Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 78 Metascore
    • 70 Critic Score
    I love the color. I love the creativity. I love the intensity and the barely controlled mayhem. But over it all, there’s no denying that Tiny Tina’s Wonderlands is more or less a glittery skin thrown over Borderlands 3. As a DLC maybe (and when I told some of my friends that I was reviewing Tiny Tina’s Wonderlands, several of them asked, oh, is that the new Borderlands DLC?) something limited to the 10-15 hour or less realm (and the $20 or less price tag), this might work. But as a new thing, that really isn’t anything different from the old thing, Gearbox really needs to find something to freshen up this formula, and I don’t mean top-flight voice talent.
    • 68 Metascore
    • 65 Critic Score
    I can say that the decision to switch classes for specialists has met with a metric crapton of criticism on the interwebs, and in that I’m in agreement with the masses – thus far, about 20 hours in, all the specialists play the same to me, though I think most people will gravitate towards either the wingsuit or the grappling hook as being the most fun to play with. I suspect more content is coming – at least more maps, but hopefully more modes, and maybe some AI opponents for single player opportunities – in which case this game may grow into something good (but you’ll have to buy the year one pass to get it). But as it stands, at the price it stands at, I can’t recommend it.
    • 87 Metascore
    • 70 Critic Score
    I applaud Arkane for switching up the Dishonored stealth/action formula here, and for addressing a few of the issues Dishonored had. Deathloop just feels too limited by comparison, though, and too repetitive by half besides. I know a lot of people who really like it, but it fell pretty flat for me.
    • 76 Metascore
    • 65 Critic Score
    A game with a fundamentally really messed up economy in a lot of ways (money, trust, gas, ammunition, motorcycle repair – none of it works right) wrapped around a so-so open world zombie combat sandbox. I think more than anything else, it makes me want to play more Dying Light.
    • 75 Metascore
    • 72 Critic Score
    Overall, I have mixed feelings about Evil Genius 2. It does a nice enough job of modernizing the original game, and it has far more replay value than the original game had (with four evil geniuses and three islands to choose from, where each choice changes the way you play the game). But the 60+ hour campaign is a slow slog, and it wears out its welcome so thoroughly that you might not even care about replay value by the time you finally grind your way through it. I could see Evil Genius 2 getting better after patching and DLC, but it’s tough to see how Revolution can possibly fix the campaign. And so Evil Genius 2 is a coin flip for me. Get it if you loved the original game, or if base-building / tower defense games are your cup of tea. Wait for patches and a sale otherwise.
    • 56 Metascore
    • 60 Critic Score
    Overall, this is a fascinating disappointment. Earthblood is the bones of several good ideas, awkwardly welded together and thrown out into the world. It feels more like Cyanide had a stealth/action game lying around that they decided on a whim to staple a lot of the Werewolf license onto, and while it does do some justice to its source material, it’s not really much fun.
    • 71 Metascore
    • 70 Critic Score
    Medium is definitely the most ambitious project of Bloober Team, albeit it cannot completely avoid the moniker of an “AA” production. The visuals of both the real and metaphysical worlds are of high quality, the story keeps the interest high and the music is the glue that holds firmly together the whole experience. If only it tried to offer more depth in its overly simplistic environmental puzzles and gameplay in general.
    • 63 Metascore
    • 70 Critic Score
    So while I had some fun here and there, and while I can see some potential if I squint just right, Empire of Sin is a tough game to recommend. You’re much better off waiting for some patches and DLCs, and certainly for a price drop, before investing any of your time or money in it.
    • 76 Metascore
    • 70 Critic Score
    Overall, despite some performance issues, I rather enjoyed the mercenaries, spies and private eyes campaign that is Call of Duty: Black Ops Cold War. I’d like to see the development team get a chance to really flesh out a longer campaign in this style, but you know…the call of duty.
