Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 70 Metascore
    • 75 Critic Score
    Hopefully, down the line, someone else can give us a similarly high-concept RPG with a little more meat on its bones. [Feb 2004, p.103]
    • 70 Metascore
    • 68 Critic Score
    The wireless multiplayer is a nice inclusion (especially since only one player needs to have the game), but anyone who wants a fighter with any depth should look further than this portable fan service.
    • 70 Metascore
    • 85 Critic Score
    It delivers new experiences with its gameplay, offers rewarding bonus content (playable minor league teams, and collectable baseball cards), and improves upon its already robust online play with an array of sorting options that will allow players to find the appropriate match-ups. The only area that needs work is Franchise mode.
    • 70 Metascore
    • 70 Critic Score
    It's both rewarding and frustrating. [Feb 2002, p.100]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Mindless fun. [Dec 2001, p.108]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    For most players, this game will only slightly entertain. [Feb 2002, p.87]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    DuckTales: Remastered blends the cartoon and the NES game together beautifully. Fans of modern platformers can expect a simple lighthearted romp, but gamers who grew up in Duckburg are the ones who shouldn’t miss out on this endearing homage.
    • 70 Metascore
    • 73 Critic Score
    The more I played Road Not Taken, the more my hesitations mounted. Mixing rogue-like restarts with puzzle mechanics is an intriguing concept, and I like the opportunity to see new puzzles on each playthrough. However, the resulting problems and sense of repetition on similar (even if not identical) puzzles isn’t worth the trade-off.
    • 70 Metascore
    • 80 Critic Score
    While Tipping Stars could use a few more new elements to freshen things up overall, the levels remain enjoyable nonetheless. The lack of extraneous minigames and boss battles keeps the focus where it should be – right on the puzzles.
    • 70 Metascore
    • 80 Critic Score
    Dungeons 2 does an admirable job of channeling that old-school Dungeon Keeper feel into a new title, and fans of the series will find some enjoyable evil to be had in the dungeon-sim genre. Swapping between dungeon and overworld can make the game feel schizophrenic at times, but once you get the hang of it, it’s not a significant detractor.
    • 70 Metascore
    • 70 Critic Score
    The map changes are great, but the other aspects feel like modified retreads of the first game. Even with the story’s interesting attempts to look at the origin of the Yo-kai Watch, it plods along without ever rising up to something worth seeing to the end. Yo-kai Watch 2 still stands as a worthwhile Pokémon competitor, but its forward progression is only happening by small steps.
    • 70 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 70 Metascore
    • 75 Critic Score
    When all is said and done, Fractured Mask emerges as one of the stronger episodes in both Batman seasons as well as one of the strongest outings of Telltale’s catalog in recent memory. While the old problems are still ever present, watching the Joker’s gradual, earned transformation into villain as well as having to make genuinely difficult choices have me curious about what’s going to be left of Telltale’s Gotham (not to mention Bruce Wayne) by the series’ end.
    • 70 Metascore
    • 70 Critic Score
    Despite its several technical issues, the on-the-field action of Madden NFL 22 continues to improve in small ways. However, the upgrades and improvements are largely overshadowed by the game's problems and the series' overall stagnation, making it difficult to recommend for week one.
    • 70 Metascore
    • 75 Critic Score
    Moncage is an intelligent puzzle game, and its perspective-based riddles stretched my imagination as each scene flowed beautifully into the next. The narrative could have hit harder, and it sometimes felt like I had to align things perfectly for the game to accept the correct answer, but Optillusion’s title is a challenge worth picking up.
    • 70 Metascore
    • 75 Critic Score
    After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.
    • 70 Metascore
    • 68 Critic Score
    Though The Bourne Conspiracy is weighed down by broken gunplay mechanics, its thrilling hand-to-hand combat, slick presentation, and relatively short time commitment (eight hours) make it a perfect rental for fans of the films.
    • 70 Metascore
    • 78 Critic Score
    The best part about Skate It is that it doesn’t feel like a translation of another game. It’s its own beast.
    • 70 Metascore
    • 78 Critic Score
    I enjoyed my time with the first Halo Wars, so I’m glad that Microsoft took a chance with a sequel. Unfortunately, aside from Blitz, I don’t feel like Creative Assembly pushed the envelope. Simplified base building, smaller maps, and outdated level design keep Halo Wars 2 for achieving great heights. However, if you loved the first Halo Wars, this entry delivers more of the same.
    • 70 Metascore
    • 60 Critic Score
    This content neither plays to Steep's existing strengths nor gives gamers looking for Olympic competition anything satisfying.
    • 70 Metascore
    • 78 Critic Score
    The only downside is the sometimes-frustrating level of difficulty and obtuse level design. [Nov 2005, p.182]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market. Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.
    • 70 Metascore
    • 55 Critic Score
    I want to say there’s something enjoyable, interesting even, buried beneath the flawed execution of Code Vein II, but that something is the corpse of other games in the genre this vampiric creation is feeding on for inspiration.
    • 70 Metascore
    • 80 Critic Score
    If you’re content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath.
    • 70 Metascore
    • 75 Critic Score
    Once you accept that Killzone is a mere mortal and not the legend it made itself out to be, you can enjoy this title for the above-average FPS that it is. [Dec 2004, p.176]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    I went into Sniper Elite V2 with one desire: Disfigure Nazis from hundreds of meters away. The game delivers on this core mechanic beautifully. While I would have preferred enemies with less superhuman vision and better stealth options, at the end of the game I couldn't recall a scenario I didn't enjoy. Sniper Elite V2 is a must for anyone interested in a smart shooter with an emphasis on gore.
    • 70 Metascore
    • 60 Critic Score
    The characters never once defy players’ expectations, the story is poorly paced, and the combat offers no meaningful twists on the formula we’ve been playing for years. I can’t imagine anyone but hard-line genre devotees will get their money’s worth out of Luminous Arc.
    • 70 Metascore
    • 75 Critic Score
    For less-critical gamers who just want to imagine they’re auditioning and then going on to Hollywood and a dubious claim to fame, then this should be all you wanted and more.
    • 70 Metascore
    • Critic Score
    While I love the feeling of crafting my own stuff, slowly increasing the areas that I’m strong enough to explore, and fastidiously upping all my gathering and crafting skills, I can see those charms fading rapidly as the activities become somewhat rote. The dynamics involved in faction wars and territory control seem to be the peppy antidote for the never-ending rock farm in various undead shacks and homesteads. As with other games that lean into this kind of emergent gameplay (RIP Shadowbane), some of New World will be what players shape it into. [Early Impressions]

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