Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 81 Metascore
    • 80 Critic Score
    Psychosis in video games is often used to justify a villain’s world-destroying ambitions, or as a vehicle to present gameplay gimmicks. Hellblade goes beyond those conventions, using Senua’s mental illness as the core from which the entire tale radiates. That approach results in some phenomenal and unsettling narrative moments that knock you off-balance. However, in pursuit of that achievement, Hellblade weaponizes the real-world frustration it causes in exploration and combat. That’s where it falters as a game, even while it captivates as a piece of interactive art.
    • 76 Metascore
    • 65 Critic Score
    The Enigma lives up to its name of being difficult to understand from start to finish. Telltale is all over the place in this episode, but the desire to be gritty and different is exposed too much, and the story suffers from it, feeling more like an odd one shot than the first part of something larger. Mysteries abound, however, and enough engaging narrative threads are left dangling to potentially right this second season’s direction.
    • 70 Metascore
    • 78 Critic Score
    With its smooth combat, rewarding exploration, and pulse-pounding battles, Sundered is worth a look from fans of Metroid and Castlevania. Though technical issues muddled my enjoyment and the punishing difficulty can lead to fits of frustration, Sundered brings an exciting and noteworthy experience to a crowded genre.
    • 74 Metascore
    • 78 Critic Score
    With its smooth combat, rewarding exploration, and pulse-pounding battles, Sundered is worth a look from fans of Metroid and Castlevania. Though technical issues muddled my enjoyment and the punishing difficulty can lead to fits of frustration, Sundered brings an exciting and noteworthy experience to a crowded genre.
    • 81 Metascore
    • 85 Critic Score
    Slime Rancher has the ability to keep you hooked for hours; I often looked out over my ranch, felt pride at my accomplishments, and eagerly ventured back into the wilderness to see what other strange things I could find.
    • 80 Metascore
    • 78 Critic Score
    The gimmick of Kingsway is rather glorious, but the grandeur fades quickly as you take up your sword and staff for the third or forth completion run. The novelty of Kingsway is quite potent, but it just doesn’t have any staying power. As something to hammer out in a day and put down never to play again, it’s a fun diversion – but don’t count on it to keep you exploring the ever-changing island for much longer than that.
    • 76 Metascore
    • 83 Critic Score
    With Tacoma’s unique take on branching narratives and a strong cast, it manages to tell an intriguing tale about mortality and relationships in the face of catastrophe. Tacoma builds on the foundations of Gone Home, but has its own unique tricks to tell an immersive story in a compelling way.
    • 73 Metascore
    • 68 Critic Score
    Katrielle is the highlight of this adventure, and I want to solve more mysteries with her (especially the two left hanging), but this first month of her detective agency being in business is disappointing. None of the cases stand out as noteworthy, with the possible exception of the final one. An underwhelming first outing certainly doesn’t spell doom for the new Layton Detective Agency, but I was hoping for more from this series’ reboot.
    • 76 Metascore
    • 65 Critic Score
    Gigantic is an accessible MOBA that admirably scales the genre down, but loses the magic that makes the genre so enticing. It lacks many of the myriad ability and character interactions that make learning these kinds of games so much fun, and the combat doesn’t find a comfortable center between MOBA and third-person action.
    • 67 Metascore
    • 75 Critic Score
    There’s a lot to love about Miitopia, even though I was fatigued during the last several hours. I enjoy games like The Sims, where you can create characters and watch their personalities interact in unexpected ways. That element is abundant here, along with the mechanics of a respectably deep RPG – regardless of whether you enlist Pringles Guy.
    • 72 Metascore
    • 75 Critic Score
    Dream Daddy is a surprisingly wholesome game about fatherhood, and about finding love again after loss. The well-written dialogue surprised me, and so did the fact that it is an incredibly heartwarming game. Rather than focusing on titillation, Dream Daddy has a cast of characters that are both real and diverse, even if it doesn’t always bring enough depth to the topics it tackles.
    • 69 Metascore
    • 60 Critic Score
    Pikmin could work in 2D, but Hey Pikmin isn’t the game to make it happen. Nintendo’s low-impact blend of strategy and action flounders between relaxing and boring. I sometimes felt compelled to replay Hey Pikmin’s levels to find the treasures I’d missed the first time around, but I never found what I was hoping to: a richer strategy experience.
    • 85 Metascore
    • 88 Critic Score
    Pyre’s storytelling ambience, narration, art, and music work in concert. This gives the experience a singular identity, and the mash-up of role-playing and sports gameplay cements that distinctiveness. More showing and less telling could improve the pacing, and the lengthy travel and dialogue sequences have the potential to detract from the thrill of the “fights.” But I’m hesitant to fault that more gradual approach, as Supergiant has once again crafted an unusual and surprising fictional backdrop, and a little extra reading is well worth it for some unchecked originality.
    • 84 Metascore
    • 83 Critic Score
    Despite making players run the same levels multiple times, The End Is Nigh is a worthy successor to Super Meat Boy. It offers the same ludicrously hard and satisfying approach to level design and spices it up with some substantial changes. Its interlocked world introduces some fun exploration, even if it can be a pain to backtrack through brutal gauntlets time and again. But if you’ve found the platform genre a little too lenient in recent years, The End is Nigh will give the fix you’ve been looking for.