    • 73 Metascore
    • 70 Critic Score
    It could use a few quality-of-life bonuses that Until Dawn also needed, like being able to skip cutscenes if you’ve seen them already and an actual run button, but it’s a fun mystery wrapped around a solid horror B-movie. One of the cool things about a game as a narrative, as opposed to anything else, is that it’s got a lot of room to cram extra stuff in there, and Little Hope takes full advantage to really pack itself fat with lore.cSeriously, I’d pay for DLC that changed the ending. I’m on that team. I’d probably still recommend Little Hope to horror and adventure-game fans, particularly since it only costs $30, but the last five minutes tips over the entire apple cart.
    • 72 Metascore
    • 70 Critic Score
    Legion’s biggest problem is that it’s boring: its central mechanic is effectively meaningless, which just leaves you piloting a generic character through yet another Ubisoft-styled open-world. Legion will likely find some fans, but as seems to be the curse of the Watch Dogs series, it’s watered itself down so much in an attempt to appeal to as broad an audience as possible that it’s lost all its texture. If a bad open-world game is an oversalted omelet, Watch Dogs: Legion is plain oatmeal.
    • 79 Metascore
    • 70 Critic Score
    Didn’t hate it. Didn’t love it. Don’t feel like it soiled my fond memories of the last X-Wing series in any serious way. It’s just another in a long line of Star Wars games that could have been great and instead ended up being solidly mediocre.
    • 75 Metascore
    • 70 Critic Score
    As I played Afterparty, I kept thinking that I should be liking it more than I was. A character- and story-driven game sounds like it should be right up my alley, and I can picture people enjoying the conversations and appreciating a vision of Hell where it’s being run by devils with just as many problems as everybody else. But I didn’t like the game, and I didn’t really like that there isn’t much game in the game (there aren’t any puzzles, and the drinking mini-games are so inconsequential it doesn’t even matter if you win them). So I’m giving Afterparty a lukewarm score. It’s definitely a game where your mileage may vary.
    • 43 Metascore
    • 64 Critic Score
    The game is flat-out broken right now and unlike Matt Hardy, I don’t think the lake of reincarnation can help it. It needs some time to be fixed up and lots of it. Fortunately, 2K through their WWEGames Twitter account maintains that patches are coming in the next few weeks – so if those come out and fix things up, grab the game then. Until then, you can safely skip 2K20 and it’s a shame because conceptually, it’s got a lot of improvements – but the final product just doesn’t live up to its potential.
    • 69 Metascore
    • 60 Critic Score
    Sea of Solitude tries to tackle some very serious topics about bullying, divorces and relationships depicting them quite nicely in its allegorical environment. What it’s missing though is any meaningful examination or resolutions in said issues. As it stands, it doesn’t offer anything more than acknowledging that these issues exist in our world without ever delving any deeper.
    • 69 Metascore
    • 60 Critic Score
    Certainly Bethesda can make great games (Fallout 76 aside), and Machinegames has been at it for years, and I like what I’ve seen from Arkane, but Wolfenstein: Youngblood just feels lazy, playing off my desire for yet more of that Wolfenstein Nazi killing action flavor. And when my editor offered Youngblood to me, I was excited to play it. Yet somewhere between that excitement and what it actually plays like leaves me feeling like I’ve done it all before (and I have) better (which it has been).
    • 66 Metascore
    • 62 Critic Score
    It’s just below average in too many areas — writing, puzzles, and voice acting to name but a few — for me to recommend. But it’s different, and it’s available in a dozen languages and three operating systems, and so it might fill a need for some people. If you’re interested, just wait for it to go on sale. By a lot.
    • 59 Metascore
    • 60 Critic Score
    Above all, I’m surprised that even on the drawing board someone thought Anthem looked like a good game.
    • 75 Metascore
    • 70 Critic Score
    The villains weren’t that intriguing in New Dawn, the heightened focus on resource gathering and crafting led to some grinding stretches of gameplay, and I’m not quite sure how to feel about bullet sponge and floating damage appearing in a Far Cry game. Luckily, combat is just as chaotic and explosive as ever, especially with a co-op buddy, and I would still recommend the game to Far Cry fans.
