Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 70 Metascore
    • 80 Critic Score
    If you tire of extensive tutorials or games that hold your hand until the end, look no further. [Mar 2003, p.87]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    Thankfully, the game's shape-shifting shtick lifts it above the average, by allowing the good doctor to transform himself into a spider, gorilla, and several other types of creatures. [Nov 2002, p.140]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    Despite the underwhelming nature of the story mode, Mario Golf: Super Rush delivers plenty of golfing greatness. With a strong foundation and multiple fun avenues of play, Mario Golf: Super Rush carries on the long-standing tradition of Nintendo sports games by being a good time regardless of your fandom of the actual sport.
    • 70 Metascore
    • 70 Critic Score
    The Gunk deserves a fair bit of criticism and only a little unreserved praise. The connection between the characters holds up the story, sucking up goo is strangely satisfying, and the mechanics work as intended. However, I wish the world felt more distinctive and better realized. The environment has the potential to be a vibrant kaleidoscope with brilliant hues and unearthly forms. Unfortunately, it doesn’t quite hit that mark. All said, The Gunk is a competent romp through space, but not a stellar one.
    • 70 Metascore
    • 75 Critic Score
    The disturbingly dwarf-sized characters may serve as an analogy for the game’s place among strategy RPGs: It’s shorter and uglier than most that have come before, but it’s also unique in a way that some will find charming.
    • 70 Metascore
    • 60 Critic Score
    Through the fog awkward mechanics and unsatisfying decisions (not to mention some dumb story twists), the fun and intriguing core of Vampyr is sometimes visible. Unfortunately, that fog lifts only rarely, leaving most of the experience shrouded in darkness.
    • 70 Metascore
    • 75 Critic Score
    This sequel won't disappoint anyone looking for a standard midair action game, but it's not going to change your perceptions of the genre.
    • 70 Metascore
    • 83 Critic Score
    The great ideas present in MotoGP are a good foundation. However, the failure to develop them further is what keeps this game from greatness.
    • 70 Metascore
    • 73 Critic Score
    NCAA Basketball 09 may not offer the wealth of options or polished gameplay of its former competition, but it’s still a decent baller worthy of a look from hardcore college hoops fans.
    • 70 Metascore
    • 70 Critic Score
    With its interesting premise, evocative opening sequence, and clever variation on multiplayer, Homefront has a strong foundation. It's a shame that technical limitations and a derivative single-player campaign keep the game from realizing its potential.
    • 70 Metascore
    • 65 Critic Score
    Not only behind the times, but it's buggy and not very much fun to play. [Feb 2006, p.102]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    The Top Spin series, despite its gameplay issues, at least made an effort. Virtua Tennis needs to try much harder if it’s going to regain its title as the preeminent tennis franchise.
    • 70 Metascore
    • 78 Critic Score
    There's a lot for old-school RPG fans to love in Rainbow Moon, and the price of admission is a bargain. I just wish the story were better.
    • 70 Metascore
    • 55 Critic Score
    Fe
    It tries to tell a story about animals overcoming adversity in a large interconnected forest, but falls short in just about every aspect.
    • 70 Metascore
    • 63 Critic Score
    The wry subtlety of the novels' text pops up once in a while, but not nearly enough, which leaves only a derivative and dull game where there could have been a humorous midadventure. [Jan 2005, p.119]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    Coffee Talk shows the powerful relationships that can form around a cuppa joe, but it does so in predictable, well-worn ways.
    • 70 Metascore
    • 65 Critic Score
    Aliens: Fireteam Elite occasionally fires on all cylinders, but a monotonous gameplay loop bogs down the entire experience.
    • 70 Metascore
    • 75 Critic Score
    Although it’s fun to see alternate perspectives on some of the movies’ key events, this title really fails to deliver the complex, emotionally resonant familial saga of the films.
    • 70 Metascore
    • 75 Critic Score
    It’s a beautiful, original concept that falls just shy of something special.
    • 70 Metascore
    • 80 Critic Score
    Definitely one of the game's strong points is that it gives you lots of options in the dialogue, so you really feel a part of the story. [Nov 2001, p.106]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    Not for the impatient, but is worth the purchase for portable RPG fans. [Dec 2003, p.186]
    • 70 Metascore
    • 73 Critic Score
    Every little morsel of platforming goodness in The Wrath of Cortex has already been done to death on the Playstation. [May 2002, p.87]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    What Project X Zone lacks in expert strategies and rewarding tactics, it makes up for with a plethora of fun combat animations.
    • 70 Metascore
    • 68 Critic Score
    I feel like I'm playing a game that's half-baked. The core formula is still fun, but The Sims 4 isn't an improvement.
    • 70 Metascore
    • 68 Critic Score
    It's interesting to see how pinball has progressed through the years, noting the considerable point score inflation that's taken place. [Feb 2005, p.113]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    Guitar Hero Aerosmith delivers where it counts — with great music enhanced by the chance to play along.
    • 70 Metascore
    • 80 Critic Score
    While Kung Fu Panda certainly isn’t breaking new ground, it’s inspiring to know that studios are still capable of doing quality work in the well-worn platforming genre.
    • 70 Metascore
    • 75 Critic Score
    Wet
    It’s not polished enough to hang with the games that inspired it – the action gets messy to the point of frustration far too often, and the level designs are rudimentary to say the least – but if you’re looking for a weekend sugar-rush you could do much ­worse.
    • 70 Metascore
    • 70 Critic Score
    Like last year’s Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn’t enough to make the whole experience more than a diversion. [Dec 2007, p.143]
    • Game Informer
    • 70 Metascore
    • 50 Critic Score
    I sweated through several of Personal Trainer's routines, and by the end, felt the comfortable muscle burn you usually get after a workout, which I suppose is one of the goals of any fitness program, but UFC Personal Trainer fails to deliver in every other way. These digital trainers are less helpful than a real trainer and the martial arts drills they run you through lack the satisfaction of punching a real boxing mitt or speed bag. This trainer won't make you a champion.

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