FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 58 Metascore
    • 40 Critic Score
    All the potential of Pac-Man and the Ghostly Adventures gets lost in an uninteresting mix of frustrating gameplay mechanics, camera failures and a short lifespan. Pity the iconic Namco character, who finds himself in an uninspired experience, surrounded by more captivating offers in the platforms genre.
    • 58 Metascore
    • 40 Critic Score
    Unfortunately it doesn't do a successful job at presenting a memorable game, as its control is far from effective, its AI is often too aggressive and the game betrays its origins as something designed for mobile devices, rather than for gaming consoles.
    • 58 Metascore
    • 40 Critic Score
    Oddworld: Munch's Oddysee is a conversion of a game that originally came out nineteen years ago and while the Oddworld series is undoubtedly an outstanding example in platform games, this conversion work falls way behind expectations. With few elements that will appeal to contemporary players, this will almost exclusively look interesting for fans of the original and brings little to the Nintendo Switch catalogue.
    • 58 Metascore
    • 50 Critic Score
    While it does provide the player with something to look forward to, the game's lack of offer in terms of variety and sub-par visuals, along with a very shot lifespan, mean that High Strangeness will most likely not cause an impact with the vast majority of players, all due to its own flaws.
    • 58 Metascore
    • 50 Critic Score
    Iron Combat: War in the Air is bold enough to present a certain degree of innovation into a genre that mostly relies on the past. Unfortunately their implementation is not up to what they propose to do and as such, War in the Air ends up being a repetitive and often too demanding game with some confusing controllers and monotonous levels.
    • 58 Metascore
    • 50 Critic Score
    It's a pity this gets disturbed by excessive loading times which drag themselves for far too long and that too much repetition of its ideas can make it dull and uninteresting after a short amount of time.
    • 58 Metascore
    • 70 Critic Score
    World Heroes Perfect is an enjoyable and well executed 2D fighting game of the mid-90s that features impressive visuals and a varied cast with some impressive special moves. Even if it does not reinvent the genre or doesn't break any significant grounds, it's still a fun experience to be enjoyed by fans of fighting games.
    • 58 Metascore
    • 50 Critic Score
    Space Pioneer is a simple game made for simple moments and while this mostly derives from its origins in mobile devices, there's also little sense of purpose in the game's progress. The local multiplayer mode turns out to be a very good way to extend its lifespan but for solo players, the experience will quickly run out of steam and become too repetitive.
    • 58 Metascore
    • 70 Critic Score
    Mario Tennis Ultra Smash brings the fun and entertaining gameplay that is expected from a title in the Mario Tennis series, along with a wide variety of characters and courts which will keep its players around the racquets for quite a while. It doesn't go beyond that, as it also leaves the impression that the game needs some additional work and the lack of game modes make its content feel rather empty.
    • 58 Metascore
    • 60 Critic Score
    ATOMINE is a twin-stick shooter for the Nintendo Switch and as it may suggest, it does not venture into any new paths for the console. While its plot is original, its gameplay is less so but it's competent, nevertheless. With a minimalist visual component and a good variety of weapons and enemies, ATOMINE has enough to keep the player's attention for a while, until the overall feeling of repetitiveness takes over.
    • 58 Metascore
    • 60 Critic Score
    Despite its visual appeal, however, the game takes a very long time to fully take over the player's experience, as its exploration becomes monotonous and its difficulty level is cranked up way too high. A more fine tuned level design would be very welcome here, as Exile's End feels like a rather unfulfilled promise.
    • 58 Metascore
    • 50 Critic Score
    Ritual: Crown of Horns is a twin stick shoot'em up with a zany plot, a decent gameplay mechanic and an exceedingly high difficulty level that will often have players trying over again and again. The frantic action pace somehow mitigates the game's sense of repetitiveness but a better looking visual environment would be very welcome in a production that is more likely to appeal to longtime fans of shoot'em ups than to the greater public.
    • 58 Metascore
    • 60 Critic Score
    Senran Kagura 2: Deep Crimson continues the use of very visible physical attributes of its female characters to catch the player’s attention but this does not hide a disproportional difficulty curve and changes to the combat system that make it less enjoyable than its predecessor.
    • 58 Metascore
    • 50 Critic Score
    It's certainly a fun effort, full of details that will pull a laugh off players' faces and its mechanics simple enough to learn quickly, but it might be too long for some and runs the risk of becoming somewhat repetitive in the long term.
    • 58 Metascore
    • 60 Critic Score
    1-2-Switch displays some interesting ideas and reveals part of the potential uses of the Joy-Cons as more than mere controllers. However, its steep price and relatively uninteresting content of several of its minigames, as well as the focus on multiplayer in detriment of single player, end up harming what could be a much more attractive window into the future uses of the Nintendo Switch.