    • 60 Metascore
    • 65 Critic Score
    Crackdown 3 is technically the best entry in the series to date – but doesn’t feel like a 2019 reincarnation of the franchise. It feels like a soft reboot of the 2007 game with 2009-era gameplay and graphics that are impressive due to their lack of slowdown and crisp appearance, but little else.
    • 67 Metascore
    • 65 Critic Score
    I didn’t enjoy The Council particularly much. It has some good stuff to it — the premise is great, and it’s fun sparring with (sometimes fictional) historical characters — but for me there were too many design issues, there was too much potion hunting, and the twist at the midway point just ruined everything.
    • 72 Metascore
    • 70 Critic Score
    I wasn’t wild about Leisure Suit Larry: Wet Dreams Don’t Dry. The puzzles work pretty well, and that’s the most important thing for an adventure, but the writing is sub-par, and the longer I played the game, the more I felt bad for Al Lowe, the franchise’s creator. Wet Dreams is definitely a game for adults — with a slew of references to penises, dildos, fleshlights, and more — but if you’re a part of that target demographic, and if you like adventures, then you might get enough out of the title for it to be a worthwhile purchase. Just wait for it to go on sale first.
    • 52 Metascore
    • 65 Critic Score
    Ultimately the big change, and kind of the whole purpose for F76, is the multiplayer component, and how that plays out is going to depend a lot on the community, a quantity that I believe is still very much to be determined.
    • 73 Metascore
    • 70 Critic Score
    My overall impression of this game is that’s it’s not a bad game, and I have every belief that the developers will stick with it and work to make it better, but it resides in a very crowded field of very similar games, most of which seem to be just a little bit better in some way. I remember that the interface of Pillars of Eternity seemed just a little bit easier to use. The artwork in Torment: Tides of Numenera was just a little bit snazzier. The plot of Baldur’s Gate just a little bit more engrossing. The characters in Neverwinter just a little more interesting. And none of those games suffered from the kind of the difficulty spikes this one does.
    • 60 Metascore
    • 67 Critic Score
    For what the game is trying to do, it is reasonably good – it just lacks content. As a result, it is technically okay, but falls short in major ways. The combat doesn’t feel satisfying, and there’s no thrill of victory since everything has to end in the same kind of attack every single time. The game looks good-ish at times, but also has some parts that look slapped together and not quite fully-formed just yet. The whole game feels like a bad rough draft that is being showcased as a final product – and it’s a shame. The concept of an all-female SNK fighter has potential – but Gals Fighter remains the best overall to enjoy that core concept.
    • 67 Metascore
    • 60 Critic Score
    Once more Milestone delivers an adequate driving experience marred by mediocre presentation, A.I., and a lack of a strong career mode.
    • 76 Metascore
    • 55 Critic Score
    I eventually stopped playing after about 30 hours because the game was just too mind-numbingly boring to continue. I was also shocked that I had only played for 30 hours. It felt like at least twice that long.
    • 63 Metascore
    • 70 Critic Score
    When you cut right down to it, Secret of Mana has one serious issue: it isn’t fun (or as fun as one may remember). Whatever seemed like so much fun back in 1993 now seems like a chore in this version, and Square Enix wasn’t really of a mind to make it any better or, at the very least, prevent it from crashing before release (let’s hope this is patched quickly). What is likely going to happen with this release is that it is going to cause a lot of controversy amongst the fanbase, and the internet flame wars will rage on and on as to whether Square Enix really fouled up this remake or if the original was not as good as we remember it. Whatever camp you find yourself in, you probably already know if this title is worth $30 of your hard earned money, or if you will be perfectly fine leaving this game back in the SNES days where your younger self loved it so much.
    • 90 Metascore
    • 70 Critic Score
    You should take my opinion on this with a grain of salt, if you weren’t doing that already. This has never exactly been my franchise, and I picked up Monster Hunter: World after hearing from a number of people that this was supposed to be a good jumping-on point. It is, but only by comparison to the games that came before it. If you’ve already put in the time with previous Monster Hunter titles, and especially if you have a crew to run with, Monster Hunter: World is going to be everything you’ve ever wanted. If you don’t have that experience, though, this game is a slog, and I’m having a hard time finding the fun here. Call it a 70% or so from me, but a fan of the franchise is gonna still be playing this a year from now.
