Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • tbd Metascore
    • 93 Critic Score
    War of the Chosen contains so much new content that it could almost have been called XCOM 3. Every mission dishes out a new enemy, mission type, or environment, which allows the game to remain fresh for several dozen hours. War of the Chosen’s wealth of interwoven systems might overwhelm newcomers, but strategy nerds willing to master the nuances will be treated to one of the most rewarding strategy games in years. I don’t know how Firaxis could make a more complex yet gratifying strategy game, but I can’t wait to see them try.
    • 93 Metascore
    • 93 Critic Score
    War of the Chosen contains so much new content that it could almost have been called XCOM 3. Every mission dishes out a new enemy, mission type, or environment, which allows the game to remain fresh for several dozen hours. War of the Chosen’s wealth of interwoven systems might overwhelm newcomers, but strategy nerds willing to master the nuances will be treated to one of the most rewarding strategy games in years. I don’t know how Firaxis could make a more complex yet gratifying strategy game, but I can’t wait to see them try.
    • 77 Metascore
    • 65 Critic Score
    The Enigma lives up to its name of being difficult to understand from start to finish. Telltale is all over the place in this episode, but the desire to be gritty and different is exposed too much, and the story suffers from it, feeling more like an odd one shot than the first part of something larger. Mysteries abound, however, and enough engaging narrative threads are left dangling to potentially right this second season’s direction.
    • 70 Metascore
    • 65 Critic Score
    The Enigma lives up to its name of being difficult to understand from start to finish. Telltale is all over the place in this episode, but the desire to be gritty and different is exposed too much, and the story suffers from it, feeling more like an odd one shot than the first part of something larger. Mysteries abound, however, and enough engaging narrative threads are left dangling to potentially right this second season’s direction.
    • 69 Metascore
    • 83 Critic Score
    Knack II is the sequel no one expected to see, yet everyone should consider playing, especially if they are fond of Ratchet & Clank, Jak and Daxter, and Crash Bandicoot.
    • 75 Metascore
    • 70 Critic Score
    The neighborhood is a joy to explore, with its brightly colored environments that look like watercolor paintings. The characters feel lively and real, despite their vague, eyeless appearances. They speak to each other in incoherent murmurs, which means the story is told mostly through body language and visuals. I enjoyed having to piece things together myself, but their high-pitched mutters grew tiring, often portraying exaggerated emotions that didn’t feel authentic.
    • 75 Metascore
    • 70 Critic Score
    Last Day of June paints a world that is visually beautiful on the surface and darker at its core, but its emotional story loses luster quickly. While some narrative twists drew me in nearing its conclusion, I never connected enough with the story and felt distracted by its repetitive nature.
    • 74 Metascore
    • 70 Critic Score
    The act of bouncing a ball back and forth against an opponent in a virtual space, the main hook of Sparc, is fun and it works well. After overcoming my initial shortcomings of accurately being able to throw a digital ball, I quickly began to enjoy Sparc and even work up a small sweat. Beyond the basic fun of the main game, however, there just isn’t much here.
    • 78 Metascore
    • 70 Critic Score
    This franchise's attempt to step out from its own shadow is only half successful, and not because it dared to do so in the first place, but because it didn't dare enough. It also lacks a singular vision, and instead feels like a collection of parts pieced together.
    • 80 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 79 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 78 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 70 Metascore
    • 78 Critic Score
    Telltale continues to do some fun things with these familiar comic-book heroes, especially in fleshing out character backgrounds in compelling ways. More Than A Feeling wraps up the initial conflict, and lays out a new one to carry us into subsequent episodes. If this installment fails to dramatically up the tension, at least it maintains a solid storytelling pace, and fans of the galaxy’s most loveable space misfits should continue to find moments of fun.
    • 85 Metascore
    • 83 Critic Score
    Ys VIII gets its hooks in you with its progression loop; you're always making new discoveries and locating new materials to craft something better. Nihon Falcom also does its best to inject variety when it can, from battles that involve your entire village to Dana learning different fighting styles throughout the game. With a wealth of content to pursue, you always have something to do, even if it's merely fishing or cooking. On top that, Ys VIII has a lot of memorable battle moments; I only wish the story and characters held the same allure.
    • 75 Metascore
    • 68 Critic Score
    Sloclap’s first foray shows glimmers of brilliance in the combat and the somewhat intriguing aesthetic of masked martial artists going at it in strange lands. Even so, Absolver feels like a collection of little pieces from something larger that just never happens. It’s as if someone has set the table for a fascinating three-course meal and the appetizer is the only thing that ever comes out of the kitchen – and by the time you take your first bite, you’re being ushered out the door.
