Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 54 Metascore
    • 65 Critic Score
    Not a bad game overall, but there's much better stuff out there. [Feb 2002, p.100]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    There are a lot of nice touches...Too bad the gameplay is so damn mediocre and dull. [August 2002, p.79]
    • Game Informer
    • 60 Metascore
    • 65 Critic Score
    If the passion of soccer leads people to violence, then I would watch out if I were FIFA Street - the game's liable to make some people mad. [Apr 2005, p.120]
    • Game Informer
    • 54 Metascore
    • 65 Critic Score
    Perhaps the most damning thing about this game is that its simple nature is almost out of necessity. [Aug 2005, p.106]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    I wish I could say that Prisoner of Azkaban was a bold new start for the series. It's not, but this is a significantly better game than either of the previous two entries. [July 2004, p.111]
    • 65 Metascore
    • 65 Critic Score
    Strange missteps abound in Heroes Over Europe, but glimmers of fun WWII arcade flight shooting shine through from time to time. [Oct 2009, p.90]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Mario Party: Star Rush feels more like a collection of modes than a fun next step for the series.
    • 67 Metascore
    • 65 Critic Score
    I was left wanting more, and wondering why solid gameplay sections were only used once.
    • 50 Metascore
    • 65 Critic Score
    Legendary is by no means awful — it’s just about as vanilla as first-person shooters get. It all wraps up with a completely unsatisfying “wait for the sequel” type cliffhanger. We’ll see. [Jan 2009, p.66]
    • Game Informer
    • 78 Metascore
    • 65 Critic Score
    Rather than the fun and addicting challenge of past Mario vs. Donkey Kong titles, Minis on the Move feels more like homework.
    • 58 Metascore
    • 65 Critic Score
    Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans.
    • 71 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 68 Metascore
    • 65 Critic Score
    As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 68 Metascore
    • 65 Critic Score
    Goblet of Fire is the best console Harry Potter action game yet, but it's still a far cry from good. [Dec 2005, p.161]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • tbd Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 67 Metascore
    • 65 Critic Score
    Routed by the gameplay, options, and depth of "NBA Street." [Nov. 2003, p.149]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Nintendogs + Cats definitely retains the inescapable charm of its predecessor, and I expect that will be enough for many of the younger and casual fans loved the first. For me, I expect more than marginal improvements after a six-year layoff.
    • 76 Metascore
    • 65 Critic Score
    Even a clunky, hard-to-control Modern Warfare is better than no Modern Warfare, and Reflex may be fun for Wii owners who haven’t played – or seen – another version of the game. Ultimately, however, Reflex is proof that if there’s a way to make an FPS work on the Wii, no one has found it yet.
    • 71 Metascore
    • 65 Critic Score
    Nintendogs + Cats definitely retains the inescapable charm of its predecessor, and I expect that will be enough for many of the younger and casual fans loved the first. For me, I expect more than marginal improvements after a six-year layoff.
    • 63 Metascore
    • 65 Critic Score
    The portable versions of the LEGO games have been disappointing, and the trend continues. [May 2011, p.97]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    As fun as combat is, it's not enough to have me engaged in Warlock beyond my professional obligations.
    • 72 Metascore
    • 65 Critic Score
    It just doesn’t play well. The controls are clunky, the pacing is unsatisfying, and the multiplayer feels tacked-on. While the original Overlord was a compelling game at heart, Overlord II just feels like an unpolished retread of ­familiar ground.
    • 58 Metascore
    • 65 Critic Score
    As forgettable as that time I backed into a parked car and immediately drove away. [Apr 2003, p.95]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Nintendogs + Cats definitely retains the inescapable charm of its predecessor, and I expect that will be enough for many of the younger and casual fans loved the first. For me, I expect more than marginal improvements after a six-year layoff.
    • 66 Metascore
    • 65 Critic Score
    The portable versions of the LEGO games have been disappointing, and the trend continues. [May 2011, p.97]
    • Game Informer
    • 76 Metascore
    • 65 Critic Score
    The Enigma lives up to its name of being difficult to understand from start to finish. Telltale is all over the place in this episode, but the desire to be gritty and different is exposed too much, and the story suffers from it, feeling more like an odd one shot than the first part of something larger. Mysteries abound, however, and enough engaging narrative threads are left dangling to potentially right this second season’s direction.
    • 72 Metascore
    • 65 Critic Score
    Rain tries to tug at the heartstrings, but I never felt connected to the characters.
    • 54 Metascore
    • 65 Critic Score
    The matches themselves typically last less time than they take to load. [July 2004, p.115]
    • 66 Metascore
    • 65 Critic Score
    State of Decay 2 has a lot to love, but it’s overwhelmed by legacy issues and a slew of all-new ones that came along for the co-op ride.
