Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 71 Metascore
    • 78 Critic Score
    Sacred 2 is fun for what it is, but ultimately fails to capture the old Diablo magic. Combat is nowhere near the tight, tactical paradise that Diablo II could reach in its better moments, and the framerate is a constant drag.
    • 71 Metascore
    • 75 Critic Score
    While the PlayStation 3 and Xbox 360 versions include online play and improved graphics, I surprisingly had a lot more fun on the Wii.
    • 71 Metascore
    • 80 Critic Score
    Shank suffers from too much repetition, even for a brawling fighter, but it gets high points for style and its gritty, dark subject matter. This is a game you can sink your teeth into and bask in its wild aggression.
    • 71 Metascore
    • 63 Critic Score
    Technically adequate, exceptionally beautiful, and continuing the story of some great characters...but still no fun. [Nov 2004, p.163]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    If you are a fan of the series, I'd bet you'd go ape for this game. [Feb 2002, p.85]
    • Game Informer
    • 71 Metascore
    • 55 Critic Score
    The game's pace is painfully slow, and like most puzzle games of this type, the payoff is far from satisfying. [Jan 2002, p.83]
    • Game Informer
    • 71 Metascore
    • 93 Critic Score
    The near Zen-like state that is required to pull off the scenes - and the adrenaline rush that goes along with it - is what makes Stuntman the great game it is. [July 2002, p.78]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    It's a pretty rocking title that can hang with the b-ball big boys. [Mar 2002, p.80]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Albeit lackluster in some categories, I give Cubivore high marks for creativity in plot, gameplay, and bad lyrical references during cut scenes. [Nov 2002, p.132]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 71 Metascore
    • 80 Critic Score
    Though the stages are much longer than their original forms, sometimes clocking in at around 15 minutes, playing through Story Mode only takes a couple of hours. Still, Contra: Operation Galuga packs a whole lot of action into those hours. When you add the more flexible Arcade Mode and difficult Challenge Mode, Operation Galuga is an admirable modernized reimagining of one of the most influential games of the late '80s.
    • 71 Metascore
    • 63 Critic Score
    Playing against the AI is tedious and boring in the extreme. [Feb 2005, p.117]
    • Game Informer
    • 71 Metascore
    • 83 Critic Score
    The most disappointing aspect of Possessors is that it plays it quite safe compared to Heart Machine’s past titles, Hyper Light Drifter and Solar Ash. Little about its formula will surprise Metroidvania enthusiasts; still, the studio has nonetheless notched another entertaining single-player action game under its belt, proving its action and world-building chops transcend genre.
    • 71 Metascore
    • 75 Critic Score
    Original design and a quirky style keep Fancy Pants enjoyable throughout, but some significant features need a little tweaking before this sketchy hero can stand with the big platforming heavyweights. [July 2011, p.94]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Tales of Xillia 2 has its flaws, but it also has plenty of what fans of the series love: Challenging battles, great character interactions, and a story full of twists. I'm still continually lured in by the series, I just wish this entry felt like more than a sideways step.
    • 71 Metascore
    • 80 Critic Score
    Maneater is an enjoyable hunt that satisfies in its shark mayhem and story of revenge. The action is a bit repetitive and chaotic, but the goofiness of the violence ends up winning out. This is the first shark game I’ve truly enjoyed. It has cult classic written all over it.
    • 71 Metascore
    • 55 Critic Score
    WWE '12 only introduces a few welcome elements. Setting up opponents for finishers with wake-up taunts is fun, the new comeback moments are a nice way of getting back into the match, players can now target specific limbs during grapples, and new creation options (like the new create-an-arena) make the series more customizable than ever before. However, none of these can make up for the awful Road to Wrestlemania.
    • 71 Metascore
    • 80 Critic Score
    Dovetailing off the success of Nintendo's "Brain Age", My Word Coach is about as much fun as you can have while getting a vocabulary lesson. [Feb 2008, p.96]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    The end result is a tale of two games: One that crushes the dreams of people hoping to wear spandex or a cape, and another that gives artists and creators more power. Stay away if your hopes lie with finally playing a great Avengers or Guardians of the Galaxy game. Come play if your ambitions lie mostly with building worlds.
    • 71 Metascore
    • 75 Critic Score
    This season has its bright spots, but it also suffers from recycled plot points and uneven writing. From The Gallows represents this season's inconsistencies; it has some satisfying moments, but it also features just as many head scratchers. At the very least, From The Gallows is a decent conclusion to Javier's story – but it didn't leave much of an impression on me.
    • 71 Metascore
    • 70 Critic Score
    Another Lost Phone’s voyeuristic mystery is worth playing, despite some missteps. Its subject matter is compelling, and is conveyed in inventive ways. I enjoyed learning about Laura, but I would have had a better time with more engaging puzzles and a more memorable cast.
    • 71 Metascore
    • 78 Critic Score
    The Bard’s Tale IV pays dutiful homage to its roots and offers an accessible way to experience the joy of the old-school RPG, but the enjoyable complexity has been sacrificed. Long puzzle mazes detract from the inspired combat system, and occasional crashes after a big battle can be discouraging. That said, if you’re looking for that vintage style with some enchanting new-age accoutrements, the endearing melodies of the Bard’s Tale IV won’t lead you astray.
    • 71 Metascore
    • 75 Critic Score
    Pioneers of Olive Town is a decent Story of Seasons entry, but it’s not more than that. I still got absorbed by the core formula of bettering my farm and loved making new discoveries as I explored. I have plenty of things I enjoy about this game, but encountered just as many that didn’t hit the mark. I also can’t get away from thinking, after all this time, shouldn’t this series be making larger leaps forward and leaving a stronger impression?
    • 71 Metascore
    • 60 Critic Score
    Awful controls and braindead combat. [Sept 2005, p.102]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    While I appreciate the desire to try something new with the game structure after so many titles, the resulting mishmash of ideas is frustrating, repetitive, and unfriendly to both kids and adults.
    • 71 Metascore
    • 68 Critic Score
    The game displays a lot of promise early on, but it devolves into mediocrity after you've invested a few hours learning its basic systems.
    • 71 Metascore
    • 83 Critic Score
    Despite technical shortcomings and some filler content, Pokémon Scarlet and Violet are chock-full of meaningful additions to one of gaming’s most popular franchises. At worst, these games are steps towards the Pokémon games for which players have clamored, but more often, they serve as effective thesis statements for where the series goes from here. Either way, I can’t wait to see where Game Freak evolves the experience from this point.
    • 71 Metascore
    • 50 Critic Score
    Outside of the campaign levels, players can also test their endurance on challenge maps or strive to reach the top of challenge leaderboards. I appreciate the attempt to make a feature-packed mobile title, but control and AI issues keep Strike Team from being the polished experience that’s typically associated with the Call of Duty name.
    • 71 Metascore
    • 65 Critic Score
    Nintendogs + Cats definitely retains the inescapable charm of its predecessor, and I expect that will be enough for many of the younger and casual fans loved the first. For me, I expect more than marginal improvements after a six-year layoff.
    • 71 Metascore
    • 63 Critic Score
    As much as I would like to recommend that people see the insanity that unfolds, the shoddy play will likely drive most gamers into a mental institution. [Jan 2006, p.138]
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