Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 55 Metascore
    • 50 Critic Score
    Only approach this game if you intend to play Fate of Atlantis. Staff of Kings hardly finds the Indiana Jones pulse.
    • 64 Metascore
    • 50 Critic Score
    Many virtual-reality titles feel more like technical demos than fully formed experiences, and Robinson: The Journey belongs on that list – though it tries to fool you into thinking it doesn’t. A few elements add the illusion of depth, but they feel like shallow afterthoughts. This journey is just a linear tour of the world with no meaningful deviations and barely functional controls, all for the dubious benefit of seeing some cool VR dinosaurs.
    • 47 Metascore
    • 50 Critic Score
    The only saving grace that this game has is its combat mechanic. By no means is it good, but it’s competent, and successful in making you feel like you clocked someone pretty hard. If you have some friends over, you can delve into four-player co-op. However, like a friend who picks out a crappy movie, there’s a good chance that your buddies will mock you for this spirit-crushing game for the remainder of your days.
    • 55 Metascore
    • 50 Critic Score
    Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]
    • Game Informer
    • 58 Metascore
    • 50 Critic Score
    The worst thing about this title is that there are no dowloadable questions, so you can run out fast. I also don't know why they didn't make use of all the different Trivial Pursuit editions out there. [Aug 2004, p.96]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    Unless you're a hardcore fan of BurgerTime, Peter Pepper's Ice Cream Factory or Bad Dudes, you're better off saving your quarters. [Issue#203, p.97]
    • 57 Metascore
    • 50 Critic Score
    There is nothing here that you can't experience elsewhere in a better game. [Dec 2006, p.156]
    • Game Informer
    • 77 Metascore
    • 50 Critic Score
    Gamers eager for a new experience tailored to the Wii U likely have their eyes on ZombiU. It shows off nearly every feature of Nintendo's new hardware, but the sum of these parts is a horrifying Frankenstein's Monster. Good zombie games are a dime a dozen these days, and I can't recommend ZombiU above them despite being the only undead shooter on the Wii U.
    • 57 Metascore
    • 50 Critic Score
    Knock-Knock offers players two different endings based on how quickly they finish the game, neither of which provides any kind of satisfying conclusion or explanation as to what the heck is going on in the game. Ultimately, Ice-Pick Lodge is right; Knock-Knock isn't much of a game – or a story, for that matter – which makes it hard to recommend.
    • 65 Metascore
    • 50 Critic Score
    Only in Cel Damage does a guy with an axe beat out a gatling gun. [Dec 2001, p.101]
    • Game Informer
    • 35 Metascore
    • 50 Critic Score
    Environments are uninspired, the dirt effects are dull, and tricks take too long to develop. [Jan 2002, p.83]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    There is simply no reason for a PlayStation 2 game to look this bad. I mean, the framerate chugs when you're walking, fer Chrissakes! [Mar 2003, p.83]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    To put it bluntly, the storytelling is a laughable farce. [July 2002, p.83]
    • Game Informer
    • 63 Metascore
    • 50 Critic Score
    It’s sad to see so many good ideas go to waste. From the exploration of the wondrous world to the intricate political situation of its denizens, Gothic 3 nails a good chunk of the role-player’s wet dream. The character progression is solid and the core mechanics are good, yet I will never ever recommend this to anyone that I even remotely like. Yes, one broken system can ruin a game this completely.
    • 35 Metascore
    • 50 Critic Score
    The levels are linear and dull, and for some reason you can only take cover in specified circles in the environment, which takes away any sense of reality or spontaneity. [Dec 2004, p.168]
    • Game Informer
    • 70 Metascore
    • 50 Critic Score
    While Atelier Annie offers some entertaining strategic elements, the lack of depth, exploration, and compelling battles keeps the game short of a winning recipe. [Jan 2010, p.91]
    • Game Informer
    • 45 Metascore
    • 50 Critic Score
    Congratulations, Wii owners! While Xbox 360, PS3, and PC owners are enjoying the latest chapter of Brothers in Arms in high definition, you get to relive the glory of the first two games in this buggy, ugly-as-hell port that eliminates the multiplayer and sabotages the single-player campaign with frequent stutters and framerate issues.