    • 83 Metascore
    • 83 Critic Score
    With an great competitive multiplayer suite, a fun take on the wave-based survival formula, and an imaginative single-player mode, Splatoon 2 is an excellent evolution.
    • 71 Metascore
    • 68 Critic Score
    Despite its problems, Hero in Residence presents situations I want to see progress over the next four episodes. Though the pacing is inconsistent and the decision points are questionable in their weight, the new mechanics and revamped combat make me wonder what else Telltale has in store this season. Though I have my problems with this episode, I'm interested to see the direction the tale takes from here.
    • 71 Metascore
    • 68 Critic Score
    Despite its problems, Hero in Residence presents situations I want to see progress over the next four episodes. Though the pacing is inconsistent and the decision points are questionable in their weight, the new mechanics and revamped combat make me wonder what else Telltale has in store this season. Though I have my problems with this episode, I'm interested to see the direction the tale takes from here.
    • 68 Metascore
    • 68 Critic Score
    Despite its problems, Hero in Residence presents situations I want to see progress over the next four episodes. Though the pacing is inconsistent and the decision points are questionable in their weight, the new mechanics and revamped combat make me wonder what else Telltale has in store this season. Though I have my problems with this episode, I'm interested to see the direction the tale takes from here.
    • 66 Metascore
    • 60 Critic Score
    The word I would best use to describe Black The Fall is perfunctory. It mostly functions, but has no highs outside of the opening. It offers no narrative incentive to deal with its onslaught of boring and outright bad puzzles. I rarely finish games that make me wish I could have the time I spent with them back; Black The Fall is an unfortunate exception.
    • 74 Metascore
    • 73 Critic Score
    While Tokyo Xanadu has some enjoyable elements, it suffers from its monotonous dungeons and predictable story structure. I look back fondly on some of the characters, and Nihon Falcom still has wonderful skill at constructing a believable and welcoming world. In the end, though, Tokyo Xanadu's flaws hold it back from standing out and being memorable.
    • 78 Metascore
    • 75 Critic Score
    Taken as a whole, Master Trials ends up feeling like a fun mess of goodies, but the lack of a thematic unifier for all this content draws attention to how sparse the content here is outside of the meaty Trial of the Sword. This DLC isn’t enough of a reason to head back to Hyrule if your adventure has already come to an end, but it’s nice for those still slowly making their way to Ganon.
    • 86 Metascore
    • 90 Critic Score
    Final Fantasy XII: The Zodiac Age is a remaster done right. The core content remains the same, but the changes in various systems add a new layer of discovery... Not every facet of the game has aged well, but the clever combat and fantastic cast earns this entry its status as classic RPG, and the Zodiac Age is the best way to play it. [Aug 2017, p.152]
    • 76 Metascore
    • 88 Critic Score
    I expected The Golf Club 2 to be better than the first in every way given the new career setup and golf societies, but I was surprised the addition of the swing tempo gameplay is what gives this title a lasting structure. This, combined with the course creator, make the game indispensable for any golf fan. You'll be seeing those missed putts in your dreams and savoring every chip-in birdie.
    • 82 Metascore
    • 83 Critic Score
    The Crimson Court is a welcome addition to Darkest Dungeon, a neat sidecar to be enjoyed alongside the core experience. The aesthetic of the infiltration and destruction of a hedonistic high-society is handled perfectly, and only the extreme dedication toward ensuring you have a stressful, ride-the-razor experience detracts from the Lovecraftian journey.
    • 80 Metascore
    • 80 Critic Score
    For all three games, the feeling of repetition never sinks in, a factor that goes a long way in making this trilogy a blast to play. It's good to have Crash back in the limelight. I hope this isn't the last we see of him.
    • 88 Metascore
    • 93 Critic Score
    Immaculate level design, devilish enemy placement, and a steady but always punishing difficulty curve help Nex Machina stand head and shoulders above most competing shooters, not to mention the early arcade titles that inspired it, like Robotron: 2084.
    • 80 Metascore
    • 78 Critic Score
    Cryptark’s surprising depth of options might hook you at the outset, but they aren’t enough to make you return time and again.
    • 75 Metascore
    • 83 Critic Score
    When credits rolled on Get Even after a powerful ending, I found myself wanting to revisit the world and collect all the clues I missed to see how it would affect Black’s story. Farm 51’s latest is a well-paced action-adventure title that juggles a lot of elements to create an experience that is both thrilling and unexpectedly moving.
    • 54 Metascore
    • 60 Critic Score
    If you dig deep, you can find charming parts of Valkyria Revolution – the thrill of taking down a group of foes with a well-placed grenade, or the rousing music and majestic scenery combining for a memorable moment. But these bright spots are far too rare in an experience that deals primarily in drudgery, from repetitive missions to overlong expository scenes. Even if you find and appreciate the good parts, the prize is too small for the price you pay on the battlefield.
    • 76 Metascore
    • 80 Critic Score
    Ever Oasis marks the first fully original title from developer Grezzo in some time, and it is exciting to see what the studio is capable of when given the opportunity to create something totally new. The final product is a unique RPG experience that doesn’t have a lot of character, but is able to deliver a consistently compelling adventure. I never got the sense that the world was alive, but I enjoyed exploring, fighting monsters, watching my town grow, and making sure my residents were happy.

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