Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 71 Metascore
    • 75 Critic Score
    It just looks awful and pixilated. [May 2002, p.85]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought.
    • 71 Metascore
    • 43 Critic Score
    If you've had neurosurgery more than twice, you may (and I stress the word) find a thimble's worth of entertainment here. If not, you'll get more kicks out of a sponge...just an ordinary pantless sponge. [Nov 2003, p.153]
    • Game Informer
    • 71 Metascore
    • 50 Critic Score
    Extremely boring. [Jan 2002, p.98]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    I like that conserving ammo is the name of the game, but found that hit detection was a crap shoot - especially when you're behind cover. [Apr 2004, p.104]
    • 71 Metascore
    • 75 Critic Score
    Those desiring a fast-paced FPS should search elsewhere, but Arx will certainly be up some people's alleys. [Jan 2004, p.150]
    • 71 Metascore
    • 70 Critic Score
    Even with some clever adjustments, On Tour just doesn’t feel the same.
    • 71 Metascore
    • 75 Critic Score
    Guardians of Middle-earth is an excellent game hobbled by bad network performance. I am continually drawn back to the exceptional gameplay, only to be repulsed by a disconnection or unbearably long matchmaking queue. I can see myself playing this for months on end if and when Monolith solves the lag and connectivity problems.
    • 71 Metascore
    • 78 Critic Score
    I love the way Escape Plan looks, the way it sounds, and how puzzles are complicated in an interesting way without ever becoming overwhelming. Physically interacting with the game is where it falls short. I still consider it a worthy addition to your early Vita library – especially when there are so few original titles for the handheld.
    • 71 Metascore
    • 80 Critic Score
    50 Cent’s first foray into video games (50 Cent: Bulletproof) was a hot mess of action clichés and poor control, so kudos to new developer Swordfish Studios for delivering a vastly improved sequel. It’s a thuggish, high production value exercise in excess – not unlike the music of the man that inspired it.
    • 71 Metascore
    • 78 Critic Score
    Loot Rascals introduces plenty of clever twists to turn-based strategy games. The deck-building is smart, the combat is breezy, and the strategic layer is interesting. But the combination of procedural generation and haphazard difficulty made me feel more like a victim of chance than a mastermind.
    • 71 Metascore
    • 73 Critic Score
    Playing NHL 22 is like watching a predictable team. On the one hand, there’s comfort in knowing what to expect. On the other, it’s not fun seeing the same plays over and over again.
    • 71 Metascore
    • 78 Critic Score
    Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]
    • Game Informer
    • 71 Metascore
    • 83 Critic Score
    I find Project Gotham tracks have done better in giving player bite-sized, drift happy courses, but overall this game is the burst of speed that this genre needs. [Nov 2007, p.145]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    The controls are responsive and the anime-styled graphics are crisp, but the campaign is short - even with multiple characters to select - and the combat is far too shallow to hold everything in Draglade together. [Feb 2008, p.102]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    As fun as combat is, it's not enough to have me engaged in Warlock beyond my professional obligations.
    • 71 Metascore
    • 80 Critic Score
    You Don't Know Jack is proof that games don't need to be excessively complex in order to be fun.
    • 71 Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • 71 Metascore
    • 78 Critic Score
    While it may not approach the craftsmanship or innovation of a "Half-Life 2," TimeShift introduces enough interesting elements to its derivative gameplay to make this game worth a look.
    • 71 Metascore
    • 78 Critic Score
    It may not deliver the entire package this year, but NHL 2K8 is a fun game that offers a fast-paced arcade feel.
    • 71 Metascore
    • 73 Critic Score
    The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    Fails to establish any real mood or atmosphere, and just ends up being boring. [May 2005, p.110]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    The battle scenes themselves can be bland, but fledgling commanders will have no trouble grabbing this game's reigns of power. [Mar 2003, p.83]
    • Game Informer
    • 71 Metascore
    • 85 Critic Score
    No Treasure game would be complete if it wasn't replete with awesome boss battles. Wario World has them in droves. [July 2003, p.108]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    It’s easy to be skeptical of LEGO Rock Band as a quick cash grab, but Traveller’s Tales’ trademark LEGO silliness blended with a few interesting new mechanics from Harmonix elevates the game to a level fans of both series shouldn’t brush off.
    • 71 Metascore
    • 60 Critic Score
    Final Fantasy: The 4 Heroes of Light isn't glitchy or broken, but that's the highest compliment I can muster.
    • 71 Metascore
    • 68 Critic Score
    Though The Bourne Conspiracy is weighed down by broken gunplay mechanics, its thrilling hand-to-hand combat, slick presentation, and relatively short time commitment (eight hours) make it a perfect rental for fans of the films.
    • 71 Metascore
    • 65 Critic Score
    Tie the archaic visual presentation to the nauseating plot and uninteresting character personalities, and the end result is yet another RPG that doesn't live up to the expectations. [Mar 2002, p.79]
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