Game Informer's Scores
- Games
For 7,740 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,811 out of 7740
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Mixed: 2,570 out of 7740
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Negative: 359 out of 7740
7756
game
reviews
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- Critic Score
The co-op gameplay is a nice touch, but not enough to overcome the bland graphics and familiarity that permeates every second of gameplay. [June 2006, p.112]- Game Informer
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Nine months and no enhancements later, BO2 hits the 'Cube. Surprisingly, it's still darn good. [Jan 2003, p.102]- Game Informer
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Probably doesn't have the depth to give it the long legs of other titles in the genre. [Dec 2006, p.130]- Game Informer
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The Sojourn accomplishes some cool moments, but the space between them is dull, leaving you stranded in a sterile world with a predictable rhythm.- Game Informer
- Posted Sep 24, 2019
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This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patch-work mess. [March 2014, p.85]- Game Informer
- Posted Feb 13, 2014
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Throughout the game, I felt no connection to Raze or the fate of his people, which hardly makes for a compelling experience. [June 2005, p.131]- Game Informer
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Considering this game hails from the same company that created the insanity that is Guilty Gear, you might expect Battle Fantasia to play as fast as the Flash with a caffeine buzz. While it offers up a fair amount of craziness, BF turns out to be a slightly slower, more technical fighter.- Game Informer
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I recommend Dungeon Siege III to anyone that wants to connect with friends and kill a whole mess of monsters together. [July 2011, p.84]- Game Informer
Posted Jun 16, 2011 -
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Labo VR is a novelty, to be sure, but it knows its limitations and constructs some fun experiences within those boundaries.- Game Informer
- Posted Apr 11, 2019
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The eight new fighting styles for each wrestler in the game are a nice addition that provide some great diversity in the characters, but they destroy the game’s balance.- Game Informer
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Each level follows the exact same progression path, and this dull repetition ultimately makes what could have been a great tornado game nothing more than a funnel cloud.- Game Informer
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Access Denied is a strong episode that tries new things and relies on familiar elements to mostly good results. I enjoyed going up against the massive threat of PAMA and fighting to save the world from his rule, and the action supports that thrilling premise. This penultimate episode does everything it needed to excite me for the final episode in this season of Minecraft: Story Mode.- Game Informer
- Posted Jul 27, 2016
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Ruiner feels like a fantastic slice of action orbited by a bunch of mediocre elements, so the experience never coalesces into something truly exceptional. However, that gameplay is solid enough to prop up this bloody sci-fi adventure, even if it never amounts to anything more than forgettable fun.- Game Informer
- Posted Sep 26, 2017
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I’m not totally sold on the melding of universes that Renegades aims for, but I think the expansion as a whole offers many hours of satisfying exploration, build-crafting, and new rewards to discover. This isn’t the fundamental reinvention of Destiny that many fans seem eager for, but as a creative twist on expectation, it offers plenty of good times.- Game Informer
- Posted Dec 16, 2025
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A surprisingly enjoyable online venture that showcases some amazing gameplay concepts, yet a lack of foresight in the delivery of multiplayer. [May 2004, p.96]- Game Informer
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These games might have been fun portables 20 years ago, but now they're too simple and boring. [Feb 2003, p.110]- Game Informer
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If only the gameplay was equal of the level designs and the graphics. [Dec 2001, p.105]- Game Informer
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I’m all for blowing things up, but after tooling around for a while, I was more interested in turning the guns on myself instead. [Feb 2002, p.91]- Game Informer
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The Masterclass is cool, not so much for its challenges, but more for what it teaches you about your car. [Aug 2003, p.99]- Game Informer
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Sacred II nails the unfettered joy of exploring a wide-open fantasy world and ties it to the always-amusing process of building a heroic avatar to meet the stiffest of challenges. To dismiss it merely because of its (dozens of) missteps is to lose out on the many things it does well.- Game Informer
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Collecting codes and manipulating them is engaging, but the rest of the experience is merely functional.- Game Informer
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I have a feeling that Lips has plenty more cards up its sleeve, but the initial release leaves much to be desired.- Game Informer
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Cibele shows an intriguing direction for games to become representations of their creators' real lives, almost like confessionals. As we've seen more in recent years, developers are confronting tougher topics, such as sex, depression, and death. This is an enlightening movement that's still in its infancy. Much like Cibele, these early lessons have revealed a few stumbling blocks, but I'm glad they're happening.- Game Informer
- Posted Nov 2, 2015
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HumaNature Studios has created something genuinely good-natured and charming with Doki-Doki Universe. Even though elements get tedious, it was overall a welcome change of pace from the ordinary.- Game Informer
- Posted Dec 13, 2013
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Outside of this, through its array of innovations, Major League Baseball 2K6 blows the doors off of what you could expect from a baseball game. [Apr 2006, p.116]- Game Informer
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There's only so much you can do with a semi-realistic jet fighter game, but that doesn't stop us from getting a sense of deja vu. [Issue#209, p.96]- Game Informer
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A strange deviation that's uninspiring to say the least. [Mar 2002, p.91]- Game Informer
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I enjoyed the original Psychonauts, and it was fun to see the characters again – even though the circumstances are fairly lame. If you find yourself in the slice of the Venn diagram that overlaps “Psychonauts fan” and “PlayStation VR owner,” then it might be worth the couple of hours it takes to play through Rhombus of Ruin. Otherwise, this isn’t a great showcase for VR or an introduction to the Psychonauts.- Game Informer
- Posted Mar 23, 2017
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When taken as its own journey (and not in comparison to Shepard’s saga), Mass Effect: Andromeda is fun, and the important parts work. The narrative isn’t astounding, but keeps you invested and drives you forward. The combat is entertaining whether you're in single-player or multiplayer. The crew isn't my favorite, but I like them and they have some good moments. Even with its other problems, these are the largest forces shaping your experience with Mass Effect: Andromeda, and they make it worth playing. At the same time, I was often left looking through a haze of inconveniences and dreaming about the game it could have been.- Game Informer
- Posted Mar 20, 2017
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