Game Informer's Scores
- Games
For 7,735 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,807 out of 7735
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Mixed: 2,570 out of 7735
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Negative: 358 out of 7735
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
While a 180-degree turn and permanently mapped knife button are nice additions, as a fan this edition is almost most worthwhile for what has been kept, even if unnecessary. [Mar 2006, p.115]- Game Informer
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- Critic Score
Still a very well-honed title that never fails to get my blood going, but I think a jump to next-gen for the series could be just the boost that this franchise needs. [Feb 2006, p.103]- Game Informer
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- Game Informer
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- Critic Score
The hyper frantic soundtrack that sounds like it was written by drug-induced chipmunks I could do without, but the rest of the package is solid fun. [Feb 2006, p.113]- Game Informer
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- Critic Score
A dreary, joyless piece of junk that shamelessly tries to get kids to believe that cleaning is fun. [Feb 2006, p.108]- Game Informer
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- Critic Score
Mega Man X was a great experience back in the day, and this faithful re-interpretation with a sleek new look is nothing to complain about. [Mar 2006, p.120]- Game Informer
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- Critic Score
Kids, especially, are asked to play things much worse than this Corner Shop collection. [Apr 2006, p.134]- Game Informer
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- Critic Score
There isn't a single feature, event, or option that ever rises above the very low bar of "half-assed." [Apr 2006, p.118]- Game Informer
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- Critic Score
Far more than a new skin for the same action, playing as Vergil drastically alters the way you approach Devil May Cry. [Feb 2006, p.106]- Game Informer
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- Critic Score
There isn't a single feature, event, or option that ever rises above the very low bar of "half-assed." [Apr 2006, p.118]- Game Informer
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- Critic Score
Numerous (but lackluster) courses and a local wireless multiplayer option give the game some legs, but there's not much beyond the enjoyable swing mechanic that really impresses. [Feb 2006, p.111]- Game Informer
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- Critic Score
This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]- Game Informer
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- Critic Score
This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]- Game Informer
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- Critic Score
You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]- Game Informer
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- Critic Score
The loading times between games somewhat diminishes the fast-paced feel that Wario Ware delivers. [Feb 2006, p.113]- Game Informer
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- Critic Score
This game is downright hilarious, rarely offering a moment where you won't have a smile on your face. [Feb 2006, p.107]- Game Informer
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- Critic Score
You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]- Game Informer
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- Critic Score
It consistently provides innovations for the series but nothing to distinguish it among its RPG peers. [Feb 2006, p.107]- Game Informer
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- Critic Score
If you can put up with a few outdated cliches, and the occasional irritation, though, this collection has a lot of prime gaming packed onto the disc. [Feb 2006, p.103]- Game Informer
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- Critic Score
Limited replay value is enough to hold back the overall value here, but those brief first hours are definitely some of the sweettest and most unique puzzling in recent years, and certainly a highlight on the PSP. [Feb 2006, p.112]- Game Informer
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- Critic Score
If you can put up with a few outdated cliches, and the occasional irritation, though, this collection has a lot of prime gaming packed onto the disc. [Feb 2006, p.103]- Game Informer
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- Critic Score
Unfortunately, most of the forms are just too random and arbitrary to be really compelling. [Feb 2006, p.113]- Game Informer
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The incredible craftsmanship that went into this title makes it the pinnacle in the series and another fantastic Xbox Live application. [Mar 2006, p.108]- Game Informer
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- Critic Score
It's so stiff and sluggish that you'll often find yourself wondering if the buttons on your PSP are shorting out. [Nov 2005, p.180]- Game Informer
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- Critic Score
My only real gripe about the game is the insane load times, which is more a fault of the PSP than the actual game. [Feb 2006, p.113]- Game Informer
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- Critic Score
It's nothing fancy, but for puzzle freaks, this is a nice edition to the PSP library. [Jun 2006, p.118]- Game Informer
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- Critic Score
The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]- Game Informer
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- Game Informer
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- Critic Score
The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]- Game Informer
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- Critic Score
I've been a big fan of the series' portable outings in the past, but htis is just a big dud. [Feb 2006, p.113]- Game Informer