    • 63 Metascore
    • 65 Critic Score
    The target audience is children, but only for the young tykes out there who are new to the gaming scene. The pacing is just way too slow to appease anyone else. [July 2003, p.107]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    In this day and age, you just can't get away with not sharing user-created content online. [Mar 2009, p.95]
    • 67 Metascore
    • 65 Critic Score
    If you don’t mind playing a game for six or seven hours before getting to the good stuff, Web of Shadows eventually packs a nice little punch. However, if you want instant gratification from your games, this experience won’t do much for you.
    • 72 Metascore
    • 65 Critic Score
    The nice backend clan support is wasted since the game just isn’t much fun to play. The shooting lacks the high-intensity lethality of Counter-Strike, the lightning-paced speed of Tribes, and the great cooperative mechanics of Battlefield. You won’t spit this hamburger out, but you probably won’t tell your friends about it, either. [Oct 2009, p.92]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    Even with its twisted takes on nostalgic ride designs and copious whimsical fanfare, I was left feeling deflated by Park Beyond's business-oriented objectives and lack of investment in unbridled player creativity. For a game that endeavors to push the limits of your imagination, it's a little too concerned with whether you’re tall enough to ride.
    • 61 Metascore
    • 65 Critic Score
    It's not worthless, but I can't find anything to put it ahead of "Mortal Kombat" or "DOA 3" for my playing time. [July 2003, p.116]
    • Game Informer
    • 49 Metascore
    • 65 Critic Score
    A lot like riding with a mechanical bull: sort of fun, sort of painful, with absolutely no sense of control. [Feb 2004, p.105]
    • 69 Metascore
    • 65 Critic Score
    State of Decay 2 has a lot to love, but it’s overwhelmed by legacy issues and a slew of all-new ones that came along for the co-op ride.
    • 71 Metascore
    • 65 Critic Score
    This brings us to the juncture where Fist of Mars unfortunately falls to keep itself together: its story. [Mar 2002, p.90]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    One year after the initial launch of Job Simulator, Virtual Rick-ality doesn’t do much to expand on that VR experience; Owlchemy Labs has applied a new coat of paint to an old foundation. This game achieves its modest ambitions of letting fans to dive head-first into the Rick and Morty universe. While I enjoy the faithfulness to the subject matter, Virtual Rick-ality doesn’t have the depth or variety to make it successful on other levels.
    • 72 Metascore
    • 65 Critic Score
    It just needs to get its butt back into training camp to iron out the fundamentals of the game. [Dec 2005, p.190]
    • Game Informer
    • 50 Metascore
    • 65 Critic Score
    It’s equal parts silly, gory, and stupid – exactly what you’d expect from the concept.
    • 55 Metascore
    • 65 Critic Score
    There is so much mindless shooting and wandering in Bullet Witch that when you actually are having fun, it feels accidental. [Mar 2007, p.104]
    • 48 Metascore
    • 65 Critic Score
    Absurdly unpolished.
    • 49 Metascore
    • 65 Critic Score
    If you have the option, definitely play Yaiba on PC. The textures, resolution, and framerate are noticeably better and worth the extra few days’ wait.
    • 60 Metascore
    • 65 Critic Score
    It feels like a lot of a sizzle for such a small piece of steak. If this had been packed in with the Xbox One to demonstrate the new Kinect, it would seem like a nice extra. As a standalone game, it's just not compelling.
    • 48 Metascore
    • 65 Critic Score
    The rigs get hung up on everything from pylons to small picket fences, tip easily, and generally bounce all over the damn place like superballs. [Feb 2004, p.103]
    • 80 Metascore
    • 65 Critic Score
    It's impressive how much content Treyarch managed to cram onto this Wii disc, but it's by no means the way to experience Black Ops. The campaign is well-paced, and the multiplayer is packed with features that can keep you coming back if you can get over the less-precise controls. If you have a choice, however, this version is not the one to play.
    • 75 Metascore
    • 65 Critic Score
    I was left wanting more, and wondering why solid gameplay sections were only used once.
    • 59 Metascore
    • 65 Critic Score
    This is the first licensed game I’ve played that is actually shorter than its movie. I’m not exaggerating; in a little over an hour I had received trophies in all of the main surf events.
    • 75 Metascore
    • 65 Critic Score
    Play it for the novelty and the rapid-fire assault of jokes, but don't be surprised if most of them miss the mark.
    • 43 Metascore
    • 65 Critic Score
    Like its second-fiddle protagonist, Yaiba: Ninja Gaiden Z resides in the shadow of many other better third-person action games, but it’s not terrible if you’re specifically looking for a schlocky Saturday.