    • 65 Metascore
    • 65 Critic Score
    Beyond the somewhat short, very linear, and probably not replayable single player campaign, most people coming to Battlefront 2 are going to be interested in the multiplayer. This has proven to be very difficult to review, because there have been so many game updates to multiplayer since the release that I feel like I’m trying to review a moving target, though the core of multiplayer has not changed all that much through the updates. Long story short, the multiplayer gaming is staggeringly unbalanced because of the way the whole game is structured, and I doubt even another dozen updates is going to change that.
    • 75 Metascore
    • 71 Critic Score
    Overall, Dungeons 3 was a mixed bag for me, mostly because I found the campaign to be sort of a chore. It took me 30 hours to finish its 20 missions, and while the humor was great, the lack of challenge took away any sense of tension or excitement, and I knew at the start of every mission that I was going to win after about 90 minutes. I was also sort of surprised that the focus of the game is way more on the surface (where everything interesting happens) rather than the dungeons (which all look about the same), when it should have been the opposite. So while Dungeons 3 isn’t a terrible game or anything, it’s certainly a title where I’d recommend that you wait for a sale before purchasing it.
    • 65 Metascore
    • 70 Critic Score
    Aven Colony isn’t a bad game. It was just sort of meh for me. Luckily, the developer is staying involved with the game. They’ve already released multiple patches even though the game has only been out for a week, and they’ve promised to add new content eventually — and for free — so maybe things will get better over time. But for now, Aven Colony isn’t really a game I’d recommend. It’s only for you if you really like city-builders and you’re not too choosy, or if you haven’t played many city-builders before.
    • 69 Metascore
    • 66 Critic Score
    Since Telltale’s games don’t have much to rely on other than the story, a “filler” script like the one A New Frontier has just kills the game. There isn’t anything to get excited about, you can probably spot most of the twists and plot elements coming a mile away, and your control over what happens is minimal at best. Really, instead of buying the game, you could just watch posted videos of the episodes and get the same experience. So it’s safe to skip A New Frontier unless you’re a dedicated fan of the franchise, and even then you should wait for a sale (which seems to happen to Telltale’s games with regularity). Hopefully Telltale can get their act together in time for Season 4, which has already been announced.
    • 51 Metascore
    • 51 Critic Score
    Syberia 3 is a game to avoid. It has no redeeming qualities — whether you’re a fan of the series or not — and it’s not worth anything close to its bloated retail price. Just stay away, please, so Microids doesn’t get any ideas about subjecting us to a Syberia 4 (or maybe IV, since they seem to be alternating their numbering scheme).
    • 61 Metascore
    • 60 Critic Score
    Has-Been Heroes doesn’t excel at anything and remains a game that had a lot of potential in theory, but punishes players too much in odd ways to be much fun, and isn’t a recommended purchase at full price. It is a game that will probably do quite well in a Humble Bundle down the line, but on its own it is a very hard game to recommend.
    • 72 Metascore
    • 70 Critic Score
    I think my largest criticism of Mass Effect: Andromeda is how safe Bioware played it. They wrote a new, sprawling plotline with a vast number of side quests and in doing so discarded Shepard as the main character, and added an open world sandbox element, but left so many of the core game mechanics, even some of the truly awful ones, unchanged that Andromeda feels more like a gigantic DLC than anything else. Note that this isn’t necessarily a bad thing; it’s been five years since the last Mass Effect, and I do for the most part like the gameplay, and I’m not particularly adverse to more of the same (a quote so good, it should definitely be on the game box somewhere), but a part of me was hoping for something less familiar, something less Mass Effect 4. I can’t help but feel that I didn’t get it.
    • 62 Metascore
    • 70 Critic Score
    Super Bomberman R finds itself in a bad spot. It’s a fine game in some ways, but is far too lean on content to be worth a full-priced purchase as it stands. The mode selection offline and online is sparse, and the online play is absolutely dreadful. There’s no good reason a game in 2017 should have online play as laggy as this is, and what’s worse is that the 2007 Xbox 360 and PS3 entries wind up eclipsing it in terms of quantity and quality of content. Super Bomberman R is a fine rental for die-hard fans but for newcomers, you’re far better off going with either Bomberman Ultra on the PS3 or Bomberman Live on the 360 – you’ll get far more bang for your buck.
