Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 59 Metascore
    • 55 Critic Score
    Ken's Rage ruins a solid game-structure with a gameplay that lacks depth. And furthermore the graphics is really poor. A game only for addicted fans.
    • 68 Metascore
    • 55 Critic Score
    Giving up the winning features boasted by licensed musou launched between 2020 and 2021, Touken Ranbu Warriors was lacking in every respect. The reduced longevity of the bone, the absence of secondary modes and mechanics capable of differentiating the offer to a minimum, without forgetting a non-existent level of difficulty, make it a product that is absolutely not up to the current Omega Force standards. Therefore, for the most hardcore fans of the genre, we suggest that you be patient and jump straight into Fire Emblem Warriors: Three Hopes, which will take us back to the unforgettable continent of Fódlan in just a month.
    • 60 Metascore
    • 55 Critic Score
    Ken's Rage ruins a solid game-structure with a gameplay that lacks depth. And furthermore the graphics is really poor. A game only for addicted fans.
    • 54 Metascore
    • 55 Critic Score
    Technical engine is creepy, enemy A.I. fails, and the multiplayer option is boring and badly developed.
    • 66 Metascore
    • 55 Critic Score
    Warface Breakout suffers from a "lightness" of content that tires quickly.
    • 59 Metascore
    • 55 Critic Score
    Superficial both from a playful and technical point of view.
    • 55 Metascore
    • 55 Critic Score
    This is, by all means, an Xbox360 game. And it could have been good, if the control scheme wasn't messed up and the scene so full and hard to read.
    • 52 Metascore
    • 55 Critic Score
    Sniper 2: Ghost Warrior cannot get over its predecessor, despite a graphics engine with great potential and a better interpretation of the sniping dynamics.
    • 55 Metascore
    • 55 Critic Score
    It seems like an episodic game, but it isn't. Everything, from gameplay to narrative, feels like setting ground for something to come. Let's hope it does.
    • 53 Metascore
    • 55 Critic Score
    This updated version of X-Blades has some interesting twists and a new mechanics that work well. But even leaving alone the awful multiplayer mode, a lumpish control scheme and major graphical issues (bad collision over all) spoil the global experience.
    • 56 Metascore
    • 55 Critic Score
    Dangerous Golf is able to entertain for a determined amount of time, that starts when we understand how the sequence of shots work, and ends when we realize that levels are way too similar to each other, and scores are totally random. During these few hours, Dangerous Golf tries to impress and involve the player with explosions and destruction, but it never totally convinces.
    • 59 Metascore
    • 55 Critic Score
    Although rich in content and resting on solid foundations, the Switch version of MotoGP 18 disappoints expectations with a poor technical conversion and without the now-essential online mode.
    • 57 Metascore
    • 55 Critic Score
    The PS4 version of Necropolis is spoilt by the lazy conversion of the PC edition, with a weak combat system and a bad optimization.
    • 58 Metascore
    • 55 Critic Score
    Black Legend certainly starts from an interesting idea. The problem is that it remains an idea.
    • 65 Metascore
    • 55 Critic Score
    Stormling tells a story with undoubted potential, without however supporting it with a careful management of textual narrative and good game design.
    • 51 Metascore
    • 55 Critic Score
    Although Generation Zero seemed to have a lot of potential, it failed every expectation.
    • 38 Metascore
    • 55 Critic Score
    We were very sorry not to give at least the sufficiency to The Lord of the Rings: Gollum. But the limits are too many. The unpublished portion of the story is not up to Tolkien's saga and the playful phases are imprecise and obsolete. A thicker graphic rendering would have at least allowed fans to better enjoy some flashes of the pleasant artistic direction. In short, we hope that future patches will solve, if nothing else, the technical stumbling blocks. In any case, even if the stability of the game will improve in the future, Daedalic Entertainment's one is unfortunately not the treasure we wanted it to be.
    • 57 Metascore
    • 55 Critic Score
    A challenging action game, that requires an excellent mastery of its simple control scheme. A roguelike experience interesting on the short run, but too tedious and boring to grant a sufficient replay value. The charming cyberpunk style is not enough to overcome these issues.
    • 65 Metascore
    • 55 Critic Score
    Inquisitor - Martyr is unfortunately a failed attempt to create a worthy RPG action set in the fascinating world of Warhammer 40,000.
    • 62 Metascore
    • 55 Critic Score
    Crossfire Legion marks a misstep for BlackBird Interactive, a software house that has its fair share of experience in the field of RTS. Precisely for this reason we were negatively surprised to experience a product of this kind, all in all valid from a technical or artistic point of view, but rather monotonous and uninspired in the tactical-strategic components. Ours is not a complete rejection, but in essence we find it difficult to recommend the purchase of Crossfire Legion to anyone who is not already a diehard fan of the franchise.
    • 64 Metascore
    • 55 Critic Score
    It remains - it is true - an intense, enigmatic and fascinating work that fits perfectly with the portability of the console and enjoys the pleasure of the HD Rumble. But, overall, lower graphics yields and so many (too many) frame rate drops impoverish the emotional reach of a game that, by virtue of its artistic extravaganza, would surely have deserved better treatment.
    • 65 Metascore
    • 55 Critic Score
    PowerStar Golf is a casual game developed without ambition, that just retrieves the model, the color and style of many other colleagues.
    • 59 Metascore
    • 55 Critic Score
    It's still a great puzzle game, but the PC porting didn't turn out very well, especially when it comes to controls.
    • 63 Metascore
    • 55 Critic Score
    The humour is still there and works fine, but when it comes to gameplay, the shift in the formula from team based multiplayer to cooperative hack'n'slash doesn't fully work.
    • 69 Metascore
    • 55 Critic Score
    As its main character, it tries to hide its real nature, but sooner or later you'll grasp it anyway. It's not for the impatient gamer, and some design choices ultimately spoil the fun.
    • 69 Metascore
    • 55 Critic Score
    After the interesting Grey Goo, Petroglyph delivers an old-school strategy game with a retro look. Don't expect the complexity of the masterpieces you played in the 90's, though: 8-Bit Armies has a poor strategic value and all the matches looks the same.
    • 55 Metascore
    • 55 Critic Score
    Yar's Revenge has nothing that doesn't work. It's simply a videogame that offers too little.
    • 43 Metascore
    • 53 Critic Score
    In the current state of affairs, WWE 2K20 is in fact a faded copy of its predecessor.
    • tbd Metascore
    • 53 Critic Score
    It's almost pure fan service, and there are far better platforming experiences out there.
    • tbd Metascore
    • 53 Critic Score
    A good scripting and some humour aren't enough.

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