    • 58 Metascore
    • 50 Critic Score
    Despite a rather monotonous and lacklustre environment, the wide variety of tools available and the interaction with the GamePad make this a competent experience, even if it doesn't go very far as far as artistic quality is concerned.
    • 58 Metascore
    • 60 Critic Score
    Viviette's art style and visual environment, as well as the plot, are its greatest assets and major contributions at stimulating the player for exploring the game's world. Where Viviette falls short is when it comes to keeping the player's interest for longer periods of time, due to its repetitiveness, inconsistent difficulty level and rather short lifespan.
    • 57 Metascore
    • 60 Critic Score
    The game is indeed fun on multiplayer, while leaving the single player mode feel somewhat abandoned but overall it still feels like it's a collection of rather superficial minigames. It allows for some fun but it doesn't really grab the player's interest on a long term basis.
    • 57 Metascore
    • 70 Critic Score
    With a good sense of progression and an ever-rising challenge threshold, in moments of greater tension word-forming can become frustrating but this does not hinder Typoman's creativity and originality.
    • 57 Metascore
    • 60 Critic Score
    Stranded Sails: Explorers of the Cursed Islands puts a strong emphasis on aspects that most adventure and exploration RPGs don't touch upon, such as gathering resources, farming and cooking. If this aspect works well and gives the game a particular charm, there are other aspects where Stranded Sails does not stand out in the same way, namely its shallow combat and some repetitive moments.
    • 57 Metascore
    • 50 Critic Score
    Sports Party brings back a game originally released ten years ago in a formula of simple, arcade-based sports competitions. While varied and with a good degree of character customization, the gameplay lacks depth and does not reach the highest standards this style of games has to offer. Along with a lack of an online component and some technical issues to solve, Sports Party is not the most indicated game for those looking for some simple, sports-based fun.
    • 57 Metascore
    • 50 Critic Score
    The Princess Guide may have creative and ambitious concepts and ideas and there's no doubt that it has several good aspects in its favour. Unfortunately the game also reveals some flaws when it comes to putting its ideas into place and the result is something that feels rather confusing, without a proper explanation of how the gameplay mechanics work, and with a too repetitive combat system.
    • 57 Metascore
    • 40 Critic Score
    Sonic Forces may have created some hype but unfortunately, it mostly falls flat on its face as it quickly becomes obvious that this game is an exercise in disappointment. While the action runs smoothly whether on a television screen or on handheld mode, the game's short and unimaginative levels, the absence of gameplay mechanics that had become a staple of 3D Sonic games, the unreliable controls and the mediocre soundtrack all add up to a very flawed game from which a lot more was expected.
    • 57 Metascore
    • 50 Critic Score
    In single-player mode, Shadow Puppeteer is a much weaker game, technical issues and control problems become more evident and it's not challenging enough to justify a new go. Despite being based on several good ideas, Shadow Puppeteer performs way below its potential.
    • 57 Metascore
    • 60 Critic Score
    RXN -Raijin- falls into the predicament that many bullet hell shooters suffer from, which is not fully standing out among its peers. While it features some good gameplay and controls, its combat segments are way too short and the progression system is unbalanced. Overall, this makes the game less involving that it could be, which is a shame as there was potential here to go further.
    • 57 Metascore
    • 40 Critic Score
    Destiny Connect: Tick-Tock Travelers presents itself as a JRPG with time traveling mechanics and there's nothing wrong with that. The problem is it doesn't fulfill any of its promises and other than a very enjoyable soundtrack, Tick Tock Travelers has very little going for it, as its poor visuals and plot demonstrate and very unhelpful gameplay mechanics further attest.
    • 57 Metascore
    • 60 Critic Score
    Hiragana Pixel Party may be a rhythm game but it's not on this side that its qualities stand out the most - its rhythm component is too simplistic and shallow, it's rather the game's educational side that allows it to best display its assets. Featuring a surprisingly fun mechanic that teaches its players to learn a series of Japanese characters, Hiragana Pixel Party achieves a satisfactory balance between educational content and fun.
    • 57 Metascore
    • 60 Critic Score
    Gear.Club Unlimited 2 is a rare sighting in the Nintendo Switch catalogue when it comes to its genre. That being said, it keeps too many elements from its mobile device origins which don't belong to a console. While its multiplayer and career modes are something to praise, the game also features too long loading times and a sound environment which feels too neglected. Overall, Gear.Club Unlimited 2 is too expensive for what's on offer.
    • 57 Metascore
    • 60 Critic Score
    Its characters are well-presented, the narrative is fun and there's potential to the fighting system but the game overall lacks polishing, some of the mechanics become dull quite quickly and the difficulty curve needs a serious readjustment.
    • 57 Metascore
    • 50 Critic Score
    Color Zen Kids is not much more than a downsized version of the original Color Zen, with a lower difficulty setting and a much shorter lifespan.

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