    • 68 Metascore
    • 50 Critic Score
    I'm sorry, but running around the same old loopy track designs in generic space bikes just isn't cutting it, and I really think developers need to either totally reinvent this genre or abandon it. [Nov. 2003, p.153]
    • Game Informer
    • 69 Metascore
    • 50 Critic Score
    As a huge fan of Doom and someone interested in the possibilities of virtual reality, I came away from VFR immensely disappointed. Outside of some nifty moments involving the slo-mo mechanic, VFR just isn’t compelling. The finicky teleporting mechanic hinders movement, the levels don’t accommodate VR well, the protagonist is annoying, and the combat isn’t fun. The biggest selling point for VFR is that it’s a full campaign in virtual reality, but with stiff competition in the genre like Robo Recall and Superhot VR, it’s hard for me to recommend Doom VFR to anyone.
    • 71 Metascore
    • 50 Critic Score
    Extremely boring. [Jan 2002, p.98]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    A workmanlike, uninspired racer that just doesn't do enough to sutain my interest. [Aug 2003, p.93]
    • Game Informer
    • 70 Metascore
    • 50 Critic Score
    Despite my preconception that handling baggage at an airport is not enjoyable, I wanted Aero Porter to surprise me. Unfortunately, it didn't.
    • 60 Metascore
    • 50 Critic Score
    Collectors will get a kick out of it for some of the extra data, but the games don’t quite have the same luster as they do when you play it on an actual unit (although "Astrosmash" is much easier to play using the PS2). d-pad)
    • 35 Metascore
    • 50 Critic Score
    The levels are linear and dull, and for some reason you can only take cover in specified circles in the environment, which takes away any sense of reality or spontaneity. [Dec 2004, p.168]
    • Game Informer
    • 60 Metascore
    • 50 Critic Score
    As much as I’d love to own a panda, after an eight-hour shift in the dullest pet shop in the planet, I was ready to tell my mom to stuff the allowance.
    • 67 Metascore
    • 50 Critic Score
    Soulstorm retains the series' signature charm, but it's not enough to forgive its tedious and dated design as well its litany of swear-inducing technical issues.
    • 50 Metascore
    • 50 Critic Score
    Sadly, the gameplay is buggy. [June 2002, p.79]
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    Shadow Labyrinth is such an odd concept that I optimistically assumed it came from a specific, focused creative pitch, but it's one of the least focused games I've ever experienced. The story, art design, and structure are messy and underbaked. It's middling at best and maddening at worst. It doesn't have enough Pac-Man for fans of that franchise, and its Metroidvania elements are too weak to appeal to fans of the genre, so why did they make a Pac-Man Metroidvania? After spending 40 hours with the game, I still don't know, and that makes it difficult to recommend.
    • 54 Metascore
    • 50 Critic Score
    Natural Motion’s Euphoria technology is a great building block for a football game, but Backbreaker suffers from too many rookie mistakes. Only the most hardcore gridiron fans dying for an alternative to the EA Sports offerings should bother bringing this one in for a look.
    • 55 Metascore
    • 50 Critic Score
    The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]
    • Game Informer
    • 64 Metascore
    • 50 Critic Score
    It's a pretty loaded disc, but how much do you want to eat at a buffet where everything tastes like crap? [Feb 2006, p.109]
    • Game Informer
    • 63 Metascore
    • 50 Critic Score
    Imitation is the highest form of flattery, but Sonic’s mimicry of Super Mario Galaxy’s planet-hopping formula is an embarrassment. Sonic Lost World is a confused mash-up of finicky platforming, aggravating level design, and some of the most aggressively annoying villains ever.
