Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 63 Metascore
    • 65 Critic Score
    FIFA Street 3 single player lacks the depth that is needed to have players coming back for more.
    • 80 Metascore
    • 65 Critic Score
    While I applaud their artists and music, The Banner Saga has very little else to cheer about.
    • 62 Metascore
    • 65 Critic Score
    It’s a solid game that looks good and plays well, and its cooperative Echelon mode ripped straight out of Gears of War, Halo, Left 4 Dead, etc. is genuinely fun. The only problem is it’s not particularly memorable. Fuse can provide a weekend’s worth of entertainment, but I guarantee you’ll soon forget it.
    • 60 Metascore
    • 65 Critic Score
    I like it more than I really should. It'd be a great survival horror game, and it's not a bad adventure game, but it's intensely frustrating. It's long periods of searching eerie, near-empty environments punctuated by fifteen-second death scenes, and I can't recommend that to anyone.
    • 68 Metascore
    • 65 Critic Score
    The problematic handling and lackluster nature of many of the game's features makes it impossible to recommend for most players. Unless you're a series die-hard, you're probably fine sticking with last year's entry, or just renting this one. The developers succeeded at delivering a rock-solid online experience, but the core racing gameplay still needs a lot of work before this can become a must-have series.
    • 66 Metascore
    • 65 Critic Score
    While there's something to be said about the upfront nature of Rumble Roses as a jigglefest, you'd almost hope there was more behind it to make it more of a guilty pleasure than a gimmicky title.
    • 64 Metascore
    • 65 Critic Score
    While Level 5 certainly has some must-have games in their dossier, White Knight Chronicles isn’t one of them. Its blend of JRPG and MMORPG mechanics may be innovative, but it isn’t very fun, and its plot isn’t good enough to outweigh the many glaring problems with its gameplay.
    • 63 Metascore
    • 65 Critic Score
    A good game with some lofty goals. For sheer amount of content it gets gold stars, and ideas like the Digi Grenade, which explodes into a brilliant array of blinding pixels, are admirable ones. Unfortunately, the game also likes to reward shady practices like spawn camping, and the health bar is pretty much useless.
    • 73 Metascore
    • 65 Critic Score
    I was a little annoyed when the ancient mysteries ended up revolving around the Knights Templar and the Ark of the Covenant. Haven’t those two things been involved in enough ancient mysteries without trotting them out for yet another?
    • 61 Metascore
    • 65 Critic Score
    A very short game. You're best off making it a weekend rental and saving the rest of your money to go see the actual movie, if you haven't already.
    • 65 Metascore
    • 65 Critic Score
    So, if I had to pick a single word from the roughly 1000 that I have written above, it would have to be disappointed. I was completely primed for Dungeon Keeper, and what I got instead was kind of Diablo meets Rollercoaster Tycoon. Not good. Worse than not good.
    • 73 Metascore
    • 65 Critic Score
    The problem with the story in Beyond Divinity -- advertised as “deep and detailed” on the game’s web site -- is that there isn’t really one.
    • 57 Metascore
    • 65 Critic Score
    The concept of the game itself (and of the series) is a decent one that’s hampered by a lot of AI and gameplay issues. What’s more, the inclusion of stealth play that is weakly implemented compared to other titles further sheds light on the problems of Black Monday.
    • 58 Metascore
    • 65 Critic Score
    Control of the players, and the actual balance of the game, is abysmal. The first indicator of this is with the control scheme for the game, which is automatically set.
    • 51 Metascore
    • 65 Critic Score
    The key phrase with NARC would seem to be "wasted potential."
    • 63 Metascore
    • 65 Critic Score
    FIFA Street 3 single player lacks the depth that is needed to have players coming back for more.
    • 55 Metascore
    • 65 Critic Score
    As a platform title, aside from the name and homage it pays (or rather, doesn't pay), it's an average, almost mediocre title in its own right.
    • 80 Metascore
    • 65 Critic Score
    This isn’t the game you’re looking for unless you are Vampire: The Masquerade obsessed or just completely strung out on buggy RPGs. There’s a lot of nice elements hiding under the hideously overwrought surface, but it’s hard to say that they’re worth digging for.
    • 79 Metascore
    • 65 Critic Score
    Lost Planet brings to the table an awkward shooter with no story to speak of and whose general gameplay mechanics are somewhat flawed or incomplete. However, there are players out there who may just want to shoot some bugs out in the cold.
    • 72 Metascore
    • 65 Critic Score
    In A:aMfP the balance is off. There’s too much wandering around admiring the scenery and not enough stuff to do or scares to go around. But the plot is so good I almost wish they had released it as a movie instead of a game.
    • 82 Metascore
    • 65 Critic Score
    Perhaps this game would have been a blockbuster back in the days when all games required you to use your imagination to fill in the gaps where graphics and processing power weren't up to the task yet. And indeed, for those "gamers" who still pine for their Commodore 64's, Crusader Kings 2 may provide everything they would ever need. For those of us gaming in the year 2012, however, there just isn't enough here.
    • 72 Metascore
    • 65 Critic Score
    The gameplay is incredibly slow, with weak controls and very sloppy technical facets that harms the enjoyment and eventual replayability of the title.
    • 69 Metascore
    • 65 Critic Score
    I'm torn by Touch My Katamari because I liked the game, I'm sure I'll get a lot of use out of it in the future, and yet I still feel disappointed by it due to the lack of content, relatively poor music given the series' usual high standard, and the comedy simply not being funny this time around. It gets the basic idea of a katamari game right and does deliver fun, but not as much as prior installments. I'd recommend it as a rental or a heavily-discounted purchase, but there's no way I can recommend it as a full-priced purchase for anyone.
    • 70 Metascore
    • 65 Critic Score
    One of those opportunities that sadly didn't pay off. So much work was put into this title that it's a shame to see it killed by unresponsive controls.
    • 68 Metascore
    • 65 Critic Score
    You're not really going to find the arcade experience here, nor are you going to find the full presentation that you may remember putting quarters in so many years ago.
    • 68 Metascore
    • 65 Critic Score
    They’ve built a good RTS engine with several noteworthy features, and then ruined the single-player game with a lackluster control scheme, pathfinding issues, and a positively moronic enemy AI. But if you go multiplayer, get away from most of that, and find yourself a competent adversary, then I’m pretty happy with JTF.
    • 65 Metascore
    • 65 Critic Score
    Beyond the somewhat short, very linear, and probably not replayable single player campaign, most people coming to Battlefront 2 are going to be interested in the multiplayer. This has proven to be very difficult to review, because there have been so many game updates to multiplayer since the release that I feel like I’m trying to review a moving target, though the core of multiplayer has not changed all that much through the updates. Long story short, the multiplayer gaming is staggeringly unbalanced because of the way the whole game is structured, and I doubt even another dozen updates is going to change that.
    • 65 Metascore
    • 65 Critic Score
    The bottom line here is that Mothership Zeta is about as much of a miss as Bethesda has ever been responsible for. A few hours of linear romp through boring corridors fighting boring enemies is frankly a shocking disappointment from such a successful development group.
    • 82 Metascore
    • 65 Critic Score
    I found the first hour of LoG nostalgic, and the next hour tolerable, and the hours after that aggravating. The dungeon is bland and the enemies are flat and the combat interface is cumbersome – in others words, just like every RPG dungeon crawl in the 80's.
    • 43 Metascore
    • 65 Critic Score
    Short and simple and repetitive, and it has really awful graphics, but for some reason I sort of liked it anyway, maybe because I also liked the television series it’s based on the one season I watched it.

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