FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 65 Metascore
    • 60 Critic Score
    Graveyard Keeper is well-crafted effort and an original one at that - a cemetery management simulation game is nothing short of unique and Graveyard Keeper does the job with a very attractive visual environment, as well as complex and involving tasks. It doesn't try to appeal to less experienced players, though, as the information available during the game is sometimes lacking, the game experience is long, repetitive and slow-paced and there are some controller flaws to improve.
    • 67 Metascore
    • 60 Critic Score
    Its approach to the series remains simple and intuitive, with a good use of the 3D component. Unfortunately its tutorial segments are too long and cumbersome, the game is too blatantly based on the Ghostbusters movie license and its low level of difficulty renders the game's tactical component rather irrelevant.
    • 65 Metascore
    • 60 Critic Score
    If the idea of bringing these two styles together is something to praise, it doesn't feel like a gratifying experience and it ends up becoming too repetitive once the novelty factor wears off.
    • tbd Metascore
    • 60 Critic Score
    Queen's Garden does not break any grounds on what has already been made by tactile puzzle games but its competent mechanics and decent audiovisual component help creating an entertaining, if not very ambitious title.
    • 61 Metascore
    • 60 Critic Score
    While its visual component is lacklustre and it lacks a competitive mode, the game also has some very good controls and interesting mechanics for a low price. Something to consider by fans of the puzzle genre along the Tetris line.
    • 62 Metascore
    • 60 Critic Score
    It's good to see that Sonic Boom: Fire & Ice, while far from the higher thresholds of the classic Sonic games that built the character, improves on its predecessor and presents a very decent gameplay and good ol' high speed action on its levels. It doesn't go all the way with it, though, as its lacklustre visual presentation demonstrates, not to mention the lack of alternative paths but this new chapter is closer to what is expected from a game bearing the name of Sonic.
    • 68 Metascore
    • 60 Critic Score
    The most experienced players will be delighted with this and its customization options and online modes are very welcome elements. Nevertheless, not all the new elements are to be praised and there’s an overall lack of innovation in a title that sticks to its job as an anniversary game and not much more.
    • 72 Metascore
    • 60 Critic Score
    Semispheres is a game that can be looked at from many views. It features an overall relaxing atmosphere and allows the players to enjoy themselves for a while before fading out...but it doesn't stand up to a major challenge and falls behind when it's about pushing further, which may feel as a shortcoming for some.
    • 67 Metascore
    • 60 Critic Score
    Double Cross is a game that is based on some good ideas...but in the end, there might be too many of them to work properly, namely trying to mash too many different gameplay styles together. If the action and platforming sections are enjoyable and turned out right, the detective work moments and the combat sections are too sub-par and the game ends up getting harmed by too many dull moments.
    • 61 Metascore
    • 60 Critic Score
    Phantom Trigger's unique atmosphere and efficient combat system are promising and make this a potentially high quality game but as it quickly becomes repetitive on the short term and displays a lack of variety concerning its enemies and objectives, its expectations end up falling a downward trajectory after rising high.
    • 68 Metascore
    • 60 Critic Score
    Azkend 2: The World Beneath brings a good variety of puzzles and levels. Thanks to its simple gameplay mechanics, most players will find it very accessible to get into the game. Azkend 2, however, fails when it comes to its lifespan, which is too short and the random way with which it distributes the puzzle pieces make it occasionally a rather frustrating experience.
    • 68 Metascore
    • 60 Critic Score
    The concept of making the player perform the most basic everyday acts may seem burdensome at first but it's quick to get used to. Alas, the game disappoints when it comes to its short lifespan and high price tag for what it provides, as well to the rather uninteresting minigames included.
    • 75 Metascore
    • 60 Critic Score
    de Blob 2 lands on the Nintendo Switch with a very accessible level of challenge that will most likely appeal to younger and less experienced players. While the gameplay is quite simple to learn, it also becomes repetitive a bit too quickly and unfortunately, the overall level of challenge is not high enough to capture the attention of most players out there.
    • 58 Metascore
    • 60 Critic Score
    Senran Kagura 2: Deep Crimson continues the use of very visible physical attributes of its female characters to catch the player’s attention but this does not hide a disproportional difficulty curve and changes to the combat system that make it less enjoyable than its predecessor.
    • tbd Metascore
    • 60 Critic Score
    Witch and Hero II may not fully live up to its potential due to a feeling of repetitiveness and confusing control mechanics but it does boast a rather interesting gameplay and has a certain charm of its own. While the levels could be more varied, the players will have to use elements of strategy and action to get through, which coupled with the game's humorous dialogues will still provide for a pleasant experience.
