Game Informer's Scores
- Games
For 7,735 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,807 out of 7735
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Mixed: 2,570 out of 7735
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Negative: 358 out of 7735
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]- Game Informer
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- Critic Score
While she's traditionally been either a hostage or a benchwarmer in the Mario universe, here Peach takes center stage in a full-blown, original platformer that will be instantly addictive to fans of games like Super Mario Bros. 3 or Super Mario World. [Mar 2006, p.118]- Game Informer
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- Critic Score
Not only does it throw a lot of racing at you--in various forms and on a bunch of locations--but it captures the spirit of Rainbow's rhythm racing. [May 2006, p.113]- Game Informer
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- Critic Score
Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]- Game Informer
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- Critic Score
The last Toca shot itself in the foot instead of putting the pedal to the metal by restricting players with a linear career structure. Luckily for us, Codemasters has rectified the situation in this newest Toca. [Mar 2006, p.100]- Game Informer
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- Critic Score
The last Toca shot itself in the foot instead of putting the pedal to the metal by restricting players with a linear career structure. Luckily for us, Codemasters has rectified the situation in this newest Toca. [Mar 2006, p.100]- Game Informer
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- Critic Score
In all, Galactic Civilizations II is worth a play for any genre enthusiast, and exactly what stranded Master of Orion fans have been waiting for. [Apr 2006, p.131]- Game Informer
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- Critic Score
The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]- Game Informer
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- Critic Score
With 50 new levels, 50 favorites from the past, some cool new minigames like the FPS Monkey War and a version of air hockey, plus single-cart multiplayer, this is yet another nice addition to the DS library. [Apr 2006, p.134]- Game Informer
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- Critic Score
Fan or not, you also won't think this is the typical shoddy Gundam game. [Mar 2006, p.106]- Game Informer
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- Critic Score
The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]- Game Informer
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- Critic Score
The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]- Game Informer
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- Critic Score
Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]- Game Informer
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- Critic Score
Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]- Game Informer
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- Critic Score
Unfortunately, this is being docked points for its ridiculous scheme that forces you to play online or give ESPN your e-mail address. [Apr 2006, p.132]- Game Informer
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- Critic Score
It's not every day that a licensed game actually makes its source material cooler, especially when you are talking about Star Wars. [Mar 2006, p.114]- Game Informer
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- Critic Score
Playing through State of Emergency 2 is a lot like watching a decent actor try to produce a real performance in a straight-to-video horror movie. [Apr 2006, p.122]- Game Informer
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- Critic Score
As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]- Game Informer
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- Critic Score
Although it is not real-time based like its PC brother (instead opting for turns), anyone who's played an empire builder/recource gathering title will know what they are getting here. [Mar 2006, p.116]- Game Informer
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- Critic Score
There are a lot of cool ideas at play in Full Auto, and the races can be giddily enjoyable, especially online, but overall it doesn't quite reach the heights that a weapons-based racer could. [Mar 2006, p.110]- Game Informer
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- Critic Score
As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]- Game Informer
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- Critic Score
Grandia III's beauty never ceases to amaze, but above all, this game just grips you with its winsome storytelling. [Mar 2006, p.104]- Game Informer
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- Critic Score
From a gameplay standpoint, this is probably more aptly called "Drakengard 1.5" rather than a full sequel, but the improvements make the series' tantalizing mix of big action and dragon airfights much more playable than the first. [Mar 2006, p.106]- Game Informer
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- Critic Score
Exit isn't a perfect experience, but if you can get the feel of the controls, it does offer some smart puzzles and a unique presentation. [Mar 2006, p.120]- Game Informer
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- Critic Score
As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]- Game Informer
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- Critic Score
The unintentionally dirty translation mistakes are largely gone, the hero is pretty savvy, and the story almost kind of makes sense. [Apr 2006, p.134]- Game Informer
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- Critic Score
It's a decent journey, but I felt like I was along for the ride instead of in the driver's seat. [Mar 2006, p.104]- Game Informer
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- Game Informer
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- Critic Score
There may be nothing revolutionary here, but putting an arcade classic in the palm off your hands is never something to scoff at, especially when you consider the less-than-glowing history of handheld fighters. [Mar 2006, p.115]- Game Informer
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- Critic Score
A soccer player with one foot wouldn't be much of a force, and a Winning Eleven game with only one analog stick isn't much of one either. [Mar 2006, p.118]- Game Informer