Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 66 Metascore
    • 55 Critic Score
    Broken Pieces is a project created by a software house still in its infancy, an adventure that unfortunately has proved problematic on several fronts. Net of the pleasant setting that is the background to the events narrated, the plot fails to involve the player, most of the puzzles are uninteresting and repetitive and the combat phases are nothing more than a filler that tires already at the second meeting with the opponents, all equal to each other. In short, unless you are satisfied with a walk in a beautiful French town, Broken Pieces does not have much to offer, not even for fans of the reference genre.
    • 54 Metascore
    • 55 Critic Score
    Blind Fate: Edo no Yami stems from an intriguing concept that reworks mythology and folklore of feudal Japan to transport them into a dystopian future populated by bloodthirsty machines. Its blind protagonist is a truly remarkable gimmick, especially once placed in such a context. That said, in the field of game design there are too many problems overlapping one another, starting from the cumbersome controls and the perceptible input lag, up to an imperfect management of the checkpoints and the absence of explanations on the very functioning of fundamental mechanics. It's really a shame, because the art direction is certainly as good as the soundtrack.
    • tbd Metascore
    • 55 Critic Score
    Hunter's Arena Legends is nothing more than a jumble of elements from different genres mixed without the right criteria.
    • tbd Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 55 Critic Score
    Dynasty Warriors 9 Empires is a title that, if taken in small doses, is absolutely capable of pampering and entertaining the admirers of the saga and of the strategic drift undertaken by the Empires vein. However, its combat system is still too immature and repetitive, especially when compared to the achievements of the licensed musou that Omega Force and Koei Tecmo Games have given us in recent years. Thanks to the dated technical sector and the questionable recycling of equally obsolete assets, we find no reason that can justify the publisher's decision to offer it at full price.
    • 54 Metascore
    • 55 Critic Score
    A vast world characterized by different ecosystems and the turning point intended to introduce an exploratory component into the series collide with a deficient artistic and technical sector.
    • 50 Metascore
    • 55 Critic Score
    Patently listless.
    • 73 Metascore
    • 55 Critic Score
    A good first step, but it leaves us dumbfounded in too many moments and on too many points.
    • 63 Metascore
    • 55 Critic Score
    Many of the terraforming mechanics are interesting, but when it comes to the variety of the missions, the game design utterly fails.
    • 82 Metascore
    • 55 Critic Score
    In this third episode there is no mystery, the cliffhanger is not strong, and the investigation process is very linear. There is a choice to be made, it's true, but we expect more thrills.
    • 53 Metascore
    • 55 Critic Score
    Toribash is not fun. It requires too much attention to be fully enjoyable, but spending time with it doesn't automatically means you will get better and better. Not recommendable at all, also because you can still download it for free.
    • 65 Metascore
    • 55 Critic Score
    Two years after the Japanese release, the only thing that stands out is the pixel-art style.
    • 69 Metascore
    • 55 Critic Score
    Rather disappointing.
    • 56 Metascore
    • 55 Critic Score
    Ultimately, Bloodshore is a title capable of offering some gasp of nostalgia to fans of the old FMV productions, with a proposal that is anything but memorable.
    • 63 Metascore
    • 55 Critic Score
    The progression of the campaign is totally unbalanced between the action phases and those dedicated to puzzle solving, even if the latter manages to emerge more decisively in the end, which is pleasant.
    • 62 Metascore
    • 55 Critic Score
    Poor in content but not in spirit.
    • 59 Metascore
    • 55 Critic Score
    Boring and repetitious, this scrolling shooter will not entertain for more than a couple of hours.
    • 47 Metascore
    • 55 Critic Score
    Hellboy: Web of Wyrd is an insufficient game in almost every way. Unfortunately, the love that the development team must have for the franchise is not reflected in an action roguelike, slow, cumbersome and terribly lacking in variety. There are few aspects to save: the characterization of the protagonist, the bosses at the end of the level, the impacts of Red's attacks. However, there are many stumbles that leave a bad taste in the mouth: a lackluster level design, a poorly diversified progression and a technical structure that makes the gameplay not very fun. A wasted opportunity to bring Mike Mignola's splendid works back to life. Sin.
    • 58 Metascore
    • 55 Critic Score
    Every single aspect of production seems a clear step backwards from the development team's past.
    • 65 Metascore
    • 55 Critic Score
    Despite being part of a series that has always stood out positively in the microcosm of isometric action RPGs, Torchlight 3 proved to be a mediocre, confusing and incomplete game.
    • 51 Metascore
    • 55 Critic Score
    Fuel Overdose is an arcade racing game undermined by gameplay problems and technical issues.
    • tbd Metascore
    • 55 Critic Score
    Hatchi is not for all the people who usually play on iOS. It's a Tamagotchi clone and today it could be enough for not a lot of player.
    • 60 Metascore
    • 55 Critic Score
    Nice concept, but a clumsy realization, with too many issues regarding control scheme and variety.
    • 67 Metascore
    • 55 Critic Score
    The managing core of the gameplay works well, being deep and well-structured. Still, the UI is a mess and the simulation of the race is boring.
    • 59 Metascore
    • 55 Critic Score
    Face Noir is an adventure game developed by Mad Orange, an Italian independent team. The main character is Jack Maria Del Nero, a detective with the vice of alcoholism who lives in a small and dusty apartment. The America told by Mad Orange is in full commercial crisis and for Del Nero there's a new job from which will begin a new adventure, in jazz rhythm and noir tint.
    • 53 Metascore
    • 55 Critic Score
    Poor: This is the first adjective that springs to mind in defining Akaneiro.
    • 60 Metascore
    • 55 Critic Score
    The problems of this collection are independent of the quality of the titles it contains. Capcom has limited himself to taking a trilogy published during the last generation, he has polished it by increasing the resolution, but has left the cut-scenes and menus unchanged. A half-remastering that cannot be rewarded, also because of the really disproportionate price compared to the technical modernization work.
    • 54 Metascore
    • 55 Critic Score
    With a few tricks and greater optimization, it could assemble a respectable racing game.
    • 57 Metascore
    • 55 Critic Score
    Bizarre and difficult to place, Knock Knock is a vague adventure, with an almost intangible and rather monotonous gameplay; however, behind these assumptions you can still find a path that can accompany the player to the discovery of a star, a story to tell and multi-faceted concept.
    • 64 Metascore
    • 55 Critic Score
    Although ingenious, Symphony of the Machine's gameplay is heavily reshaped by the PSVR's intrinsic limits on tracking.

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