Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 60 Metascore
    • 58 Critic Score
    Carrier Comand is a game that shows solid and excellent bases, Otherwise it's an incomplete work and only the Fans of previous chapter on Amiga could go forward these many problems.
    • 54 Metascore
    • 58 Critic Score
    It's a fair shooter, but the missions are all alike, and the experience is really short.
    • 56 Metascore
    • 58 Critic Score
    MeiQ: Labyrinth of Death is evidence that Compile Heart and Idea Factory can make mistakes too. In recent years, the two Japanese companies produced a long series of little titles, innovative and exquisitely witty. The new product has only touched the target, showing many flaws in the most important aspects of the structure and gameplay.
    • 61 Metascore
    • 58 Critic Score
    An entire game built around a paradox seemed like an interesting idea, sadly the final result isn't compelling enough. Everything is given to the player in the first minutes, so it lacks any feeling of real progression.
    • 67 Metascore
    • 58 Critic Score
    Fragile has a great emotional impact, but the gameplay is repetitious and boring.
    • 59 Metascore
    • 58 Critic Score
    It's a basic shoot'em up, lacking a quirk that could make it emerge from the masses.
    • 55 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • Everyeye.it
    • 63 Metascore
    • 58 Critic Score
    It's a weak brawler game, that tries desperately to monetize on the Kung Fu Panda license, but does so in a very lazy fashion.
    • 56 Metascore
    • 58 Critic Score
    The technical sector is in fact immature, with consequences that strongly influence the use of the adventure.
    • 61 Metascore
    • 58 Critic Score
    In the noble attempt to resuscitate the original Dungeons and Dragons brand in a videogame, the developers really messed things up, as the gameplay is a mixed bag, and not all mechanics work as they should.
    • 63 Metascore
    • 58 Critic Score
    Exploring these characters is by far the most enjoyable thing to do in Empire of Sin.
    • 71 Metascore
    • 58 Critic Score
    No Straight Roads is a colossal wasted opportunity: the first work of the young Malaysian team Metronomik has character to spare and an aesthetic to scream, of those that grab attention without being shot. But be careful not to be charmed by a spell that ultimately proves to be all form and no substance.
    • 69 Metascore
    • 58 Critic Score
    Net of these sporadic moments, Sea of Solitude has not been able to convince us as we would have liked.
    • 50 Metascore
    • 58 Critic Score
    Invizimals: The Lost Kingdom is not a well-crafted game, suffering lots of problems from the gameplay perspective to the graphical side. Just Battle Mode, an action-RPG side of the game, feels good, but is not enough to advise playing this PS3 version.
    • 59 Metascore
    • 57 Critic Score
    To the serious shortcomings already mentioned we must then add a survey of inadequate body movements and a roguelike component capable not so much of raising the challenge rate, but rather the frustration level reached by the player.
    • 43 Metascore
    • 57 Critic Score
    This gardening themed spin-off carries over all the issues with the main chapter of Cooking Mama. There's no depth in the minigames and player progression, and that doesn't help an overall uninteresting offer.
    • 56 Metascore
    • 57 Critic Score
    Quotation forthcoming.
    • 55 Metascore
    • 57 Critic Score
    It's a lame conversion from the iPad version, so you'd better stick with the mobile one.
    • 75 Metascore
    • 57 Critic Score
    The basic structure of a space sim is there, but while you grind for hours to make your ship better and better, you'll feel that something is missing, and that's the originality of gameplay solutions that can make a game really stand out.
    • 54 Metascore
    • 57 Critic Score
    Even if it has a great number of interesting game modes, Backbreaker simply does not work. The gameplay has some interesting ideas, but most of them are not appropriately used, while the graphical engine is barely sufficient.
    • 49 Metascore
    • 57 Critic Score
    It's an interesting concept, but not all of its parts are fully developed, and that's a true shame.
    • 63 Metascore
    • 56 Critic Score
    Though the mechanics on which the entire experience is based is definitely fascinating, it tends to lose its effectiveness quickly despite the short duration of the adventure.
    • 50 Metascore
    • 56 Critic Score
    Afterall: Insanity is the rough copy of Dead Space. We can't suggest it to anyone unless you really love the genre. But, we warn you: be careful and keep informed about the product before purchasing it.
    • 47 Metascore
    • 56 Critic Score
    We hope that Warner Bros knows how to learn from this slide to reflect carefully on the future of its IP: a premature end is certainly not the fate that Scribblenauts deserves.
    • 66 Metascore
    • 55 Critic Score
    The fast and hectic gameplay is fairly pleasant, but the presence of a single mode, monotonous and with some balancing problem, limits the appeal of the game.
    • 52 Metascore
    • 55 Critic Score
    Although the world of Eden Tomorrow is intriguing, the playful limits that compromise its enjoyment are difficult to overshadow.
    • 69 Metascore
    • 55 Critic Score
    Draw Slasher is a great idea, largely ruined by a design problems.
    • 41 Metascore
    • 55 Critic Score
    Way of the Dogg is not up to the chosen testimonial. Poor in gameplay mechanics and technically way below the standard, it is a product to avoid.
    • 61 Metascore
    • 55 Critic Score
    Transformers 2 is a mediocre title that cannot stand with the other productions seen during this generation.
    • 69 Metascore
    • 55 Critic Score
    The epilogue of Camouflaj's Republique forgets about the mediocre God's Acre and tries to catch up with the first three episodes. But two years after the debut many ideas are outdated and the linear level design can't sustain a pleasant progression.

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