    • 65 Metascore
    • 65 Critic Score
    It's generic in just about every way, from cheesy dialogue to predictable enemies. [Dec 2001, p.95]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    Pid
    If it got a visual downgrade, Pid would be right at home during the 8-bit era. Might and Delight have created a fine homage to retro gaming, but it comes with that era's often redundant gameplay and maddening boss battles. Game design has moved on, and unless you're ready for a frustrating experience (with a few key moments of promise), I suggest doing the same.
    • 76 Metascore
    • 65 Critic Score
    It’s a mix of exciting and overwhelming as you try to maintain what feels like 50 pots boiling over at different times. [Mar 2007, p.104]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    I left my time with The Eternal Castle Remastered extremely impressed by its aesthetic achievements but more than a little let down by how much the gameplay feels like a chore. The quality of its visuals are undeniable, but sometimes it’s better leaving certain things, like clunky controls, in the past.
    • 62 Metascore
    • 63 Critic Score
    Mowing down wave after wave of comatose fodder kills any chance of this game’s strategies having any meaning. An overhaul on the battlefield is sorely needed.
    • 73 Metascore
    • 63 Critic Score
    Due to last years’ visual overhaul, these wrestlers continue to look better than ever. Unfortunately, WWE’s gameplay hasn’t made the same strides as its graphics. Reliving Steve Austin’s career will likely appeal to a lot of wrestling fans, but it’s more fun to watch than to play.
    • 58 Metascore
    • 63 Critic Score
    The overriding feeling during my entire playtime was, "Oh no. I have to do another race." [Dec 2005, p.156]
    • Game Informer
    • 54 Metascore
    • 63 Critic Score
    Without its many technical issues, Save the Light could have been a good video game adaptation of an excellent show. The involvement of its creator is apparent and the voice cast gave the game the same consideration they do the source material. I even liked the combat and storytelling, but it wasn’t enough to overcome the frustrations of having to frequently restart the game or watch helplessly as Steven’s run animation looped while he stood next to a rock.
    • 72 Metascore
    • 63 Critic Score
    It’s this buildup of minor annoyances that makes it hard to recommend Dragon Quest Treasures. The experience is driven by charm and nostalgia, but if you don’t have an existing appreciation for the series, there isn’t much here that I could recommend over most other open-world role-playing games. It’s an experience that would greatly vary depending on the player; in other words, one player’s Dragon Quest trash is another player’s Dragon Quest Treasure.
    • 62 Metascore
    • 63 Critic Score
    The good news is that the game, as dull as it gets, doesn't last for more than five hours. It's quick and dirty. [Apr 2009, p.77]
    • 72 Metascore
    • 63 Critic Score
    I really, really wanted to like Siren, but in the end, I just didn't have much fun or feel like the innovative parts of the game were used to their advantage. [May 2004, p.97]
    • 65 Metascore
    • 63 Critic Score
    Unfortunately, my impressive creation was forced to engage in mundane missions and unexciting encounters - it was like watching Superman pay bills or walk the dog. [Apr 2004, p.98]
    • 77 Metascore
    • 63 Critic Score
    Outside of new pitch types and fielding animations, the over-the-top angle hasn't evolved at all in this iteration, and the new simulation aspect pales in comparison to al of the other titles on the market. [July 2004, p.114]
    • 60 Metascore
    • 63 Critic Score
    Gun games are just going to keep getting these crappy scores until they show us something new, and it sure doesn't have anything to do with ninja. [Feb 2003, p.98]
    • Game Informer
    • tbd Metascore
    • 63 Critic Score
    Very badly thought out control scheme. [June 2002, p.83]
    • Game Informer
    • 61 Metascore
    • 63 Critic Score
    The game is more enjoyable than the movie, but only if you intend to put your skills to the test in the competitive arena.
    • 64 Metascore
    • 63 Critic Score
    Treachery in Beatdown City didn’t work for me, but it’s a far more creative and ambitious project than many of its contemporaries. Its subject matter is timely, and I enjoyed the attempt to reinterpret some of city life’s biggest problems through the lens of old-school games like Double Dragon. The idea of RPG-style menu-selected moves in a beat-em-up is very clever, even if the implementation here didn’t hit the mark. As it is, even with a lot of creativity on display, it’s just not a city I recommend visiting.
    • 65 Metascore
    • 63 Critic Score
    It's definitely different, but in ways that are detrimental to the experience you'll have with it. [June 2003, p.108]
    • Game Informer
    • 70 Metascore
    • 63 Critic Score
    The wry subtlety of the novels' text pops up once in a while, but not nearly enough, which leaves only a derivative and dull game where there could have been a humorous midadventure. [Jan 2005, p.119]
    • Game Informer
    • 63 Metascore
    • 63 Critic Score
    I liked the quirkiness of Weapon Shop De Omasse, but I was never truly captivated by it.
