Game Informer's Scores
- Games
For 7,736 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,808 out of 7736
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Mixed: 2,570 out of 7736
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Negative: 358 out of 7736
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
This game has about as much play to it as a crusty green booger. You'll marvel at it for a few seconds, only to realize that it's one of the world's most appalling abominations, then will flick it away. [July 2003, p.122]- Game Informer
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- Critic Score
Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]- Game Informer
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- Critic Score
We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]- Game Informer
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- Critic Score
It’s simply unacceptable for a retail game to have a major component of gameplay be as broken as Seven Kingdoms’ pathfinding and unit AI.- Game Informer
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- Posted Oct 16, 2012
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What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]- Game Informer
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- Critic Score
It's a bad game when it's working, but there are plenty of moments that make you wonder how it even got cleared for release. Enemy AI frequently freaks out, causing soldiers to endlessly sprint against walls (often firing their guns at the ground). At one point, the framerate dropped to unplayable levels, except it wasn't during a firefight – I was just walking around.- Game Informer
- Posted Oct 16, 2012
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Given its diehard fan base, it would be easy for Nintendo to forget that the point of first-party launch titles is to sell consumers on the capabilities of a new system – especially when it has Breath of the Wild up its sleeve. But most consumers would like more than one reason to buy a new console, and 1-2-Switch is insultingly shallow. Nintendo has created an intriguing piece of hardware, but its default runner-up launch title presents the Switch like it's a cheap gimmick machine.- Game Informer
- Posted Mar 2, 2017
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What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]- Game Informer
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- Critic Score
You could reductively describe tennis as a sport where you hit the ball back and forth. That would be unfair, since it strips away the strategy and physical feats – which is exactly what Tennis World Tour does to the sport. In real-life tennis, when you're so frustrated that you yell and throw your racket like a brat, it's decorous for your opponent to ignore you and tighten the strings on their racket. At least the A.I. in this game mutely shares a sense of embarrassment, hoping that the moment passes.- Game Informer
- Posted Jun 4, 2018
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We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]- Game Informer
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- Critic Score
Maybe some gamers will be pulled into the aquatic world of Steel Diver despite the limited content, tech demo quality, and seemingly broken multiplayer. For the majority of Nintendo fans, though, it's destined to become a strange and forgotten footnote in the publisher's history.- Game Informer
- Posted Mar 25, 2011
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Winback 2 is an abysmal relic of gamings that sets a new low bar for itself and fails miserably to even hit that. [Jun 2006, p.112]- Game Informer
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- Critic Score
The visuals are a throwback to the early days of PS2, if not Dreamcast. [Aug 2003, p.91]- Game Informer
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- Critic Score
The gameplay mixes first-person action with a rune-drawing-like spellcasting mechanic similiar to "Lost Magic", but every aspect is unresponsive, sluggish, and repetitive. [Oct. 2006, p.114]- Game Informer
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Everything else, from collision detection to control to having only three different cars as traffic, adds up to this game biting the big one. [May 2003, p.94]- Game Informer
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Rabbids Land's dull and repetitive minigames ruin a party already soured by slow pacing and tedious dice rolling.- Game Informer
- Posted Nov 19, 2012
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While Ice Nine is based on the "Duke Nukem Advance" engine, it doesn't offer the wit or intelligence (or shooting accuracy) of its precursor. [Apr 2004, p.110]- Game Informer
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Needless to say, I played this entire game tense, angry, and praying that the next level would be the last. I never really felt like I was in control at any point during the game. The summer movie games usually bring misery, but I never expected them to bring this much pain.- Game Informer
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An uninspired nightmare that tarnishes the Star Wars name. [Dec 2001, p.115]- Game Informer
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- Critic Score
Hello Neighbor is unpolished to the point that it feels unfinished. The overpowered enemy A.I. makes the gameplay miserable; models and animations are stiff, and physics critical to completing puzzles are so woefully uncalibrated that much of the game feels like you’re stacking boxes and hoping for the best. The game falls so short of its genre companions that it’s hard to recommend it to anyone, in spite of its beautiful aesthetic. Hello Neighbor simply isn’t fun or compelling even when it’s working.- Game Informer
- Posted Dec 12, 2017
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I have nothing positive to say about this game. I even hate the menu screen. Perhaps the best thing I can come up with is that this miserable piece of trash is so awful that it’s destined to be the worst-selling game of the PS3 launch.- Game Informer
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Needless to say, I played this entire game tense, angry, and praying that the next level would be the last. I never really felt like I was in control at any point during the game. The summer movie games usually bring misery, but I never expected them to bring this much pain.- Game Informer
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There are online and offline multiplayer options, but extra players really only add an additional voice to help point out flaws and frustrations. It also gets incredibly chaotic. Suddenly half the bullets on screen belong to a cooperative partner and it becomes difficult to distinguish properly between enemy and friendly fire.- Game Informer
- Posted Nov 10, 2011
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- Critic Score
There is little in the way of discernable strategy or skill, the controls are never explained, and they’re unresponsive once you do figure them out. If this game had a head, it should hang it in shame for claiming to be part of the 360 library.- Game Informer
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It's so stiff and sluggish that you'll often find yourself wondering if the buttons on your PSP are shorting out. [Nov 2005, p.180]- Game Informer