    • 81 Metascore
    • 60 Critic Score
    I failed to get into it. I skipped lightly along the plot, confronted by moral and ethical choices I for the most part either didn’t understand the implications of or didn’t care enough about. Interviews I have read with the designers indicated they wanted players to consider the question “What does one life matter.” This game didn’t make me consider that. It did make me consider what a dozen or so hours of my life are worth, and this wasn’t it.
    • 62 Metascore
    • 59 Critic Score
    Overall, Urban Empire is a game that gets just about everything wrong. Your city isn’t a lot of fun to build or watch, and there isn’t a lot for you to do. The replayability is also poor, since there is very little difference between playing two different cities. Urban Empire just needs more things included, they need to work better, and they need to be explained better. Maybe that will happen with future patches, but I sort of doubt it, so Urban Empire is definitely a game to skip.
    • 78 Metascore
    • 74 Critic Score
    Probably the first true competitive sports game in virtual reality. It has its flaws, sure, but it offers an entertaining experience sports fans will definitely enjoy.
    • 62 Metascore
    • 66 Critic Score
    As I was playing The Little Acre, I kept thinking that I should be liking it more than I was. It seems like it’s well-intentioned, but I found it more dull than charming, and more by-the-numbers than thought-provoking. Really, it’s like a shorter, less polished version of Anna’s Quest, and I didn’t even like Anna’s Quest that much. But on the brighter side, The Little Acre is cheap, and it might work well with children, and so for some people it might be worthwhile.
    • 64 Metascore
    • 56 Critic Score
    About the only nice thing I can say about Batman is that it’s short. It only took me about eight hours to complete the game’s five episodes, and I was happy when it was over. So obviously, I don’t recommend this game to anyone for any reason, unless you’re an obstinate fan of the Dark Knight.
    • 74 Metascore
    • 68 Critic Score
    Luckily, while I didn’t enjoy Yesterday Origins for most of the time that I played it, the ending was clever and worked pretty well, and that saved the game for me. Still, I can’t overlook ten bad hours for one good one. The story is dull and does little to establish an emotional connection, I didn’t like any of the characters involved, and the puzzles are at best workmanlike. If you were a fan of Yesterday, then Yesterday Origins might be a worthwhile purchase for you, but otherwise you’re better off looking elsewhere.
    • 73 Metascore
    • 58 Critic Score
    I played for about 10 hours total, and it was a chore. The game doesn’t look good, nothing interesting happens while you’re playing, and the strategic elements are minimal.
    • 74 Metascore
    • 70 Critic Score
    MoO scratched a very specific itch for me that no other 4X game has. This iteration of MoO:CtS doesn’t do it for me. I get that a lot of people are looking for a more involved, more detailed 4X experience, and my problem is not that I’m overwhelmed by all the activity in MoO. It’s just that if I’m looking for this kind of thing I have the excellent Civ V to turn to. It’s not that it’s bad, but except for a narrow slice of nostalgia, I don’t see what the new MoO:CtS brings to the table that the plentitude of other 4X games don’t.
    • 71 Metascore
    • 60 Critic Score
    Years from now, No Man’s Sky will be on the books as the game that shifted the paradigm of console gaming as a whole, but only on a technical level. It is not too late for that to change, however, as Hello Games has a lot of opportunities to improve what they have created, should they choose to continue to develop it.
    • 74 Metascore
    • 68 Critic Score
    And so Batman: The Telltale Series is looking like a mixed bag at the moment. The first episode is all set-up, so there isn’t any way to tell if the series is going to be interesting or not, or even what the series is going to be about.
    • 38 Metascore
    • 50 Critic Score
    It doesn’t feel like it’s finished, and even if it were to be further refined, it would just be a low-budget Gears of War-style shoot-‘em-up. There’s no reason to play it.
