FNintendo's Scores
- Games
For 1,304 reviews, this publication has graded:
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30% higher than the average critic
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8% same as the average critic
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62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 64
| Highest review score: | Bayonetta 2 | |
|---|---|---|
| Lowest review score: | Chimpuzzle Pro |
Score distribution:
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Positive: 331 out of 1304
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Mixed: 822 out of 1304
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Negative: 151 out of 1304
1304
game
reviews
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- Critic Score
With a disappointing selection of series and characters available, a poor visual environment, faulty controls and a soundtrack that would need a complete overhaul, this is a passable game that will not satisfy anyone.- FNintendo
- Posted Nov 11, 2018
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- Critic Score
The overall difficulty level is low and will not pose any problem for players with a bit of experience, which inadvertently ends up throwing the game against the expectations of its target audience of players longing for RPGs from the early 1990s. Chronus Arc ends up falling significantly below its potential in several fields.- FNintendo
- Posted Feb 24, 2016
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My Style Studio: Notebook takes its attempt to recreate a school notebook a bit too far, so far that it ends up with an unpractical experience which does not feel intuitive at all for the player.- FNintendo
- Posted May 4, 2015
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- Critic Score
Excave II successfully addresses some of the shortfalls of its predecessor and improves on gameplay, graphical environment and variety of items. Nevertheless, its price - double that of the original game - does not seem fully justified and the lack of a structured and coherent narrative is still a shortcoming for a game that could certainly benefit from more ambition.- FNintendo
- Posted May 19, 2015
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Moonfall Ultimate has some ambition when it draws inspiration from several renowned hack and slash and beat'em up games. The problem is, while its plot is minimally interesting and engaging, the game doesn't really present anything else that will strike a chord with the players and the combat system, its life and soul, is simply too dull, uninteresting and overly simplistic to give any trace of fun while paying Moonfall Ultimate.- FNintendo
- Posted Jan 6, 2019
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Rock ‘N Racing Off Road could have been shaped into something fun and enjoyable, even if not very ambitious. Unfortunately, problems in the responsiveness of the controls – which seriously increase the game’s difficulty – and a lack of content make this a passable, frustrating title.- FNintendo
- Posted Feb 18, 2015
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It's hard to recommend Senran Kagura Reflexions to anyone at all. Rather than a game, this is more like a collection of screens that test the accuracy of the Joy-Con movements and at that, it does work. Unfortunately, it fails at everything else and it simple does not provide the content, the sense of purpose and the structure necessary to call this a fun interactive experience.- FNintendo
- Posted Sep 20, 2018
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- Critic Score
The Deer God starts off on an interesting note and features a visual style that catches the players' eyes but unfortunately, it does not capitalize on its assets and quickly becomes an uninteresting, unappealing and repetitive game that could have been much more compelling, had its best elements been fully explored.- FNintendo
- Posted Feb 27, 2018
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Darts Up could have been an enjoyable, simple game for a good time with friends...but it falls far from that goal. Its bland visual environment, lack of options and overall poor gameplay make Darts Up something to avoid.- FNintendo
- Posted Sep 23, 2014
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- Critic Score
Despite its accessible gameplay, within the general traits of a classic shoot'em up, Gaiabreaker does not stand out. Its control scheme, which will get the players feel like stuck in several situations and its rather short lifespan, along with the lack of an online mode make it less attractive to the crowd.- FNintendo
- Posted Aug 8, 2014
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Touhou Kobuto V: Burst Battle has decent Arcade and Score Attack modes and the idea of playing the same plot with different characters is worthy of praise but the fights quickly become repetitive and dull, its audiovisual component is a throwback to fifteen years ago and overall, the game just feels uninspired.- FNintendo
- Posted Nov 12, 2017
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- Critic Score
The gameplay is too empty, the lifespan way too short and the controllers below par for this to be considered a decent effort and the lack of a soundtrack only reinforces the idea that this is not a complete game but rather a tech demo.- FNintendo
- Posted Oct 11, 2017
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While Twisted Fusion does feature some interesting ideas at the level of its gameplay concepts, the game ends up falling flat on its face due to an overall poor execution. In some moments, Twisted Fusion is even borderline unplayable, which coupled with its subpar visual environment, an enormous amount of bugs that should not have passed quality control and low precision platforming, lead to a game that needed a serious reworking before being made available.- FNintendo
- Posted Dec 11, 2016
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- Critic Score
Hollow could have gone further and cemented itself as a good proposal in the growing horror genre within the Nintendo Switch and it gets the ambiance right, including the good use of sound effects. It does not succeed at all it could, unfortunately, as its heavy and cumbersome gameplay, losses of fluidity and several technical issues end up plaguing the experience, whose plot is also too generic and unremarkable to make this a memorable horror game.- FNintendo
- Posted May 15, 2018
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Arc of Alchemist does one thing right: it looks like a charm. It certainly doesn't play like one, though, and its performance is anything but enjoyable, not to mention a dull and drab plot and characters that will leave any player disenchanted with any hint of joy that its visual environment might suggest.- FNintendo
- Posted Mar 1, 2020
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- Critic Score