    • 85 Metascore
    • 85 Critic Score
    I was as skeptical as anyone when I heard the words “Mario” and “XCOM” uttered in the same sentence, but Kingdom Battle didn’t just prove me wrong – it ended up being my favorite Mario game in recent years. Nintendo and Ubisoft took a big risk working together outside their comfort zones, and that risk paid off.
    • 88 Metascore
    • 93 Critic Score
    War of the Chosen contains so much new content that it could almost have been called XCOM 3. Every mission dishes out a new enemy, mission type, or environment, which allows the game to remain fresh for several dozen hours. War of the Chosen’s wealth of interwoven systems might overwhelm newcomers, but strategy nerds willing to master the nuances will be treated to one of the most rewarding strategy games in years. I don’t know how Firaxis could make a more complex yet gratifying strategy game, but I can’t wait to see them try.
    • 75 Metascore
    • 70 Critic Score
    This is my number one frustration, as any mistake puts you back much closer to square one. Any contraband you've hidden in your desk remains, but the on-hand keys, equipment, and weaponry you spent your time crafting are gone, and it's not quick or easy to regain. It wouldn't be so frustrating if the game allowed for manual saves, but the individual levels are tied to their online leaderboards and autosave every few seconds. I wish I could have turned this off for local play.
    • 77 Metascore
    • 70 Critic Score
    When you find the right offbeat item, or barely squeak by a guard in Escapists 2, it's incredibly refreshing. However, the monotony of gathering items and playing errand runner for other inmates sours the experience, and the awkward controls don't help. For those who crave unforgiving challenges, the Escapists 2 brings them in spades, but it often comes at the cost of your patience.
    • 75 Metascore
    • 70 Critic Score
    When you find the right offbeat item, or barely squeak by a guard in Escapists 2, it's incredibly refreshing. However, the monotony of gathering items and playing errand runner for other inmates sours the experience, and the awkward controls don't help. For those who crave unforgiving challenges, the Escapists 2 brings them in spades, but it often comes at the cost of your patience.
    • 80 Metascore
    • 85 Critic Score
    The game’s overall scale is still impressively large, but there’s only one main area to explore. Visiting the first entry, enhanced as it is, certainly gave me a greater appreciation for the strides that the series made later. That’s probably not what Sega was hoping for here, but it’s unavoidable considering the close proximity to Yakuza 0’s release.
    • 82 Metascore
    • 83 Critic Score
    Madden 18 can't easily be characterized by what's on the back of the box. Underneath what seems like a collection of thrown-together or even uninteresting features is a good game whose rewards are less readily apparent.
    • 82 Metascore
    • 83 Critic Score
    Madden 18 is missing a host of fixes, wishlist staples, and improvements, but it doesn't have to appease to have worth. It captures the joy that I find in playing video game football even after all these years. That's not just a love of the sport with a license slapped on it; it's the continuing refinement of gameplay and modes that still has the ability to surprise and excite.
    • 84 Metascore
    • 90 Critic Score
    Given just how fully featured this adventure is, Lost Legacy could have easily been Uncharted 5. Where Naughty Dog goes next is anyone’s guess, but I would love to see Chloe and Nadine return for another hunt, as they’re every bit as engaging as the Drake family. They make a hell of a team.
    • 75 Metascore
    • 75 Critic Score
    The first episode of this season introduced improved combat that added new elements like dodge-rolls and a stamina bar, as well as a new way to craft entire structures using the resources in your inventory on a grid-based platform. I was delighted not only to see the structure I built in the first episode reappear in Giant Consequences, but also the opportunity to build a new structure that I hope will make an appearance in a future episode.
    • 73 Metascore
    • 75 Critic Score
    With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point.
    • 74 Metascore
    • 75 Critic Score
    With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point.
    • 73 Metascore
    • 80 Critic Score
    Agents of Mayhem finds an identity of its own thanks to the memorable characters and structure, even if the action is familiar.
    • 62 Metascore
    • 80 Critic Score
    Agents of Mayhem is cheesy, rarely funny, and generally ridiculous, but I was eager to play for long periods of time. The action is frenetic and fun, with room for strategy using all the characters’ assorted abilities. Even if Seoul ends up being a bland backdrop, I enjoyed being in the world and causing explosions in at every opportunity.
    • 72 Metascore
    • 80 Critic Score
    Matterfall’s brand of action is simple but refined, producing many doses of adrenaline as you survive overwhelming odds again and again. The shooting is satisfying, and zipping across stages while blasting foes is a great, dumb time. For those who like their action simple but visually pleasing and challenging, Matterfall is an easy recommendation.

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