    • 72 Metascore
    • 60 Critic Score
    I’d still argue that Mirror’s Edge: Catalyst is a failure, but it’s an interesting failure. It started from an idea that nobody’s been able to make work, and it still didn’t make it work, but an attempt was made. I’ll take that over a game that’s simply mediocre any day of the week.
    • 54 Metascore
    • 60 Critic Score
    Just about every mechanic is interesting, and would have been fine if it had been executed even slightly better.
    • tbd Metascore
    • 67 Critic Score
    Telltale is always good with their production values, so Story Mode looks like Minecraft and sounds excellent (with Patton Oswalt among others doing a nice job with their lines), but the story and gameplay elements are iffy at best.
    • 72 Metascore
    • 70 Critic Score
    With its Orwellian environment and story Republique succeeds in putting the player into the position of a person who needs to escape from a dark destiny. On the other hand this edition is plagued by some technical issues that sometimes keep you from enjoying what the game has to offer.
    • 63 Metascore
    • 74 Critic Score
    Overall, Sebastien Loeb Rally EVO is a disappointing affair. While it delivers a technically-good game, it rarely delivers exciting action.
    • 77 Metascore
    • 65 Critic Score
    Far Cry has gone the way of Assassin’s Creed, another source of income that’s been left to stagnate so everything that worked can be borrowed by the inevitable sequel.
    • 79 Metascore
    • 70 Critic Score
    At points where the car’s unusable, The Following is just more Dying Light, which is still a fun but flawed experience, and those are also the points where the expansion is at its best.
    • 82 Metascore
    • 70 Critic Score
    Superhot almost seems like the teaser for a Kickstarter campaign, one that I think I would support, but as a standalone game it is just too thin.
    • 72 Metascore
    • 60 Critic Score
    As a lifetime fan of horror, good, bad, and cheesetastic, I’m pleased that we’re experiencing a renaissance of horror in books, movies, and games. But recent games (SOMA, Penumbra, Amnesia) have set a pretty high bar, and in comparison to those Layers of Fear falls markedly short.
    • 77 Metascore
    • 70 Critic Score
    I don’t know if I’d buy Street Fighter V right now unless you plan on being a part of your area’s competitive scene. It’s not particularly casual-friendly and that’s mostly by design.
    • 68 Metascore
    • 60 Critic Score
    It’s an eminently skippable entry in the franchise, and in its own way, it paves the way for RE4 to blow everything up and start over.
    • 73 Metascore
    • 68 Critic Score
    Overall, I didn’t like Hard West as much as I thought I would. The campaign is interesting, but developer CreativeForge spent so much time on “flashback” scenarios that it was difficult for me to connect with anybody or care what happened.
    • 73 Metascore
    • 60 Critic Score
    The biggest shame might be sinking money into the game and being unable to play it because of the dreaded server connection issues and that’s why in its current state, Rayman Adventures is difficult to recommend.
    • 69 Metascore
    • 68 Critic Score
    Tragically named, Freeblade proves the old adage that no iTunes or Google Play app is truly free. You’ll need the starter pack if you want to make serious head way into the campaign.
    • 64 Metascore
    • 68 Critic Score
    If Telltale can figure out a way to weave together all of the possible branches in the story to create a second season (and beyond), then that will hopefully make all of the doom and gloom from the first season more worthwhile. But if Telltale has painted themselves into a corner, and this season is it, then I wouldn’t recommend the game at all, unless your idea of fun is getting punched in the face repeatedly.
    • 75 Metascore
    • 68 Critic Score
    I love the idea of Pokémon Picross, and it is executed well. The core game got its hooks into me quickly, but as a puzzle game with no random elements, it doesn’t translate well to the world of free-to-play. Even patient and skilled Picross players will find their entertainment held hostage behind paywalls.
    • 72 Metascore
    • 60 Critic Score
    I felt at some moments that the mechanics of a great, or at least good, game was buried under all the blandness.
