Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 67 Metascore
    • 59 Critic Score
    Something went terribly, horribly wrong here. UFO: Aftermath isn’t a good tactical strategy game, and it’s not even a good action game by mistake. It’s a game you should avoid, even if you liked the X-COM series.
    • 57 Metascore
    • 59 Critic Score
    It’s more confusing and frustrating than fun, and since there’s almost no dialogue or story, there isn’t anybody to root for (or against) or care about. As a result, the game was a fairly boring slog through repetitive puzzles, and I was actually happy that it was so short.
    • 70 Metascore
    • 59 Critic Score
    Run from this game like you've never run before. It will taunt you with happy memories of the past and then it will break your heart. It certainly broke mine.
    • 47 Metascore
    • 58 Critic Score
    If there were ever budget titles for the Game Boy Advance, this title would be the perfect candidate. However, at the price it is being advertised, it's hardly worthy of anyone's time even if you suddenly became an Ice Age fan and must grab everything related to the franchise.
    • 37 Metascore
    • 58 Critic Score
    The action sequences aren't complex or varied enough to appeal to action game fans (or so I surmise, not really being one), and the puzzle sequences aren't difficult or frequent enough to appeal to adventure game fans, leaving Jekyll & Hyde a potential fan base of basically nobody.
    • 47 Metascore
    • 58 Critic Score
    Some of the obstacles require some moves to be performed in combination. It may look easy in the movie but it's God-awful difficult in this game because of the controls, which tend never to do what you want it to do.
    • 60 Metascore
    • 58 Critic Score
    This game is junk, period. Please, spare yourself the agony and stay far away from this title... enjoy a second play through of Vice City or San Andreas instead. The sheer number of fun-ruining bugs in this game is the stuff smashed controllers are made of, so don’t even bring yourself down to the level the developers take you for when they decided to release this thing.
    • 54 Metascore
    • 58 Critic Score
    The clunky controls, limited radar system, lacklustre presentation and repetitive gameplay all contribute to a game that would have been better off staying on the N64.
    • 64 Metascore
    • 58 Critic Score
    It's way too easy, its puzzles are so shallow as to be nonexistent (the "hacking" puzzle is almost embarrassing), it's got some pretty serious camera issues that could've been solved by anyone who's ever played a third-person action game before, and its stealth component simply isn't worth bothering with.
    • 61 Metascore
    • 58 Critic Score
    The nostalgia lasts about as long as DL3D does; just a few hours.
    • 46 Metascore
    • 58 Critic Score
    The movie was charming and entertaining in it's own right, but this game has formula written all over it. It was designed by the book, with very few surprises to speak of. The puzzles are generic, as are most of the action elements.
    • 46 Metascore
    • 58 Critic Score
    Some of the obstacles require some moves to be performed in combination. It may look easy in the movie but it's God-awful difficult in this game because of the controls, which tend never to do what you want it to do.
    • 67 Metascore
    • 58 Critic Score
    The level of darkness has been vastly overused. Many a time, I had difficulty actually finding objects and performing certain actions since I couldn't see certain portions of the screen.
    • 67 Metascore
    • 58 Critic Score
    There are no unique units, no improved visuals and all of the sound effects remain the same. Warlords of the Wasteland also lacks a map editor and multiplayer options. The replay value plummets for fans of Heroes of Might and Magic and even newcomers to the series.
    • 64 Metascore
    • 58 Critic Score
    It's way too easy, its puzzles are so shallow as to be nonexistent (the "hacking" puzzle is almost embarrassing), it's got some pretty serious camera issues that could've been solved by anyone who's ever played a third-person action game before, and its stealth component simply isn't worth bothering with.
    • 64 Metascore
    • 58 Critic Score
    If you're looking for something new from Heroes Chronicles, I'm afraid you'll be disappointed. Conquest of the Underworld doesn't offer any unique units, no new sound bites, no improved presentation, nothing. It's more of the same.
    • 60 Metascore
    • 58 Critic Score
    This game is junk, period. Please, spare yourself the agony and stay far away from this title… enjoy a second play through of Vice City or San Andreas instead. The sheer number of fun-ruining bugs in this game is the stuff smashed controllers are made of, so don't even bring yourself down to the level the developers take you for when they decided to release this thing.
    • 51 Metascore
    • 58 Critic Score
    The impressive variety of events is seemingly erased due to the ancient control system that relegates all the events to simple button mashing experiences.
    • 73 Metascore
    • 58 Critic Score
    I played for about 10 hours total, and it was a chore. The game doesn’t look good, nothing interesting happens while you’re playing, and the strategic elements are minimal.
    • 45 Metascore
    • 58 Critic Score
    Electronic Arts proudly announces that the game follows the movie's plot. The movie's plot could probably sustain about 45-60 minutes and it was dragged on to about two hours. This game tries to drag out that simple concept even more to its own detriment.
    • 63 Metascore
    • 58 Critic Score
    A fairly bland platform game that is interspersed with mini-games that manage to turn out even blander.
    • 51 Metascore
    • 57 Critic Score
    187 is one of those titles that you wish went in one of two separate directions: either it focused on the storyline and made an urban crime story, or they made a combat racer with a different theme. As it stands now, neither premise works in this title, and the game really isn't that engaging.
    • 53 Metascore
    • 57 Critic Score
    The plot is silly, the world is drab (not to mention being stuck in a 640x480 resolution), and the puzzles are too difficult to be any fun.
    • 45 Metascore
    • 57 Critic Score
    The problem with Dungeon Lords, at least in its current form, is that every time something works, there are ten things that don’t work that spoil the fun.
    • 51 Metascore
    • 57 Critic Score
    Clearly, Dagger only serves to tarnish the Delta Force name that NovaLogic strove so hard to redeem in Land Warrior.
    • 79 Metascore
    • 57 Critic Score
    The game has one glaring hole that has to disappoint everyone who plays it, even long standing fans of the series, and that is the combat system.
    • 68 Metascore
    • 57 Critic Score
    Basically, Sinking Island has nothing going for it. The mystery is boring, the puzzles don’t require any thought, the dialogue is astoundingly bad, and too many parts of the game seem like they were made on the cheap (for example, when you talk to people their lips don’t move).
    • 66 Metascore
    • 57 Critic Score
    Suffice it to say, I didn’t enjoy Rise of Venice at all. It crashes too often, it doesn’t explain itself well (and for some reason the tutorial video is hidden in the quest journal), and the endless buying and selling just gets tedious, especially since automating the process seems to remove any chance of actually earning a profit with it, or at least that’s how it worked for me.
    • 68 Metascore
    • 57 Critic Score
    As it stands now, I wouldn’t recommend The Experiment to anybody.
    • 52 Metascore
    • 57 Critic Score
    187 is one of those titles that you wish went in one of two separate directions: either it focused on the storyline and made an urban crime story, or they made a combat racer with a different theme. As it stands now, neither premise works in this title, and the game really isn’t that engaging.

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