FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 70 Metascore
    • 60 Critic Score
    Butcher is an overall fun and competent side-scroller with appealing looks. Pity that it quickly feels somewhat repetitive and doesn't offer enough variety to ensure a more sustainable lifespan but this doesn't stand in the way of making Butcher a fun experience.
    • 53 Metascore
    • 60 Critic Score
    With fond memories of 16-bit era arcade shooters, Ice Cream Surfer brings forth a comical plot which is bound to keep some segments of the audience amused for a while. It is its lifespan and rather irregular frame rate which end up tainting the experience, though.
    • 68 Metascore
    • 60 Critic Score
    FIFA 18 on the Nintendo Switch is a mixed blessing. It works like a charm on handheld mode and in this regard, it's the best FIFA game ever released on a Nintendo platform...but its technical limitations and lack of content compared to the other versions of the same game make it seem like it could have gone much further. A particularly disappointing element is the lack of online play against friends, whose absence is impossible to understand.
    • 73 Metascore
    • 60 Critic Score
    The Escapists 2 is a sandbox game that brings some absorbing gameplay to the Nintendo Switch eShop. Thanks to its visuals and varied maps, free-roaming gameplay and demanding difficulty level, The Escapists 2 will certainly please those looking for a challenge, even if it might frustrate in certain moments.
    • 63 Metascore
    • 60 Critic Score
    Carcassonne, the classic board game, lands on the Nintendo Switch, bringing a quality local multiplayer experience and the possibility of playing solo at any time and anywhere. If this sets the bar high, this version doesn't fully satisfy expectations due to its lack of an online component and of an asynchronous multiplayer mode, which puts this Switch version at a disadvantage.
    • 59 Metascore
    • 60 Critic Score
    While its visual environment and art style are exquisite and marvelous at every level and its plot is well written and involving, the game brings very little in terms of additional contributions to the RPG genre and its gameplay essentially sticks with the essential, becoming dull rather quickly. Overall, this is a rather risky experience to get into and one which can leave RPG fans feeling defrauded.
    • tbd Metascore
    • 60 Critic Score
    Pumped BMX + is a simple but addictive game centered around the sport of BMX. Its shortcomings are its length and the potential lack of appeal for players who are not into cycling sports.
    • 58 Metascore
    • 50 Critic Score
    Iron Combat: War in the Air is bold enough to present a certain degree of innovation into a genre that mostly relies on the past. Unfortunately their implementation is not up to what they propose to do and as such, War in the Air ends up being a repetitive and often too demanding game with some confusing controllers and monotonous levels.
    • 54 Metascore
    • 50 Critic Score
    While it does a good job at being a Space Invaders' contemporary variant, it also suffers from some flaws which end up harming the experience, namely the lack of flexibility at offering quick game sessions and its rather frustrating difficulty level, which risk drawing the public away to other retro-inspired shoot'em ups in the Nintendo Switch eShop.
    • 64 Metascore
    • 50 Critic Score
    League of Evil is simple and competent enough. While it gets the basics right, it doesn't go far enough to become memorable or to stand above its peers. The growing catalog of platformers for the Nintendo Switch make this game a less appealing choice and its confusing level editor make League of Evil a game that can be easily overlooked.
    • 54 Metascore
    • 50 Critic Score
    FoxyLand does not try to reach new heights, it's a simple platformer that's not afraid to present itself as such and it's a competent game at what it does. While it may please those looking for a quick experience, its lack of depth, short lifespan and simplistic nature makes it less enjoyable on a longer term basis and those looking for a more involving experience should take their expectations elsewhere.
    • 65 Metascore
    • 50 Critic Score
    The Wii U’s version of 99 Seconds brings some improvements compared to its predecessor but overall, this remains a very simple and short game. The differences do not make it a significantly outstanding game and the result is an average work which is challenging enough, given its difficulty level, but far from setting a new benchmark in the genre.
    • 68 Metascore
    • 50 Critic Score
    While there are some improvements over the original, and including an online multiplayer is worthy of praise, too little was made to bring the game to our day and age. As such, there are many elements that clearly belong to the day of the original release, as well as to another format and which don't fit with the expectations of players, namely its controls and performance.
    • tbd Metascore
    • 50 Critic Score
    Color Symphony 2 tries to stand out amongst the Wii U's eShop platformers with a concept that goes beyond similar games but the result ends up being a repetitive game whose difficulty curve is way too steep for newcomers and veterans alike. While its art style is pleasant and the gameplay mechanics should be praised for pushing it beyond the usual, Color Symphony 2 takes it a bit too far and will fall out with both the casual audience and the more dedicated players.
    • 66 Metascore
    • 50 Critic Score
    Save me Mr. Tako! has all the elements to appeal to its target audience, namely those who are looking for an experience reminiscent of games made for the Game Boy. While it does part of its job correctly, there are several points that need to be addressed, such as its rather frustrating controls, the somewhat unnatural difficulty level and lack of inspiration in some of the levels.
