FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • tbd Metascore
    • 50 Critic Score
    While it doesn't really innovate or go beyond the limits of the original's gameplay, it works well enough and its local multiplayer will provide some hours of fun. Pity that it doesn't have anything else to stand for itself and that the lack of online modes as well as its long loading times make this a less fun game than it could.
    • tbd Metascore
    • 50 Critic Score
    It doesn't excel, though, on its unbalanced difficulty level and overall feeling of repetitiveness, which will not help it to stand apart from other puzzle games on the Wii U.
    • 56 Metascore
    • 50 Critic Score
    While the most up-to-date relevant, for example, fun to use, including the amount of time the player spends in records. If only other features were more differed in this game and allowed for greater interactivity and Super Destronaut DX would be a more interesting game.
    • 60 Metascore
    • 50 Critic Score
    2048 offers a reasonably fun experience for short-term sessions, challenging enough but runs the risk of becoming repetitive. It's not very ambitious but for those who enjoy their puzzle games, 2048 is an option to consider.
    • 65 Metascore
    • 50 Critic Score
    Kung Fu Rabbit draws its inspiration from very appreciated titles but doesn't go beyond that. While being a competent platformer, the overall experience is not captivating and can easily become repetitive. As far as platforms go, there are more interesting offers in the market.
    • 63 Metascore
    • 50 Critic Score
    Weapon Shop de Omasse may start off in a funny and compelling way, but it quickly gets overrun by an overall feeling of repetitiveness. After getting immersed into the mechanics, it becomes apparent that this game has little to offer and will disappoint the fans of both rhythm and management games.
    • 53 Metascore
    • 50 Critic Score
    Stranger Things 3: The Game blends a beat'em up with RPG elements in a 16-bit environment and while it does a good job at recreating the environment of the renowned series, it ends up disappointing when it comes to its gameplay, namely its combat system, and an overall sense of dullness that becomes a feature throughout the entire game.
    • 63 Metascore
    • 50 Critic Score
    NBA Playgrounds fails to satisfy the aspirations of those looking for a fun arcade-style basketball game. While its local multiplayer is fun, the flaws and shortcomings of the single player mode and the (for the time being) lack of an online mode make the game's full potential extremely limited. There are too many obstacles and unexplainable problems standing in the way of making this an enjoyable effort.
    • 55 Metascore
    • 50 Critic Score
    Adventure Labyrinth Story is a competent dungeon crawler with a simple combat system and a healthy variety of enemies. However its overtly simple narrative, linear goals and overall subpar visual environments make this a game that doesn't stand out among its peers, even if it's competent enough when putting the player in randomly generated mazes.
    • tbd Metascore
    • 50 Critic Score
    Flowerworks HD: Follie’s Adventure departs from a concept that's funny enough to provide a good background and its cooperative mode certainly has something worth exploring. However, the game ends up being repetitive, even on a short-term basis, with a frustrating control system and some visual and sound inconsistencies.
    • 61 Metascore
    • 50 Critic Score
    Ninja Shodown is frantic, action-packed and undeniably frustrating. A relatively short game that will take a long time to get the hold of, it could improve on some details of its moves, especially the combos and attack detection, even if these flaws become less significant in its much more enjoyable multiplayer experience.
    • 62 Metascore
    • 50 Critic Score
    While the intention is commendable and the game is certainly full of nostalgic elements, the gameplay falls blow expectations as it quickly feels unbalanced. The game is also rather short on content and its level design is far from appealing, which makes Raging Justice an effort that does not reach the threshold set by the classics of the genre.
    • 67 Metascore
    • 50 Critic Score
    The game could certainly use some tools like guides or other kinds of in-game assistance and it can feel repetitive at some moments, despite its healthy lifespan. Overall, this ranks below the other games in The Escapist series available for the Nintendo Switch, which will prove a disappointment for many.
    • 80 Metascore
    • 50 Critic Score
    ABZÛ is not proposing to be an action packed experience and there's nothing wrong with that, the problem is ABZÛ delivers very little in terms of gameplay experience, no matter what angle is used to look at it. Beyond its marvelous looking environment and absolutely mindblowing soundtrack, ABZÛ leaves all its promises unfulfilled, aggravated by the fact that it becomes obvious this game could have delivered so much more.
    • 62 Metascore
    • 50 Critic Score
    Being a game that runs without any major flaws or technical blunders, Jett Rocket II: The Wrath of Taikai has very little standing for it and leaves the gamers with the overall feeling that this is a bland and uninspired piece of work. On top of that, its price tag is too high for what is delivered, which makes Jett Rocket II a passable option.
