FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 52 Metascore
    • 50 Critic Score
    Yu-Gi-Oh! Zexal World Duel Carnival appears as a mutilated effort which lost a lot of its content on the journey from Japan to the Western markets. The lack of a multiplayer of any kind and its short lifespan, as well as an overall sub par visual outlook, mean that only the most dedicated fans of the Yu-Gi-Oh! series will find reasons to appreciate this game, as it still manages to keep the spirit of the series intact.
    • 52 Metascore
    • 50 Critic Score
    Asterix & Obelix XXL 3: The Crystal Menhir does a good job at capturing the classic spirit and humour of the comic book series, thanks to its fun dialogues and well polished visual environment, adding to that a marvelous vocal work. Where The Crystal Menhir does not live up to the highest standards is when it comes to its repetitive structure and mechanics, its drab plot and too simplistic gameplay. For players looking for a simple brawler and puzzler experience with the visual environment of the series, The Crystal Menhir is a good option, but for anyone looking for a more in-depth game, it's better to look elsewhere.
    • 52 Metascore
    • 40 Critic Score
    Last Encounter joins the ranks of roguelike games on the Nintendo Switch and as a twin-stick shooter, it does a good job at presenting ideas regarding the ship's upgrading and an approach to combat that forces the player to think carefully. Unfortunately not all goes well, and the weight of the difficulty and limits to upgrades will erect a wall that becomes difficult to overcome. Dedicated roguelike fans will find it more bearable but the wider audience will quickly lose motivation.
    • 52 Metascore
    • 40 Critic Score
    Caveman Warriors is yet another 2D platformer that arrives on the Nintendo Switch eShop. While it has its pluses thanks to a varied characters roster, it also feels like it still embodies many of the problems that affected 2D platformers in their day, while lacking any of the elements that made them good.
    • 52 Metascore
    • 40 Critic Score
    Snow Moto Racing Freedom may not have much competition on the Nintendo Switch catalogue but that doesn't make it a groundbreaking game alone. Due to its unrefined gameplay and visible technical issues, this is not a game that will please everyone.
    • 52 Metascore
    • 60 Critic Score
    New Frontier Days brings a new genre into the Nintendo Switch and this conversion is promising in some aspects. The game boasts a very long lifespan and the controls are very competent and compelling. Unfortunately the game also stops short at fully captivating the player, as some actions become repetitive too quickly and some aspects of the game, such as its audiovisual component, deserve a better treatment.
    • 51 Metascore
    • 40 Critic Score
    Being too slow during the combats and lacking any depth in its mechanics, ACORN Tactics is lacking on elements that players take for granted in tactical and strategic games and overall, this game does not amount to a fun experience.
    • 51 Metascore
    • 20 Critic Score
    Skater Cat's catchy tune (yes, there's only one) and acceptable graphical environments are not nearly enough to redeem what is an overwhelming exercise of repeating the same formula, the same mechanics and the exact same pattern again and again...Many aspects of this game need to be revised if it is ever aiming at becoming something worth considering.
    • 51 Metascore
    • 50 Critic Score
    Super Ping Pong Trick Shot is exactly what it says: a game based on trick shots with a ping pong ball. Everything is simple here, perhaps too simple regarding the game's presentation but the puzzles are well designed and despite two out of its four control systems being virtually useless, the game can provide a limited amount of fun.
    • 51 Metascore
    • 50 Critic Score
    Its physics system is worthy of praise and the visual environment fits well within the game but after a while, Baseball Riot becomes too repetitive and the game features nothing that makes it really unique or that sets it apart from other like-minded games.
    • 50 Metascore
    • 40 Critic Score
    A beat’em up in the style of what was done in the early 90s but which is not fluid at all, has a faulty and dull gameplay and overall is simply not fun does not carve its own space in the Wii U’s online lineup.
    • 50 Metascore
    • 50 Critic Score
    Strangely, many of the positive aspects of its predecessor have been left out but the overall gameplay mechanics remain the same. Fans of the dungeon crawling genre will find potential for fun in Excave III but other players should look somewhere else.
    • 50 Metascore
    • 50 Critic Score
    While the several game modes, with emphasis on the survival aspects, add some challenge, the game feels like too much of an effort made for mobile devices and its lifespan relies too much on repeating the same contents.
    • 50 Metascore
    • 50 Critic Score
    Squareboy vs Bullies: Arena Edition represents a genre that barely exists in the Nintendo Switch, which by itself is positive. That being said, the game doesn't fully deliver what it could on many levels and beyond perhaps a few minutes of fun, there's no reason to prefer this over the game that inspires it, or many others of the same style.
    • 49 Metascore
    • 60 Critic Score
    The tasks presented are fun to fulfill and make use of one of the most overlooked assets of the 3DS. Let's Go, Photo! could use some more variety in its whole but it shows Nintendo can deliver more than the usual series everyone knows.
