Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 71 Metascore
    • 65 Critic Score
    FlatOut desperately wants to be the trailer park version of EA's slicker racer, but without the polish, it succeeds in being only a pale imitation. [Aug 2005, p.98]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    I certainly had my attempts where I felt like the game was working against me, but when I had a good run with mutations that worked well with my playstyle, I enjoyed myself and was thoroughly proud of my accomplishments.
    • 71 Metascore
    • 80 Critic Score
    Smash Hits does absolutely nothing to advance the GH brand in any way, but if you’ve long since packed up your PS2 it’s a great way to get your hands on some old-school favorites.
    • 71 Metascore
    • 68 Critic Score
    Despite its problems, Hero in Residence presents situations I want to see progress over the next four episodes. Though the pacing is inconsistent and the decision points are questionable in their weight, the new mechanics and revamped combat make me wonder what else Telltale has in store this season. Though I have my problems with this episode, I'm interested to see the direction the tale takes from here.
    • 71 Metascore
    • 70 Critic Score
    This certainly shouldn't beat "Burnout" or "Need for Speed" for your racing dollars, but it might if you're shopping for the family. [Aug 2006, p.81]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    This certainly shouldn't beat "Burnout" or "Need for Speed" for your racing dollars, but it might if you're shopping for the family. [Aug 2006, p.81]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    While this sequel does succeed in proving Rayne is more than a pretty face, a few more tweaks are needed before her playtime prowess matches her dark mystique. [Nov 2004, p.147]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Nothing should stop you from downloading Street Fighter X Mega Man and giving it a shot. After all, it's free. Street Fighter X Mega Man pales in comparison to the rest of the classic entries, but it's still a wonderful test of the waters for newcomers and a charming experiment for lifelong fans.
    • 71 Metascore
    • 65 Critic Score
    Zipper has shooter mechanics down after years of making SOCOM games, but Unit 13's missions lack personality and the guard A.I. is downright awful at times. If you're dying to shoot some guys on your Vita, it may scratch that itch. Just don't expect anything you haven't seen ad nauseum.
    • 71 Metascore
    • 70 Critic Score
    I enjoyed Scribblenauts Unmasked's encyclopedic exploration of DC's universe. I had a blast creating my own characters and fleshing out their powers. Many of the puzzle challenges are also quite clever in their design and solutions. I just wish the heroes and villains would put aside their differences. In most cases, when they come to blows, the experience turns into a bothersome mess.
    • 71 Metascore
    • 75 Critic Score
    It's no better or worse than the "Dynasty Warrior" series, but we Koei fans have never demanded any significant changes from these games, have we? [Sept 2004, p.115]
    • 71 Metascore
    • 60 Critic Score
    The primary draw of Reunion is seeing Max and Chloe reconnect and make up for lost time. The game delivers on that front; their heartfelt interactions sometimes made me forget the game’s other shortcomings. The manner in which Deck Nine sends these two off into the sunset – again, the version I unlocked – is truly wonderful. The rest of the package is overwhelmingly familiar to Double Exposure and takes a step backward in some cases. As much as I love Max and Chloe, everything around them seems to fall apart when they come together; Reunion is, sadly, no different.
    • 71 Metascore
    • 70 Critic Score
    Farpoint is not the system-selling game the PSVR desperately needs. This competent shooter sews together a few VR thrills and benefits from the excellent PlayStation Aim controller, but the linear design feels dated by comparison to contemporary shooters. Therein lies the rub for virtual reality right now – you can’t innovate with dated concepts, even if they have a sheen of novelty overlaying them.
    • 71 Metascore
    • 70 Critic Score
    From the graphics to the gameplay, in the eye of this beholder, Temple of Elemental Evil screams mediocrity. [Nov 2003, p.174]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    If Call of Juarez skipped its forgettable multiplayer and adopted a sandbox world more like Oblivion with fleshed out areas to explore and side missions, it could have been the gunslinger I’ve been waiting for all these years. As it stands, it’s a respectable if unambitious title that should tide over Western fans until the holy grail of six shooters rides into town.
    • 71 Metascore
    • 93 Critic Score
    The character models are astounding, and some of the best I've seen in this genre. [May 2002, p.87]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    You have to make sure to input your spins early. This means that you can't make those minor corrections that can be so crucial to landing tricks. [Apr 2002, p.83]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    The presentation is strong, and there are some genuine moments of surprise - most memorably a scene that shrinks your character down and places you on a life-sized pool table. [Feb 2004, p.109]
    • 71 Metascore
    • 65 Critic Score
    Internet is the focus, and I admit XSN has a lot going for it. However, the game just slips further and further into mediocrity. [Dec 2003, p.172]
    • 71 Metascore
    • 58 Critic Score
    You'll pray [the Banner] stages end quickly. But, of course, once they do come to a close, you find yourself back at square one - bored to death by The Hulk's repetitive nature. [July 2003, p.109]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Won't blow your socks off, but it's a noteworthy first attempt that deserves a look. [Jan 2004, p.141]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Gamers with a weak stomach or lack of patience should stay away from the cursed grounds of Heavenly Host Elementary, but if you have an appreciation for gory splatterfests from the theaters, this is one forbidden ancient ritual that you should take part in.
    • 71 Metascore
    • 65 Critic Score
    Never Stop Sneakin’ tried to appeal to my nostalgia for the original Metal Gear Solid. Unfortunately, you can’t judge this book by its cover. Dodging enemy sight cones and building up a stealth combo is only compelling for a short while, and the lack of overall variety made me want to sneak away to play other games.
    • 71 Metascore
    • 68 Critic Score
    Sadly, Trek to Yomi looks and feels noticeably outdated for such an aesthetically pleasing game. And its archaic gameplay can’t be completely covered up by its artistic black-and-white filter. Trek to Yomi tried to reach the heights of lauded Japanese filmmaking, but unfortunately, it falls almost as flat as its 2D combat plane.
    • 71 Metascore
    • 78 Critic Score
    The hardcore racing sim is underrepresented on the PS3, and genre devotees should find this a suitable substitution until the endlessly delayed Gran Turismo 5 is released. Everyone else should look elsewhere for his or her automotive thrills.
    • 71 Metascore
    • 80 Critic Score
    The unique way the story is conveyed is more impressive than the story itself, but it's still a great time for fans of choice-driven games.
    • 71 Metascore
    • 80 Critic Score
    More of a throwback to classic arcade shoot-em-ups like "Berserk" and "Smash TV," than a cinematic epic like "Grand Theft Auto III." [Apr 2002, p.70]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    DriveClub works as advertised, and despite the seamlessness of its single-player and online features, the game's not wildly more captivating than most other racers out there.
    • 71 Metascore
    • 50 Critic Score
    Wheel World is an amalgamation of boring races and exploration, poor storytelling, and often clumsy gameplay that never felt great. Its unique art style and excellent soundtrack feel wasted on what’s here, and the premise of the game is more exciting than anything that actually happens. When I crossed Wheel World’s finish line, I felt nothing about what I had accomplished, instead feeling more excited to get off this bike for good.

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