    • 67 Metascore
    • 68 Critic Score
    If you’re a fan of the franchise, and if you really want to play Heroes VII, then I’d recommend waiting for another month or two, until some more patches have come out and maybe the price has dropped down. If you don’t know anything about the franchise, then Heroes VII definitely isn’t the right version for you to use as your introduction. For you I’d recommend trying out just about any other version of the game, since most of them can be purchased for very little money these days.
    • 77 Metascore
    • 74 Critic Score
    There’s more to the gameplay than may initially meet the eye, but there are a lot of annoying hiccups in the flow that make it more of a chore than a fun game to play at times – and hurt the experience as a whole quite a bit.
    • 71 Metascore
    • 66 Critic Score
    But overall, the first episode of Minecraft: Story Mode felt like a disaster to me, which is why I’m hoping that it’s because I don’t know anything about the game it’s based on.
    • 61 Metascore
    • 65 Critic Score
    In some sense, though Sword Coast Legends is no Baldur’s Gate or NWN or Icewind Dale, I appreciate what they’ve tried to do here, even if the outcome could use some help. To their credit, they say in interviews they’re going to stick with it and try and fix issues as they hear about them.
    • 57 Metascore
    • 59 Critic Score
    It’s more confusing and frustrating than fun, and since there’s almost no dialogue or story, there isn’t anybody to root for (or against) or care about. As a result, the game was a fairly boring slog through repetitive puzzles, and I was actually happy that it was so short.
    • 71 Metascore
    • 70 Critic Score
    It’s a throwback to C&C: Generals, which was one of my favorite RTS games of all time, but lacks the fun of that campaign and the kind of cartoonish feeling that infused that entire series so successfully.
    • 68 Metascore
    • 60 Critic Score
    All that said, Trine 3 is a pretty short game – ten or so levels, maybe another dozen side quests. I cleared it all in less than five hours, and I don’t see myself playing it through again even though I didn’t successfully collect all of the Trine-angles (though I might load up Trine 2 and give that another go now that Trine 3 gameplay was so disappointing).
    • 71 Metascore
    • 68 Critic Score
    The idea of a zombie-apocalypse “Metroidvania” set in what used to be a modern city is an excellent hook for a game, but Zombi is too busy showing off Wii-U features that aren’t there anymore to fulfill that premise.
    • 71 Metascore
    • 70 Critic Score
    If you’re a dyed-in-the-wool Fire Emblem fan, this might also hold your attention. As far as I’m concerned, though, this game just isn’t for me. I find the sacrifice mechanic more frustrating than fun.
    • 71 Metascore
    • 70 Critic Score
    Fallout Shelter is an interesting game until you reach the fifty dweller mark. After that, the game gets easy and monotonous.
    • 38 Metascore
    • 64 Critic Score
    Godzilla has laid many eggs in gaming, and this is another one. Other than the presentation, Godzilla doesn’t do anything perfectly.
    • 61 Metascore
    • 65 Critic Score
    Unfortunately, J-Stars Victory VS+ isn’t quite good enough to warrant a buy for most people. If you are a big fan of the anime/manga franchises contained within it, check it out.
    • 74 Metascore
    • 68 Critic Score
    And so overall I didn’t much like Anna’s Quest. It’s just so nice and pleasant that it’s boring. That being said, there isn’t any profanity or violence or meanness to be seen, so it’s definitely a family-friendly game. It also appears to be targeted at young girls, and since that’s not the usual audience for games, it could work in the right situation.
    • 61 Metascore
    • 70 Critic Score
    Overall, Perils of Man is a budget adventure that sort of looks and plays like a budget adventure.
    • 78 Metascore
    • 70 Critic Score
    Tales from the Borderlands is a fun interactive movie, but it could do with a little more player input and less linearity.
    • 64 Metascore
    • 55 Critic Score
    There are lots of things Starships does poorly, but at least as far as I’m concerned the lack of meaningful tech tree and shallow starship construction really don’t suffice in a game that, after all, has Starships in the title.
    • 58 Metascore
    • 68 Critic Score
    I’m happy that Iridium Studios continues to try new and unusual things, and I’ll even say that when the audio interface actually worked for me, it made the missions feel much more involving (perhaps because it made them feel more like multiplayer missions). But the game was far too short and far too broken for me to recommend it.