    • 70 Metascore
    • 60 Critic Score
    Level 22 brings an original concept implemented through interesting mechanics. Its visual environment is comical and overall appealing to the eye, but its musical counterpart falls behind expectations. While Level 22 is entertaining it's not free from falling into a pattern of repetition.
    • 73 Metascore
    • 60 Critic Score
    Sadly the scope for this game is severely limited by the lack of online sharing of levels, which was one of the main qualities of the original and overall this feels like a downgrade. It's still an appealing title and it succeeds in what it offers but it's impossible not to shrug off a certain sense of disappointment.
    • 68 Metascore
    • 60 Critic Score
    It's always good to have more puzzles and E4 delivers on that front, but leveling difficulty by the bottom will disappoint the veterans, along with the return of the Micross mode. A positive mention, though, for Picross' equivalent of a fidelity program and its rewards on the 3DS.
    • 63 Metascore
    • 60 Critic Score
    Tower defense games require certain control systems in order to be pleasant on the player’s hands. Unfortunately, Cubemen 2 for the Wii U lacks an adequate control scheme and the near-complete absence of online opponents turns this into a repetitive experience.
    • 62 Metascore
    • 60 Critic Score
    While it could explore its mechanics a bit more and elaborate on some elements, Perception is a good proposal on the growing Nintendo Switch catalog.
    • tbd Metascore
    • 60 Critic Score
    Unpretentious but quickly involving, Wizdom can quickly become more difficult if the player is not paying due attention but this doesn’t stand in the way of being a very amusing time-filler for short gaming sessions.
    • 81 Metascore
    • 60 Critic Score
    Voez makes its arrival on the Nintendo Switch as a rhythm game that features a wide selection of songs and making full use of the console's touchscreen. Those unaccustomed to this kind of games may find it repetitive and it can cause some physical discomfort after long periods of use, which along with a lack of a real progression system makes this a game aimed mostly at fans of the rhythm and music genre.
    • 69 Metascore
    • 60 Critic Score
    Disco Dodgeball Remix has its fun qualities, as well as its own distinct visual environment and soundtrack. It also lacks the elements to stand out as a more remarkable game, relying too much on the strength of its multiplayer component, which although fun, will prove difficult to gather opponents online, not to mention that its control system could use some more tuning.
    • 76 Metascore
    • 60 Critic Score
    The dialogues are full of humour and the character's animations are very well executed. Octodad mostly disappoints in its short length and players who feel put off by difficult controls will not appreciate its mechanics.
    • tbd Metascore
    • 60 Critic Score
    It's at relaxing while advancing along the evolutionary scale that Sparkle 2 EVO performs best, thanks to its simple design and to the implementation of the game's evolution and survival concepts. As a more competitive piece of gaming, it does less good as the matching mode is a bit of a disappointment and the game's actions often feel inconsequential to the player.
    • 68 Metascore
    • 60 Critic Score
    Automachef is about managing resources and handling several objectives at the same time. For players who can take on such an exercise and who enjoy this kind of challenge, Automachef will be very welcome experience whereas for players looking for a simpler experience this will be an excessively complicated effort.
    • 76 Metascore
    • 60 Critic Score
    Ultra Space Battle Brawl features enough elements to be an appealing experience, especially for those looking for an experience that seeks inspiration in old school gaming classics. Where the game fails, however, is at making its best points more sustainable and the experience becomes tiresome too quickly due to a feeling of repetitiveness and to a lack of game modes.
    • 73 Metascore
    • 60 Critic Score
    It certainly gets things right and its performance, whether on the Switch screen or on a television screen, is very good. On the other hand, the enemy's AI displays some incomprehensible mistakes and the visual discrepancies on the maps make the experience less enjoyable than it could be, at the same time that the action moments in the game's semi-open world structure fall below par. A decent effort, nevertheless, and a game that can provide for some good hours of fun.
    • 69 Metascore
    • 60 Critic Score
    Where the Water Tastes Like Wine starts from an original and even intriguing concept - the idea of basing a gameplay experience on telling stories is nothing short of something fresh. Unfortunately the way it was translated into this game turned out to miss the mark and the result is an experience that despite its well written plot and interesting stories does not provide an engaging gameplay and will mostly lead to long, dull moments whenever stories are not being told.
    • 67 Metascore
    • 60 Critic Score
    Space Lift Danger Panic! Offers a proportional value to its cost, in the sense that it’s a short, amusing and addictive experience but which ends quickly without offering any other added value. There’s a visible lack of variety and extra content but for such a low price game, expectations shouldn’t be too high.

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