Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 59 Metascore
    • 60 Critic Score
    There is an initial rush and glimpse of Tolkien's novel in the early going. The ensuing action lacks punch and never arcs to a point to make any of the combat substantial.
    • 45 Metascore
    • 60 Critic Score
    It’s a mild diversion when it works, crude and shoddy the rest of the time. The game’s fate is sealed by a simple realization: you need Postal 2 to play it. Movies like "Plan 9 From Outer Space," at least, don’t require a copy of "Glen or Glenda" to watch them.
    • 71 Metascore
    • 60 Critic Score
    Years from now, No Man’s Sky will be on the books as the game that shifted the paradigm of console gaming as a whole, but only on a technical level. It is not too late for that to change, however, as Hello Games has a lot of opportunities to improve what they have created, should they choose to continue to develop it.
    • 69 Metascore
    • 60 Critic Score
    Certainly Bethesda can make great games (Fallout 76 aside), and Machinegames has been at it for years, and I like what I’ve seen from Arkane, but Wolfenstein: Youngblood just feels lazy, playing off my desire for yet more of that Wolfenstein Nazi killing action flavor. And when my editor offered Youngblood to me, I was excited to play it. Yet somewhere between that excitement and what it actually plays like leaves me feeling like I’ve done it all before (and I have) better (which it has been).
    • 54 Metascore
    • 60 Critic Score
    Just about every mechanic is interesting, and would have been fine if it had been executed even slightly better.
    • 65 Metascore
    • 60 Critic Score
    It's unforgiving, user-unfriendly, and the computer routinely cheats. I can't recommend it to modern gamers at all.
    • 59 Metascore
    • 60 Critic Score
    Crystal Key 2’s story is a snooze, the graphics aren’t fun to look at, and the puzzles are sort of annoying.
    • tbd Metascore
    • 60 Critic Score
    The game didn’t capture my imagination or my attention, I didn’t play it for more than a few hours, and I wouldn’t recommend purchasing it.
    • 66 Metascore
    • 60 Critic Score
    So, as to whether or not Petroglyph Games and Sega redefined console RTS games: not exactly.
    • 61 Metascore
    • 60 Critic Score
    Without multiplayer, there's not much content to go through in this game and on its own in single player, it's not overly compelling content either.
    • 57 Metascore
    • 60 Critic Score
    For those who already know what they are doing and what all the weird numbers signify this might be a ripping good time. Those who may be younger in age or looking for some sort of PS2 equivalent to MechAssault are going to be sorely disappointed.
    • 69 Metascore
    • 60 Critic Score
    With the games that are currently on the gaming public’s plate, this cheaply made piece of software will and should pass under the radar of all gamers out there.
    • 67 Metascore
    • 60 Critic Score
    Once more Milestone delivers an adequate driving experience marred by mediocre presentation, A.I., and a lack of a strong career mode.
    • 58 Metascore
    • 60 Critic Score
    While it may be too late for Ninja Gaiden 3 to be salvaged, perhaps Team Ninja and Tecmo should consider a "fire-sale" approach and try to sell the rights to all further titles to Itagaki over at Valhalla and see if he can salvage the legacy.
    • 60 Metascore
    • 60 Critic Score
    The shortened gameplay and difficulty really puzzled me as who the ultimate audience would be because certainly, some of the cartoon's younger audience will have to struggle somewhat with the game's relatively short length.
    • 60 Metascore
    • 60 Critic Score
    It's marred by some shoddy controls and these are exasperated in the later levels because you require precise, accurate ones to finish levels.
    • 62 Metascore
    • 60 Critic Score
    The level design and AI is monotonous, but there are some elements where the vehicles come into play and dinosaurs enter the picture (haven’t fought one since Turok) that show glimpses of imagination.
    • 72 Metascore
    • 60 Critic Score
    I felt at some moments that the mechanics of a great, or at least good, game was buried under all the blandness.
    • 73 Metascore
    • 60 Critic Score
    The sound effects are adequate and the music does its job, but it would have been nice to see some of these characters talk or emote a little bit, even if just for laughs.
    • 63 Metascore
    • 60 Critic Score
    The problem: Samurai Jack moves much too slowly and his vertical leap makes the real life Michael Jordan at age 40 look like Tobey Maguire's computer-enhanced Spider-Man in downtown New York.
    • 68 Metascore
    • 60 Critic Score
    Another few months in development or some more thorough testing could've saved Ninja Blade.
    • 61 Metascore
    • 60 Critic Score
    Most players will become annoyed and tired of the insulting gameplay and half-hearted design and put the game down for good after the first night of playing it.
    • 47 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
    • 73 Metascore
    • 60 Critic Score
    Isuka would've made a great 3D brawler in the tradition of "Power Stone," or a cool two-on-two team game like "X-Men vs. Street Fighter," but in its current state, it's just not much fun at all.
    • 68 Metascore
    • 60 Critic Score
    Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
    • 61 Metascore
    • 60 Critic Score
    In the end, Avatar: The Game joins a long list of misguided movie-turned-video games.
    • 66 Metascore
    • 60 Critic Score
    By employing a bizarre range limitation to artificially enhance its difficulty, though, it means the game, if you'll forgive the alarmingly twee turn of phrase, shoots itself in the foot.
    • 68 Metascore
    • 60 Critic Score
    “Innovative” combat system? Check. Busty female with daggers? Check. Combines action and stealth? Check. Multiple playable characters? Check. Fun to play? Let’s just say that Rise of the Kasai falls flat on its keester.
    • 56 Metascore
    • 60 Critic Score
    It's not very scary and it's not much of an adventure. It's nothing more than a predictable and formulaic action title that does little to continue the mystique and myths of the Blair Witch.
    • 59 Metascore
    • 60 Critic Score
    You might have some fun with Curse over the course of an afternoon, since the simple gameplay won't keep you busy for more than seven hours or so, but after that, it's a paperweight.

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