    • 60 Metascore
    • 63 Critic Score
    Spyro's gameplay works just like it's suppose to--just like it has in every other game in the last decade, so it feels like the development team just phoned this one in. [Nov 2007, p.142]
    • 46 Metascore
    • 63 Critic Score
    The graphics have translated nicely to the GBA, and the control works just dandy, but the level design drives me absolutey insane. [May 2004, p.108]
    • 73 Metascore
    • 63 Critic Score
    AL delivers a polished Kirby experience here that plays well, but it ultimately amounts to a forgettable adventure that demands so little from the player that I sometimes felt like I was barely involved at all.
    • 60 Metascore
    • 63 Critic Score
    There is definitely something unique going on here, but it doesn’t have that certain hook that a puzzle game needs to pull in the addicts.
    • 49 Metascore
    • 63 Critic Score
    The story aspects and art style are unique, but the seemingly slow-motion gameplay is not. [Feb 2003, p.105]
    • Game Informer
    • 54 Metascore
    • 63 Critic Score
    Spyro's gameplay works just like it's suppose to--just like it has in every other game in the last decade, so it feels like the development team just phoned this one in. [Nov 2007, p.142]
    • 71 Metascore
    • 63 Critic Score
    As much as I would like to recommend that people see the insanity that unfolds, the shoddy play will likely drive most gamers into a mental institution. [Jan 2006, p.138]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    The young audience that this product is aimed at will find the odd control dynamic to be unduly frustrating. [Nov 2001, p.110]
    • Game Informer
    • 66 Metascore
    • 63 Critic Score
    I had high hopes for the return of my favorite childhood football game. But without any meaningful new features or the NFL license to prop up the game on nostalgia value, it fails to turn in a memorable performance.
    • 67 Metascore
    • 63 Critic Score
    Without spoiling the ending, I enjoyed how the team reminisced on some of the major plotlines of the series. I had fun remembering the team's adventures over the last 11 months, but I wish the story had spent a little more time on the events in this episode. Despite some awesome action scenes, the events of the episode feel rushed and the overall conclusion ends abruptly, leaving me unsatisfied with how everything plays out.
    • 70 Metascore
    • 63 Critic Score
    I found the gameplay became a bit stale after the first few runs. [Nov 2001, p.112]
    • Game Informer
    • 73 Metascore
    • 63 Critic Score
    I'm not a big proponent of the isometric view, and marrying it to sloppy stealth-style gameplay only exacerbates the problem. [Feb 2004, p.114]
    • 71 Metascore
    • 63 Critic Score
    As much as I would like to recommend that people see the insanity that unfolds, the shoddy play will likely drive most gamers into a mental institution. [Jan 2006, p.138]
    • Game Informer
    • 41 Metascore
    • 63 Critic Score
    Nothing more than an unpolished, but promising, rhythm title. [Feb 2004, p.103]
    • 59 Metascore
    • 63 Critic Score
    The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
    • Game Informer
    • 79 Metascore
    • 63 Critic Score
    Metroid: Other M is the most disappointing Nintendo release in quite some time and a blemish that isn't likely to be forgotten on an otherwise superb franchise.
    • 63 Metascore
    • 63 Critic Score
    The game is more enjoyable than the movie, but only if you intend to put your skills to the test in the competitive arena.
    • 52 Metascore
    • 63 Critic Score
    You run around, you shoot people, and that's about it. [Nov. 2006, p.146]
    • Game Informer
    • 61 Metascore
    • 63 Critic Score
    The good news is that the game, as dull as it gets, doesn't last for more than five hours. It's quick and dirty. [Apr 2009, p.77]
    • 42 Metascore
    • 63 Critic Score
    For sneaky spy maneuvers, go to "Splinter Cell" for the same over-the-top fun and much better example of gadgetry, espionage, storytelling, control, and graphics. [Mar 2004, p.114]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    With crawling load times and a story that reeks of awkward Japanese translation, a glance should be all you give this game. [Oct 2008, p.109]
    • 58 Metascore
    • 63 Critic Score
    This release, though graphically superior, just doesn’t stack up in terms of intensity or execution of gameplay. [Feb 2002, p.90]
    • Game Informer
    • 48 Metascore
    • 63 Critic Score
    Unless you’re a hardcore fan of the book series and film, I’d take a pass on Eragon.
    • 48 Metascore
    • 63 Critic Score
    I absolutely love the off-the-wall concept...The only thing that truly hold this title back is the racing. It's just way too slow and clunky. [Oct 2004, p.136]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    Some great ideas (art style, reversal system), but it still can’t hang. [Feb 2002, p.85]
    • Game Informer
    • 69 Metascore
    • 63 Critic Score
    That potential clearly exists in the final version, but woefully underdeveloped single-player and multiplayer offerings ultimately suck the air out of the cockpit. [Tested with Oculus Rift]
    • 51 Metascore
    • 63 Critic Score
    Unless you’re a hardcore fan of the book series and film, I’d take a pass on Eragon.

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