Game Informer's Scores
- Games
For 7,739 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Uncharted 2: Among Thieves | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,810 out of 7739
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Mixed: 2,570 out of 7739
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Negative: 359 out of 7739
7754
game
reviews
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- Critic Score
Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]- Game Informer
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- Critic Score
Luckily, Song of the Deep’s combat and beautiful presentation, showing cutscenes as colorful storybook illustrations accompanied by narration from an Irish-accented speaker, push the game a fair distance above its failings and make it a journey worth taking for anyone who enjoys Metroid-inspired games or action/adventure games with interesting stories.- Game Informer
- Posted Jul 8, 2016
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- Critic Score
Mana Khemia is different in name and structure, but it still hangs on tight to the process of item synthesis that drives "Atelier Iris", making it a spiritual sequel in most respects. [May 2008, p.94]- Game Informer
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Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]- Game Informer
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Everyone should have a Crazy Taxi in their collection, and this is the one I recommend most. [August 2002, p.85]- Game Informer
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- Critic Score
Harry Potter’s latest adventure may be light on action, but it does replicate the Hogwartian life better than any game before it. Out of all of the books, games, and movies, it allows you to get closer to the school than ever before – all at the expense of actually enjoying your stay. It’s boring and tedious, just like a real school is. However, it’s also a place where your Harry Potter knowledge can bloom.- Game Informer
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- Critic Score
In the end, it's difficult to determine which would be worse; a day with this game or a day back in sixth grade. [Nov. 2006, p.142]- Game Informer
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A fun little simulation title that gets naughty every once in a while. [Nov 2002, p.148]- Game Informer
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Graphically, this game is an ugly stepchild, but it does have a great sense of speed. [June 2003, p.105]- Game Informer
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Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]- Game Informer
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Just a plain and simple port; nothing worth noting has been added. [Jan 2002, p.85]- Game Informer
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- Game Informer
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- Critic Score
Limited replay value is enough to hold back the overall value here, but those brief first hours are definitely some of the sweettest and most unique puzzling in recent years, and certainly a highlight on the PSP. [Feb 2006, p.112]- Game Informer
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- Critic Score
The nice backend clan support is wasted since the game just isn’t much fun to play. The shooting lacks the high-intensity lethality of Counter-Strike, the lightning-paced speed of Tribes, and the great cooperative mechanics of Battlefield. You won’t spit this hamburger out, but you probably won’t tell your friends about it, either.- Game Informer
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- Critic Score
Ballers may not deliever the full five-on-five experience, but you'll be hard-pressed to find a handheld b-ball title that delivers such an exciting challenge. [Apr 2006, p.135]- Game Informer
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Though SimCity DS isn’t perfect, it liberally taps that latent SimCity addiction found in everyone’s brain.- Game Informer
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- Critic Score
Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market. Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.- Game Informer
- Posted Mar 13, 2017
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- Critic Score
The sliding backgrounds and other elements are initially clever, but they ultimately don’t gel or grow in any interesting ways. You only have a handful of different backgrounds to choose from at any given time, so finding a way past the next obstacle is only a matter of trial and error – if the obviousness of a solution doesn’t hit you immediately. Finding that balance is tricky, and Murasaki Baby’s superficiality is further dragged down by the annoying controls.- Game Informer
- Posted Sep 30, 2014
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- Critic Score
If it’s your first outing, it’s a unique gameplay experience, but the mechanics and playstyle are not universally enchanting.- Game Informer
- Posted Jun 2, 2015
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- Critic Score
While not broken in any fundamental ways, this souless and cliched title tries to be too many things to many people, and in the end does none of them well. [Oct. 2006, p.104]- Game Informer
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- Critic Score
Yes, this fresh batch of tunes will help with the wait until the holiday rush of "Guitar Hero III" and "Rock Band." Those who are hoping for a new load of unlockables to shoot for are out of luck. [Aug 2007, p.97]- Game Informer
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- Critic Score
I may have found the campaign uninspired and its legendary difficulty a slog characterized by bullet-spongey foes. But an expansion to a game this big is more than just its opening story. Lightfall sets up some strong possibilities – narratively and in the gameplay sphere – for a rewarding year of adventure ahead. Despite some frustrations, Destiny 2 continues to make strides in catering to a diverse player base characterized by disparate desires. Lightfall is hit and miss, but any stumbles shouldn’t be enough to derail players’ enthusiasm for continued adventure or the excitement of seeing the epic conclude over the next year.- Game Informer
- Posted Mar 14, 2023
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- Critic Score
Doesn't have an original bone in his body, but I didin't seem to mind. [Jan 2002, p.98]- Game Informer
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Maniacs will keep you happy and occupied on the go, even if some of the characters and modes are hokey. [Apr 2002, p.89]- Game Informer
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While this RPG has some annoyances, its amusement factor is hard to deny. [July 2004, p.123]- Game Informer
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Earth Defense Force may not have the serious tones of today’s triple-A juggernauts, but its quality gameplay and refreshing premise shows that a B-game can be every bit as entertaining.- Game Informer
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The dungeons are repetitive and graphically butt-like, the combat is unimaginative, and you rarely experience any sense of satisfaction.- Game Informer
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- Critic Score
There is a certain charm to this game, but it's basically a big Jedi mind trick. [Jan 2006, p.157]- Game Informer
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- Critic Score
Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]- Game Informer
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- Critic Score
Tetris Blitz is played two minutes at a time, but bypassing the pop-ups to get to the core game feels like it takes just as long. Not having to pay for the game up front sounds like a great bargain, but when you are bombarded the way you are in Blitz, it makes it feel like you’re getting ripped off, even if you haven’t spent a dime.- Game Informer
- Posted May 29, 2013
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