    • 57 Metascore
    • 50 Critic Score
    The game looks okay, but combat is dull and it doesn't compare to its PC counterpart. [Dec 2004, p.168]
    • Game Informer
    • 59 Metascore
    • 50 Critic Score
    This series has great potential, but with each new season, it continues to degrade in quality. [Aug 2006, p.81]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    Leave this one stranded on Ceti Alpha V – it’s of no use to you or the cause of the Federation. [Feb 2008, p.96]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    Devoted players may find some depth and strategy in these nuances, but with such underwhelming modes and gameplay, there's no reason to become devoted in the first place. After a few matches, most players will be ready to move on to a bigger, better game.
    • 60 Metascore
    • 50 Critic Score
    There may be a very deep and interesting strategy game laying somewhere within Generation of Chaos, but you're going to have to work to find it. [May 2006, p.111]
    • Game Informer
    • 45 Metascore
    • 50 Critic Score
    The only saving grace that this game has is its combat mechanic. By no means is it good, but it’s competent, and successful in making you feel like you clocked someone pretty hard. If you have some friends over, you can delve into four-player co-op.
    • 53 Metascore
    • 50 Critic Score
    This game should have stayed dark for another few months, because it's not ready for the field. [June 2011, p.95]
    • Game Informer
    • 57 Metascore
    • 50 Critic Score
    Same crap, different console. [Dec 2001, p.109]
    • Game Informer
    • 49 Metascore
    • 50 Critic Score
    Ubisoft must think the Vita audience is brain-dead to try to sell them a flawed, unimproved port of an already mediocre game for $39.99.
    • tbd Metascore
    • 50 Critic Score
    The gameplay is fairly one-dimensional. [Feb 2002, p.100]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    If you're going to ask people to buy your content it's a good idea to make it compelling in the first place, and Ridge Racer doesn't do that.
    • 71 Metascore
    • 50 Critic Score
    I’m all for blowing things up, but after tooling around for a while, I was more interested in turning the guns on myself instead. [Feb 2002, p.91]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    This series has great potential, but with each new season, it continues to degrade in quality. [Aug 2006, p.81]
    • Game Informer
    • 59 Metascore
    • 50 Critic Score
    Nintendo’s handheld systems used to be the last refuge for quality Sonic titles, but the series’ awful 3D gameplay has infected that lineage with Sonic Lost World. This portable version of Sonic’s latest adventure hits the same sour notes as the recent console games, while maintaining the subpar side-scrolling feel established in the 3DS version of Sonic Generations.
    • 51 Metascore
    • 50 Critic Score
    A lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]
    • Game Informer
    • 39 Metascore
    • 50 Critic Score
    Replicates the movie's charm wonderfully, but its lack of variety hardly qualifies it even as a party game. [Dec 2002, p.130]
    • Game Informer
    • 64 Metascore
    • 50 Critic Score
    The game looks like a first-generation title Playstation 2 title. It even plays like one as well, with basic controls that feature perhaps one of my biggest pet peeves in video games: the combination attack/search/open/event button. [Jan 2002, p.82]
    • Game Informer
    • 55 Metascore
    • 50 Critic Score
    I'd avoid this game faster than doing the skeleton in the nude. [Apr 2002, p.89]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    Avoid this game like you would a laser beam to the head. [Dec 2003, p.150]
    • 67 Metascore
    • 50 Critic Score
    Releasing Bounty Hunter is tantamount to being held down while someone farts in your face. [Feb 2003, p.101]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]
    • Game Informer
    • 49 Metascore
    • 50 Critic Score
    Leave this one stranded on Ceti Alpha V – it’s of no use to you or the cause of the Federation.