    • 49 Metascore
    • 40 Critic Score
    Midnight Deluxe brings with it a competent visual environment and decent control systems for a game with a rather unusual premise. Beyond that, the experience quickly loses appeal, as the difficulty level feels forced, the game becomes repetitive on a short-term basis and does not motivate the player to go further.
    • 49 Metascore
    • 40 Critic Score
    Its overly simplistic visuals are easy to forget and its repetitive combat system does not do a lot for the player's amusement. A missed opportunity to make something more memorable that could rival the original game.
    • 49 Metascore
    • 40 Critic Score
    Canvaleon could be an example of a fine idea and concept which suffer from its implementation. Its platforming mechanics and controls are very well executed but the cumbersome details which impose endless grinding and the need for drawing skills beyond what is expected in the videogaming medium make this a work that is very difficult to enjoy, not to mention redundant.
    • 49 Metascore
    • 70 Critic Score
    It features well designed levels, an interesting narrative and the interaction between the GamePad's functionalities and the game shows the careful planning that went into its making. Being a game divided in three chapters, what follows remains to be seen but as a first chapter, this is a good entry which could only benefit from a longer lifespan, despite its tripartite nature.
    • 48 Metascore
    • 50 Critic Score
    Mighty No. 9 created very high expectations and could have reached a perfect formula for success but as it is, it failed to capture Mega Man's essence and doesn't build up on what its inspiration did best.
    • 48 Metascore
    • 40 Critic Score
    RIOT - Civil Unrest features a rather original premise that pits the player in civil strife scenes based off real world events and it does a decent job at that, especially as it allows the player to play both as the rioters and as the forces of order. Unfortunately the game suffers from too many unnecessary problems, including (crucially) issues with its control system and the lack of a tutorial doesn't help. The promise of future updates, on the other hand, is a plus.
    • 48 Metascore
    • 60 Critic Score
    Morphies Law stands out for its concept which is more than worthy of the player's attention. Featuring a fun and original gameplay and free of any microtransactions, Morphies Law brings forth an enjoyable multiplayer experience for up to eight players. Where it fails to impress is on the amount of content (or lack thereof) and limitations on its multiplayer component, which harm the game's long term potential.
    • 48 Metascore
    • 60 Critic Score
    It features a very good graphical component by most accounts and its gameplay mechanics are compelling enough…but it lacks the extra flair to make it stand out and its lack of originality make it yet another generic shooter in the market.
    • 48 Metascore
    • 60 Critic Score
    Fear Effect Sedna marks the return of a well-regarded series from the early days of the 21st century. Featuring enjoyable animation cut scenes and a quality soundtrack, this Nintendo Switch version ends up losing to its counterparts when played in handheld mode, as many of the details become too small to be visible on the screen. Also the game's plot does not attempt to make a bridge to new players, who won't feel a connection with the game's story and its strategic component is less interesting than expected.
    • 48 Metascore
    • 40 Critic Score
    Cubit The Hardcore Platformer Robot can be best described as having a well intended and well thought concept but whose implementation does not let it live up to its potential. A merciless jumping mechanic and controls which should have been fine-tuned contribute to an extremely demanding experience which will frustrate the majority of players.
    • 48 Metascore
    • 40 Critic Score
    Gravity Badgers is full of good intentions. Its plentiful contents and interest mechanics have everything that would amount to a fun and compelling challenge…but its repetitiveness and exaggerated resource to those very same mechanics end up leaving the player weary and tired.
    • 48 Metascore
    • 40 Critic Score
    Star Sky manages to set up a soothing and relaxing atmosphere thanks to its soundscapes and visual environment but its interactive dimension is too absent and the lack of a proper narrative make this a very difficult title to captivate the players.
    • 48 Metascore
    • 40 Critic Score
    Sssnakes tries to bring back the experience of the game that was popularized sixteen years ago in Nokia mobile phones and while the intention is laudable, its execution and implementation end up falling very short of what's expected. Unresponsive controls and an exaggerated difficulty level, along with a sub-par presentation and a lack of content trump over a low price tag and the good ideas introduced in some of the levels.
    • 48 Metascore
    • 20 Critic Score
    Yet Another Zombie Defense HD is a game that has more name than content. While its features are easy to grasp and fully functional, the game has very little to offer when it comes to content, fun and gameplay mechanics - it's repetitive, dull and shallow and brings nothing that other games of the same genre don't offer already at a bigger and better scale.
    • 47 Metascore
    • 60 Critic Score
    Fun and involving enough to be compelling, Cocoro - Line Defender's only obstacles are its repetitiveness which gets excessive at some points and its unbalanced difficulty level. If these issues were addressed, this would be a fine strategy for Nintendo's handheld, as all the other elements attest to that.

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