Bringing Langrisser out of Japan after 25 years is worthy of praise but unfortunately it's the only thing worth praising about Langrisser Re: Incarnation Tensei. Its gameplay mechanics force the player to follow a pre-set order to move the characters, rather than allowing for a more dynamic choice, its visual environment needs a near-complete overhaul and its chapters are simply not motivating to move forward.- FNintendo
- Posted Jun 5, 2016
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Fantasy Hero ~unsigned legacy~ tries to contribute to the RPG segment of the Nintendo Switch catalog and it features some interesting elements of progression but overall, its action gets repetitive and dull too quickly early on. The game's visuals and sound also betray its age, meaning that it's not in a position to provide a pleasant audiovisual experience either, which only gets aggravated by several flaws that should have been corrected.- FNintendo
- Posted Mar 24, 2018
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- Critic Score
It doesn’t push any boundaries, though, and is covered with déjà vu, which means Angry Bunnies will not conquer a new audience.- FNintendo
- Posted Oct 9, 2014
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- Critic Score
It’s hard to understand why such a flawed piece of work would be released without at least a major revision. Explore the Dungeon Because I DON'T KNOW! tries and fails not only at being a decent playable effort, but even at portraying a popular animation series for its fans. If anything, it provides an example of what not to do in a game.- FNintendo
- Posted Feb 5, 2014
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Poisoft Thud Card is a card game that is simple enough to learn quickly and behaves like most card games do. Unfortunately it quickly becomes dull, as its lack of content stands out after a while and the fun provided quickly runs out. For a game that is supposed to fill empty moments with fun bouts of play, Poisoft Thud Card does the opposite.- FNintendo
- Posted Apr 17, 2018
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Back in 1995 joins the crowd of retro-inspired indie games on the Nintendo Switch catalogue. Unfortunately it gets nothing right. It tries to follow a different path than most retro-based games by taking an audiovisual line based on the 32-bit generation but fails at everything it attempts: a poor audiovisual environment, a clunky and unnerving gameplay and controls, and a plot that barely adds up, not to mention completely dysfunctional enemies. Any players longing for gaming experiences of the early days of the 32-bit generation should look elsewhere.- FNintendo
- Posted Feb 3, 2020
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It's baffling how Sonic Boom: Rise of Lyric draws inspiration from such good sources but fails at delivering almost everything it promises. Burdened by technical problems, a lackluster plot, confusing exploration mechanics and empty settings, Rise of Lyric needed a complete overhaul before being released.- FNintendo
- Posted Dec 20, 2014
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Yet another attempt to emulate Flappy Bird’s incredibly addictive/frustrating (scratch as appropriate) mechanics, Frenchy Bird brings its experience to the Wii U and with a stereotypical French treatment to its visual and sound components. Unfortunately, this is far from the ideal format for a game of this kind and there’s plenty of other similar titles on the market.- FNintendo
- Posted Feb 19, 2015
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ARK: Survival Evolved is an experience that has the right idea and concept to do well. Unfortunately this gets throw away by a very poor visual execution, which botches the game's quality and renders it nearly unplayable. It's a pity, as there are several ideas in this game which could flourish in a different environment.- FNintendo
- Posted Dec 11, 2018
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Ultra Off-Road 2019: Alaska for the Nintendo Switch is a driving game based on courses with difficult obstacles and conditioning factors but unfortunately there's very little here which provides a worthwhile experience for the player. Repetitive, unchallenging, with a poor and flawed audiovisual performance and without any appeal whatsoever, this is a game that should not have made its path to the Switch eShop.- FNintendo
- Posted Jan 23, 2020
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Chasing Dead is an uninspired and disappointing FPS with a zombie theme that doesn't break any ground in the midst of hundreds of games of the same genre. While some sections are well-presented and the use of real actors to narrate the plot is laudable, the players are left to their own devices with very little orientation, the visual execution harms the gameplay experience, the control system takes rather long to get used to and the enemy AI is chaotic and makes no sense.- FNintendo
- Posted Apr 8, 2016
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Jett Tailfin may seem like a decent proposal, given its Mario Kart inspiration and the amount of tracks, characters and background...but this quickly gets lost in a sea of faulty controls, a camera which does more harm than good, frequent slowdowns, poor artificial intelligence and a shoddy visual environment.- FNintendo
- Posted Dec 14, 2014
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Cartoon Network: Battle Crashers could have been a more appealing game thanks to the use of popular characters from Cartoon Network shows but unfortunately, none of this is fully explored as the game features a gameplay that pales next to any other game of the kind and the high price demanded for it only harms the game's standing even more, making it impossible to recommend to anyone.- FNintendo
- Posted Jan 16, 2017
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Steel Rivals comes off as a game which was not finished and simply not ready for a home release. This is a technically blotched effort that is unable to keep a minimum standard of visual stability, let alone offer a fun and compelling challenge. Add to this the dearth of visual stimulation, the disproportionate gap between the characters' capabilities and the complete lack of help or explanation given to the players and the result is a game that is simply not fun to play at all.- FNintendo
- Posted Apr 21, 2016
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There is nothing positive to highlight in Vroom in the night sky. Its gameplay mechanics are completely superficial and the game offers no depth of play, its audiovisual environments are outdated by three generations and the HD rumble function does more harm than good. Next to all those negative aspects, the very poor translations are nothing but a funny detail.- FNintendo
- Posted Apr 28, 2017
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