    • tbd Metascore
    • 50 Critic Score
    GODS Remastered does one job well: it recreates the experience of the original GODS. It also does one job less well: it recreates the experience of the original GODS…without gameplay improvements. After nearly thirty years, the gameplay has advanced very little and while the level design is commendable for its intricate and demanding nature, the gameplay makes this game more cumbersome than it should be, especially for less experienced players.
    • 69 Metascore
    • 50 Critic Score
    The Wardrobe is a point and click game that features a simple and pleasant visual style with a plot that will stand out for its peculiar humor. While its gameplay mechanics are simple and the game has no major flaws, it quickly starts becoming rather empty in its purpose. Its story, while short, does not take long until it feels dull and the overall experience does not fully immerse the player as it should.
    • 69 Metascore
    • 50 Critic Score
    The Rivers of Alice is a rather linear visual adventure that while exhibiting well-crafted artwork and sound atmosphere, can become too slow paced and inaccessible to be considered as a groundbreaking game. It also has a rather short lifespan, which should be kept in mind by the players at the time of making a choice, even if it still features enough contents to be appreciated by those who enjoy the genre.
    • tbd Metascore
    • 50 Critic Score
    Kingdom’s Item Shop may have a rather interesting concept but the action is so repetitive that it quickly becomes a tedious chore. Overall the game lacks challenge and achieves little with its unusual premise, which could have taken the game in a different direction, were it not for an overwhelming feeling of repetitiveness that quickly takes over everything.
    • 62 Metascore
    • 50 Critic Score
    Technical flaws stand in the way of this being a better game while a story mode that is little worthy of note and a lack of contributions in terms of innovations make this a far from outstanding game in the Bomberman series.
    • 57 Metascore
    • 50 Critic Score
    Color Zen Kids is not much more than a downsized version of the original Color Zen, with a lower difficulty setting and a much shorter lifespan.
    • 60 Metascore
    • 50 Critic Score
    It's certainly absurdly fun and features a fantastic soundtrack but its rather short lifespan, maladjusted difficulty level and unhelpful roguelike elements mean that Coffee Crisis ends up creating expectations which it doesn't manage to live up to.
    • 74 Metascore
    • 50 Critic Score
    Implosion - Never Lose Hope could certainly be more memorable if it focused on delivering what it does best - good production values and a compelling customization system. Alas it quickly becomes overrun by repetitive enemies, disappointing combat, uninspired level design and a plot that is easily overlooked. Implosion could have been a memorable and remarkable game but it's clear that the its development went into another direction.
    • 76 Metascore
    • 50 Critic Score
    A blessing for bringing the original two games with the option of playing with the original art style, the soundtrack, plot and most aspects of its gameplay. A curse when it comes to its contemporary art style, which resembles that of a mobile game, technical flaws that make the game extremely slow and a sense that can make the experience a lot less fun than expected. Something to look into, for those who already know what to expect.
    • 68 Metascore
    • 50 Critic Score
    If anything Earth Wars feels like it should have built more on some elements and dropped others. Its gameplay mechanics are certainly enjoyable and the boss fights well designed but this ends up losing ground to a generic and bland plot, rather dull missions and cutscenes that contribute with very little to the overall experience.
    • 47 Metascore
    • 50 Critic Score
    Hometown Story’s attempts at setting up an involving store management game end up falling in a tiresome, repetitive and often difficult to understand challenge, where the rules are not clear and where aspects which are logic in everyday life gain a completely illogical dimension in the game. While the beginning may be alluring enough to bring some players in, the game will quickly wear out those with higher expectations.
    • 55 Metascore
    • 50 Critic Score
    Othello for Nintendo Switch is a digital version of the long-running board game also known as Reversi and is entirely faithful to the original, in the sense that it is simple to learn and perfectly enjoyable for short gaming sessions. While technically competent and without any execution problems, it lacks a sorely needed online multiplayer component, without which its selling price seems way too high for a game that can be easily and legally found for free elsewhere.
    • 50 Metascore
    • 50 Critic Score
    Squareboy vs Bullies: Arena Edition represents a genre that barely exists in the Nintendo Switch, which by itself is positive. That being said, the game doesn't fully deliver what it could on many levels and beyond perhaps a few minutes of fun, there's no reason to prefer this over the game that inspires it, or many others of the same style.
    • 55 Metascore
    • 50 Critic Score
    Cube Life: Island Survival fills a gap in the Wii U's catalogue and that is something to praise. At the same time, the games's own shortcomings and flaws make other gaps which, according to producers Cypronia, will be corrected soon. This is absolutely necessary, since Cube Life, as it is, does not go far enough to become a significant title in the Wii U's library.
    • 64 Metascore
    • 50 Critic Score
    Metroid Prime: Federation Force could have been a whole new entry in the Metroid Prime series but unfortunately its fine control system and variety of game modes (including online multiplayer) are not enough to save it from the overall lack of interest of its missions, lacklustre bosses (for the Metroid series, at least) and simply unfitting art style and visual environment.

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