    • 57 Metascore
    • 50 Critic Score
    The pumped-up graphics look pretty mediocre at best... the game mechanics are bland and simplistic - like the worst of the Genesis era. [May 2003, p.87]
    • Game Informer
    • 48 Metascore
    • 50 Critic Score
    The game fails in the simple task of capturing the excitement of actual bowling. [July 2004, p.112]
    • 58 Metascore
    • 50 Critic Score
    Natural Motion's Euphoria technology is a great building block for a football game, but Backbreaker suffers from too many rookie mistakes. Only the most hardcore gridiron fans dying for an alternative to the EA Sports offerings should bother bringing this one in for a look.
    • 38 Metascore
    • 50 Critic Score
    Umbrella Corps is an unusual online shooter. Unfortunately, its odd mix of mechanics don’t come together well, and its online matchmaking is a total joke. I once waited almost 20 minutes for a match that lasted less than 10 minutes. In that amount of time, you could drive to the store and buy a better game.
    • 30 Metascore
    • 50 Critic Score
    If you spent months bowling in Wii Sports, then this will be an upgrade. Otherwise, it isn't worth your time. [Jan 2009, p.76]
    • Game Informer
    • 37 Metascore
    • 50 Critic Score
    Playing the trivia games was about as fun as Bliz got. [Dec 2001, p.118]
    • Game Informer
    • 77 Metascore
    • 50 Critic Score
    It's the sheer tedium of every moment that prevents any enjoyment of the cool features it offers. [Aug 2004, p.106]
    • 48 Metascore
    • 50 Critic Score
    A dumb, forgettable game and nothing else. [Sept 2005, p.100]
    • Game Informer
    • 32 Metascore
    • 50 Critic Score
    Outside of these interesting narrative nuggets, Survival Instinct sinks its infected teeth into monotony and carelessly chews away at it to deliver a repetitious experience that lets a few cool ideas go to waste. This is an apocalypse you don’t want to survive.
    • 58 Metascore
    • 50 Critic Score
    I know the charm of Swery games (and, to a lesser extent, Suda51 titles) is how utterly bizarre they are, but any chuckles Hotel Barcelona’s quirky sense of humor may elicit were drowned under a sea of head-scratching and outright bad design and storytelling decisions. No matter how many secrets it may have or surreal moments it assaults players with, it’s all wrapped around a dull, limited, and flawed core gameplay experience. You don’t have to go home, but you shouldn’t stay here.
    • 62 Metascore
    • 50 Critic Score
    In theory, these randomly created dungeons should add a level of unpredictability and replay to the experience, but in practice it renders the level design so incredibly tedious and dull that I could barely force myself to keep playing. [Aug 2004, p.99]
    • 77 Metascore
    • 50 Critic Score
    I would love to see more experiments like Skyrim VR and Resident Evil 7 in virtual reality, where fully featured games get ported to this still-young medium. This port is rough, but I’m still hopeful that there is a game out there that works both ways. For now, if you want to revisit Skyrim, your best bet is to boot up one of the editions you already own or grab it on Switch.
    • 48 Metascore
    • 50 Critic Score
    Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]
    • Game Informer
    • 69 Metascore
    • 50 Critic Score
    Tony Hawk’s Downhill Jam is an unimaginative and often times annoying game that hangs its hat on a Wii controller interface that is interesting because it is different, but easily forgettable after a few short hours.
    • 57 Metascore
    • 50 Critic Score
    Tac Ops' fun will fizzle within an hour of play. [July 2002, p.91]
    • Game Informer
    • 51 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • Game Informer
    • 54 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 56 Metascore
    • 48 Critic Score
    The execution of this entry is almost unplayable because it's just so darn dull and clunky, bu tthe ideas are there to make something interesting. [Feb 2005, p.115]
    • Game Informer
    • 65 Metascore
    • 48 Critic Score
    Like sitting alone in the woods with a bottle of peepee tends to be, this game is damn boring. [Nov 2003, p.171]
    • Game Informer
    • 53 Metascore
    • 48 Critic Score
    Even if I never played "NBA 2K1" or "NBA Live," I'd still know this game sucks. [Nov 2001, p.122]
    • Game Informer
    • 51 Metascore
    • 48 Critic Score
    After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]
    • Game Informer
    • 38 Metascore
    • 48 Critic Score
    The combat is basic, sloppy, and imprecise, and the spastic overhead camera often gets annoying. [Dec 2002, p.152]
    • Game Informer
    • 47 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 53 Metascore
    • 48 Critic Score
    So maybe the battle system and AI still suck, and the graphics look like an original Xbox game. Is that really a big deal? Building up an army and conquering a nation is still fun. Who cares if hundreds of other games do it better?
