Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 69 Metascore
    • 60 Critic Score
    As much as I wanted to love it, Risen 2 ends up as another entry in the long list of games with a great premise, a few interesting ideas, and an unforgivable anchor dragging the whole thing down.
    • 69 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    Inferno is the definitive version of Alone in the Dark.
    • 69 Metascore
    • 55 Critic Score
    The control scheme is poor. While it “works” on a basic level, steering Sonic through levels like an Excite Truck vehicle while flicking the remote to attack enemies is, more often than not, a mess.
    • 69 Metascore
    • 75 Critic Score
    The deep Dynasty mode is the only feature worth the price of admission. The day-to-day tasks are organized better than NBA 2K7's Association mode, and new features like the NBA rumors and managing assistants give sports fans a greater sense of control.
    • 69 Metascore
    • 65 Critic Score
    In the time it takes to create any sort of viable or interesting content in RPG Maker, you could play through a real game. [Aug 2005, p.101]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    If you dig R-Type and strategy (or just the latter), Command definitely does the trick, but shooter fans are better off waiting for the next one.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 55 Critic Score
    As much as I enjoyed the world of the original Blue Dragon, I'm just going to pretend this dismal follow-up never happened. [Mar 2009, p.95]
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    Knack II is the sequel no one expected to see, yet everyone should consider playing, especially if they are fond of Ratchet & Clank, Jak and Daxter, and Crash Bandicoot.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 75 Critic Score
    This is an action/RPG full of highs and lows, with erratic swings between the two extremes that had me loving it one minute and hating it the next.
    • 69 Metascore
    • 83 Critic Score
    The great ideas present in MotoGP are a good foundation. However, the failure to develop them further is what keeps this game from greatness.
    • 69 Metascore
    • 70 Critic Score
    From the unforgiving difficulty to the minimalist presentation, this title is a naked homage to antediluvian dungeon crawls. [May 2009, p.90]
    • 69 Metascore
    • 70 Critic Score
    Sea of Thieves is like the kiddy-pool at the waterpark. They’re both pirate-themed, they both feature fun activities improved by having friends with you, and they’re both shallow in the interest of keeping things entertaining without being dangerous. The stories Sea of Thieves gifts you and your crew are jubilant and silly, but many elements of the experience left me wanting, even when it delivered on the pirate life.
    • 69 Metascore
    • 70 Critic Score
    Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. [Dec 2003, p.150]
    • 69 Metascore
    • 75 Critic Score
    The game is your basic shooter/platformer, but the innovation of having a hermaphroditic character that has to decide between stealing spirit or doing damage adds more play to the game than you might think. [Feb 2000]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    I enjoy how Telltale is showing different sides to every character, especially the flashback sequences to explain their motivations.
    • 69 Metascore
    • 65 Critic Score
    At the center of Rust lurks something fascinating, with the Wild-West sense of lawlessness and the exploration of trust and betrayal that emerges when trying to survive. Yet Rust’s habit of tripping over its own feet makes it difficult to get to those fascinating stories. As the survival genre continues to mutate and create compelling experiences generate exciting player-driven stories regularly with little frustration, even Rust’s most compelling feature feels sadly archaic.
    • 69 Metascore
    • 80 Critic Score
    You can find more ambitious sci-fi shooters out there, but you won’t find anything else that captures EDF 2025’s delightful mixture of action and atmosphere.
    • 69 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    The game fails to innovate on its early mechanics, and it can feel like a chore to master some of the later levels. [Apr 2011, p.96]
    • Game Informer
    • 69 Metascore
    • 55 Critic Score
    With unresponsive skating and stickhandling skills, NHL 2K10 is a troubled hockey prospect. With so many red flags, we recommend passing this prospect over.
    • 69 Metascore
    • 83 Critic Score
    A stunning game. Whether you're a hardened RTS veteran, an anxious newcomer looking for a fun entry point to the genre, or just someone who loves colossal action in a World War II setting, you owe it to yourself to give Order of War a shot.
    • 69 Metascore
    • 60 Critic Score
    Other than brief moments, no part of The Crew 2 is captivating enough, including the rubberband-based gameplay, the events themselves, and the overall setup of the open world.
    • 69 Metascore
    • 65 Critic Score
    Make no mistake about it: Need for Speed: Nitro’s competitive advantage shouldn’t be the motion controls – it should be the series’ penchant for arcade racing, supercharged cop chases, and edge-of-your-seat racing. Unfortunately It doesn’t even come close to delivering on these fronts. But, by all means, have some motion controls.
    • 69 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer

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