    • 65 Metascore
    • 50 Critic Score
    While there is certainly some merit in basing a game on a physics engine of this kind, it also means that Human: Fall Flat relies too much on its control scheme and on trying to handle very frustrating movements way too often.
    • 62 Metascore
    • 50 Critic Score
    Cube Tactics is a minimally competent strategy game based on disposing cubes in order to attack and defend. Its missions offer a good package and its visual environment is overall satisfactory, without impressing too much. Yet, its gameplay can reach dull moments and the lack of a local multiplayer mode is not easy to understand.
    • 62 Metascore
    • 50 Critic Score
    While Monkey Pirates does make an effort to become a fun and involving multiplayer game, its chaotic structure and strange construction are more bound to leave the players confused and uninterested beyond the first tries. Its lack of an online multiplayer mode and bizarre organization are impediments to what would otherwise be a rather entertaining title.
    • tbd Metascore
    • 50 Critic Score
    TETRA'S Escape is a puzzle game with influences that will immediately make players recall some of the genre's classics. Unfortunately, it doesn't get to the point where it can clearly stand out amidst its peers and make a name for itself, mostly due to a lack of challenge in the beginning of the game, an erratic difficulty level and a disappointing audiovisual environment.
    • 67 Metascore
    • 50 Critic Score
    Being too short and lacking additional elements to make it stand out, JYDGE feels like its efforts have ended somewhere halfway along its journey and the experience is much less interesting than it could really be.
    • 58 Metascore
    • 50 Critic Score
    Despite a rather monotonous and lacklustre environment, the wide variety of tools available and the interaction with the GamePad make this a competent experience, even if it doesn't go very far as far as artistic quality is concerned.
    • 58 Metascore
    • 50 Critic Score
    While it does provide the player with something to look forward to, the game's lack of offer in terms of variety and sub-par visuals, along with a very shot lifespan, mean that High Strangeness will most likely not cause an impact with the vast majority of players, all due to its own flaws.
    • 38 Metascore
    • 50 Critic Score
    Despite its accessible gameplay, within the general traits of a classic shoot'em up, Gaiabreaker does not stand out. Its control scheme, which will get the players feel like stuck in several situations and its rather short lifespan, along with the lack of an online mode make it less attractive to the crowd.
    • 59 Metascore
    • 50 Critic Score
    What Skellboy has in good ideas it also has in flaws, namely when it comes to technical problems and to an unenthusiastic combat system. This adventure game with beat'em-up elements features a good looking art style and an interesting gameplay mechanic but at the same time, performance issues and other elements make it difficult to enjoy beyond a circle of fans of the genre, which limits the appeal of this work on the Nintendo Switch.
    • tbd Metascore
    • 50 Critic Score
    Knightin'+ is an adventure game based on formulas of previous generations and while it's an entirely dungeon-based journey it offers a good variety of enemies and a competent visual environment. Unfortunately the game ends up feeling too repetitive and too short. Perhaps an outside world to explore and a better lifespan could make this a more remarkable game but as it is, not many will be impressed by Knightin'+.
    • 70 Metascore
    • 50 Critic Score
    Sumico tries to make a fun effort out of mathematical operations but too often, its gameplay limitations run the risk of discouraging all but the most dedicated players to pursue onto the next set of levels.
    • 63 Metascore
    • 50 Critic Score
    Save Koch has an interesting game world, features some funny dialogues and is certainly based on some solid ideas. However their execution leaves a lot to be desired: the game pretty much abandons the players to their luck without much guidance, causing a feeling of disorientation where it's almost impossible to know what to do, and its rather arbitrary missions work mostly on a trial and error basis.
    • 54 Metascore
    • 50 Critic Score
    Temple of Yog has some interesting mechanics and it presents a gameplay that is simple, yet effective for a game of its kind. Unfortunately its levels fall into repetition and the lack of depth of its exploration means that it will quickly lose appeal to anyone other than the most determined players looking for a retro-style game that involves fighting within dungeons.
    • 43 Metascore
    • 50 Critic Score
    Devil’s Third could very well be an outstanding piece in the third-person shooter genre but its overwhelming flaws and lacklustre campaign mode plague it with unacceptable impediments. Nonetheless, its multiplayer mode has potential for fun and intense sessions.
    • 54 Metascore
    • 50 Critic Score
    Its lack of character and content are a real obstacle after the first entertaining moments around the game, as Ascent of Kings features very little in terms of plot and charm that could keep the players holding on to its decent gameplay.

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