Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 70 Metascore
    • 78 Critic Score
    It may not be an all-time standout among beat 'em ups, but Rita’s Rewind is the Power Rangers’ best cooperative outing yet.
    • 70 Metascore
    • 80 Critic Score
    Super Meat Boy Forever’s simplified controls produce a bit of frustration, but this is a game that rewards pushing through the pain for the thrill that comes with completing a harrowing platforming sequence.
    • 70 Metascore
    • 75 Critic Score
    It toes the point-and-click line with its mechanics, characters, and story but its hand-crafted aesthetic is what elevates it into the realm of something special worth experiencing.
    • 70 Metascore
    • 78 Critic Score
    When Maquette is firing on all cylinders, it is a beautiful journey through a series of ever-larger environments, and Maquette’s love story is poignant and a little heartbreaking. Sadly, my interactions with the puzzles were also full of heartbreak. While Maquette has some missteps, I look back fondly on my time with it. Much like a real-life romance, my affection for this game is complicated.
    • 70 Metascore
    • 78 Critic Score
    Sacred 2 is fun for what it is, but ultimately fails to capture the old Diablo magic. Combat is nowhere near the tight, tactical paradise that Diablo II could reach in its better moments, and the framerate is a constant drag.
    • 70 Metascore
    • 80 Critic Score
    The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]
    • 70 Metascore
    • 70 Critic Score
    It doesn’t correct any of the mistakes made by its PS2 predecessor. [Feb 2002, p.92]
    • Game Informer
    • 70 Metascore
    • 88 Critic Score
    Mosaic gives meaning to the meaningless; it’s existential nihilism in digital form. It's lovely.
    • 70 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    Pokémon Unite is a fun way to spend your time despite these frustrations. The game eats away the hours of my day as I reassuringly say to myself, “Just one more match.” Battles play out with the spectacle that the Pokémon series is known for, and with so many abilities to choose from, no match feels the same as the last. The game’s simple mechanics and recognizable characters make for an approachable MOBA experience; and with a potential catalog of nearly 900 Pokémon to pick from, my hopes are high for the future of Pokémon Unite.
    • 70 Metascore
    • 80 Critic Score
    This is not a game for the faint of heart and some might even find its lack of taste, especially in later levels, appalling. But for those who appreciate nasty aesthetics as well as amusing-if-simplistic action, Mother Russia Bleeds is a fun time.
    • 70 Metascore
    • 80 Critic Score
    EA Sports UFC isn’t the easiest fighter to learn – it’s a complex beast that rewards dedicated warriors who are driven to succeed. Each match plays out like a chess match where combatants feel out their opponents’ strategies and exploit openings. EA’s attention to detail might feel unnatural to fighting fans weaned on titles like Street Fighter and Smash Bros., but UFC’s methodical pacing will knock out MMA enthusiasts.
    • 70 Metascore
    • 70 Critic Score
    Yes, there are exclusives here (single and multi-player maps and offline multiplayer split-screen), but the shared maps are shorter - which can cut down the strategy of using your Zulu go codes. [Apr 2004, p.96]
    • 70 Metascore
    • 80 Critic Score
    Unlike the God of War and Team Ico collections, the Silent Hill games have a more polarizing legacy, meaning the series may not be for everyone. Hardcore survival horror fans itching to return to the corrupt town of Silent Hill in the second and third games will enjoy the enhanced graphics and new and improved voice acting. Gamers unfamiliar with the era's clunky controls are better off hunting for more modern thrills.
    • 70 Metascore
    • 78 Critic Score
    Combat is filled with fresh ideas, but that creativity inhibits your capability in combat. Hopefully Dontnod doesn’t forget any of the lessons it learned this time around, because a sequel could be truly memorable.
    • 70 Metascore
    • 80 Critic Score
    Instead of re-using all of the same assets from Infinite, the team recreated Rapture and found a way to meld successful elements from several games in the series. On the other hand, the additions are minimal at best, leaving players to go through the same motions with a different backdrop. For a world that invites infinite possibilities, I was hoping for less familiarity.
    • 70 Metascore
    • 78 Critic Score
    I wish the story would have focused more on its emotional core than blockbuster theatrics, but I was still struck dumb by the impactful last hour. In the end, you make a truly profound choice, and see its consequences. There are multiple endings – none perfectly happy, each powerful. That’s how I’ll choose to remember Beyond – brilliant and flawed at once.
    • 70 Metascore
    • 85 Critic Score
    This is a no-brainer for anyone who still has a yellow Hulkamania shirt tucked away in their closet.
    • 70 Metascore
    • 73 Critic Score
    With its juvenile humor and low difficulty this is probably targeted for kids, but it's a decent holdover until "Super Mario Galaxy" comes along. [Nov 2007, p.142]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    As it is, this style of shooting action feels like it’s stretched thin over such a lengthy campaign, and some of the missions might have been more fun if I hadn’t already explored the maps so thoroughly. That tedium certainly isn’t enough for me to warn people away from such a richly illustrated tribute to the roots of the shooter.
    • 70 Metascore
    • 70 Critic Score
    This certainly shouldn't beat "Burnout" or "Need for Speed" for your racing dollars, but it might if you're shopping for the family. [Aug 2006, p.81]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    Controlling your WRs, the different winning conditions, wall running, and increased Gamebreakers are all smart additions, but they get mired in the poor AI and unresponsive controls.
    • 70 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay.
    • 70 Metascore
    • 50 Critic Score
    While Atelier Annie offers some entertaining strategic elements, the lack of depth, exploration, and compelling battles keeps the game short of a winning recipe. [Jan 2010, p.91]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    It may only be a two-hour game, but the difficulty is perfect, and it offers plenty of incentive for completionists.
    • 70 Metascore
    • 65 Critic Score
    However, the clunky controls, frustrating camera, and broken combat all spoil the game's flow. [Apr 2009, p.86]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    At the end of the day, I walked away with a handful of great memories and the satisfaction that I had experienced something so innovative and insane. Unfortunately, I also left Killer7 with an insatiable hunger for answers and clarity. [July 2005, p.115]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Even with all the new features, it's still the least compelling of the "classic" puzzle games. [Dec 2002, p.118]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    The simplified game design and control don't offer enough depth to overcome the downgrade in graphics. Also, I'm beginning to tire of the isometric view on these kinds of games. [Oct 2003, p.145]
    • Game Informer

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