    • 71 Metascore
    • 70 Critic Score
    Visually, this is a massive disappointment given what the Xbox One is capable of.
    • 64 Metascore
    • 70 Critic Score
    The main thing going against this title is that it lacks any kind of satisfying conclusion to all of its mayhem, and isn’t close to being fleshed out enough for most players to care.
    • 74 Metascore
    • 70 Critic Score
    Blackguards 2 is in many ways a game that compares more closely to XCOM than other RPGs.
    • 83 Metascore
    • 74 Critic Score
    Overall, while I found This War of Mine to be an intriguing and novel game, I didn’t really enjoy it. It is downbeat and somber to a fault, especially if things start deteriorating and you have to watch your civilians get ground down into nothing.
    • 61 Metascore
    • 72 Critic Score
    The saddest thing is that The Crew isn’t bad, it just underwhelms to such a degree that it’s impossible to recommend right now. If the UI gets a bit of an overhaul and there’s some tweaking done to make it more user-friendly, then that could change.
    • 72 Metascore
    • 70 Critic Score
    Look, Assassin’s Creed Unity isn’t a bad game, it’s just not up to the standards of the franchise. It needed more development time – more time to optimize the experience and to get its systems to work smartly.
    • 52 Metascore
    • 50 Critic Score
    I really can’t recommend this game, and for someone as obsessed with horror and zombies as I am, that’s really saying something.
    • 32 Metascore
    • 55 Critic Score
    It’s not deserving of some of the vitriol it’s received as it’s not the worst game ever, but it’s just so painfully average in so many ways that it may actually be worse by not being a worse game.
    • 62 Metascore
    • 55 Critic Score
    Yuke’s seemingly wanted to reinvent the wheel, and instead of getting a round one that moves you along smoothly, you get a blocky wheel that may move you forward, but will result in a much bumpier ride than needed.
    • 75 Metascore
    • 65 Critic Score
    The result is a game that I think will appeal to little more than the Borderlands diehards.
    • 71 Metascore
    • 70 Critic Score
    If you don’t have PS+, then definitely wait for it to hit $20 or so since this is going to be a love it or hate it kind of experience.
    • 65 Metascore
    • 72 Critic Score
    As long as you don’t mind that the game doesn’t really have a campaign and instead relies on skirmishes, then it can provide you with a worthwhile gaming experience. I’d just recommend that you wait for the price to drop down to well under the $50 mark where it is now.
    • 69 Metascore
    • 70 Critic Score
    But even if the spell creation had been perfect and as pretty as much of the graphics are, the adventure is just too scripted and too predictably paced, and the combat is too backpeddally to recommend highly.
    • 71 Metascore
    • 70 Critic Score
    If you’re an Elder Scrolls fan who has always wanted to play one of these games in co-op, this is the next best thing, at least for the time being. However, if you’re looking for Skyrim: The MMO, this will likely disappoint.
    • 71 Metascore
    • 65 Critic Score
    Overall, I find JoJo’s Bizarre Adventure very hard to recommend for most people. If you’re buying it because you loved the Capcom classic and don’t really like the license, then avoid this game.
    • 49 Metascore
    • 60 Critic Score
    If you loved the original ASM, or just want to see the story unfold, then give it a rental – it shouldn’t take more than about ten hours to beat, and you can halve that easily if you don’t mind putting up with a goon squad coming after you between missions.
    • 69 Metascore
    • 70 Critic Score
    The Serpent’s Curse might be a little bit like the recent Veromica Mars movie, where if you’re a fan of the series then you might be happy enough just seeing what George and Nico are up to. But for everybody else, there isn’t much to get excited about, and there are probably better options out there for your gaming time and money.
    • 71 Metascore
    • 70 Critic Score
    So I guess I’m still looking for that perfect old-school D&D experience, something that pays homage to the way those games used to play while at the same time integrating some newer gaming facets to smooth over the roughest edges and sharpest corners of the old gaming world. M&MX is not that game.

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