Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 72 Metascore
    • 80 Critic Score
    A simplistic isometric hack n' slash game that plays like a blood soaked version of "Gauntlet." By no means a revolutionary game, just one that knows what players want. [Nov 2003, p.168]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 72 Metascore
    • 73 Critic Score
    Fire Emblem Heroes is a flawed but enjoyable way to pass the time for fans as well as a solid starting point for anyone who’s been curious about the series but hasn’t dived in yet.
    • 72 Metascore
    • 83 Critic Score
    Despite technical shortcomings and some filler content, Pokémon Scarlet and Violet are chock-full of meaningful additions to one of gaming’s most popular franchises. At worst, these games are steps towards the Pokémon games for which players have clamored, but more often, they serve as effective thesis statements for where the series goes from here. Either way, I can’t wait to see where Game Freak evolves the experience from this point.
    • 72 Metascore
    • 68 Critic Score
    Fusions stands out in the library of Dragon Ball video games as an interesting entry in the otherwise fighting-game-heavy collection. It is charming in its willingness to innovate within Dragon Ball, but it never quite executes on any of its pillars.
    • 72 Metascore
    • 73 Critic Score
    Its charming visuals and messages of compassion and cooperation make Wattam a great game to play with younger members of the family.
    • 72 Metascore
    • 60 Critic Score
    It takes more than just a neat idea to be a truly compelling piece of software. With no scoring system, backing music and vocals, or career mode, this isn’t really a game in any sense. And, honestly, strumming and singing to yourself gets old after about 15 minutes. Stick to Guitar Hero.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, what I remember most about this game is the wrist and neck pain.
    • 72 Metascore
    • 50 Critic Score
    The kindest thing I can say about Battletoads is this: It works. The controls are fine, I encountered no major technical issues, and an optional invincibility feature allows you to easily clear sections that are giving you too much trouble. Simply being playable from beginning to end is a tragically low bar to clear, but it’s the main thing Battletoads has going for it. Otherwise, this baffling experience digs through decades of gaming history to unearth the Battletoads name only to drag it through the mud.
    • 72 Metascore
    • 70 Critic Score
    This collection offers up a wide range of brawlers and shooters from days long gone, but sadly, not many of these are all that memorable.
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you’ll remember this weapon forever. Sadly, you’ll remember the weapon more than the game itself.
    • 72 Metascore
    • 70 Critic Score
    They say an elephant never forgets, but that doesn’t mean you can’t forget an elephant. Tembo the Badass Elephant is charming and fun while it lasts, but its by-the-numbers gameplay makes me doubt that it will leave a lasting impression on anyone.
    • 72 Metascore
    • 60 Critic Score
    The good news is future updates can address most of my more minor gripes, but the game is an unbalanced mess at release. Developer Saber Interactive’s commitment to fan service is commendable, and die-hard Evil Dead fans will find this release enjoyable. However, it’s hard to see the lasting appeal for the rest of us.
    • 72 Metascore
    • 80 Critic Score
    I do like that Super Swing lets you earn special shots if you’ve got enough Pang. Throw in some crazy locations around Pangya Island (including some wind tunnels) and you’ve got yourself a good enough time to keep you shooting birdies all the way to the 19th hole.
    • 72 Metascore
    • 80 Critic Score
    The Splatters' simple mechanic of flinging liquid to destroy bombs feels like a cross between Angry Birds and Peggle in all the right ways. You have a lot of control over the direction of your flying splatters, but an element of luck (maybe too much) determines how many bombs you are able to take out. When you mess up, blaming the game is easy, but the successful runs make it worth trying again over and over.
    • 72 Metascore
    • 80 Critic Score
    The world is laid out on a giant grid, so the environment feels fairly artificial and lacks a certain amount of believability. There is also a fair amount of backtracking, and the game doesn't always point you in the right direction, which is more annoying when you accidentally leave one area for a few seconds only to come back and find that the enemies you just beat have magically returned. If these kind of ancient gaming weaknesses don't bother you, then Majin will deliver an experience that you won't soon forget – even if the rest of the world does.
    • 72 Metascore
    • 80 Critic Score
    The Maximum Collection gets just about everything right, but there’s really only one game in the mix that I’d hold up as a true classic of its genre. Beyond X-Men, the experience here is likely for those hunting nostalgia or players with a particularly keen eye for understanding the early days of superhero video games. If that’s the sort of thing that makes your interior Colossus roar, you can expect a solidly good time.
    • 72 Metascore
    • 65 Critic Score
    It just doesn’t play well. The controls are clunky, the pacing is unsatisfying, and the multiplayer feels tacked-on. While the original Overlord was a compelling game at heart, Overlord II just feels like an unpolished retread of ­familiar ground.
    • 72 Metascore
    • 68 Critic Score
    Haunted Hollow’s biggest fault is that you have no incentive to keep playing; the asynchronous multiplayer works well, but all you earn for successful Haunted Hollowing are Game Center achievements. No new worthwhile content is unlockable without spending money.
    • 72 Metascore
    • 70 Critic Score
    With the depth of everything and overall graphical sophistication in X2, it could have been a much better title. [Feb 2004, p.112]
    • 72 Metascore
    • 70 Critic Score
    Acclaim didn't go out of its way to elevate the series - this is simply an enhanced version of last year's game seen from a new perspective. [Apr 2004, p.92]
    • 72 Metascore
    • 65 Critic Score
    More than any of the technical faults, though, is the problem that Kay is just plain dullsville. [Oct 2005, p.134]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    Pop Cutie is more of a sales simulator than Project Runway, but its mix of running a fashion boutique and creating clothes styles makes it more than just a curio. [Oct 2008, p.114]
    • 72 Metascore
    • 65 Critic Score
    The game still looks pretty heinous and the Masterclass training exercises seem to have been cut together by a high school digital arts class. [Aug 2004, p.102]
    • 72 Metascore
    • 83 Critic Score
    By embracing established mechanics and gameplay systems, the closing chapter of the America saga regularly feels like a retread. Fortunately, with much of the groundwork already in place, the developers have been able to focus on content creation, and Rogue is one of the biggest and most varied titles in the franchise to date.
    • 72 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 71 Metascore
    • 65 Critic Score
    Lagging well behind the series’ standards, the Wii remote has a hard time detecting your backswing. Thus, it’s harder to control. There were even times the game putted for me by accident.
    • 71 Metascore
    • 65 Critic Score
    Nintendogs + Cats definitely retains the inescapable charm of its predecessor, and I expect that will be enough for many of the younger and casual fans loved the first. For me, I expect more than marginal improvements after a six-year layoff.
    • 71 Metascore
    • 83 Critic Score
    While it would be nice to see some side quests or branching environments worth exploring, and a few minor glitches result in some awkward scenes, Telltale's Back to the Future remains one of the better film adaptations in video games, and I can't wait to see where this series goes as Telltale begins to build towards a conclusion. If episodes 4 and 5 build on the series as much as this entry has, you won't want to miss it either.
    • 71 Metascore
    • 95 Critic Score
    The inclusion of the sandbox mode makes Dead Rising 2: Off the Record more than just a retread with slightly modified cutscenes. By itself, it's an incentive for Dead Rising 2 players to pick it up. If you haven't gotten around to playing the sequel yet, this is definitely the version to get.

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