    • 52 Metascore
    • 48 Critic Score
    After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]
    • Game Informer
    • 57 Metascore
    • 48 Critic Score
    The only danger in this game is that you might get electrocuted while smashing your TV for showing you this ugly, tedious crap. [Jan 2004, p.135]
    • 48 Metascore
    • 48 Critic Score
    The challenges are so easy they're laughable. The graphics haven't improved. The framerate chugs. [Jan 2003, p.101]
    • Game Informer
    • 53 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • Game Informer
    • 54 Metascore
    • 48 Critic Score
    One of the crappier basketball games on the planet. [Mar 2002, p.79]
    • Game Informer
    • 67 Metascore
    • 48 Critic Score
    An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]
    • Game Informer
    • 58 Metascore
    • 48 Critic Score
    Punch Time Explosion had a good opportunity to impress 3DS owners hungering for a worthwhile experience following the handheld's weak launch lineup, but it simply falls in line with the other disappointments. Cartoon junkies may love seeing their heroes in action, but those used to Smash Bros. polish will want to pass on this one.
    • 46 Metascore
    • 48 Critic Score
    This is a shameless cash-in on a popular formula. Don't give Konami the satisfication of duping you. [Nov 2008, p.126]
    • Game Informer
    • 46 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 44 Metascore
    • 48 Critic Score
    You should avoid this game like you would skinny-dipping with your grandparents. [Jan 2003, p.110]
    • Game Informer
    • 60 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial.
    • 46 Metascore
    • 48 Critic Score
    The icing on the proverbial cake of poo is that PK has only a few levels with overly linear layout, bland textures, and sub-par cel shading. [Mar 2003, p.85]
    • Game Informer
    • 59 Metascore
    • 48 Critic Score
    I don't use this example lightly, but think back to "Grabbed by the Ghoulies," a similarly good-looking, but unfun and almost unplayable nightmare of gameplay design missteps. [Nov 2005, p.178]
    • Game Informer
    • 55 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 70 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial. [Dec 2008, p.110]
    • Game Informer
    • 45 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 57 Metascore
    • 45 Critic Score
    Initially amusing, but it wears out its welcome quickly thanks to a lack of variety. [Mar 2012, p.95]
    • 46 Metascore
    • 45 Critic Score
    This Wii shooter is hardly worthy of its namesake, delivering a predicable and ultimately forgettable shooter hampered by poor controls and uninspired level design. Let's hope Future Soldier has a more promising battle plan.
    • 69 Metascore
    • 45 Critic Score
    Wow, generic platform games have reached a new pinnacle of dull and cliche. [Feb 2005, p.113]
    • Game Informer
    • 47 Metascore
    • 45 Critic Score
    Anyone looking for a quick car combat fix before next year's Twisted Metal might be able to waste a few hours on this title, but they won't be wholly enjoyable hours. Since you can't save in the middle of a tournament, and some the later cups last a couple hours, the game eventually tests your endurance. I'd rather give bone marrow than sit through this Blood Drive again.
    • 53 Metascore
    • 45 Critic Score
    The general structure is annoying, but it's really the obtuse design that ensures that every second you play Valhalla Knights is irritating. [Mar 2007, p.107]
    • 63 Metascore
    • 45 Critic Score
    I hope some developer takes the gaffe that is Raw Danger, extracts the great idea at its center, and creates the blockbuster experience it has the potential to be. [June 2007, p.110]

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