Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 43 Metascore
    • 40 Critic Score
    Deadfall Adventures tries its best to mix first-person shooting with the puzzle solving of adventure titles. Unfortunately, the gunplay is buggy, the puzzles are hackneyed, and the story is hopelessly bad. If you're expecting anything remotely fun, prepare to be disappointed.
    • 51 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 65 Metascore
    • 40 Critic Score
    There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.
    • 57 Metascore
    • 40 Critic Score
    Pencil Test Studios clearly needed time to fix the litany of embarrassing bugs that plague Armikrog at launch. Even then, it wouldn't have helped the overly simplistic story and bland puzzles. If the developer ever plans on doing a sequel, I hope it's an animated film – the visuals are the only thing Armikrog has going for it.
    • 51 Metascore
    • 40 Critic Score
    In trying to introduce a new, supposedly user-friendly unit selection system, developer The Creative Assembly instead destroys almost all of the game’s playability.
    • 73 Metascore
    • 40 Critic Score
    The only good that can come from this game is sending it as a prank gift to Jake Lloyd with a note reading "You aren't the only one who ruined Star Wars." [July 2005, p.126]
    • Game Informer
    • 46 Metascore
    • 40 Critic Score
    Gives you plenty of targets, but no real reason to keep pulling the trigger. [Dec 2001, p.113]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Like a pizza covered in chocolate, this game's touch screen swing is appealing for about half a second before you swear it off forever. [Feb 2005, p.125]
    • Game Informer
    • 56 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • tbd Metascore
    • 40 Critic Score
    The problems with the series have reached legacy status, and although it’s clear Major League Baseball tried to make a better game, the efforts were not enough. The focus should be shoring up the gameplay first and foremost, not making sure some of the star players shake the bat the right way. For six years we’ve been saying “maybe this is the year,” and the result is once again “maybe next year.”
    • 64 Metascore
    • 40 Critic Score
    Long story short, this is a flawed game through and through. Even the most devout Spyro fans should avoid it.
    • 49 Metascore
    • 40 Critic Score
    I want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 44 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    At the most, this game is great for punishing ill-behaved children.
    • 52 Metascore
    • 40 Critic Score
    Soulcalibur Legends is a trap, luring in gullible gamers with the promise of two-player co-op and a cast of characters from the series. Once you take the bait, the whole rusty contraption snaps shut – and you will carry the scars of playing it for the rest of your life.
    • 50 Metascore
    • 40 Critic Score
    This lack of polish wouldn't be nearly as frustrating if not for the fact that the game's primary feature – the dismemberment of the main characters – makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea – but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
    • 52 Metascore
    • 40 Critic Score
    This lack of polish wouldn't be nearly as frustrating if not for the fact that the game's primary feature – the dismemberment of the main characters – makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea – but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
    • 52 Metascore
    • 40 Critic Score
    This is "Fuzion Frenzy" with one-liners about stuffing ballot boxes and endless, boring minigame repetition. [July 2008, p.86]
    • Game Informer
    • 66 Metascore
    • 40 Critic Score
    You know you're in trouble when you can tally the number of frames per second on one hand. [Dec 2002, p.152]
    • Game Informer
    • 52 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 41 Metascore
    • 40 Critic Score
    One Way Trip is a bore from beginning to end. I was never invested in its story despite trying to force myself to be, and was instead either bored or annoyed the entire time. Relief washed over me when the credits finally rolled.
    • tbd Metascore
    • 40 Critic Score
    It hasn't changed, and has made little effort to improve itself. [Dec 2001, p.111]
    • Game Informer
    • 38 Metascore
    • 40 Critic Score
    Not only is Dead Or Alive: Paradise a bad game, it also drags down whatever reputation its namesake carried.
    • 40 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    This is "Fuzion Frenzy" with one-liners about stuffing ballot boxes and endless, boring minigame repetition. [July 2008, p.86]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    The gameplay is just so generic that even the track designs couldn't save this title. [Jan 2002, p.83]
    • Game Informer
    • 65 Metascore
    • 40 Critic Score
    The difficulty wouldn't be so frustrating if you could quickly retry the mission, but the load times are unforgivably long. [Dec 2001, p.93]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    Apart from the controversial violence contained within, there's little of real value here. [Jan 2002, p.83]
    • Game Informer

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