Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 58 Metascore
    • 30 Critic Score
    Foremost among these flaws is the camera, which is so poor that it almost defies imagination. [Dec 2001, p.113]
    • Game Informer
    • 62 Metascore
    • 30 Critic Score
    The leader in sports [ESPN] and the company behind "Metal Gear Solid" should just go their separate ways. [Mar 2002, p.85]
    • Game Informer
    • 33 Metascore
    • 30 Critic Score
    A absolute mess...Call of Duty: Black Ops: Declassified is appalling. In dramatic fashion, it completely fails to live up to the high bar of quality gamers expect from the Call of Duty name. It's also a discouraging sign for gamers like me who shelled out $250 for a Vita in the hopes of console-quality experiences on handheld.
    • 28 Metascore
    • 30 Critic Score
    I want to call The Quiet Man a farce, but farces are funny. This game is just a conceptual catastrophe that does everything wrong and nothing interesting.
    • 57 Metascore
    • 30 Critic Score
    This is a quirky Japanese kissing game. I say kiss it goodbye, because it’s not worth your time. Some games are just made broken. I don’t mean broken in the bug-riddled sense, but Chulip is probably one of the most poorly designed games I have ever played.
    • 52 Metascore
    • 30 Critic Score
    The worst part is that, for all the simplistic level goals and unimaginable gameplay, the horrible control almost manages to make this inane garbage somewhat challenging. [May 2002, p.88]
    • Game Informer
    • 39 Metascore
    • 30 Critic Score
    Ju-On: The Grudge fails to inspire terror, relying on tired jump-scares, that over-used croaking sound, and random, cheesy scares via a second controller.
    • 38 Metascore
    • 30 Critic Score
    Speaking of lack of combat, the first boss battle doesn’t even kick in until level nine – and it sucks!
    • 42 Metascore
    • 30 Critic Score
    With the number of average-to-outstanding FPS titles available on next-gen consoles, there’s absolutely no reason to waste your time with this disaster.
    • 39 Metascore
    • 30 Critic Score
    But instead of choosing between a co-op or AI partner, you should just avoid playing this game. The only thing of any value that Cursed Crusade has left me with is a blight that will remain on my Xbox Gamerscore until the end of time.
    • 35 Metascore
    • 30 Critic Score
    If you're a huge Dead Space fan, you may want to put two hours aside to play through this game to get the Hacker Suit. If your interest lies solely with how Ignition serves as a prelude to Dead Space 2, you're missing nothing interesting. I doubt the "that's what she said" joke or Franco Delille's story will be referenced extensively when Isaac returns.
    • 50 Metascore
    • 30 Critic Score
    The story and setting are fun, but after 10 minutes of wrestling with wonky controls, the nostalgia wore off. A little later, after Conrad’s body somehow fused with a platform and forced me to restart, the contempt began.
    • 55 Metascore
    • 30 Critic Score
    A description of Eco-Creature’s controls could easily read like a manual on how not to design an RTS.
    • 24 Metascore
    • 30 Critic Score
    Officially the worst Xbox game I've ever played... Play this title only if you don't have Dr. Kevorkian's number handy. [Feb 2003, p.105]
    • Game Informer
    • 50 Metascore
    • 30 Critic Score
    The simplistic flick-your-wrist-and-sometimes-press-a-button interface is probably great for testing the motor skills of chimpanzees, but humans should do themselves a favor and use this same arm motion to fling this Hudson game into the Hudson River.
    • 33 Metascore
    • 30 Critic Score
    AMY
    As a downloadable title, I wasn't expecting Amy to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether Amy is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided.
    • 32 Metascore
    • 28 Critic Score
    Sarcasm aside, I wouldn't burn this game for warmth if a vat of dry ice got dumped on my head. [Jan 2004, p.135]
    • 46 Metascore
    • 28 Critic Score
    Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]
    • Game Informer
    • 47 Metascore
    • 28 Critic Score
    Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]
    • Game Informer
    • 36 Metascore
    • 28 Critic Score
    There are a lot of poor fighting games out there, but few are this shallow and boring. [Jan 2004, p.151]
    • 44 Metascore
    • 25 Critic Score
    Through unresponsive controls, poorly designed worlds, and atrocious animations, it would seem this title was created with the specific purpose of torturing those who play. [Jan 2002, p.83]
    • Game Informer
    • 37 Metascore
    • 25 Critic Score
    If the single-player campaign isn’t painful enough, Hour of Victory offers a multiplayer component so poorly constructed that just trying to shoot another person makes you feel as stupid and incompetent as the game’s AI. At the very most, Hour of Victory is deserving of Worst Game of the Year honors.
    • 43 Metascore
    • 25 Critic Score
    I'd avoid picking up the box for fear of contracting something, to say nothing of actually paying for this abomination. [March 2005, p.138]
    • Game Informer
    • 39 Metascore
    • 25 Critic Score
    In utter honesty, there are few titles that have inspired such immediate and long-lasting malice in my heart and mind. [Nov 2003, p.157]
    • Game Informer
    • 55 Metascore
    • 23 Critic Score
    It's virtually void of driving freedom - the map blows. It has no trademark Simpsons charm, either. The gameplay is apocalyptically bad. [Aug 2003, p.104]
    • Game Informer
    • 39 Metascore
    • 23 Critic Score
    The framerate chugs along to a point where many of the stages should be classified as unplayable. I'd be surprised if this game pushes more than 10 frames per second at any given time. [Jan 2004, p.160]
    • 52 Metascore
    • 20 Critic Score
    South Park fans will be disappointed by the pandering references and lazy writing, and platforming fans will hate the awful level design. This is a game for no one.
    • 50 Metascore
    • 20 Critic Score
    This title is exactly what all the haters were afraid of when the DS was originally announced: boring, tired game design with crappy touch screen control tacked on. [Jun 2006, p.118]
    • Game Informer
    • 23 Metascore
    • 20 Critic Score
    This game is nothing short of an embarrassment. [Sept 2003, p.113]
    • 32 Metascore
    • 20 Critic Score
    If you want a multiplayer-only shooter without spending $60, there are plenty of options for cheap (Gotham City Impostors) or completely free (Team Fortress 2). Normally, this is the part of the review where I’d reiterate that you should not play Rekoil under any circumstance, but from the abundance of deserted maps I saw, it seems that most gamers have already received that memo.

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