-foot areas. As it is, players are left with a very exciting driving game and a fairly lifeless 3D adventure game.
    • 74 Metascore
    • 64 Critic Score
    Overall, I was not a fan of Magicka, even at its modest price. The game looks and sounds good enough, and it even has some funny scenes (including a vampire who keeps insisting he's not a vampire, and lots of fake-ish Swedish dialogue), but the actual gameplay was just too punishing for me.
    • 51 Metascore
    • 64 Critic Score
    I would love to see another installment with this alternating on-foot/on and off-road style - but it would have to balance things out better between the two styles, and feature a lot of enhancements to the on-foot areas. As it is, players are left with a very exciting driving game and a fairly lifeless 3D adventure game.
    • 66 Metascore
    • 64 Critic Score
    Nothing about Medieval Conquest speaks of quality, and I thought the four mission campaign was repetitive and boring (although it did take 15-20 hours, if that makes a difference).
    • 65 Metascore
    • 64 Critic Score
    As it stands now, Monster Force's camera is too close and fixated to the protagonist, putting the player at an unnecessary disadvantage; poor vantage point for exploration and an easy Achilles heel for swarms of monsters to exploit.
    • 56 Metascore
    • 64 Critic Score
    A real-time strategy game that doesn’t offer anything new, and that doesn’t work particularly well, either. It often looks nice (although its claim of having "photorealistic landscapes" is a joke), but so what if it’s boring and broken?
    • 70 Metascore
    • 64 Critic Score
    Untamed ends up being plagued by far too many seemingly small problems that, on their own, wouldn’t be game-killers, but here, because there are so many and they’re so frequent, end up sucking the fun out of the game.
    • 65 Metascore
    • 64 Critic Score
    A funny but repetitive (and eventually tedious) real-time strategy game.
    • 63 Metascore
    • 64 Critic Score
    If you like your puzzles tough and confusing, then Outcry might be a good choice for you, but otherwise I wouldn’t recommend it.
    • 67 Metascore
    • 64 Critic Score
    Untamed ends up being plagued by far too many seemingly small problems that, on their own, wouldn’t be game-killers, but here, because there are so many and they’re so frequent, end up sucking the fun out of the game.
    • 43 Metascore
    • 64 Critic Score
    The game is flat-out broken right now and unlike Matt Hardy, I don’t think the lake of reincarnation can help it. It needs some time to be fixed up and lots of it. Fortunately, 2K through their WWEGames Twitter account maintains that patches are coming in the next few weeks – so if those come out and fix things up, grab the game then. Until then, you can safely skip 2K20 and it’s a shame because conceptually, it’s got a lot of improvements – but the final product just doesn’t live up to its potential.
    • 38 Metascore
    • 64 Critic Score
    Godzilla has laid many eggs in gaming, and this is another one. Other than the presentation, Godzilla doesn’t do anything perfectly.
    • 66 Metascore
    • 63 Critic Score
    No part of it worked for me -- the graphics, sound, puzzles and story were all sub-par -- and it actually manages to go to the bottom of the heap of the mystery adventures that I’ve played this year, which is difficult to do given that mystery adventures by and large haven’t been all that good. So avoid this one unless you’re truly desperate.
    • 58 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 53 Metascore
    • 63 Critic Score
    Man, is that dialogue butchered.
    • 58 Metascore
    • 63 Critic Score
    Unfortunately, while Spider-Man: Edge of Time does a few things really well, it does more things wrong than it does right.
    • 57 Metascore
    • 63 Critic Score
    Unfortunately, while Spider-Man: Edge of Time does a few things really well, it does more things wrong than it does right.
    • 58 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 56 Metascore
    • 63 Critic Score
    It'd be great if the career mode had more storylines or branches to foster a return to the career mode every now and then. As it is, the game is more visually and aurally impressive than engaging playwise.
    • 49 Metascore
    • 63 Critic Score
    Its ‘jack of all trades, master of none’ approach will most likely alienate its primary audience, the non-hardcore gaming audience, rather than help them get on board.

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