Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 72 Metascore
    • 85 Critic Score
    It offers a nice variety of gameplay, and the story ties in perfectly with the existing lore. [July 2008, p.95]
    • 72 Metascore
    • 80 Critic Score
    It may not be the be all end all Sonic game that professed enthusiasts like myself have been waiting 15 years for, but Sonic 4 is a fun, frenetic download for fans and newcomers alike.
    • 72 Metascore
    • 75 Critic Score
    The game may actually be a little text heavy at times, and the early hours are a tad simplistic, but overall this was a pleasant surprise. [Aug 2006, p.93]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    Other than a couple Vita-specific features, an easier difficulty level, and a collection of trial missions, Ninja Gaiden Sigma Plus doesn't offer anything new. If you loved the original game enough to play through its numerous updates, then you may enjoy taking this new version on the go. However, action fans accustomed to the polished games of this generation may become frustrated with the eight year-old mechanics.
    • 72 Metascore
    • 80 Critic Score
    Call of Duty: Vanguard’s campaign misses the mark, but multiplayer and Zombies do the heavy lifting to get the title to a good place. If you’re most invested in the single-player experience, you can pass on this year’s entry, but if you’re into the other modes, Call of Duty remains an excellent choice for some shooting, looting, and zombie executing.
    • 72 Metascore
    • 55 Critic Score
    Ultra Despair Girls would be easier to bear if it were just an incidental side story that fans could ignore. Unfortunately, it is important to understanding the world of Danganronpa, but the gameplay and dialogue make you suffer every step of the way.
    • 72 Metascore
    • 68 Critic Score
    Dead or Alive 6 sports a robust fighting system, but the framework around it doesn’t capitalize on that. While the tutorial and DOA Quest mode do a decent job of getting you up to speed on what makes combat tick, the awful story mode does it no favors, and the barebones online puts a damper on what could have been a second wind for the series.
    • 72 Metascore
    • 78 Critic Score
    The one thing that makes this game worth it to NASCAR rubes like you and me is that the new speed blur makes side-by-side racing pretty damn cool. [Oct. 2006, p.94]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    Divinity II isn’t without its charms, but weak game design sullies the thrill of digging into the many secrets of its outstanding world.
    • 72 Metascore
    • 65 Critic Score
    As an educational tool, Never Alone is a great success, but the gameplay does more to burden than bolster that achievement.
    • 72 Metascore
    • 70 Critic Score
    A certain population of gamers will no doubt find exactly what they're looking for here. especially as they get into the higher-level content and PvP areas of the game. [Jun 2006, p.117]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    Excellent arrangements of Dig Dug, Galaga, and Pac-Man maintain the integrity (and brilliance) of the originals. [Feb 2002, p.85]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    The physics, audio, and accuracy are lacking. [Oct 2002, p.84]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    Can't be praised enough for its truly excellent storytelling, but the greatest coup for the title is that the game wrapped around this tale is engaging, surprising, and very well done. [July 2003, p.103]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    It became clear at this point that Horizons follows the MMORPG cannon to the letter, that the graphics are very average, and that there's no reason to play outside the social aspect. [Feb 2004, p.111]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    Through the fog awkward mechanics and unsatisfying decisions (not to mention some dumb story twists), the fun and intriguing core of Vampyr is sometimes visible. Unfortunately, that fog lifts only rarely, leaving most of the experience shrouded in darkness.
    • 72 Metascore
    • 73 Critic Score
    It just fails to capture the urgency of the console version to a degree that I wish they'd left the cop angle out entirely. [Jan 2006, p.157]
    • Game Informer
    • 72 Metascore
    • 58 Critic Score
    Even in this realm of sub-average platformers, you have several better options than Mushroom Men. [Dec 2008, p.124]
    • 72 Metascore
    • 70 Critic Score
    Considering all of the extras Eurocom added to Reloaded, I have no doubt the developer tried to make the definitive version of a modern day GoldenEye. However, I still feel like I would've been happier playing a $10 downloadable HD remake of the original game, similar to last year's XBLA release of Perfect Dark. GoldenEye 007: Reloaded still entertains, but stripped of its nostalgia, it fails to reach the status of an elite agent.
    • 72 Metascore
    • 75 Critic Score
    Like dysfunctional characters in a buddy flick, Army of Two has some annoying problems, but if you just want a fun cooperative experience, it gets the job done and delivers sizeable thrills you won’t find anywhere else.
    • 72 Metascore
    • 73 Critic Score
    Light Fall draws you in with its stylistic visuals and the promise of a new twist on a classic formula. Creating your own platforms is fun, but Bishop Games didn’t develop this gimmick into a meaningful series of mechanics. As it stands, Light Fall is a handful of interesting ideas that are missing the elements they need to really shine.
    • 72 Metascore
    • 80 Critic Score
    I enjoyed my time with this title, but for most, the lack of variety and options will disappoint. [Nov 2003, p.163]
    • Game Informer
    • 72 Metascore
    • 83 Critic Score
    Marvel vs. Capcom: Infinite is a fighting game that tries to appeal to everyone, and it largely succeeds (unless you’re a die-hard Wolverine fan). I occasionally cringed at the bad one-liners, but I also giggled with absurd joy every time photojournalist Frank West tossed a demigod like Thanos across a dilapidated space station. Marvel vs. Capcom: Infinite isn’t trying to be taken seriously; it’s a series of geeky what-if scenarios that play out in spectacular aerial battles. After I embraced that, I had a lot of fun.
    • 72 Metascore
    • 60 Critic Score
    Proves that completely unique games can still be as painfully dull as sweeping your bedroom. [Sept 2005, p.114]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    If you’re a fan of puzzle games, don’t miss Crunching Koalas’ brilliant remix. MouseCraft drops you into a series of challenges that will initially make you feel like a mouse trapped in a maze. But after working your way through these environments, you’ll feel like a mad scientist who can’t be stopped.
    • 72 Metascore
    • 93 Critic Score
    Graphically, Agent Under Fire is amazing, leaving similar titles like "Red Faction" and "TimeSplitters" in the dust. [Jan 2002, p.77]
    • Game Informer
    • 72 Metascore
    • 83 Critic Score
    It's beautiful, hard, smart, and alarmingly engrossing. [Sept 2004, p.116]
    • 72 Metascore
    • 50 Critic Score
    Doomed to be as bland as the Rock's acting. [June 2002, p.87]
    • Game Informer
    • 72 Metascore
    • 55 Critic Score
    This is a fetch quest of unparalleled proportions. [Jan 2004, p.160]
    • 72 Metascore
    • 75 Critic Score
    A slow-paced and generally average rehash of the concepts that made ["The Sims: Bustin' Out"] unique. [Nov 2004, p.170]
    • Game Informer

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